added TileSet tests, fixed several bugs. Still needs work.
This commit is contained in:
@@ -27,7 +27,7 @@ from collections import namedtuple
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from PIL import Image
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from .util import iterate_base4, convert_coords, unconvert_coords
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from .util import iterate_base4, convert_coords, unconvert_coords, get_tiles_by_chunk
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from .optimizeimages import optimize_image
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import c_overviewer
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@@ -239,7 +239,7 @@ class TileSet(object):
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render mode to render. This rendermode must have already been
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registered with the C extension module.
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rerender_prob
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rerenderprob
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A floating point number between 0 and 1 indicating the probability
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that a tile which is not marked for render by any mtime checks will
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be rendered anyways. 0 disables this option.
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@@ -250,6 +250,9 @@ class TileSet(object):
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self.am = assetmanagerobj
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self.textures = texturesobj
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# XXX TODO:
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self.last_rendertime = 0 # TODO
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# Throughout the class, self.outputdir is an absolute path to the
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# directory where we output tiles. It is assumed to exist.
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self.outputdir = os.path.abspath(outputdir)
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@@ -308,11 +311,6 @@ class TileSet(object):
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number of phases of work that need to be done.
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"""
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if self.options['renderchecks'] == 1:
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# Layer by layer for this mode
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return self.treedepth
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else:
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# post-traversal does everything in one phase
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return 1
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def get_phase_length(self, phase):
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@@ -322,7 +320,7 @@ class TileSet(object):
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# Yeah functional programming!
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return {
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0: lambda: self.dirtytree.count_all(),
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1: lambda: self.dirtytree.count() if phase == 0 else None,
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1: lambda: None,
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2: lambda: self.dirtytree.count_all(),
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}[self.options['renderchecks']]()
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@@ -422,6 +420,11 @@ class TileSet(object):
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logging.critical("Could not determine existing tile tree depth. Does it exist?")
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raise
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if curdepth == 1:
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# Skip a depth 1 tree. A depth 1 tree pretty much can't happen, so
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# when we detect this it usually means the tree is actually empty
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return
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logging.debug("Current tree depth was detected to be %s. Target tree depth is %s", curdepth, self.treedepth)
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if self.treedepth != curdepth:
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if self.treedepth > curdepth:
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logging.warning("Your map seems to have expanded beyond its previous bounds.")
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@@ -533,8 +536,7 @@ class TileSet(object):
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rerender_prob = self.options['rerenderprob']
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# XXX TODO:
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last_rendertime = 0 # TODO
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last_rendertime = self.last_rendertime
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max_chunk_mtime = 0
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@@ -554,31 +556,7 @@ class TileSet(object):
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# Convert to diagonal coordinates
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chunkcol, chunkrow = convert_coords(chunkx, chunkz)
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# find tile coordinates. Remember tiles are identified by the
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# address of the chunk in their upper left corner.
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tilecol = chunkcol - chunkcol % 2
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tilerow = chunkrow - chunkrow % 4
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# If this chunk is in an /even/ column, then it spans two tiles.
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if chunkcol % 2 == 0:
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colrange = (tilecol-2, tilecol)
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else:
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colrange = (tilecol,)
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# If this chunk is in a row divisible by 4, then it touches the
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# tile above it as well. Also touches the next 4 tiles down (16
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# rows)
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if chunkrow % 4 == 0:
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rowrange = xrange(tilerow-4, tilerow+16+1, 4)
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else:
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rowrange = xrange(tilerow, tilerow+16+1, 4)
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# Loop over all tiles that this chunk potentially touches.
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# The tile at tilecol,tilerow obviously contains the chunk, but so
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# do the next 4 tiles down because chunks are very tall, and maybe
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# the next column over too.
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for c in colrange:
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for r in rowrange:
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for c, r in get_tiles_by_chunk(chunkcol, chunkrow):
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# Make sure the tile is in the boundary we're rendering.
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# This can happen when rendering at lower treedepth than
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@@ -929,7 +907,7 @@ class TileSet(object):
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# Now that we're done with our children and descendents, see if
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# this tile needs rendering
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if needs_rendering:
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if render_me:
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# yes. yes we do. This is set when one of our children needs
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# rendering
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yield path, None, True
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@@ -124,6 +124,32 @@ def unconvert_coords(col, row):
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# col - row = chunkx + chunkx => (col - row)/2 = chunkx
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return ((col - row) / 2, (col + row) / 2)
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def get_tiles_by_chunk(chunkcol, chunkrow):
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"""For the given chunk, returns an iterator over Render Tiles that this
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chunk touches. Iterates over (tilecol, tilerow)
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"""
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# find tile coordinates. Remember tiles are identified by the
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# address of the chunk in their upper left corner.
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tilecol = chunkcol - chunkcol % 2
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tilerow = chunkrow - chunkrow % 4
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# If this chunk is in an /even/ column, then it spans two tiles.
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if chunkcol % 2 == 0:
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colrange = (tilecol-2, tilecol)
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else:
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colrange = (tilecol,)
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# If this chunk is in a row divisible by 4, then it touches the
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# tile above it as well. Also touches the next 4 tiles down (16
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# rows)
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if chunkrow % 4 == 0:
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rowrange = xrange(tilerow-4, tilerow+16+1, 4)
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else:
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rowrange = xrange(tilerow, tilerow+16+1, 4)
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return product(colrange, rowrange)
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# Logging related classes are below
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# Some cool code for colored logging:
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@@ -10,6 +10,7 @@ sys.path.insert(0, os.path.join(os.getcwd(), os.pardir))
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from test_tileobj import TileTest
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from test_rendertileset import RendertileSetTest
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from test_settings import SettingsTest
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from test_tileset import TilesetTest
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if __name__ == "__main__":
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unittest.main()
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327
test/test_tileset.py
Normal file
327
test/test_tileset.py
Normal file
@@ -0,0 +1,327 @@
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import unittest
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import tempfile
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import shutil
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from collections import defaultdict
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import os
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import os.path
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import random
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import pprint
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from overviewer_core import tileset, util
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# DISABLE THIS BLOCK TO GET LOG OUTPUT FROM TILESET FOR DEBUGGING
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if 1:
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import logging
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root = logging.getLogger()
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class NullHandler(logging.Handler):
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def handle(self, record):
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pass
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def emit(self, record):
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pass
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def createLock(self):
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self.lock = None
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root.addHandler(NullHandler())
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else:
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import overviewer
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import logging
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overviewer.configure_logger(logging.DEBUG, True)
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# Supporing data
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# chunks list: chunkx, chunkz mapping to chunkmtime
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# In comments: col, row
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chunks = {
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(0, 0): 5, # 0, 0
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(0, 1): 5, # 1, 1
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(0, 2): 5, # 2, 2
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(0, 3): 5, # 3, 3
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(0, 4): 5, # 4, 4
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(1, 0): 5, # 1, -1
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(1, 1): 5, # 2, 0
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(1, 2): 5, # 3, 1
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(1, 3): 5, # 4, 2
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(1, 4): 5, # 5, 3
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(2, 0): 5, # 2, -2
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(2, 1): 5, # 3, -1
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(2, 2): 5, # 4, 0
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(2, 3): 5, # 5, 1
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(2, 4): 5, # 6, 2
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(3, 0): 5, # 3, -3
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(3, 1): 5, # 4, -2
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(3, 2): 5, # 5, -1
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(3, 3): 5, # 6, 0
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(3, 4): 5, # 7, 1
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(4, 0): 5, # 4, -4
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(4, 1): 5, # 5, -3
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(4, 2): 5, # 6, -2
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(4, 3): 5, # 7, -1
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(4, 4): 5, # 8, 0
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}
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# The resulting tile tree, in the correct post-traversal order.
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correct_tiles = [
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(0, 3, 3),
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(0, 3),
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(0,),
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(1, 2, 1),
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(1, 2, 2),
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(1, 2, 3),
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(1, 2),
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(1, 3, 0),
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(1, 3, 2),
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(1, 3, 3),
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(1, 3),
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(1,),
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(2, 1, 1),
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(2, 1, 3),
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(2, 1),
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(2, 3, 1),
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(2, 3, 3),
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(2, 3),
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(2,),
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(3, 0, 0),
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(3, 0, 1),
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(3, 0, 2),
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(3, 0, 3),
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(3, 0),
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(3, 1, 0),
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(3, 1, 1),
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(3, 1, 2),
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(3, 1, 3),
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(3, 1),
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(3, 2, 0),
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(3, 2, 1),
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(3, 2, 2),
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(3, 2, 3),
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(3, 2),
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(3, 3, 0),
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(3, 3, 1),
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(3, 3, 2),
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(3, 3, 3),
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(3, 3),
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(3,),
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(),
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]
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# Supporting resources
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######################
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class FakeRegionset(object):
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def __init__(self, chunks):
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self.chunks = dict(chunks)
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def get_chunk(self, x,z):
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return NotImplementedError()
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def iterate_chunks(self):
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for (x,z),mtime in self.chunks.iteritems():
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yield x,z,mtime
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def get_chunk_mtime(self, x, z):
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try:
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return self.chunks[x,z]
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except KeyError:
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return None
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def get_tile_set(chunks):
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"""Given the dictionary mapping chunk coordinates their mtimes, returns a
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dict mapping the tiles that are to be rendered to their mtimes that are
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expected. Useful for passing into the create_fakedir() function. Used by
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the compare_iterate_to_expected() method.
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"""
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tile_set = defaultdict(int)
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for (chunkx, chunkz), chunkmtime in chunks.iteritems():
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col, row = util.convert_coords(chunkx, chunkz)
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for tilec, tiler in util.get_tiles_by_chunk(col, row):
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tile = tileset.RenderTile.compute_path(tilec, tiler, 3)
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tile_set[tile.path] = max(tile_set[tile.path], chunkmtime)
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# At this point, tile_set holds all the render-tiles
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for tile, tile_mtime in tile_set.copy().iteritems():
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# All render-tiles are length 3. Hard-code its upper tiles
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tile_set[tile[:2]] = max(tile_set[tile[:2]], tile_mtime)
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tile_set[tile[:1]] = max(tile_set[tile[:1]], tile_mtime)
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tile_set[tile[:0]] = max(tile_set[tile[:0]], tile_mtime)
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return dict(tile_set)
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def create_fakedir(outputdir, tiles):
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"""Takes a base output directory and a tiles dict mapping tile paths to
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tile mtimes as returned by get_tile_set(), creates the "tiles" (empty
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files) and sets mtimes appropriately
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"""
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for tilepath, tilemtime in tiles.iteritems():
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dirpath = os.path.join(outputdir, *(str(x) for x in tilepath[:-1]))
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if len(tilepath) == 0:
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imgname = "base.png"
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else:
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imgname = str(tilepath[-1]) + ".png"
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if not os.path.exists(dirpath):
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os.makedirs(dirpath)
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finalpath = os.path.join(dirpath, imgname)
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open(finalpath, 'w').close()
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os.utime(finalpath, (tilemtime, tilemtime))
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# The test cases
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################
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class TilesetTest(unittest.TestCase):
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def setUp(self):
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# Set up the region set
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self.rs = FakeRegionset(chunks)
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self.tempdirs = []
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# Consistent random numbers
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self.r = random.Random(1)
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def tearDown(self):
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for d in self.tempdirs:
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shutil.rmtree(d)
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def get_outputdir(self):
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d = tempfile.mkdtemp(prefix="OVTEST")
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self.tempdirs.append(d)
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return d
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def get_tileset(self, options, outputdir, preprocess=None):
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"""Returns a newly created TileSet object and return it.
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A set of default options are provided. Any options passed in will
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override the defaults. The output directory is passed in and it is
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recommended to use a directory from self.get_outputdir()
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preprocess, if given, is a function that takes the tileset object. It
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is called before do_preprocessing()
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"""
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defoptions = {
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'bgcolor': '#000000',
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'imgformat': 'png',
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'optimizeimg': 0,
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'rendermode': 'normal',
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'rerenderprob': 0
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}
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defoptions.update(options)
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ts = tileset.TileSet(self.rs, None, None, defoptions, outputdir)
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if preprocess:
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preprocess(ts)
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ts.do_preprocessing()
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return ts
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def compare_iterate_to_expected(self, ts, chunks):
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"""Runs iterate_work_items on the tileset object and compares its
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output to what we'd expect if it was run with the given chunks
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chunks is a dictionary whose keys are chunkx,chunkz. This method
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calculates from that set of chunks the tiles they touch and their
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parent tiles, and compares that to the output of ts.iterate_work_items().
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"""
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paths = set(x[0] for x in ts.iterate_work_items(0))
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pprint.pprint(paths)
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# Get what tiles we expect to be returned
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expected = get_tile_set(chunks)
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pprint.pprint(set(expected.iterkeys()))
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# Check that all paths returned are in the expected list
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for tilepath in paths:
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self.assertTrue(tilepath in expected, "%s was not expected to be returned. Expected %s" % (tilepath, expected))
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# Now check that all expected tiles were indeed returned
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for tilepath in expected.iterkeys():
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self.assertTrue(tilepath in paths, "%s was expected to be returned but wasn't: %s" % (tilepath, paths))
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def test_get_phase_length(self):
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ts = self.get_tileset({'renderchecks': 2}, self.get_outputdir())
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self.assertEqual(ts.get_num_phases(), 1)
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self.assertEqual(ts.get_phase_length(0), 41)
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def test_forcerender_iterate(self):
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"""Tests that a rendercheck mode 2 iteration returns every render-tile
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and upper-tile
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"""
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ts = self.get_tileset({'renderchecks': 2}, self.get_outputdir())
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self.compare_iterate_to_expected(ts, self.rs.chunks)
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def test_update_chunk(self):
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"""Tests that an update in one chunk properly updates just the
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necessary tiles for rendercheck mode 0, normal operation. This
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shouldn't touch the filesystem at all.
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"""
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# Update one chunk with a newer mtime
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updated_chunks = {
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(0,0): 6
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}
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self.rs.chunks.update(updated_chunks)
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# Create the tileset and set its last render time to 5
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ts = self.get_tileset({'renderchecks': 0}, self.get_outputdir(),
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lambda ts: setattr(ts, 'last_rendertime', 5))
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# Now see if the return is what we expect
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self.compare_iterate_to_expected(ts, updated_chunks)
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def test_update_chunk2(self):
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"""Same as above but with a different set of chunks
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"""
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# Pick 3 random chunks to update
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chunks = self.rs.chunks.keys()
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self.r.shuffle(chunks)
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updated_chunks = {}
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for key in chunks[:3]:
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updated_chunks[key] = 6
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self.rs.chunks.update(updated_chunks)
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ts = self.get_tileset({'renderchecks': 0}, self.get_outputdir(),
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lambda ts: setattr(ts, 'last_rendertime', 5))
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self.compare_iterate_to_expected(ts, updated_chunks)
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def test_rendercheckmode_1(self):
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"""Tests that an interrupted render will correctly pick up tiles that
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need rendering
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"""
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# For this we actually need to set the tile mtimes on disk and have the
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# TileSet object figure out from that what it needs to render.
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# Strategy: set some tiles on disk to mtime 3, and TileSet needs to
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# find them and update them to mtime 5 as reported by the RegionSet
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# object.
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outdated_tiles = [
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(0,3,3),
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(1,2,1),
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(2,1),
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(3,)
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]
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# These are the tiles that we also expect it to return, even though
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# they were not outdated, since they depend on the outdated tiles
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additional = [
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(0,3),
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(0,),
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(1,2),
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(1,),
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(2,),
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(),
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]
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outputdir = self.get_outputdir()
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# Fill the output dir with tiles
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all_tiles = get_tile_set(self.rs.chunks)
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all_tiles.update(dict((x,3) for x in outdated_tiles))
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create_fakedir(outputdir, all_tiles)
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# Create the tileset and do the scan
|
||||
ts = self.get_tileset({'renderchecks': 1}, outputdir)
|
||||
|
||||
# Now see if it's right
|
||||
paths = set(x[0] for x in ts.iterate_work_items(0))
|
||||
expected = set(outdated_tiles) | set(additional)
|
||||
pprint.pprint(paths)
|
||||
pprint.pprint(expected)
|
||||
for tilepath in paths:
|
||||
self.assertTrue(tilepath in expected, "%s was not expected to be returned. Expected %s" % (tilepath, expected))
|
||||
|
||||
for tilepath in expected:
|
||||
self.assertTrue(tilepath in paths, "%s was expected to be returned but wasn't: %s" % (tilepath, paths))
|
||||
Reference in New Issue
Block a user