all biome tinting is now handled in rendermode-normal.c.
Note that the case when there isn't any biome data available is not yet properly handled.
This commit is contained in:
@@ -127,9 +127,7 @@ typedef struct {
|
||||
/* grasscolor and foliagecolor lookup tables */
|
||||
PyObject *grasscolor, *foliagecolor;
|
||||
/* biome-compatible grass/leaf textures */
|
||||
PyObject *grass_texture, *leaf_texture, *tall_grass_texture, *tall_fern_texture;
|
||||
/* top facemask for grass biome tinting */
|
||||
PyObject *facemask_top;
|
||||
PyObject *grass_texture;
|
||||
|
||||
/* black and white colors for height fading */
|
||||
PyObject *black_color, *white_color;
|
||||
|
||||
Reference in New Issue
Block a user