Add 'showspawn' render option
Allow users to hide the spawn marker that is normally generated for overworld levels
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@@ -79,6 +79,7 @@ renders = Setting(required=True, default=util.OrderedDict(),
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"crop": Setting(required=False, validator=validateCrop, default=None),
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"changelist": Setting(required=False, validator=validateStr, default=None),
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"markers": Setting(required=False, validator=validateMarkers, default=[]),
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"showspawn": Setting(required=False, validator=validateBool, default=True),
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# Remove this eventually (once people update their configs)
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"worldname": Setting(required=False, default=None,
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@@ -520,8 +520,11 @@ class TileSet(object):
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last_rendertime = self.max_chunk_mtime,
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imgextension = self.imgextension,
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)
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if (self.regionset.get_type() == "overworld"):
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if (self.regionset.get_type() == "overworld" and self.options.get("showspawn", True)):
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d.update({"spawn": self.options.get("spawn")})
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else:
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d.update({"spawn": "false"});
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try:
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d['north_direction'] = self.regionset.north_dir
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except AttributeError:
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