diff --git a/overviewer_core/src/block_class.c b/overviewer_core/src/block_class.c new file mode 100644 index 0000000..c88e201 --- /dev/null +++ b/overviewer_core/src/block_class.c @@ -0,0 +1,184 @@ +/* + * This file is part of the Minecraft Overviewer. + * + * Minecraft Overviewer is free software: you can redistribute it and/or + * modify it under the terms of the GNU General Public License as published + * by the Free Software Foundation, either version 3 of the License, or (at + * your option) any later version. + * + * Minecraft Overviewer is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General + * Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with the Overviewer. If not, see . + */ + +#include "block_class.h" +#include "utils.h" + +#if defined(__i386__) || defined(__x86_64__) +#include +#endif + +bool block_class_is_subset( + mc_block_t block, + const mc_block_t block_class[], + size_t block_class_len +) { + size_t i = 0; + +#ifdef __SSE2__ + for (; i / 8 < block_class_len / 8; i += 8) { + const __m128i block_class_vec = _mm_loadu_si128( + (__m128i*)&block_class[i] + ); + const __m128i block_vec = _mm_set1_epi16(block); + const __m128i block_cmp = _mm_cmpeq_epi16(block_vec,block_class_vec); + if (_mm_movemask_epi8(block_cmp)) { + return true; + } + } +#endif +#ifdef __MMX__ + for (; i / 4 < block_class_len / 4; i += 4) { + const __m64 block_class_vec = _mm_cvtsi64_m64( + *(uint64_t*)&block_class[i] + ); + const __m64 block_vec = _mm_set1_pi16(block); + const __m64 block_cmp = _mm_cmpeq_pi16(block_vec,block_class_vec); + if (_mm_cvtm64_si64(block_cmp)) { + return true; + } + } +#endif + for (; i < block_class_len; ++i) { + if (block == block_class[i]) { + return true; + } + } + return false; +} + + +const mc_block_t block_class_stair[] = { + block_oak_stairs, + block_stone_stairs, + block_brick_stairs, + block_stone_brick_stairs, + block_nether_brick_stairs, + block_sandstone_stairs, + block_spruce_stairs, + block_birch_stairs, + block_jungle_stairs, + block_quartz_stairs, + block_acacia_stairs, + block_dark_oak_stairs, + block_red_sandstone_stairs, + block_purpur_stairs +}; +const size_t block_class_stair_len = COUNT_OF(block_class_stair); + +const mc_block_t block_class_door[] = { + block_wooden_door, + block_iron_door, + block_spruce_door, + block_birch_door, + block_jungle_door, + block_acacia_door, + block_dark_oak_door +}; +const size_t block_class_door_len = COUNT_OF(block_class_door); + +const mc_block_t block_class_fence[] = { + block_fence, + block_nether_brick_fence, + block_spruce_fence, + block_birch_fence, + block_jungle_fence, + block_dark_oak_fence, + block_acacia_fence +}; +const size_t block_class_fence_len = COUNT_OF(block_class_fence); + +const mc_block_t block_class_fence_gate[] = { + block_fence_gate, + block_spruce_fence_gate, + block_birch_fence_gate, + block_jungle_fence_gate, + block_dark_oak_fence_gate, + block_acacia_fence_gate +}; +const size_t block_class_fence_gate_len = COUNT_OF(block_class_fence_gate); + +const mc_block_t block_class_ancil[] = { + block_wooden_door, + block_iron_door, + block_spruce_door, + block_birch_door, + block_jungle_door, + block_acacia_door, + block_dark_oak_door, + block_oak_stairs, + block_stone_stairs, + block_brick_stairs, + block_stone_brick_stairs, + block_nether_brick_stairs, + block_sandstone_stairs, + block_spruce_stairs, + block_birch_stairs, + block_jungle_stairs, + block_quartz_stairs, + block_acacia_stairs, + block_dark_oak_stairs, + block_red_sandstone_stairs, + block_purpur_stairs, + block_grass, + block_flowing_water, + block_water, + block_glass, + block_chest, + block_redstone_wire, + block_ice, + block_fence, + block_portal, + block_iron_bars, + block_glass_pane, + block_waterlily, + block_nether_brick_fence, + block_cobblestone_wall, + block_double_plant, + block_stained_glass_pane, + block_stained_glass, + block_trapped_chest, + block_spruce_fence, + block_birch_fence, + block_jungle_fence, + block_dark_oak_fence, + block_acacia_fence +}; +const size_t block_class_ancil_len = COUNT_OF(block_class_ancil); + +const mc_block_t block_class_alt_height[] = { + block_stone_slab, + block_oak_stairs, + block_stone_stairs, + block_brick_stairs, + block_stone_brick_stairs, + block_nether_brick_stairs, + block_sandstone_stairs, + block_spruce_stairs, + block_birch_stairs, + block_jungle_stairs, + block_quartz_stairs, + block_acacia_stairs, + block_dark_oak_stairs, + block_red_sandstone_stairs, + block_stone_slab2, + block_purpur_stairs, + block_purpur_slab, + block_wooden_slab +}; +const size_t block_class_alt_height_len = COUNT_OF(block_class_alt_height); + diff --git a/overviewer_core/src/block_class.h b/overviewer_core/src/block_class.h new file mode 100644 index 0000000..a0db742 --- /dev/null +++ b/overviewer_core/src/block_class.h @@ -0,0 +1,51 @@ +/* + * This file is part of the Minecraft Overviewer. + * + * Minecraft Overviewer is free software: you can redistribute it and/or + * modify it under the terms of the GNU General Public License as published + * by the Free Software Foundation, either version 3 of the License, or (at + * your option) any later version. + * + * Minecraft Overviewer is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General + * Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with the Overviewer. If not, see . + */ + +#ifndef __BLOCK_CLASS_H_INCLUDED__ +#define __BLOCK_CLASS_H_INCLUDED__ + +#include +#include + +#include "mc_id.h" + +bool block_class_is_subset( + mc_block_t block, + const mc_block_t block_class[], + size_t block_class_len +); + +extern const mc_block_t block_class_stair[]; +extern const size_t block_class_stair_len; + +extern const mc_block_t block_class_door[]; +extern const size_t block_class_door_len; + +extern const mc_block_t block_class_fence[]; +extern const size_t block_class_fence_len; + +extern const mc_block_t block_class_fence_gate[]; +extern const size_t block_class_fence_gate_len; + +extern const mc_block_t block_class_ancil[]; +extern const size_t block_class_ancil_len; + +extern const mc_block_t block_class_alt_height[]; +extern const size_t block_class_alt_height_len; + +#endif + diff --git a/overviewer_core/src/iterate.c b/overviewer_core/src/iterate.c index 00a6ace..02c76b7 100644 --- a/overviewer_core/src/iterate.c +++ b/overviewer_core/src/iterate.c @@ -17,6 +17,7 @@ #include "overviewer.h" #include "mc_id.h" +#include "block_class.h" static PyObject *textures = NULL; @@ -244,32 +245,6 @@ check_adjacent_blocks(RenderState *state, int x,int y,int z, unsigned short bloc return pdata; } - -static int -is_stairs(int block) { - /* - * Determines if a block is stairs of any material - */ - switch (block) { - case block_oak_stairs: - case block_stone_stairs: - case block_brick_stairs: - case block_stone_brick_stairs: - case block_nether_brick_stairs: - case block_sandstone_stairs: - case block_spruce_stairs: - case block_birch_stairs: - case block_jungle_stairs: - case block_quartz_stairs: - case block_acacia_stairs: - case block_dark_oak_stairs: - case block_red_sandstone_stairs: - case block_purpur_stairs: - return 1; - } - return 0; -} - unsigned short generate_pseudo_data(RenderState *state, unsigned short ancilData) { /* @@ -284,13 +259,13 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { if (get_data(state, BLOCKS, x, y+1, z) == 78) return 0x10; return ancilData; - } else if (state->block == block_flowing_water || state->block == block_water) { /* water */ + } else if (block_class_is_subset(state->block, (mc_block_t[]){block_flowing_water,block_water}, 2)) { /* water */ data = check_adjacent_blocks(state, x, y, z, state->block) ^ 0x0f; /* an aditional bit for top is added to the 4 bits of check_adjacent_blocks */ if (get_data(state, BLOCKS, x, y+1, z) != state->block) data |= 0x10; return data; - } else if ((state->block == block_glass) || (state->block == block_ice) || (state->block == block_stained_glass)) { /* glass and ice and stained glass*/ + } else if (block_class_is_subset(state->block, (mc_block_t[]){block_glass,block_ice,block_stained_glass}, 3)) { /* glass and ice and stained glass*/ /* an aditional bit for top is added to the 4 bits of check_adjacent_blocks * Note that stained glass encodes 16 colors using 4 bits. this pushes us over the 8-bits of an unsigned char, * forcing us to use an unsigned short to hold 16 bits of pseudo ancil data @@ -302,8 +277,7 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { } data = (check_adjacent_blocks(state, x, y, z, state->block) ^ 0x0f) | data; return (data << 4) | (ancilData & 0x0f); - } else if ((state->block == block_fence) || (state->block == block_spruce_fence) || (state->block == block_birch_fence) || - (state->block == block_jungle_fence) || (state->block == block_dark_oak_fence) || (state->block == block_acacia_fence)) { /* fences */ + } else if (block_class_is_subset(state->block, block_class_fence, block_class_fence_len)) { /* fences */ /* check for fences AND fence gates */ return check_adjacent_blocks(state, x, y, z, state->block) | check_adjacent_blocks(state, x, y, z, block_fence_gate) | check_adjacent_blocks(state, x, y, z, block_fence_gate) | check_adjacent_blocks(state, x, y, z, block_birch_fence_gate) | check_adjacent_blocks(state, x, y, z, block_jungle_fence_gate) | @@ -343,7 +317,7 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { } return final_data; - } else if (state->block == block_chest || state->block == block_trapped_chest) { + } else if (block_class_is_subset(state->block, (mc_block_t[]){block_chest,block_trapped_chest}, 2)) { /* Orientation is given by ancilData, pseudo data needed to * choose from single or double chest and the correct half of * the chest. */ @@ -380,7 +354,7 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { } return final_data; - } else if ((state->block == block_iron_bars) || (state->block == block_glass_pane) || (state->block == block_stained_glass_pane)) { + } else if (block_class_is_subset(state->block, (mc_block_t[]){block_iron_bars,block_glass_pane, block_stained_glass_pane},3)) { /* iron bars and glass panes: * they seem to stick to almost everything but air, * not sure yet! Still a TODO! */ @@ -389,13 +363,11 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { data = (check_adjacent_blocks(state, x, y, z, 0) ^ 0x0f); return (data << 4) | (ancilData & 0xf); - } else if ((state->block == block_portal) || (state->block == block_nether_brick_fence)) { + } else if (block_class_is_subset(state->block, (mc_block_t[]){block_portal,block_nether_brick_fence}, 2)) { /* portal and nether brick fences */ return check_adjacent_blocks(state, x, y, z, state->block); - } else if ((state->block == block_wooden_door) || (state->block == block_iron_door) || (state->block == block_spruce_door) || - (state->block == block_birch_door) || (state->block == block_jungle_door) || (state->block == block_acacia_door) || - (state->block == block_dark_oak_door)) { + } else if (block_class_is_subset(state->block, block_class_door, block_class_door_len)) { /* use bottom block data format plus one bit for top/down * block (0x8) and one bit for hinge position (0x10) */ @@ -442,7 +414,7 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { pr = pr * pr * 42317861 + pr * 11; rotation = 3 & (pr >> 16); return rotation; - } else if (is_stairs(state->block)) { /* stairs */ + } else if (block_class_is_subset(state->block, block_class_stair, block_class_stair_len)) { /* stairs */ /* 4 ancillary bits will be added to indicate which quarters of the block contain the * upper step. Regular stairs will have 2 bits set & corner stairs will have 1 or 3. * Southwest quarter is part of the upper step - 0x40 @@ -499,10 +471,10 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) { /* get block & data for neighbors in this order: east, north, west, south */ /* so we can rotate things easily */ - stairs[0] = stairs[4] = is_stairs(get_data(state, BLOCKS, x+1, y, z)); - stairs[1] = stairs[5] = is_stairs(get_data(state, BLOCKS, x, y, z-1)); - stairs[2] = stairs[6] = is_stairs(get_data(state, BLOCKS, x-1, y, z)); - stairs[3] = stairs[7] = is_stairs(get_data(state, BLOCKS, x, y, z+1)); + stairs[0] = stairs[4] = block_class_is_subset(get_data(state, BLOCKS, x+1, y, z), block_class_stair, block_class_stair_len); + stairs[1] = stairs[5] = block_class_is_subset(get_data(state, BLOCKS, x, y, z-1), block_class_stair, block_class_stair_len); + stairs[2] = stairs[6] = block_class_is_subset(get_data(state, BLOCKS, x-1, y, z), block_class_stair, block_class_stair_len); + stairs[3] = stairs[7] = block_class_is_subset(get_data(state, BLOCKS, x, y, z+1), block_class_stair, block_class_stair_len); neigh[0] = neigh[4] = FIX_ROT(get_data(state, DATA, x+1, y, z)); neigh[1] = neigh[5] = FIX_ROT(get_data(state, DATA, x, y, z-1)); neigh[2] = neigh[6] = FIX_ROT(get_data(state, DATA, x-1, y, z)); @@ -698,29 +670,7 @@ chunk_render(PyObject *self, PyObject *args) { * grass, water, glass, chest, restone wire, * ice, fence, portal, iron bars, glass panes, * trapped chests, stairs */ - if ((state.block == block_grass) || - (state.block == block_flowing_water) || (state.block == block_water) || - (state.block == block_glass) || (state.block == block_chest) || - (state.block == block_redstone_wire) || - /* doors */ - (state.block == block_wooden_door ) || - (state.block == block_iron_door ) || - (state.block == block_spruce_door ) || - (state.block == block_birch_door ) || - (state.block == block_jungle_door ) || - (state.block == block_acacia_door ) || - (state.block == block_dark_oak_door) || - /* end doors */ - (state.block == block_ice) || - (state.block == block_fence) || (state.block == block_portal) || - (state.block == block_iron_bars) || (state.block == block_glass_pane) || - (state.block == block_waterlily) || (state.block == block_nether_brick_fence) || - (state.block == block_cobblestone_wall) || (state.block == block_double_plant) || - (state.block == block_stained_glass_pane) || (state.block == block_stained_glass) || - (state.block == block_trapped_chest) || (state.block == block_spruce_fence) || - (state.block == block_birch_fence) || (state.block == block_jungle_fence) || - (state.block == block_dark_oak_fence) || (state.block == block_acacia_fence) || - is_stairs(state.block)) { + if (block_class_is_subset(state.block, block_class_ancil, block_class_ancil_len)) { ancilData = generate_pseudo_data(&state, ancilData); state.block_pdata = ancilData; } else { diff --git a/overviewer_core/src/overviewer.h b/overviewer_core/src/overviewer.h index 5f8001b..4eedda6 100644 --- a/overviewer_core/src/overviewer.h +++ b/overviewer_core/src/overviewer.h @@ -33,7 +33,7 @@ // increment this value if you've made a change to the c extesion // and want to force users to rebuild -#define OVERVIEWER_EXTENSION_VERSION 57 +#define OVERVIEWER_EXTENSION_VERSION 58 /* Python PIL, and numpy headers */ #include diff --git a/overviewer_core/src/primitives/base.c b/overviewer_core/src/primitives/base.c index 099cdd8..cf8dbae 100644 --- a/overviewer_core/src/primitives/base.c +++ b/overviewer_core/src/primitives/base.c @@ -17,6 +17,7 @@ #include "../overviewer.h" #include "../mc_id.h" +#include "../block_class.h" #include "biomes.h" typedef struct { @@ -95,19 +96,20 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec */ if (/* grass, but not snowgrass */ (state->block == block_grass && get_data(state, BLOCKS, state->x, state->y+1, state->z) != 78) || - /* water */ - state->block == block_flowing_water || state->block == block_water || - /* leaves */ - state->block == block_leaves || state->block == block_leaves2 || + block_class_is_subset(state->block, (mc_block_t[]){ + block_vine, + block_waterlily, + block_flowing_water, + block_water, + block_leaves, + block_leaves2 + }, + 6) || /* tallgrass, but not dead shrubs */ (state->block == block_tallgrass && state->block_data != 0) || /* pumpkin/melon stem, not fully grown. Fully grown stems * get constant brown color (see textures.py) */ (((state->block == block_pumpkin_stem) || (state->block == block_melon_stem)) && (state->block_data != 7)) || - /* vines */ - state->block == block_vine || - /* lily pads */ - state->block == block_waterlily || /* doublePlant grass & ferns */ (state->block == block_double_plant && (state->block_data == 2 || state->block_data == 3)) || /* doublePlant grass & ferns tops */ @@ -123,20 +125,25 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec /* grass needs a special facemask */ facemask = self->grass_texture; } - - switch (state->block) { - case 2: - /* grass */ + if(block_class_is_subset(state->block, (mc_block_t[]){ + block_grass, + block_tallgrass, + block_pumpkin_stem, + block_melon_stem, + block_vine, + block_waterlily, + block_double_plant + },7)) { color_table = self->grasscolor; - break; - case 8: - case 9: - /* water */ + } + else if(block_class_is_subset(state->block, (mc_block_t[]){ + block_flowing_water,block_water + },2)) { color_table = self->watercolor; - break; - case 18: - case 161: - /* leaves */ + } + else if(block_class_is_subset(state->block, (mc_block_t[]){ + block_leaves,block_leaves2 + },2)) { color_table = self->foliagecolor; if (state->block_data == 2) { @@ -144,34 +151,7 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec birch foliage color is flipped XY-ways */ flip_xy = 1; } - break; - case 31: - /* tall grass */ - color_table = self->grasscolor; - break; - case 104: - /* pumpkin stem */ - color_table = self->grasscolor; - break; - case 105: - /* melon stem */ - color_table = self->grasscolor; - break; - case 106: - /* vines */ - color_table = self->grasscolor; - break; - case 111: - /* lily pads */ - color_table = self->grasscolor; - break; - case 175: - /* doublePlant grass & ferns */ - color_table = self->grasscolor; - break; - default: - break; - }; + } if (color_table) { unsigned char biome; diff --git a/overviewer_core/src/primitives/edge-lines.c b/overviewer_core/src/primitives/edge-lines.c index 1f2e948..0b5d18a 100644 --- a/overviewer_core/src/primitives/edge-lines.c +++ b/overviewer_core/src/primitives/edge-lines.c @@ -17,6 +17,7 @@ #include "../overviewer.h" #include "../mc_id.h" +#include "../block_class.h" typedef struct { float opacity; @@ -35,16 +36,17 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P PrimitiveEdgeLines *self = (PrimitiveEdgeLines *)data; /* Draw some edge lines! */ - if (state->block == block_stone_slab || state->block == block_snow_layer || !is_transparent(state->block)) { + if (block_class_is_subset(state->block, (mc_block_t[]){block_stone_slab,block_snow_layer}, 2) + || !is_transparent(state->block)) { Imaging img_i = imaging_python_to_c(state->img); unsigned char ink[] = {0, 0, 0, 255 * self->opacity}; unsigned short side_block; int x = state->x, y = state->y, z = state->z; int increment=0; - if ((state->block == block_stone_slab || state->block == block_wooden_slab) && ((state->block_data & 0x8) == 0 )) // half-steps BUT no upsidown half-steps + if (block_class_is_subset(state->block, (mc_block_t[]){block_wooden_slab,block_stone_slab}, 2) && ((state->block_data & 0x8) == 0 )) // half-steps BUT no upsidown half-steps increment=6; - else if ((state->block == block_snow_layer) || (state->block == block_unpowered_repeater) || (state->block == block_powered_repeater)) // snow, redstone repeaters (on and off) + else if (block_class_is_subset(state->block, (mc_block_t[]){block_snow_layer,block_unpowered_repeater,block_powered_repeater}, 3)) // snow, redstone repeaters (on and off) increment=9; /* +X side */ @@ -52,9 +54,9 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P if (side_block != state->block && (is_transparent(side_block) || render_mode_hidden(state->rendermode, x+1, y, z)) && /* WARNING: ugly special case approaching */ /* if the block is a slab and the side block is a stair don't draw anything, it can give very ugly results */ - !((state->block == block_stone_slab || state->block == block_wooden_slab) && ((side_block == block_oak_stairs) || (side_block == block_stone_stairs) || (side_block == block_brick_stairs) || - (side_block == block_stone_brick_stairs) || (side_block == block_nether_brick_stairs) || (side_block == block_sandstone_stairs) || (side_block == block_spruce_stairs) || (side_block == block_birch_stairs) || - (side_block == block_jungle_stairs)))) { + !(block_class_is_subset(state->block, (mc_block_t[]){block_wooden_slab, block_stone_slab}, 2) + && (block_class_is_subset(side_block, block_class_stair, block_class_stair_len)) + )) { ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1); ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1); } @@ -64,9 +66,10 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P if (side_block != state->block && (is_transparent(side_block) || render_mode_hidden(state->rendermode, x, y, z-1)) && /* WARNING: ugly special case approaching */ /* if the block is a slab and the side block is a stair don't draw anything, it can give very ugly results */ - !((state->block == block_stone_slab || state->block == block_wooden_slab) && ((side_block == block_oak_stairs) || (side_block == block_stone_stairs) || (side_block == block_brick_stairs) || - (side_block == block_stone_brick_stairs) || (side_block == block_nether_brick_stairs) || (side_block == block_sandstone_stairs) || (side_block == block_spruce_stairs) || (side_block == block_birch_stairs) || - (side_block == block_jungle_stairs)))) { + !( + block_class_is_subset(state->block, (mc_block_t[]){block_stone_slab,block_wooden_slab}, 2) + && (block_class_is_subset(side_block, block_class_stair, block_class_stair_len)) + )) { ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1); ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1); } diff --git a/overviewer_core/src/primitives/lighting.c b/overviewer_core/src/primitives/lighting.c index 9539368..b08d6a1 100644 --- a/overviewer_core/src/primitives/lighting.c +++ b/overviewer_core/src/primitives/lighting.c @@ -17,6 +17,7 @@ #include "../overviewer.h" #include "../mc_id.h" +#include "../block_class.h" #include "lighting.h" #include @@ -139,7 +140,7 @@ estimate_blocklevel(RenderPrimitiveLighting *self, RenderState *state, blocklevel = get_data(state, BLOCKLIGHT, x, y, z); /* no longer a guess */ - if (!(block == block_stone_slab || block == block_oak_stairs || block == block_stone_stairs || block == block_brick_stairs || block == block_stone_brick_stairs || block == block_red_sandstone_stairs || block == block_stone_slab2 || block == block_purpur_slab ) && authoratative) { + if (!block_class_is_subset(block, block_class_alt_height, block_class_alt_height_len) && authoratative) { *authoratative = 1; } @@ -160,9 +161,7 @@ get_lighting_color(RenderPrimitiveLighting *self, RenderState *state, /* special half-step handling, stairs handling */ /* Anvil also needs to be here, blockid 145 */ - if (block == block_stone_slab || block == block_oak_stairs || block == block_stone_stairs || block == block_brick_stairs || block == block_stone_brick_stairs || block == block_nether_brick_stairs || - block == block_sandstone_stairs || block == block_spruce_stairs || block == block_birch_stairs || block == block_jungle_stairs || block == block_anvil || block == block_quartz_stairs || - block == block_acacia_stairs || block == block_dark_oak_stairs || block == block_red_sandstone_stairs || block == block_stone_slab2 || block == block_purpur_stairs || block == block_purpur_slab ) { + if ( block_class_is_subset(block, block_class_alt_height, block_class_alt_height_len) || block == block_anvil) { unsigned int upper_block; /* stairs and half-blocks take the skylevel from the upper block if it's transparent */ @@ -171,10 +170,7 @@ get_lighting_color(RenderPrimitiveLighting *self, RenderState *state, do { upper_counter++; upper_block = get_data(state, BLOCKS, x, y + upper_counter, z); - } while (upper_block == block_stone_slab || upper_block == block_oak_stairs || upper_block == block_stone_stairs || upper_block == block_brick_stairs || - upper_block == block_stone_brick_stairs || upper_block == block_nether_brick_stairs || upper_block == block_sandstone_stairs || upper_block == block_spruce_stairs || - upper_block == block_birch_stairs || upper_block == block_jungle_stairs || upper_block == block_quartz_stairs || upper_block == block_acacia_stairs || - upper_block == block_dark_oak_stairs || upper_block == block_red_sandstone_stairs || upper_block == block_stone_slab2 || upper_block == block_purpur_stairs || upper_block == block_purpur_slab ); + } while (block_class_is_subset(upper_block, block_class_alt_height, block_class_alt_height_len)); if (is_transparent(upper_block)) { skylevel = get_data(state, SKYLIGHT, x, y + upper_counter, z); } else { @@ -187,7 +183,7 @@ get_lighting_color(RenderPrimitiveLighting *self, RenderState *state, } - if (block == block_flowing_lava || block == block_lava) { + if (block_class_is_subset(block, (mc_block_t[]){block_flowing_lava,block_lava}, 2)) { /* lava blocks should always be lit! */ *r = 255; *g = 255; @@ -306,7 +302,7 @@ lighting_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyO self = (RenderPrimitiveLighting *)data; x = state->x, y = state->y, z = state->z; - if ((state->block == block_flowing_water) || (state->block == block_water)) { /* special case for water */ + if (block_class_is_subset(state->block, (mc_block_t[]){block_flowing_water,block_water}, 2)) { /* special case for water */ /* looks like we need a new case for lighting, there are * blocks that are transparent for occlusion calculations and * need per-face shading if the face is drawn. */ diff --git a/overviewer_core/src/primitives/nether.c b/overviewer_core/src/primitives/nether.c index 407be7c..50acf1a 100644 --- a/overviewer_core/src/primitives/nether.c +++ b/overviewer_core/src/primitives/nether.c @@ -17,6 +17,7 @@ #include "../overviewer.h" #include "../mc_id.h" +#include "../block_class.h" #include "nether.h" static void @@ -36,7 +37,7 @@ walk_chunk(RenderState *state, RenderPrimitiveNether *data) { for (y = NETHER_ROOF-1; y>=0; y--) { id = get_data(state, BLOCKS, x, y - (state->chunky * 16), z); - if (id == block_bedrock || id == block_netherrack || id == block_quartz_ore || id == block_lava) + if (block_class_is_subset(id, (mc_block_t[]){block_bedrock,block_netherrack,block_quartz_ore,block_lava}, 4)) data->remove_block[x+1][y][z+1] = 1; else break; diff --git a/overviewer_core/src/primitives/smooth-lighting.c b/overviewer_core/src/primitives/smooth-lighting.c index fb28be6..f024b0d 100644 --- a/overviewer_core/src/primitives/smooth-lighting.c +++ b/overviewer_core/src/primitives/smooth-lighting.c @@ -17,6 +17,7 @@ #include "../overviewer.h" #include "../mc_id.h" +#include "../block_class.h" #include "lighting.h" #include @@ -219,7 +220,9 @@ smooth_lighting_draw(void *data, RenderState *state, PyObject *src, PyObject *ma /* special case for leaves, water 8, water 9, ice 79 -- these are also smooth-lit! */ - if (state->block != block_leaves && state->block != block_flowing_water && state->block != block_water && state->block != block_ice && is_transparent(state->block)) + if (!block_class_is_subset(state->block, (mc_block_t[]){ + block_leaves,block_flowing_water,block_water,block_ice + }, 4) && is_transparent(state->block)) { /* transparent blocks are rendered as usual, with flat lighting */ primitive_lighting.draw(data, state, src, mask, mask_light); diff --git a/overviewer_core/src/utils.h b/overviewer_core/src/utils.h index 02108b5..431fcf3 100644 --- a/overviewer_core/src/utils.h +++ b/overviewer_core/src/utils.h @@ -14,4 +14,7 @@ #define OV_BLEND(mask, in1, in2, tmp1, tmp2)\ (OV_MULDIV255(in1, 255 - mask, tmp1) + OV_MULDIV255(in2, mask, tmp2)) +#define COUNT_OF(array) \ + (sizeof(array) / sizeof(array[0])) + #endif diff --git a/setup.py b/setup.py index 4163147..b38c65a 100755 --- a/setup.py +++ b/setup.py @@ -175,7 +175,7 @@ for name in glob.glob("overviewer_core/src/primitives/*.c"): name = os.path.splitext(name)[0] primitives.append(name) -c_overviewer_files = ['main.c', 'composite.c', 'iterate.c', 'endian.c', 'rendermodes.c'] +c_overviewer_files = ['main.c', 'composite.c', 'iterate.c', 'endian.c', 'rendermodes.c', 'block_class.c'] c_overviewer_files += map(lambda mode: 'primitives/%s.c' % (mode,), primitives) c_overviewer_files += ['Draw.c'] c_overviewer_includes = ['overviewer.h', 'rendermodes.h']