diff --git a/overviewer_core/src/rendermode-smooth-lighting.c b/overviewer_core/src/rendermode-smooth-lighting.c
new file mode 100644
index 0000000..80570b0
--- /dev/null
+++ b/overviewer_core/src/rendermode-smooth-lighting.c
@@ -0,0 +1,68 @@
+/*
+ * This file is part of the Minecraft Overviewer.
+ *
+ * Minecraft Overviewer is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as published
+ * by the Free Software Foundation, either version 3 of the License, or (at
+ * your option) any later version.
+ *
+ * Minecraft Overviewer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
+ * Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with the Overviewer. If not, see .
+ */
+
+#include "overviewer.h"
+#include
+
+static int
+rendermode_smooth_lighting_start(void *data, RenderState *state, PyObject *options) {
+ RenderModeNight* self;
+
+ /* first, chain up */
+ int ret = rendermode_lighting.start(data, state, options);
+ if (ret != 0)
+ return ret;
+
+ return 0;
+}
+
+static void
+rendermode_smooth_lighting_finish(void *data, RenderState *state) {
+ /* nothing special to do */
+ rendermode_lighting.finish(data, state);
+}
+
+static int
+rendermode_smooth_lighting_occluded(void *data, RenderState *state, int x, int y, int z) {
+ /* no special occlusion here */
+ return rendermode_lighting.occluded(data, state, x, y, z);
+}
+
+static int
+rendermode_smooth_lighting_hidden(void *data, RenderState *state, int x, int y, int z) {
+ /* no special hiding here */
+ return rendermode_lighting.hidden(data, state, x, y, z);
+}
+
+static void
+rendermode_smooth_lighting_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
+ /* nothing special to do */
+ rendermode_lighting.draw(data, state, src, mask, mask_light);
+}
+
+RenderModeInterface rendermode_smooth_lighting = {
+ "smooth-lighting", "Smooth Lighting",
+ "like \"lighting\", except smooth",
+ NULL,
+ &rendermode_lighting,
+ sizeof(RenderModeSmoothLighting),
+ rendermode_smooth_lighting_start,
+ rendermode_smooth_lighting_finish,
+ rendermode_smooth_lighting_occluded,
+ rendermode_smooth_lighting_hidden,
+ rendermode_smooth_lighting_draw,
+};
diff --git a/overviewer_core/src/rendermodes.c b/overviewer_core/src/rendermodes.c
index ff7858d..31acdb7 100644
--- a/overviewer_core/src/rendermodes.c
+++ b/overviewer_core/src/rendermodes.c
@@ -26,6 +26,7 @@ static RenderModeInterface *render_modes[] = {
&rendermode_normal,
&rendermode_lighting,
&rendermode_night,
+ &rendermode_smooth_lighting,
&rendermode_spawn,
&rendermode_cave,
&rendermode_mineral,
diff --git a/overviewer_core/src/rendermodes.h b/overviewer_core/src/rendermodes.h
index 1a145cf..25d774e 100644
--- a/overviewer_core/src/rendermodes.h
+++ b/overviewer_core/src/rendermodes.h
@@ -190,6 +190,13 @@ typedef struct {
} RenderModeNight;
extern RenderModeInterface rendermode_night;
+/* SMOOTH LIGHTING */
+typedef struct {
+ /* inherits from lighting */
+ RenderModeLighting parent;
+} RenderModeSmoothLighting;
+extern RenderModeInterface rendermode_smooth_lighting;
+
/* SPAWN */
typedef struct {
/* inherits from overlay */
diff --git a/setup.py b/setup.py
index cd1b7d0..a881f9c 100755
--- a/setup.py
+++ b/setup.py
@@ -149,7 +149,7 @@ except:
# used to figure out what files to compile
-render_modes = ['normal', 'overlay', 'lighting', 'night', 'spawn', 'cave', 'mineral']
+render_modes = ['normal', 'overlay', 'lighting', 'night', 'smooth-lighting', 'spawn', 'cave', 'mineral']
c_overviewer_files = ['main.c', 'composite.c', 'iterate.c', 'endian.c', 'rendermodes.c']
c_overviewer_files += map(lambda mode: 'rendermode-%s.c' % (mode,), render_modes)