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Merge branch 'master' into py-package

Conflicts:
	overviewer_core/data/config.js
	overviewer_core/data/web_assets/functions.js
	overviewer_core/data/web_assets/style.css
	setup.py
	web_assets/overviewer.css
	web_assets/style.css
This commit is contained in:
Aaron Griffith
2011-05-10 20:19:10 -04:00
32 changed files with 2373 additions and 859 deletions

View File

@@ -38,12 +38,15 @@
#include <Python.h>
/* rendermode interface */
typedef struct {
typedef struct _RenderModeInterface RenderModeInterface;
struct _RenderModeInterface {
/* the name of this mode */
const char* name;
/* the short description of this render mode */
const char* description;
/* the rendermode this is derived from, or NULL */
RenderModeInterface *parent;
/* the size of the local storage for this rendermode */
unsigned int data_size;
@@ -54,13 +57,16 @@ typedef struct {
int (*occluded)(void *, RenderState *);
/* last two arguments are img and mask, from texture lookup */
void (*draw)(void *, RenderState *, PyObject *, PyObject *);
} RenderModeInterface;
};
/* figures out the render mode to use from the given ChunkRenderer */
RenderModeInterface *get_render_mode(RenderState *state);
/* python bindings */
PyObject *get_render_modes(PyObject *self, PyObject *args);
PyObject *get_render_mode_info(PyObject *self, PyObject *args);
PyObject *get_render_mode_parent(PyObject *self, PyObject *args);
PyObject *get_render_mode_inheritance(PyObject *self, PyObject *args);
PyObject *get_render_mode_children(PyObject *self, PyObject *args);
/* individual rendermode interface declarations follow */
@@ -79,6 +85,20 @@ typedef struct {
} RenderModeNormal;
extern RenderModeInterface rendermode_normal;
/* OVERLAY */
typedef struct {
/* top facemask and white color image, for drawing overlays */
PyObject *facemask_top, *white_color;
/* only show overlay on top of solid or fluid blocks */
PyObject *solid_blocks, *fluid_blocks;
/* can be overridden in derived classes to control
overlay alpha and color
last four vars are r, g, b, a out */
void (*get_color)(void *, RenderState *,
unsigned char *, unsigned char *, unsigned char *, unsigned char *);
} RenderModeOverlay;
extern RenderModeInterface rendermode_overlay;
/* LIGHTING */
typedef struct {
/* inherits from normal render mode */
@@ -109,14 +129,31 @@ extern RenderModeInterface rendermode_night;
/* SPAWN */
typedef struct {
/* inherits from night */
RenderModeNight parent;
/* inherits from overlay */
RenderModeOverlay parent;
/* used to figure out which blocks are spawnable */
PyObject *solid_blocks, *nospawn_blocks, *fluid_blocks;
/* replacement for black_color */
PyObject *red_color;
PyObject *nospawn_blocks;
PyObject *skylight, *blocklight;
} RenderModeSpawn;
extern RenderModeInterface rendermode_spawn;
/* CAVE */
typedef struct {
/* render blocks with lighting mode */
RenderModeNormal parent;
/* data used to know where the surface is */
PyObject *skylight;
PyObject *left_skylight;
PyObject *right_skylight;
PyObject *up_left_skylight;
PyObject *up_right_skylight;
/* colors used for tinting */
PyObject *depth_colors;
} RenderModeCave;
extern RenderModeInterface rendermode_cave;
#endif /* __RENDERMODES_H_INCLUDED__ */