Merge branch 'fences' of https://github.com/Fenixin/Minecraft-Overviewer into Fenixin-fences
This commit is contained in:
179
chunk.py
179
chunk.py
@@ -284,6 +284,180 @@ class ChunkRenderer(object):
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return self._right_blocklight
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right_blocklight = property(_load_right_blocklight)
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def _load_up_right(self):
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"""Loads and sets data from upper-right chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0] + 1, self.coords[1])
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try:
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chunk_data = get_lvldata(chunk_path)
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self._up_right_skylight = get_skylight_array(chunk_data)
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self._up_right_blocklight = get_blocklight_array(chunk_data)
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self._up_right_blocks = get_blockarray(chunk_data)
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except IOError:
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self._up_right_skylight = None
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self._up_right_blocklight = None
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self._up_right_blocks = None
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def _load_up_right_blocks(self):
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"""Loads and returns upper-right block array"""
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if not hasattr(self, "_up_right_blocks"):
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self._load_up_right()
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return self._up_right_blocks
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up_right_blocks = property(_load_up_right_blocks)
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def _load_up_left(self):
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"""Loads and sets data from upper-left chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0], self.coords[1] - 1)
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try:
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chunk_data = get_lvldata(chunk_path)
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self._up_left_skylight = get_skylight_array(chunk_data)
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self._up_left_blocklight = get_blocklight_array(chunk_data)
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self._up_left_blocks = get_blockarray(chunk_data)
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except IOError:
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self._up_left_skylight = None
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self._up_left_blocklight = None
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self._up_left_blocks = None
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def _load_up_left_blocks(self):
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"""Loads and returns lower-left block array"""
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if not hasattr(self, "_up_left_blocks"):
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self._load_up_left()
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return self._up_left_blocks
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up_left_blocks = property(_load_up_left_blocks)
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def generate_pseudo_ancildata(self,x,y,z,blockid):
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""" Generates a pseudo ancillary data for blocks that depend of
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what are surrounded and don't have ancillary data"""
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blocks = self.blocks
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up_left_blocks = self.up_left_blocks
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up_right_blocks = self.up_right_blocks
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left_blocks = self.left_blocks
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right_blocks = self.right_blocks
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if ( # The block is surrounded by 0 blocks with same blockid
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 1
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# Now 3 in line, they should be more common:
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elif ( # The block is surrounded by 2 blocks with same blockid, along x axis
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 2
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elif ( # The block is surrounded by 2 blocks with same blockid, along y axis
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 3
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# Now 3 in corner:
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elif ( # The block is surrounded by 2 blocks with same blockid, in a -y to x corner
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 4
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elif ( # The block is surrounded by 2 blocks with same blockid, in a -y to -x corner
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 5
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elif ( # The block is surrounded by 2 blocks with same blockid, in a y to -x corner
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 6
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elif ( # The block is surrounded by 2 blocks with same blockid, in a y to x corner
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 7
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# Now 1 in dead end:
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elif ( # The block is surrounded by 1 blocks with same blockid, in +x
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 8
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elif ( # The block is surrounded by 1 blocks with same blockid, in -y
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 9
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elif ( # The block is surrounded by 1 blocks with same blockid, in -x
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 10
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elif ( # The block is surrounded by 1 blocks with same blockid, in +y
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 11
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# Now surrounded by 3 identical blocks:
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elif ( # The block is surrounded by 3 blocks with same blockid, in postiions -x, -y, +x
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 12
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elif ( # The block is surrounded by 3 blocks with same blockid, in postiions +y, -y, -x
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 13
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elif ( # The block is surrounded by 3 blocks with same blockid, in postiions -x, +y, +x
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 14
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elif ( # The block is surrounded by 3 blocks with same blockid, in postiions +y, -y, +x
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 15
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# Block completely sourrounded by 4 blocks:
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elif ( # The block is surrounded completely
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 16
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else: return None
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def _hash_blockarray(self):
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"""Finds a hash of the block array"""
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if hasattr(self, "_digest"):
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@@ -482,6 +656,7 @@ class ChunkRenderer(object):
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rendered, and blocks are drawn with a color tint depending on their
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depth."""
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blocks = self.blocks
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pseudo_ancildata_blocks = set([85])
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left_blocks = self.left_blocks
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right_blocks = self.right_blocks
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@@ -535,6 +710,10 @@ class ChunkRenderer(object):
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# also handle furnaces here, since one side has a different texture than the other
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ancilData = blockData_expanded[x,y,z]
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try:
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if blockid in pseudo_ancildata_blocks:
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pseudo_ancilData = self.generate_pseudo_ancildata(x,y,z,blockid)
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ancilData = pseudo_ancilData
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t = textures.specialblockmap[(blockid, ancilData)]
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except KeyError:
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t = None
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Reference in New Issue
Block a user