Merge branch 'master' into rewrite
@@ -92,6 +92,7 @@ directory.
|
||||
dump['worlds'] = worlds
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||||
dump['map'] = dict()
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||||
dump['map']['debug'] = True
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||||
dump['map']['cacheTag'] = str(int(time()))
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||||
dump['map']['north_direction'] = 'lower-left' # only temporary
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||||
dump['map']['center'] = [-314, 67, 94]
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||||
dump['map']['controls'] = {
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||||
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||||
|
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 3.9 KiB |
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Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 3.9 KiB |
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 103 B |
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 78 B |
@@ -1431,10 +1431,8 @@ var overviewer = {
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||||
}
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||||
}
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url = url + '.' + pathExt;
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if(overviewerConfig.map.cacheMinutes > 0) {
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var d = new Date();
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url += '?c=' + Math.floor(d.getTime() /
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(1000 * 60 * overviewerConfig.map.cacheMinutes));
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||||
if(typeof overviewerConfig.map.cacheTag !== 'undefined') {
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url += '?c=' + overviewerConfig.map.cacheTag;
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}
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return(urlBase + url);
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||||
}
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||||
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||||
|
Before Width: | Height: | Size: 368 B After Width: | Height: | Size: 257 B |
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Before Width: | Height: | Size: 708 B After Width: | Height: | Size: 518 B |
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Before Width: | Height: | Size: 253 B After Width: | Height: | Size: 171 B |
@@ -17,7 +17,7 @@ import os
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||||
import os.path
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||||
import stat
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||||
import cPickle
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||||
import Image
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||||
from PIL import Image
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||||
import shutil
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||||
from time import strftime, localtime
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||||
import json
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||||
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||||
@@ -28,6 +28,7 @@ static PyObject *transparent_blocks = NULL;
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||||
static PyObject *solid_blocks = NULL;
|
||||
static PyObject *fluid_blocks = NULL;
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||||
static PyObject *nospawn_blocks = NULL;
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||||
static PyObject *nodata_blocks = NULL;
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||||
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||||
PyObject *init_chunk_render(void) {
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||||
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||||
@@ -74,6 +75,9 @@ PyObject *init_chunk_render(void) {
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||||
nospawn_blocks = PyObject_GetAttrString(textures, "nospawn_blocks");
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if (!nospawn_blocks)
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return NULL;
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||||
nodata_blocks = PyObject_GetAttrString(textures, "nodata_blocks");
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||||
if (!nodata_blocks)
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||||
return NULL;
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||||
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||||
block_properties = calloc(max_blockid, sizeof(unsigned char));
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||||
for (i = 0; i < max_blockid; i++) {
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||||
@@ -89,6 +93,8 @@ PyObject *init_chunk_render(void) {
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||||
block_properties[i] |= 1 << FLUID;
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||||
if (PySequence_Contains(nospawn_blocks, block))
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||||
block_properties[i] |= 1 << NOSPAWN;
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||||
if (PySequence_Contains(nodata_blocks, block))
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||||
block_properties[i] |= 1 << NODATA;
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||||
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||||
Py_DECREF(block);
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}
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||||
@@ -502,22 +508,30 @@ chunk_render(PyObject *self, PyObject *args) {
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}
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||||
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||||
/* everything stored here will be a borrowed ref */
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||||
ancilData = getArrayByte3D(state.blockdatas, state.x, state.y, state.z);
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||||
state.block_data = ancilData;
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||||
/* block that need pseudo ancildata:
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||||
* grass, water, glass, chest, restone wire,
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* ice, fence, portal, iron bars, glass panes */
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||||
if ((state.block == 2) || (state.block == 9) ||
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||||
(state.block == 20) || (state.block == 54) ||
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||||
(state.block == 55) || (state.block == 79) ||
|
||||
(state.block == 85) || (state.block == 90) ||
|
||||
(state.block == 101) || (state.block == 102) ||
|
||||
(state.block == 113)) {
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||||
ancilData = generate_pseudo_data(&state, ancilData);
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||||
state.block_pdata = ancilData;
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||||
} else {
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||||
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||||
if (block_has_property(state.block, NODATA)) {
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||||
/* block shouldn't have data associated with it, set it to 0 */
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||||
ancilData = 0;
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||||
state.block_data = 0;
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||||
state.block_pdata = 0;
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||||
} else {
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||||
/* block has associated data, use it */
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||||
ancilData = getArrayByte3D(state.blockdatas, state.x, state.y, state.z);
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||||
state.block_data = ancilData;
|
||||
/* block that need pseudo ancildata:
|
||||
* grass, water, glass, chest, restone wire,
|
||||
* ice, fence, portal, iron bars, glass panes */
|
||||
if ((state.block == 2) || (state.block == 9) ||
|
||||
(state.block == 20) || (state.block == 54) ||
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||||
(state.block == 55) || (state.block == 79) ||
|
||||
(state.block == 85) || (state.block == 90) ||
|
||||
(state.block == 101) || (state.block == 102) ||
|
||||
(state.block == 113)) {
|
||||
ancilData = generate_pseudo_data(&state, ancilData);
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||||
state.block_pdata = ancilData;
|
||||
} else {
|
||||
state.block_pdata = 0;
|
||||
}
|
||||
}
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||||
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||||
/* make sure our block info is in-bounds */
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||||
@@ -526,6 +540,9 @@ chunk_render(PyObject *self, PyObject *args) {
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||||
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||||
/* get the texture */
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||||
t = PyList_GET_ITEM(blockmap, max_data * state.block + ancilData);
|
||||
/* if we don't get a texture, try it again with 0 data */
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||||
if ((t == NULL || t == Py_None) && ancilData != 0)
|
||||
t = PyList_GET_ITEM(blockmap, max_data * state.block);
|
||||
|
||||
/* if we found a proper texture, render it! */
|
||||
if (t != NULL && t != Py_None)
|
||||
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||||
@@ -26,7 +26,7 @@
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||||
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||||
// increment this value if you've made a change to the c extesion
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||||
// and want to force users to rebuild
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||||
#define OVERVIEWER_EXTENSION_VERSION 16
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#define OVERVIEWER_EXTENSION_VERSION 18
|
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||||
/* Python PIL, and numpy headers */
|
||||
#include <Python.h>
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@@ -102,6 +102,7 @@ typedef enum
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||||
SOLID,
|
||||
FLUID,
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NOSPAWN,
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NODATA,
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||||
} BlockProperty;
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||||
/* globals set in init_chunk_render, here because they're used
|
||||
in block_has_property */
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||||
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||||
@@ -246,8 +246,8 @@ get_lighting_color(RenderPrimitiveLighting *self, RenderState *state,
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skylevel = getArrayByte3D(skylight, local_x, local_y, local_z);
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blocklevel = getArrayByte3D(blocklight, local_x, local_y, local_z);
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/* special half-step handling */
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if (block == 44 || block == 53 || block == 67 || block == 108 || block == 109) {
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||||
/* special half-step handling, stairs handling */
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||||
if (block == 44 || block == 53 || block == 67 || block == 108 || block == 109 || block == 114) {
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unsigned int upper_block;
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||||
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||||
/* stairs and half-blocks take the skylevel from the upper block if it's transparent */
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@@ -56,7 +56,7 @@ class Textures(object):
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def __getstate__(self):
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||||
# we must get rid of the huge image lists, and other images
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||||
attributes = self.__dict__.copy()
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||||
for attr in ['terrain_images', 'blockmap', 'biome_grass_texture', 'watertexture', 'lavatexture', 'lightcolor']:
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||||
for attr in ['terrain_images', 'blockmap', 'biome_grass_texture', 'watertexture', 'lavatexture', 'firetexture', 'portaltexture', 'lightcolor']:
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||||
try:
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||||
del attributes[attr]
|
||||
except KeyError:
|
||||
@@ -249,6 +249,40 @@ class Textures(object):
|
||||
self.lavatexture = lavatexture
|
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return lavatexture
|
||||
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||||
def load_fire(self):
|
||||
"""Special-case function for loading fire, handles
|
||||
MCPatcher-compliant custom animated fire."""
|
||||
firetexture = getattr(self, "firetexture", None)
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||||
if firetexture:
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||||
return firetexture
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||||
try:
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# try the MCPatcher case first
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||||
firetextureNS = self.load_image("custom_fire_n_s.png")
|
||||
firetextureNS = firetextureNS.crop((0, 0, firetextureNS.size[0], firetextureNS.size[0]))
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||||
firetextureEW = self.load_image("custom_fire_e_w.png")
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firetextureEW = firetextureEW.crop((0, 0, firetextureEW.size[0], firetextureEW.size[0]))
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firetexture = (firetextureNS,firetextureEW)
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except IOError:
|
||||
fire = self.load_image("fire.png")
|
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firetexture = (fire, fire)
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self.firetexture = firetexture
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return firetexture
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||||
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||||
def load_portal(self):
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||||
"""Special-case function for loading portal, handles
|
||||
MCPatcher-compliant custom animated portal."""
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||||
portaltexture = getattr(self, "portaltexture", None)
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||||
if portaltexture:
|
||||
return portaltexture
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||||
try:
|
||||
# try the MCPatcher case first
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portaltexture = self.load_image("custom_portal.png")
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||||
portaltexture = portaltexture.crop((0, 0, portaltexture.size[0], portaltexture.size[1]))
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||||
except IOError:
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||||
portaltexture = self.load_image("portal.png")
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||||
self.portaltexture = portaltexture
|
||||
return portaltexture
|
||||
|
||||
def load_light_color(self):
|
||||
"""Helper function to load the light color texture."""
|
||||
if hasattr(self, "lightcolor"):
|
||||
@@ -681,11 +715,12 @@ transparent_blocks = set()
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||||
solid_blocks = set()
|
||||
fluid_blocks = set()
|
||||
nospawn_blocks = set()
|
||||
nodata_blocks = set()
|
||||
|
||||
# the material registration decorator
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||||
def material(blockid=[], data=[0], **kwargs):
|
||||
# mapping from property name to the set to store them in
|
||||
properties = {"transparent" : transparent_blocks, "solid" : solid_blocks, "fluid" : fluid_blocks, "nospawn" : nospawn_blocks}
|
||||
properties = {"transparent" : transparent_blocks, "solid" : solid_blocks, "fluid" : fluid_blocks, "nospawn" : nospawn_blocks, "nodata" : nodata_blocks}
|
||||
|
||||
# make sure blockid and data are iterable
|
||||
try:
|
||||
@@ -730,9 +765,9 @@ def material(blockid=[], data=[0], **kwargs):
|
||||
return func_wrapper
|
||||
return inner_material
|
||||
|
||||
# shortcut function for pure blocks, default to solid
|
||||
# shortcut function for pure blocks, default to solid, nodata
|
||||
def block(blockid=[], top_index=None, side_index=None, **kwargs):
|
||||
new_kwargs = {'solid' : True}
|
||||
new_kwargs = {'solid' : True, 'nodata' : True}
|
||||
new_kwargs.update(kwargs)
|
||||
|
||||
if top_index is None:
|
||||
@@ -746,9 +781,9 @@ def block(blockid=[], top_index=None, side_index=None, **kwargs):
|
||||
return self.build_block(self.terrain_images[top_index], self.terrain_images[side_index])
|
||||
return inner_block
|
||||
|
||||
# shortcut function for sprite blocks, defaults to transparent
|
||||
# shortcut function for sprite blocks, defaults to transparent, nodata
|
||||
def sprite(blockid=[], index=None, **kwargs):
|
||||
new_kwargs = {'transparent' : True}
|
||||
new_kwargs = {'transparent' : True, 'nodata' : True}
|
||||
new_kwargs.update(kwargs)
|
||||
|
||||
if index is None:
|
||||
@@ -759,9 +794,9 @@ def sprite(blockid=[], index=None, **kwargs):
|
||||
return self.build_sprite(self.terrain_images[index])
|
||||
return inner_sprite
|
||||
|
||||
# shortcut function for billboard blocks, defaults to transparent
|
||||
# shortcut function for billboard blocks, defaults to transparent, nodata
|
||||
def billboard(blockid=[], index=None, **kwargs):
|
||||
new_kwargs = {'transparent' : True}
|
||||
new_kwargs = {'transparent' : True, 'nodata' : True}
|
||||
new_kwargs.update(kwargs)
|
||||
|
||||
if index is None:
|
||||
@@ -1471,9 +1506,9 @@ def torches(self, blockid, data):
|
||||
# fire
|
||||
@material(blockid=51, data=range(16), transparent=True)
|
||||
def fire(self, blockid, data):
|
||||
firetexture = self.load_image("fire.png")
|
||||
side1 = self.transform_image_side(firetexture)
|
||||
side2 = self.transform_image_side(firetexture).transpose(Image.FLIP_LEFT_RIGHT)
|
||||
firetextures = self.load_fire()
|
||||
side1 = self.transform_image_side(firetextures[0])
|
||||
side2 = self.transform_image_side(firetextures[1]).transpose(Image.FLIP_LEFT_RIGHT)
|
||||
|
||||
img = Image.new("RGBA", (24,24), self.bgcolor)
|
||||
|
||||
@@ -1716,7 +1751,7 @@ block(blockid=57, top_index=24)
|
||||
|
||||
# crafting table
|
||||
# needs two different sides
|
||||
@material(blockid=58, solid=True)
|
||||
@material(blockid=58, solid=True, nodata=True)
|
||||
def crafting_table(self, blockid, data):
|
||||
top = self.terrain_images[43]
|
||||
side3 = self.terrain_images[43+16]
|
||||
@@ -2218,7 +2253,7 @@ def buttons(self, blockid, data):
|
||||
return img
|
||||
|
||||
# snow
|
||||
@material(blockid=78, data=range(8), transparent=True, solid=True)
|
||||
@material(blockid=78, data=range(16), transparent=True, solid=True)
|
||||
def snow(self, blockid, data):
|
||||
# still not rendered correctly: data other than 0
|
||||
|
||||
@@ -2350,7 +2385,7 @@ def fence(self, blockid, data):
|
||||
fence_small_side = ImageEnhance.Brightness(fence_small_side).enhance(0.9)
|
||||
fence_small_side.putalpha(sidealpha)
|
||||
|
||||
# Create img to compose the fence
|
||||
# Create img to compose the fence
|
||||
img = Image.new("RGBA", (24,24), self.bgcolor)
|
||||
|
||||
# Position of fence small sticks in img.
|
||||
@@ -2430,7 +2465,7 @@ block(blockid=89, top_index=105)
|
||||
@material(blockid=90, data=[1, 2, 4, 8], transparent=True)
|
||||
def portal(self, blockid, data):
|
||||
# no rotations, uses pseudo data
|
||||
portaltexture = self.load_image("portal.png")
|
||||
portaltexture = self.load_portal()
|
||||
img = Image.new("RGBA", (24,24), self.bgcolor)
|
||||
|
||||
side = self.transform_image_side(portaltexture)
|
||||
@@ -3013,7 +3048,7 @@ def nether_wart(self, blockid, data):
|
||||
|
||||
# enchantment table
|
||||
# TODO there's no book at the moment
|
||||
@material(blockid=116, transparent=True)
|
||||
@material(blockid=116, transparent=True, nodata=True)
|
||||
def enchantment_table(self, blockid, data):
|
||||
# no book at the moment
|
||||
top = self.terrain_images[166]
|
||||
@@ -3058,7 +3093,7 @@ def cauldron(self, blockid, data):
|
||||
return img
|
||||
|
||||
# end portal
|
||||
@material(blockid=119, transparent=True)
|
||||
@material(blockid=119, transparent=True, nodata=True)
|
||||
def end_portal(self, blockid, data):
|
||||
img = Image.new("RGBA", (24,24), self.bgcolor)
|
||||
# generate a black texure with white, blue and grey dots resembling stars
|
||||
|
||||