0

changed the semantics of required and default in settings definitions.

I think it makes more logical sense now. Essentially, the default is
always used if the user doesn't specify a value. If there is no user
specified value and the default is None, then the action depends on the
value of required. required=True means raise an error. required=False
means silently omit that setting.
This commit is contained in:
Andrew Brown
2012-02-04 22:06:29 -05:00
parent 6d95d80a73
commit 324100206b
3 changed files with 61 additions and 45 deletions

View File

@@ -33,7 +33,7 @@ class MultiWorldParser(object):
self._settings[settingname] = setting
if not setting.required:
if setting.required and setting.default is not None:
self._config_state[settingname] = setting.default
def set_config_item(self, itemname, itemvalue):

View File

@@ -1,29 +1,47 @@
# This file describes the format of the config file. Each item defined in this
# module is expected to appear in the same format in a settings file. The only
# difference is, instead of actual values for the settings, one is to use a
# Setting object. Here is its signature:
# module is expected to appear in the described format in a valid config file.
# The only difference is, instead of actual values for the settings, values are
# Setting objects which define how to validate a value as correct, and whether
# the value is required or not.
# Settings objects have this signature:
# Setting(required, validator, default)
# required is a boolean indicating the user is required to provide this
# setting. In this case, default is unused and can be set to anything (None is
# a good choice).
# required
# a boolean indicating that this value is required. A required setting will
# always exist in a validated config. This option only has effect in the
# event that a user doesn't provide a value and the default is None. In this
# case, a required setting will raise an error. Otherwise, the situation will
# result in the setting being omitted from the config with no error.
# validator is a callable that takes the provided value and returns a
# cleaned/normalized value to use. It should raise an exception if there is a
# problem parsing or validating the value given.
# (If it wasn't obvious: a required setting does NOT mean that the user is
# required to specify it, just that the setting is required to be set for the
# operation of the program, either by the user or by using the default)
# default is used instead of the user-provided value in the event that required
# is false. It is passed into the validator just the same. If default is None
# and required is False, then that value is skipped entirely and will not
# appear in the resulting parsed options.
# validator
# a callable that takes the provided value and returns a cleaned/normalized
# value to replace it with. It should raise a ValidationException if there is
# a problem parsing or validating the value given.
# The signature for validators is validator(value_given). Remember that the
# default is passed in as value_given in the event that required is False and
# default is not None.
# default
# This is used in the event that the user does not provide a value. In this
# case, the default value is passed into the validator just the same. If
# default is None, then depending on the value of required, it is either an
# error to omit this setting or the setting is skipped entirely and will not
# appear in the resulting parsed options.
# The signature for validator callables is validator(value_given). Remember
# that the default is passed in as value_given in the event that required is
# False and default is not None.
# This file doesn't specify the format or even the type of the setting values,
# that is up to the validators used.
# it is up to the validators to ensure the values passed in are the right type,
# either by coercion or by raising an error.
# Oh, one other thing: For top level values whose required attribute is True,
# the default value is set initially, before the config file is parsed, and is
# available during the execution of the config file. This way, container types
# can be initialized and then appended/added to when the config file is parsed.
from settingsValidators import *
@@ -32,42 +50,40 @@ from settingsValidators import *
# if you add new items!
__all__ = ['render', 'world', 'outputdir']
# render is a dictionary mapping names to dicts describing the configuration
# for that render. It is therefore set to a settings object with a dict
# validator configured to validate keys as strings and values as... values are
# set to validate as a "configdict", which is a dict mapping a set of strings
# to some value. the make_configdictvalidator function creates a validator to
# use here configured with the given set of keys and Setting objects with their
# respective validators.
# render is a dictionary mapping strings to dicts. These dicts describe the
# configuration for that render. Therefore, the validator for 'render' is set
# to a dict validator configured to validate keys as strings and values as...
# values are set to validate as a "configdict", which is a dict mapping a set
# of strings to some value. the make_configdictvalidator() function creates a
# validator to use here configured with the given set of keys and Setting
# objects with their respective validators.
# Perhaps unintuitively, this is set to required=False. Of course, if no
# renders are specified, this is an error. However, this is caught later on in
# the code, and it also lets an empty dict get defined beforehand for the
# config file.
render = Setting(required=False, default={},
render = Setting(required=True, default={},
validator=dictValidator(validateStr, make_configdictvalidator(
{
"worldname": Setting(required=True, validator=validateStr, default=None),
"dimension": Setting(required=False, validator=validateDimension, default="default"),
"dimension": Setting(required=True, validator=validateDimension, default="default"),
"title": Setting(required=True, validator=validateStr, default=None),
"rendermode": Setting(required=False, validator=validateRenderMode, default=None),
"northdirection": Setting(required=False, validator=validateNorthDirection, default=0),
"rendermode": Setting(required=True, validator=validateRenderMode, default='normal'),
"northdirection": Setting(required=True, validator=validateNorthDirection, default=0),
"renderrange": Setting(required=False, validator=validateRenderRange, default=None),
"forcerender": Setting(required=False, validator=validateBool, default=None),
"stochasticrender": Setting(required=False, validator=validateStochastic, default=None),
"imgformat": Setting(required=False, validator=validateImgFormat, default="png"),
"imgformat": Setting(required=True, validator=validateImgFormat, default="png"),
"imgquality": Setting(required=False, validator=validateImgQuality, default=None),
"bgcolor": Setting(required=False, validator=validateBGColor, default="1a1a1a"),
"optimizeimg": Setting(required=False, validator=validateOptImg, default=0),
"bgcolor": Setting(required=True, validator=validateBGColor, default="1a1a1a"),
"optimizeimg": Setting(required=True, validator=validateOptImg, default=0),
"nomarkers": Setting(required=False, validator=validateBool, default=None),
"texturepath": Setting(required=False, validator=validateTexturePath, default=None),
"renderchecks": Setting(required=False, validator=validateInt, default=0),
"rerenderprob": Setting(required=False, validator=validateFloat, default=0),
"renderchecks": Setting(required=True, validator=validateInt, default=0),
"rerenderprob": Setting(required=True, validator=validateFloat, default=0),
}
)))
# The world dict, mapping world names to world paths
world = Setting(required=False, validator=dictValidator(validateStr, validateWorldPath), default={})
world = Setting(required=True, validator=dictValidator(validateStr, validateWorldPath), default={})
outputdir = Setting(required=True, validator=validateOutputDir, default=None)

View File

@@ -162,13 +162,13 @@ def make_configdictvalidator(config):
if configkey in d:
# This key /was/ specified in the user's dict. Make sure it validates.
newdict[configkey] = configsetting.validator(d[configkey])
else:
# The user did not give us this key. If it's required, send up
# an error. Otherwise, just return the default.
if configsetting.required:
raise ValidationException("Required key '%s' was not specified" % configkey)
elif configsetting.default is not None:
newdict[configkey] = configsetting.validator(configsetting.default)
elif configsetting.default is not None:
# There is a default, use that instead
newdict[configkey] = configsetting.validator(configsetting.default)
elif configsetting.required:
# The user did not give us this key, there is no default, AND
# it's required. This is an error.
raise ValidationException("Required key '%s' was not specified. You must give a value for this setting" % configkey)
# Now that all the defined keys have been accounted for, check to make
# sure any unauthorized keys were not specified.