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Merge branch 'master' into rewrite

This commit is contained in:
Aaron Griffith
2012-02-06 21:41:11 -05:00
51 changed files with 114 additions and 46 deletions

View File

@@ -56,7 +56,7 @@ class Textures(object):
def __getstate__(self):
# we must get rid of the huge image lists, and other images
attributes = self.__dict__.copy()
for attr in ['terrain_images', 'blockmap', 'biome_grass_texture', 'watertexture', 'lavatexture', 'lightcolor']:
for attr in ['terrain_images', 'blockmap', 'biome_grass_texture', 'watertexture', 'lavatexture', 'firetexture', 'portaltexture', 'lightcolor']:
try:
del attributes[attr]
except KeyError:
@@ -249,6 +249,40 @@ class Textures(object):
self.lavatexture = lavatexture
return lavatexture
def load_fire(self):
"""Special-case function for loading fire, handles
MCPatcher-compliant custom animated fire."""
firetexture = getattr(self, "firetexture", None)
if firetexture:
return firetexture
try:
# try the MCPatcher case first
firetextureNS = self.load_image("custom_fire_n_s.png")
firetextureNS = firetextureNS.crop((0, 0, firetextureNS.size[0], firetextureNS.size[0]))
firetextureEW = self.load_image("custom_fire_e_w.png")
firetextureEW = firetextureEW.crop((0, 0, firetextureEW.size[0], firetextureEW.size[0]))
firetexture = (firetextureNS,firetextureEW)
except IOError:
fire = self.load_image("fire.png")
firetexture = (fire, fire)
self.firetexture = firetexture
return firetexture
def load_portal(self):
"""Special-case function for loading portal, handles
MCPatcher-compliant custom animated portal."""
portaltexture = getattr(self, "portaltexture", None)
if portaltexture:
return portaltexture
try:
# try the MCPatcher case first
portaltexture = self.load_image("custom_portal.png")
portaltexture = portaltexture.crop((0, 0, portaltexture.size[0], portaltexture.size[1]))
except IOError:
portaltexture = self.load_image("portal.png")
self.portaltexture = portaltexture
return portaltexture
def load_light_color(self):
"""Helper function to load the light color texture."""
if hasattr(self, "lightcolor"):
@@ -681,11 +715,12 @@ transparent_blocks = set()
solid_blocks = set()
fluid_blocks = set()
nospawn_blocks = set()
nodata_blocks = set()
# the material registration decorator
def material(blockid=[], data=[0], **kwargs):
# mapping from property name to the set to store them in
properties = {"transparent" : transparent_blocks, "solid" : solid_blocks, "fluid" : fluid_blocks, "nospawn" : nospawn_blocks}
properties = {"transparent" : transparent_blocks, "solid" : solid_blocks, "fluid" : fluid_blocks, "nospawn" : nospawn_blocks, "nodata" : nodata_blocks}
# make sure blockid and data are iterable
try:
@@ -730,9 +765,9 @@ def material(blockid=[], data=[0], **kwargs):
return func_wrapper
return inner_material
# shortcut function for pure blocks, default to solid
# shortcut function for pure blocks, default to solid, nodata
def block(blockid=[], top_index=None, side_index=None, **kwargs):
new_kwargs = {'solid' : True}
new_kwargs = {'solid' : True, 'nodata' : True}
new_kwargs.update(kwargs)
if top_index is None:
@@ -746,9 +781,9 @@ def block(blockid=[], top_index=None, side_index=None, **kwargs):
return self.build_block(self.terrain_images[top_index], self.terrain_images[side_index])
return inner_block
# shortcut function for sprite blocks, defaults to transparent
# shortcut function for sprite blocks, defaults to transparent, nodata
def sprite(blockid=[], index=None, **kwargs):
new_kwargs = {'transparent' : True}
new_kwargs = {'transparent' : True, 'nodata' : True}
new_kwargs.update(kwargs)
if index is None:
@@ -759,9 +794,9 @@ def sprite(blockid=[], index=None, **kwargs):
return self.build_sprite(self.terrain_images[index])
return inner_sprite
# shortcut function for billboard blocks, defaults to transparent
# shortcut function for billboard blocks, defaults to transparent, nodata
def billboard(blockid=[], index=None, **kwargs):
new_kwargs = {'transparent' : True}
new_kwargs = {'transparent' : True, 'nodata' : True}
new_kwargs.update(kwargs)
if index is None:
@@ -1471,9 +1506,9 @@ def torches(self, blockid, data):
# fire
@material(blockid=51, data=range(16), transparent=True)
def fire(self, blockid, data):
firetexture = self.load_image("fire.png")
side1 = self.transform_image_side(firetexture)
side2 = self.transform_image_side(firetexture).transpose(Image.FLIP_LEFT_RIGHT)
firetextures = self.load_fire()
side1 = self.transform_image_side(firetextures[0])
side2 = self.transform_image_side(firetextures[1]).transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), self.bgcolor)
@@ -1716,7 +1751,7 @@ block(blockid=57, top_index=24)
# crafting table
# needs two different sides
@material(blockid=58, solid=True)
@material(blockid=58, solid=True, nodata=True)
def crafting_table(self, blockid, data):
top = self.terrain_images[43]
side3 = self.terrain_images[43+16]
@@ -2218,7 +2253,7 @@ def buttons(self, blockid, data):
return img
# snow
@material(blockid=78, data=range(8), transparent=True, solid=True)
@material(blockid=78, data=range(16), transparent=True, solid=True)
def snow(self, blockid, data):
# still not rendered correctly: data other than 0
@@ -2350,7 +2385,7 @@ def fence(self, blockid, data):
fence_small_side = ImageEnhance.Brightness(fence_small_side).enhance(0.9)
fence_small_side.putalpha(sidealpha)
# Create img to compose the fence
# Create img to compose the fence
img = Image.new("RGBA", (24,24), self.bgcolor)
# Position of fence small sticks in img.
@@ -2430,7 +2465,7 @@ block(blockid=89, top_index=105)
@material(blockid=90, data=[1, 2, 4, 8], transparent=True)
def portal(self, blockid, data):
# no rotations, uses pseudo data
portaltexture = self.load_image("portal.png")
portaltexture = self.load_portal()
img = Image.new("RGBA", (24,24), self.bgcolor)
side = self.transform_image_side(portaltexture)
@@ -3013,7 +3048,7 @@ def nether_wart(self, blockid, data):
# enchantment table
# TODO there's no book at the moment
@material(blockid=116, transparent=True)
@material(blockid=116, transparent=True, nodata=True)
def enchantment_table(self, blockid, data):
# no book at the moment
top = self.terrain_images[166]
@@ -3058,7 +3093,7 @@ def cauldron(self, blockid, data):
return img
# end portal
@material(blockid=119, transparent=True)
@material(blockid=119, transparent=True, nodata=True)
def end_portal(self, blockid, data):
img = Image.new("RGBA", (24,24), self.bgcolor)
# generate a black texure with white, blue and grey dots resembling stars