moved quadtree preprocessing out of RenderNode, fixes issue #326
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@@ -149,7 +149,6 @@ class RenderNode(object):
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total += 4**q.p
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if q.p > max_p:
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max_p = q.p
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q.go(procs)
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self.max_p = max_p
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# Render the highest level of tiles from the chunks
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results = collections.deque()
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