biomes are now murky *and* smooth
closes issue #708 Props to mkor for taking advantage of the existing average loop, and CounterPillow for sussing out the correct biome multiplication color. This commit is just a teensy bit more future-proof.
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@@ -26,13 +26,18 @@
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// increment this value if you've made a change to the c extesion
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// and want to force users to rebuild
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#define OVERVIEWER_EXTENSION_VERSION 31
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#define OVERVIEWER_EXTENSION_VERSION 32
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/* Python PIL, and numpy headers */
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#include <Python.h>
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#include <Imaging.h>
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#include <numpy/arrayobject.h>
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/* like (a * b + 127) / 255), but much faster on most platforms
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from PIL's _imaging.c */
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#define MULDIV255(a, b, tmp) \
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(tmp = (a) * (b) + 128, ((((tmp) >> 8) + (tmp)) >> 8))
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/* macro for getting a value out of various numpy arrays the 3D arrays have
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interesting, swizzled coordinates because minecraft (anvil) stores blocks
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in y/z/x order for 3D, z/x order for 2D */
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