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Implement block_class header

This commit is contained in:
Wunkolo
2019-03-17 15:09:33 -07:00
parent 00b4e83822
commit 2c3d54ea5d
5 changed files with 197 additions and 61 deletions

View File

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/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "block_class.h"
#include "utils.h"
bool block_class_is_subset(
mc_block_t block,
const mc_block_t block_class[],
size_t block_class_len
)
{
size_t i;
for( i = 0; i < block_class_len; ++i )
{
if( block == block_class[i] )
{
return true;
}
}
return false;
}
const mc_block_t block_class_stair[] = {
block_oak_stairs,
block_stone_stairs,
block_brick_stairs,
block_stone_brick_stairs,
block_nether_brick_stairs,
block_sandstone_stairs,
block_spruce_stairs,
block_birch_stairs,
block_jungle_stairs,
block_quartz_stairs,
block_acacia_stairs,
block_dark_oak_stairs,
block_red_sandstone_stairs,
block_purpur_stairs
};
const size_t block_class_stair_len = count_of(block_class_stair);
const mc_block_t block_class_door[] = {
block_wooden_door,
block_iron_door,
block_spruce_door,
block_birch_door,
block_jungle_door,
block_acacia_door,
block_dark_oak_door
};
const size_t block_class_door_len = count_of(block_class_door);
const mc_block_t block_class_fence[] = {
block_fence,
block_nether_brick_fence,
block_spruce_fence,
block_birch_fence,
block_jungle_fence,
block_dark_oak_fence,
block_acacia_fence
};
const size_t block_class_fence_len = count_of(block_class_fence);
const mc_block_t block_class_fence_gate[] = {
block_fence_gate,
block_spruce_fence_gate,
block_birch_fence_gate,
block_jungle_fence_gate,
block_dark_oak_fence_gate,
block_acacia_fence_gate
};
const size_t block_class_fence_gate_len = count_of(block_class_fence_gate);
const mc_block_t block_class_ancil[] = {
block_wooden_door,
block_iron_door,
block_spruce_door,
block_birch_door,
block_jungle_door,
block_acacia_door,
block_dark_oak_door,
block_oak_stairs,
block_stone_stairs,
block_brick_stairs,
block_stone_brick_stairs,
block_nether_brick_stairs,
block_sandstone_stairs,
block_spruce_stairs,
block_birch_stairs,
block_jungle_stairs,
block_quartz_stairs,
block_acacia_stairs,
block_dark_oak_stairs,
block_red_sandstone_stairs,
block_purpur_stairs,
block_grass,
block_flowing_water,
block_water,
block_glass,
block_chest,
block_redstone_wire,
block_ice,
block_fence,
block_portal,
block_iron_bars,
block_glass_pane,
block_waterlily,
block_nether_brick_fence,
block_cobblestone_wall,
block_double_plant,
block_stained_glass_pane,
block_stained_glass,
block_trapped_chest,
block_spruce_fence,
block_birch_fence,
block_jungle_fence,
block_dark_oak_fence,
block_acacia_fence
};
const size_t block_class_ancil_len = count_of(block_class_ancil);