Implement block_class header
This commit is contained in:
136
overviewer_core/src/block_class.c
Normal file
136
overviewer_core/src/block_class.c
Normal file
@@ -0,0 +1,136 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "block_class.h"
|
||||
#include "utils.h"
|
||||
|
||||
|
||||
bool block_class_is_subset(
|
||||
mc_block_t block,
|
||||
const mc_block_t block_class[],
|
||||
size_t block_class_len
|
||||
)
|
||||
{
|
||||
size_t i;
|
||||
for( i = 0; i < block_class_len; ++i )
|
||||
{
|
||||
if( block == block_class[i] )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
const mc_block_t block_class_stair[] = {
|
||||
block_oak_stairs,
|
||||
block_stone_stairs,
|
||||
block_brick_stairs,
|
||||
block_stone_brick_stairs,
|
||||
block_nether_brick_stairs,
|
||||
block_sandstone_stairs,
|
||||
block_spruce_stairs,
|
||||
block_birch_stairs,
|
||||
block_jungle_stairs,
|
||||
block_quartz_stairs,
|
||||
block_acacia_stairs,
|
||||
block_dark_oak_stairs,
|
||||
block_red_sandstone_stairs,
|
||||
block_purpur_stairs
|
||||
};
|
||||
const size_t block_class_stair_len = count_of(block_class_stair);
|
||||
|
||||
const mc_block_t block_class_door[] = {
|
||||
block_wooden_door,
|
||||
block_iron_door,
|
||||
block_spruce_door,
|
||||
block_birch_door,
|
||||
block_jungle_door,
|
||||
block_acacia_door,
|
||||
block_dark_oak_door
|
||||
};
|
||||
const size_t block_class_door_len = count_of(block_class_door);
|
||||
|
||||
const mc_block_t block_class_fence[] = {
|
||||
block_fence,
|
||||
block_nether_brick_fence,
|
||||
block_spruce_fence,
|
||||
block_birch_fence,
|
||||
block_jungle_fence,
|
||||
block_dark_oak_fence,
|
||||
block_acacia_fence
|
||||
};
|
||||
const size_t block_class_fence_len = count_of(block_class_fence);
|
||||
|
||||
const mc_block_t block_class_fence_gate[] = {
|
||||
block_fence_gate,
|
||||
block_spruce_fence_gate,
|
||||
block_birch_fence_gate,
|
||||
block_jungle_fence_gate,
|
||||
block_dark_oak_fence_gate,
|
||||
block_acacia_fence_gate
|
||||
};
|
||||
const size_t block_class_fence_gate_len = count_of(block_class_fence_gate);
|
||||
|
||||
const mc_block_t block_class_ancil[] = {
|
||||
block_wooden_door,
|
||||
block_iron_door,
|
||||
block_spruce_door,
|
||||
block_birch_door,
|
||||
block_jungle_door,
|
||||
block_acacia_door,
|
||||
block_dark_oak_door,
|
||||
block_oak_stairs,
|
||||
block_stone_stairs,
|
||||
block_brick_stairs,
|
||||
block_stone_brick_stairs,
|
||||
block_nether_brick_stairs,
|
||||
block_sandstone_stairs,
|
||||
block_spruce_stairs,
|
||||
block_birch_stairs,
|
||||
block_jungle_stairs,
|
||||
block_quartz_stairs,
|
||||
block_acacia_stairs,
|
||||
block_dark_oak_stairs,
|
||||
block_red_sandstone_stairs,
|
||||
block_purpur_stairs,
|
||||
block_grass,
|
||||
block_flowing_water,
|
||||
block_water,
|
||||
block_glass,
|
||||
block_chest,
|
||||
block_redstone_wire,
|
||||
block_ice,
|
||||
block_fence,
|
||||
block_portal,
|
||||
block_iron_bars,
|
||||
block_glass_pane,
|
||||
block_waterlily,
|
||||
block_nether_brick_fence,
|
||||
block_cobblestone_wall,
|
||||
block_double_plant,
|
||||
block_stained_glass_pane,
|
||||
block_stained_glass,
|
||||
block_trapped_chest,
|
||||
block_spruce_fence,
|
||||
block_birch_fence,
|
||||
block_jungle_fence,
|
||||
block_dark_oak_fence,
|
||||
block_acacia_fence
|
||||
};
|
||||
const size_t block_class_ancil_len = count_of(block_class_ancil);
|
||||
47
overviewer_core/src/block_class.h
Normal file
47
overviewer_core/src/block_class.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __BLOCK_CLASS_H_INCLUDED__
|
||||
#define __BLOCK_CLASS_H_INCLUDED__
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#include "mc_id.h"
|
||||
|
||||
bool block_class_is_subset(
|
||||
mc_block_t block,
|
||||
const mc_block_t block_class[],
|
||||
size_t block_class_len
|
||||
);
|
||||
|
||||
extern const mc_block_t block_class_stair[];
|
||||
extern const size_t block_class_stair_len;
|
||||
|
||||
extern const mc_block_t block_class_door[];
|
||||
extern const size_t block_class_door_len;
|
||||
|
||||
extern const mc_block_t block_class_fence[];
|
||||
extern const size_t block_class_fence_len;
|
||||
|
||||
extern const mc_block_t block_class_fence_gate[];
|
||||
extern const size_t block_class_fence_gate_len;
|
||||
|
||||
extern const mc_block_t block_class_ancil[];
|
||||
extern const size_t block_class_ancil_len;
|
||||
|
||||
#endif
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
#include "overviewer.h"
|
||||
#include "mc_id.h"
|
||||
#include "block_class.h"
|
||||
|
||||
static PyObject *textures = NULL;
|
||||
|
||||
@@ -244,32 +245,6 @@ check_adjacent_blocks(RenderState *state, int x,int y,int z, unsigned short bloc
|
||||
return pdata;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
is_stairs(int block) {
|
||||
/*
|
||||
* Determines if a block is stairs of any material
|
||||
*/
|
||||
switch (block) {
|
||||
case block_oak_stairs:
|
||||
case block_stone_stairs:
|
||||
case block_brick_stairs:
|
||||
case block_stone_brick_stairs:
|
||||
case block_nether_brick_stairs:
|
||||
case block_sandstone_stairs:
|
||||
case block_spruce_stairs:
|
||||
case block_birch_stairs:
|
||||
case block_jungle_stairs:
|
||||
case block_quartz_stairs:
|
||||
case block_acacia_stairs:
|
||||
case block_dark_oak_stairs:
|
||||
case block_red_sandstone_stairs:
|
||||
case block_purpur_stairs:
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned short
|
||||
generate_pseudo_data(RenderState *state, unsigned short ancilData) {
|
||||
/*
|
||||
@@ -302,8 +277,7 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) {
|
||||
}
|
||||
data = (check_adjacent_blocks(state, x, y, z, state->block) ^ 0x0f) | data;
|
||||
return (data << 4) | (ancilData & 0x0f);
|
||||
} else if ((state->block == block_fence) || (state->block == block_spruce_fence) || (state->block == block_birch_fence) ||
|
||||
(state->block == block_jungle_fence) || (state->block == block_dark_oak_fence) || (state->block == block_acacia_fence)) { /* fences */
|
||||
} else if (block_class_is_subset(state->block,block_class_fence,block_class_fence_len)) { /* fences */
|
||||
/* check for fences AND fence gates */
|
||||
return check_adjacent_blocks(state, x, y, z, state->block) | check_adjacent_blocks(state, x, y, z, block_fence_gate) |
|
||||
check_adjacent_blocks(state, x, y, z, block_fence_gate) | check_adjacent_blocks(state, x, y, z, block_birch_fence_gate) | check_adjacent_blocks(state, x, y, z, block_jungle_fence_gate) |
|
||||
@@ -393,9 +367,7 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) {
|
||||
/* portal and nether brick fences */
|
||||
return check_adjacent_blocks(state, x, y, z, state->block);
|
||||
|
||||
} else if ((state->block == block_wooden_door) || (state->block == block_iron_door) || (state->block == block_spruce_door) ||
|
||||
(state->block == block_birch_door) || (state->block == block_jungle_door) || (state->block == block_acacia_door) ||
|
||||
(state->block == block_dark_oak_door)) {
|
||||
} else if (block_class_is_subset(state->block,block_class_door,block_class_door_len)) {
|
||||
/* use bottom block data format plus one bit for top/down
|
||||
* block (0x8) and one bit for hinge position (0x10)
|
||||
*/
|
||||
@@ -442,7 +414,7 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) {
|
||||
pr = pr * pr * 42317861 + pr * 11;
|
||||
rotation = 3 & (pr >> 16);
|
||||
return rotation;
|
||||
} else if (is_stairs(state->block)) { /* stairs */
|
||||
} else if (block_class_is_subset(state->block,block_class_stair,block_class_stair_len)) { /* stairs */
|
||||
/* 4 ancillary bits will be added to indicate which quarters of the block contain the
|
||||
* upper step. Regular stairs will have 2 bits set & corner stairs will have 1 or 3.
|
||||
* Southwest quarter is part of the upper step - 0x40
|
||||
@@ -499,10 +471,10 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) {
|
||||
|
||||
/* get block & data for neighbors in this order: east, north, west, south */
|
||||
/* so we can rotate things easily */
|
||||
stairs[0] = stairs[4] = is_stairs(get_data(state, BLOCKS, x+1, y, z));
|
||||
stairs[1] = stairs[5] = is_stairs(get_data(state, BLOCKS, x, y, z-1));
|
||||
stairs[2] = stairs[6] = is_stairs(get_data(state, BLOCKS, x-1, y, z));
|
||||
stairs[3] = stairs[7] = is_stairs(get_data(state, BLOCKS, x, y, z+1));
|
||||
stairs[0] = stairs[4] = block_class_is_subset(get_data(state, BLOCKS, x+1, y, z),block_class_stair,block_class_stair_len);
|
||||
stairs[1] = stairs[5] = block_class_is_subset(get_data(state, BLOCKS, x, y, z-1),block_class_stair,block_class_stair_len);
|
||||
stairs[2] = stairs[6] = block_class_is_subset(get_data(state, BLOCKS, x-1, y, z),block_class_stair,block_class_stair_len);
|
||||
stairs[3] = stairs[7] = block_class_is_subset(get_data(state, BLOCKS, x, y, z+1),block_class_stair,block_class_stair_len);
|
||||
neigh[0] = neigh[4] = FIX_ROT(get_data(state, DATA, x+1, y, z));
|
||||
neigh[1] = neigh[5] = FIX_ROT(get_data(state, DATA, x, y, z-1));
|
||||
neigh[2] = neigh[6] = FIX_ROT(get_data(state, DATA, x-1, y, z));
|
||||
@@ -698,29 +670,7 @@ chunk_render(PyObject *self, PyObject *args) {
|
||||
* grass, water, glass, chest, restone wire,
|
||||
* ice, fence, portal, iron bars, glass panes,
|
||||
* trapped chests, stairs */
|
||||
if ((state.block == block_grass) ||
|
||||
(state.block == block_flowing_water) || (state.block == block_water) ||
|
||||
(state.block == block_glass) || (state.block == block_chest) ||
|
||||
(state.block == block_redstone_wire) ||
|
||||
/* doors */
|
||||
(state.block == block_wooden_door ) ||
|
||||
(state.block == block_iron_door ) ||
|
||||
(state.block == block_spruce_door ) ||
|
||||
(state.block == block_birch_door ) ||
|
||||
(state.block == block_jungle_door ) ||
|
||||
(state.block == block_acacia_door ) ||
|
||||
(state.block == block_dark_oak_door) ||
|
||||
/* end doors */
|
||||
(state.block == block_ice) ||
|
||||
(state.block == block_fence) || (state.block == block_portal) ||
|
||||
(state.block == block_iron_bars) || (state.block == block_glass_pane) ||
|
||||
(state.block == block_waterlily) || (state.block == block_nether_brick_fence) ||
|
||||
(state.block == block_cobblestone_wall) || (state.block == block_double_plant) ||
|
||||
(state.block == block_stained_glass_pane) || (state.block == block_stained_glass) ||
|
||||
(state.block == block_trapped_chest) || (state.block == block_spruce_fence) ||
|
||||
(state.block == block_birch_fence) || (state.block == block_jungle_fence) ||
|
||||
(state.block == block_dark_oak_fence) || (state.block == block_acacia_fence) ||
|
||||
is_stairs(state.block)) {
|
||||
if (block_class_is_subset(state.block,block_class_ancil,block_class_ancil_len)) {
|
||||
ancilData = generate_pseudo_data(&state, ancilData);
|
||||
state.block_pdata = ancilData;
|
||||
} else {
|
||||
|
||||
@@ -14,4 +14,7 @@
|
||||
#define OV_BLEND(mask, in1, in2, tmp1, tmp2)\
|
||||
(OV_MULDIV255(in1, 255 - mask, tmp1) + OV_MULDIV255(in2, mask, tmp2))
|
||||
|
||||
#endif
|
||||
#define count_of(array) \
|
||||
(sizeof(array) / sizeof(array[0]))
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user