Fixed a few more typos
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@@ -29,7 +29,7 @@ render = {
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"optimize-img": dict(required=False, validator=validateOptImg),
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"optimize-img": dict(required=False, validator=validateOptImg),
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"no-markers": dict(required=False, validator=bool),
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"no-markers": dict(required=False, validator=bool),
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"texture-path": dict(required=False, validator=validateTexturePath),
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"texture-path": dict(required=False, validator=validateTexturePath),
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"rendercheck": dict(required=False, validator=int, default=0),
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"renderchecks": dict(required=False, validator=int, default=0),
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"rerender_prob": dict(required=False, validator=float, default=0),
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"rerender_prob": dict(required=False, validator=float, default=0),
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}
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}
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@@ -368,7 +368,7 @@ class TileSet(object):
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# tile.
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# tile.
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# For rendercheck mode 1, unconditionally render render-tiles, but
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# For rendercheck mode 1, unconditionally render render-tiles, but
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# check if the given upper-tile needs rendering
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# check if the given upper-tile needs rendering
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if len(tileset) == self.treedepth:
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if len(tilepath) == self.treedepth:
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# A render-tile
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# A render-tile
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self._render_rendertile(RenderTile.from_path(tilepath))
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self._render_rendertile(RenderTile.from_path(tilepath))
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else:
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else:
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@@ -521,7 +521,7 @@ class TileSet(object):
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chunkcount = 0
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chunkcount = 0
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stime = time.time()
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stime = time.time()
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rendercheck = self.options['rendercheck']
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rendercheck = self.options['renderchecks']
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rerender_prob = self.options['rerender_prob']
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rerender_prob = self.options['rerender_prob']
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# XXX TODO:
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# XXX TODO:
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@@ -623,7 +623,8 @@ class TileSet(object):
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continue
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continue
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# Check mtimes and conditionally add tile to dirty set
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# Check mtimes and conditionally add tile to dirty set
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if compare_mtimes(chunkmtime, tile):
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print repr(tile)
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if compare_times(chunkmtime, tile):
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dirty.add(tile.path)
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dirty.add(tile.path)
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t = int(time.time()-stime)
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t = int(time.time()-stime)
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