Add pistons to textures.py
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@@ -114,10 +114,10 @@ def get_tileentity_data(level):
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return data
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# This set holds blocks ids that can be seen through, for occlusion calculations
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transparent_blocks = set([ 0, 6, 8, 9, 18, 20, 26, 27, 28, 30, 31, 32, 37, 38,
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39, 40, 44, 50, 51, 52, 53, 55, 59, 63, 64, 65, 66, 67,
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68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79, 81, 83, 85,
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90, 92, 93, 94, 96])
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transparent_blocks = set([ 0, 6, 8, 9, 18, 20, 26, 27, 28, 29, 30, 31, 32, 33,
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34, 37, 38, 39, 40, 44, 50, 51, 52, 53, 55, 59, 63, 64,
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65, 66, 67, 68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79,
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81, 83, 85, 90, 92, 93, 94, 96])
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# This set holds block ids that are solid blocks
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solid_blocks = set([1, 2, 3, 4, 5, 7, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
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