Merge branch 'fences' of https://github.com/Fenixin/Minecraft-Overviewer into Fenixin-fences
This commit is contained in:
179
chunk.py
179
chunk.py
@@ -284,6 +284,180 @@ class ChunkRenderer(object):
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return self._right_blocklight
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return self._right_blocklight
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right_blocklight = property(_load_right_blocklight)
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right_blocklight = property(_load_right_blocklight)
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def _load_up_right(self):
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"""Loads and sets data from upper-right chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0] + 1, self.coords[1])
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try:
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chunk_data = get_lvldata(chunk_path)
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self._up_right_skylight = get_skylight_array(chunk_data)
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self._up_right_blocklight = get_blocklight_array(chunk_data)
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self._up_right_blocks = get_blockarray(chunk_data)
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except IOError:
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self._up_right_skylight = None
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self._up_right_blocklight = None
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self._up_right_blocks = None
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def _load_up_right_blocks(self):
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"""Loads and returns upper-right block array"""
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if not hasattr(self, "_up_right_blocks"):
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self._load_up_right()
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return self._up_right_blocks
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up_right_blocks = property(_load_up_right_blocks)
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def _load_up_left(self):
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"""Loads and sets data from upper-left chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0], self.coords[1] - 1)
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try:
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chunk_data = get_lvldata(chunk_path)
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self._up_left_skylight = get_skylight_array(chunk_data)
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self._up_left_blocklight = get_blocklight_array(chunk_data)
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self._up_left_blocks = get_blockarray(chunk_data)
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except IOError:
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self._up_left_skylight = None
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self._up_left_blocklight = None
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self._up_left_blocks = None
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def _load_up_left_blocks(self):
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"""Loads and returns lower-left block array"""
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if not hasattr(self, "_up_left_blocks"):
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self._load_up_left()
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return self._up_left_blocks
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up_left_blocks = property(_load_up_left_blocks)
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def generate_pseudo_ancildata(self,x,y,z,blockid):
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""" Generates a pseudo ancillary data for blocks that depend of
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what are surrounded and don't have ancillary data"""
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blocks = self.blocks
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up_left_blocks = self.up_left_blocks
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up_right_blocks = self.up_right_blocks
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left_blocks = self.left_blocks
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right_blocks = self.right_blocks
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if ( # The block is surrounded by 0 blocks with same blockid
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 1
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# Now 3 in line, they should be more common:
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elif ( # The block is surrounded by 2 blocks with same blockid, along x axis
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 2
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elif ( # The block is surrounded by 2 blocks with same blockid, along y axis
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 3
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# Now 3 in corner:
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elif ( # The block is surrounded by 2 blocks with same blockid, in a -y to x corner
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 4
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elif ( # The block is surrounded by 2 blocks with same blockid, in a -y to -x corner
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 5
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elif ( # The block is surrounded by 2 blocks with same blockid, in a y to -x corner
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 6
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elif ( # The block is surrounded by 2 blocks with same blockid, in a y to x corner
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 7
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# Now 1 in dead end:
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elif ( # The block is surrounded by 1 blocks with same blockid, in +x
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 8
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elif ( # The block is surrounded by 1 blocks with same blockid, in -y
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 9
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elif ( # The block is surrounded by 1 blocks with same blockid, in -x
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 10
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elif ( # The block is surrounded by 1 blocks with same blockid, in +y
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 11
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# Now surrounded by 3 identical blocks:
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elif ( # The block is surrounded by 3 blocks with same blockid, in postiions -x, -y, +x
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] != blockid if y == 15 else blocks[x,y + 1,z] != blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 12
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elif ( # The block is surrounded by 3 blocks with same blockid, in postiions +y, -y, -x
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(up_right_blocks[0,y,z] != blockid if x == 15 else blocks[x+1,y,z] != blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 13
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elif ( # The block is surrounded by 3 blocks with same blockid, in postiions -x, +y, +x
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] != blockid if y == 0 else blocks[x,y - 1,z] != blockid)
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): return 14
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elif ( # The block is surrounded by 3 blocks with same blockid, in postiions +y, -y, +x
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] != blockid if x == 0 else blocks[x - 1,y,z] != blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 15
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# Block completely sourrounded by 4 blocks:
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elif ( # The block is surrounded completely
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(up_right_blocks[0,y,z] == blockid if x == 15 else blocks[x+1,y,z] == blockid) and
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(left_blocks[15,y,z] == blockid if x == 0 else blocks[x - 1,y,z] == blockid) and
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(right_blocks[x,0,z] == blockid if y == 15 else blocks[x,y + 1,z] == blockid) and
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(up_left_blocks[x,15,z] == blockid if y == 0 else blocks[x,y - 1,z] == blockid)
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): return 16
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else: return None
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def _hash_blockarray(self):
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def _hash_blockarray(self):
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"""Finds a hash of the block array"""
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"""Finds a hash of the block array"""
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if hasattr(self, "_digest"):
|
if hasattr(self, "_digest"):
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@@ -482,6 +656,7 @@ class ChunkRenderer(object):
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rendered, and blocks are drawn with a color tint depending on their
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rendered, and blocks are drawn with a color tint depending on their
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depth."""
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depth."""
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blocks = self.blocks
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blocks = self.blocks
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pseudo_ancildata_blocks = set([85])
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left_blocks = self.left_blocks
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left_blocks = self.left_blocks
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right_blocks = self.right_blocks
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right_blocks = self.right_blocks
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@@ -535,6 +710,10 @@ class ChunkRenderer(object):
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# also handle furnaces here, since one side has a different texture than the other
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# also handle furnaces here, since one side has a different texture than the other
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ancilData = blockData_expanded[x,y,z]
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ancilData = blockData_expanded[x,y,z]
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try:
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try:
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if blockid in pseudo_ancildata_blocks:
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pseudo_ancilData = self.generate_pseudo_ancildata(x,y,z,blockid)
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ancilData = pseudo_ancilData
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t = textures.specialblockmap[(blockid, ancilData)]
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t = textures.specialblockmap[(blockid, ancilData)]
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except KeyError:
|
except KeyError:
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t = None
|
t = None
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|
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196
textures.py
196
textures.py
@@ -21,7 +21,7 @@ from cStringIO import StringIO
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import math
|
import math
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|
|
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import numpy
|
import numpy
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from PIL import Image, ImageEnhance, ImageOps
|
from PIL import Image, ImageEnhance, ImageOps, ImageDraw
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|
|
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import util
|
import util
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import composite
|
import composite
|
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@@ -521,7 +521,196 @@ def generate_special_texture(blockID, data):
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composite.alpha_over(img, side2, (12,6), side2)
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composite.alpha_over(img, side2, (12,6), side2)
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composite.alpha_over(img, top, (0,0), top)
|
composite.alpha_over(img, top, (0,0), top)
|
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return (img.convert("RGB"), img.split()[3])
|
return (img.convert("RGB"), img.split()[3])
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|
|
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|
if blockID == 85: # fences
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|
# create needed images for Big stick fence
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|
raw_texture = terrain_images[4]
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|
raw_fence_top = Image.new("RGBA", (16,16), (38,92,255,0))
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|
raw_fence_side = Image.new("RGBA", (16,16), (38,92,255,0))
|
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|
fence_top_mask = Image.new("RGBA", (16,16), (38,92,255,0))
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|
fence_side_mask = Image.new("RGBA", (16,16), (38,92,255,0))
|
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|
|
||||||
|
# generate the masks images for textures of the fence
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|
ImageDraw.Draw(fence_top_mask).rectangle((6,6,9,9),outline=(0,0,0),fill=(0,0,0))
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|
ImageDraw.Draw(fence_side_mask).rectangle((6,1,9,15),outline=(0,0,0),fill=(0,0,0))
|
||||||
|
|
||||||
|
# create textures top and side for fence big stick
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||||||
|
composite.alpha_over(raw_fence_top,raw_texture,(0,0),fence_top_mask)
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|
composite.alpha_over(raw_fence_side,raw_texture,(0,0),fence_side_mask)
|
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|
|
||||||
|
# Create the sides and the top of the big stick
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|
fence_side = transform_image_side(raw_fence_side,85)
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|
fence_other_side = fence_side.transpose(Image.FLIP_LEFT_RIGHT)
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||||||
|
fence_top = transform_image(raw_fence_top,85)
|
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|
|
||||||
|
# Darken the sides slightly. These methods also affect the alpha layer,
|
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|
# so save them first (we don't want to "darken" the alpha layer making
|
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|
# the block transparent)
|
||||||
|
sidealpha = fence_side.split()[3]
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||||||
|
fence_side = ImageEnhance.Brightness(fence_side).enhance(0.9)
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|
fence_side.putalpha(sidealpha)
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|
othersidealpha = fence_other_side.split()[3]
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|
fence_other_side = ImageEnhance.Brightness(fence_other_side).enhance(0.8)
|
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|
fence_other_side.putalpha(othersidealpha)
|
||||||
|
|
||||||
|
# Compose the fence big stick
|
||||||
|
fence_big = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||||
|
composite.alpha_over(fence_big,fence_side, (4,4),fence_side)
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||||||
|
composite.alpha_over(fence_big,fence_other_side, (8,4),fence_other_side)
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|
composite.alpha_over(fence_big,fence_top, (-1,1),fence_top)
|
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|
|
||||||
|
# Now render the small sticks.
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||||||
|
# Create needed images
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||||||
|
raw_fence_small_side = Image.new("RGBA", (16,16), (38,92,255,0))
|
||||||
|
fence_small_side_mask = Image.new("RGBA", (16,16), (38,92,255,0))
|
||||||
|
|
||||||
|
# Generate mask
|
||||||
|
ImageDraw.Draw(fence_small_side_mask).rectangle((10,1,15,3),outline=(0,0,0),fill=(0,0,0))
|
||||||
|
ImageDraw.Draw(fence_small_side_mask).rectangle((10,7,15,9),outline=(0,0,0),fill=(0,0,0))
|
||||||
|
|
||||||
|
# create the texture for the side of small sticks fence
|
||||||
|
composite.alpha_over(raw_fence_small_side,raw_texture,(0,0),fence_small_side_mask)
|
||||||
|
|
||||||
|
# Create the sides and the top of the small sticks
|
||||||
|
fence_small_side = transform_image_side(raw_fence_small_side,85)
|
||||||
|
fence_small_other_side = fence_small_side.transpose(Image.FLIP_LEFT_RIGHT)
|
||||||
|
|
||||||
|
# Darken the sides slightly. These methods also affect the alpha layer,
|
||||||
|
# so save them first (we don't want to "darken" the alpha layer making
|
||||||
|
# the block transparent)
|
||||||
|
sidealpha = fence_small_other_side.split()[3]
|
||||||
|
fence_small_other_side = ImageEnhance.Brightness(fence_small_other_side).enhance(0.9)
|
||||||
|
fence_small_other_side.putalpha(sidealpha)
|
||||||
|
sidealpha = fence_small_side.split()[3]
|
||||||
|
fence_small_side = ImageEnhance.Brightness(fence_small_side).enhance(0.9)
|
||||||
|
fence_small_side.putalpha(sidealpha)
|
||||||
|
|
||||||
|
|
||||||
|
# Create img to compose the fence
|
||||||
|
|
||||||
|
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||||
|
|
||||||
|
# Position of fence small sticks in img.
|
||||||
|
# These postitions are strange because the small sticks of the
|
||||||
|
# fence are at the very left and at the very right of the 16x16 images
|
||||||
|
pos_top_left = (-2,0)
|
||||||
|
pos_top_right = (14,0)
|
||||||
|
pos_bottom_right = (6,4)
|
||||||
|
pos_bottom_left = (6,4)
|
||||||
|
|
||||||
|
# +x axis points top right direction
|
||||||
|
# +y axis points bottom right direction
|
||||||
|
# First compose small sticks in the back of the image,
|
||||||
|
# then big stick and thecn small sticks in the front.
|
||||||
|
if data == 1:
|
||||||
|
img = fence_big
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == 2: #fence in line with x axis
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == 3: #fence in line with y axis
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
|
||||||
|
elif data == 4: #fence corner +x, -y
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == 5: #fence corner -x, -y
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == 6: #fence corner -x, +y
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == 7: #fence corner +x, +y
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
|
||||||
|
elif data == 8: #fence dead end +x
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == 9: #fence dead end -y
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == 10: #fence dead end -x
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == 11: #fence dead end +y
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
|
||||||
|
elif data == 12: #fence cross with +y missing
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == 13: #fence cross with +x missing
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == 14: #fence cross with -y missing
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == 15: #fence cross with -x missing
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
|
||||||
|
elif data == 16: #fence cross
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_top_left,fence_small_side) # top left
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_top_right,fence_small_other_side) # top right
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),fence_big)
|
||||||
|
composite.alpha_over(img,fence_small_other_side, pos_bottom_left,fence_small_other_side) # bottom left
|
||||||
|
composite.alpha_over(img,fence_small_side, pos_bottom_right,fence_small_side) # bottom right
|
||||||
|
return (img.convert("RGB"),img.split()[3])
|
||||||
|
|
||||||
|
elif data == None: # This can happend if a fence is in the border
|
||||||
|
# of a chunk and the chunk is in the border of the map.
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),)
|
||||||
|
return (img.convert("RGB"), img.split()[3])
|
||||||
|
|
||||||
|
else: # just in case
|
||||||
|
composite.alpha_over(img,fence_big,(0,0),)
|
||||||
|
return (img.convert("RGB"), img.split()[3])
|
||||||
|
|
||||||
|
|
||||||
return None
|
return None
|
||||||
|
|
||||||
@@ -608,7 +797,7 @@ def getBiomeData(worlddir, chunkX, chunkY):
|
|||||||
|
|
||||||
# This set holds block ids that require special pre-computing. These are typically
|
# This set holds block ids that require special pre-computing. These are typically
|
||||||
# things that require ancillary data to render properly (i.e. ladder plus orientation)
|
# things that require ancillary data to render properly (i.e. ladder plus orientation)
|
||||||
special_blocks = set([66,59,61,62, 65,64,71,91,86,2,18])
|
special_blocks = set([66,59,61,62, 65,64,71,91,86,2,18,85])
|
||||||
|
|
||||||
# this is a map of special blockIDs to a list of all
|
# this is a map of special blockIDs to a list of all
|
||||||
# possible values for ancillary data that it might have.
|
# possible values for ancillary data that it might have.
|
||||||
@@ -622,6 +811,7 @@ special_map[64] = range(16) # wooden door
|
|||||||
special_map[71] = range(16) # iron door
|
special_map[71] = range(16) # iron door
|
||||||
special_map[91] = range(5) # jack-o-lantern
|
special_map[91] = range(5) # jack-o-lantern
|
||||||
special_map[86] = range(5) # pumpkin
|
special_map[86] = range(5) # pumpkin
|
||||||
|
special_map[85] = range(17) # fences
|
||||||
# apparently pumpkins and jack-o-lanterns have ancillary data, but it's unknown
|
# apparently pumpkins and jack-o-lanterns have ancillary data, but it's unknown
|
||||||
# what that data represents. For now, assume that the range for data is 0 to 5
|
# what that data represents. For now, assume that the range for data is 0 to 5
|
||||||
# like torches
|
# like torches
|
||||||
|
|||||||
Reference in New Issue
Block a user