Add 'showspawn' render option
Allow users to hide the spawn marker that is normally generated for overworld levels
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@@ -480,6 +480,10 @@ values. The valid configuration keys are listed below.
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**Default:** ``[]`` (an empty list)
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``showspawn``
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This is a boolean, and defaults to ``True``. If set to ``False``, then the spawn
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icon will not be displayed on the rendered map.
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.. _customrendermodes:
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Custom Rendermodes and Rendermode Primitives
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@@ -401,7 +401,7 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
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# only pass to the TileSet the options it really cares about
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render['name'] = render_name # perhaps a hack. This is stored here for the asset manager
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tileSetOpts = util.dict_subset(render, ["name", "imgformat", "renderchecks", "rerenderprob", "bgcolor", "imgquality", "optimizeimg", "rendermode", "worldname_orig", "title", "dimension", "changelist"])
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tileSetOpts = util.dict_subset(render, ["name", "imgformat", "renderchecks", "rerenderprob", "bgcolor", "imgquality", "optimizeimg", "rendermode", "worldname_orig", "title", "dimension", "changelist","showspawn"])
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tileSetOpts.update({"spawn": w.find_true_spawn()}) # TODO find a better way to do this
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tset = tileset.TileSet(rset, assetMrg, tex, tileSetOpts, tileset_dir)
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tilesets.append(tset)
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@@ -79,6 +79,7 @@ renders = Setting(required=True, default=util.OrderedDict(),
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"crop": Setting(required=False, validator=validateCrop, default=None),
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"changelist": Setting(required=False, validator=validateStr, default=None),
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"markers": Setting(required=False, validator=validateMarkers, default=[]),
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"showspawn": Setting(required=False, validator=validateBool, default=True),
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# Remove this eventually (once people update their configs)
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"worldname": Setting(required=False, default=None,
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@@ -520,8 +520,11 @@ class TileSet(object):
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last_rendertime = self.max_chunk_mtime,
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imgextension = self.imgextension,
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)
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if (self.regionset.get_type() == "overworld"):
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if (self.regionset.get_type() == "overworld" and self.options.get("showspawn", True)):
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d.update({"spawn": self.options.get("spawn")})
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else:
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d.update({"spawn": "false"});
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try:
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d['north_direction'] = self.regionset.north_dir
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except AttributeError:
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