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added back lighting, night, and spawn support

This commit is contained in:
Aaron Griffith
2011-03-02 08:21:41 -05:00
parent 94c1fbfaa6
commit 300d4ac53e
2 changed files with 8 additions and 9 deletions

View File

@@ -52,7 +52,7 @@ def main():
parser.add_option("--lighting", dest="lighting", help="Renders shadows using light data from each chunk.", action="store_true") parser.add_option("--lighting", dest="lighting", help="Renders shadows using light data from each chunk.", action="store_true")
parser.add_option("--night", dest="night", help="Renders shadows using light data from each chunk, as if it were night. Implies --lighting.", action="store_true") parser.add_option("--night", dest="night", help="Renders shadows using light data from each chunk, as if it were night. Implies --lighting.", action="store_true")
parser.add_option("--spawn", dest="spawn", help="Renders shadows using light data from each chunk, as if it were night, while also highlighting areas that are dark enough to spawn mobs. Implies --lighting and --night.", action="store_true") parser.add_option("--spawn", dest="spawn", help="Renders shadows using light data from each chunk, as if it were night, while also highlighting areas that are dark enough to spawn mobs. Implies --lighting and --night.", action="store_true")
parser.add_option("--imgformat", dest="imgformat", help="The image output format to use. Currently supported: png(default), jpg. NOTE: png will always be used as the intermediate image format.") parser.add_option("--imgformat", dest="imgformat", help="The image output format to use. Currently supported: png(default), jpg.")
parser.add_option("--optimize-img", dest="optimizeimg", help="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+optipng+advdef. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%") parser.add_option("--optimize-img", dest="optimizeimg", help="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+optipng+advdef. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%")
parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0, help="Print less output. You can specify this option multiple times.") parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0, help="Print less output. You can specify this option multiple times.")
parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0, help="Print more output. You can specify this option multiple times.") parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0, help="Print more output. You can specify this option multiple times.")
@@ -137,8 +137,8 @@ def main():
w.go(options.procs) w.go(options.procs)
# Now generate the tiles # Now generate the tiles
# TODO chunklist, render type (night, lighting, spawn) # TODO chunklist
q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg) q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, lighting=options.lighting, night=options.night, spawn=options.spawn)
q.write_html(options.skipjs) q.write_html(options.skipjs)
q.go(options.procs) q.go(options.procs)

View File

@@ -82,7 +82,7 @@ def catch_keyboardinterrupt(func):
return newfunc return newfunc
class QuadtreeGen(object): class QuadtreeGen(object):
def __init__(self, worldobj, destdir, depth=None, imgformat=None, optimizeimg=None): def __init__(self, worldobj, destdir, depth=None, imgformat=None, optimizeimg=None, lighting=False, night=False, spawn=False):
"""Generates a quadtree from the world given into the """Generates a quadtree from the world given into the
given dest directory given dest directory
@@ -96,10 +96,9 @@ class QuadtreeGen(object):
self.imgformat = imgformat self.imgformat = imgformat
self.optimizeimg = optimizeimg self.optimizeimg = optimizeimg
# TODO placeholders (use config!) self.lighting = lighting
self.lighting = False self.night = night
self.night = False self.spawn = spawn
self.spawn = False
# Make the destination dir # Make the destination dir
if not os.path.exists(destdir): if not os.path.exists(destdir):
@@ -652,7 +651,7 @@ def render_worldtile(quadtree, chunks, colstart, colend, rowstart, rowend, path)
ypos = -96 + (row-rowstart)*96 ypos = -96 + (row-rowstart)*96
# draw the chunk! # draw the chunk!
# TODO cave, queue arguments # TODO POI queue
chunk.render_to_image((chunkx, chunky), tileimg, (xpos, ypos), quadtree, False, None) chunk.render_to_image((chunkx, chunky), tileimg, (xpos, ypos), quadtree, False, None)
# Save them # Save them