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Add 'showspawn' render option

Allow users to hide the spawn marker that is normally generated for
overworld levels
This commit is contained in:
Thomas Lake
2012-04-08 12:51:27 +01:00
parent b2ce4fa7e5
commit 36aa6ed011
4 changed files with 10 additions and 2 deletions

View File

@@ -79,6 +79,7 @@ renders = Setting(required=True, default=util.OrderedDict(),
"crop": Setting(required=False, validator=validateCrop, default=None),
"changelist": Setting(required=False, validator=validateStr, default=None),
"markers": Setting(required=False, validator=validateMarkers, default=[]),
"showspawn": Setting(required=False, validator=validateBool, default=True),
# Remove this eventually (once people update their configs)
"worldname": Setting(required=False, default=None,

View File

@@ -520,8 +520,11 @@ class TileSet(object):
last_rendertime = self.max_chunk_mtime,
imgextension = self.imgextension,
)
if (self.regionset.get_type() == "overworld"):
if (self.regionset.get_type() == "overworld" and self.options.get("showspawn", True)):
d.update({"spawn": self.options.get("spawn")})
else:
d.update({"spawn": "false"});
try:
d['north_direction'] = self.regionset.north_dir
except AttributeError: