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moved block rendering images to own folder in docs

This commit is contained in:
Andrew Brown
2011-10-30 00:58:10 -04:00
parent a3653d429f
commit 3a0d859b73
15 changed files with 8 additions and 8 deletions

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@@ -90,7 +90,7 @@ the process remains the same). In order to render a cube out of this, an `affine
transformation`_ is applied to the texture in order to transform it to the top, transformation`_ is applied to the texture in order to transform it to the top,
left, and right faces of the cube. left, and right faces of the cube.
.. image:: texturecubing.png .. image:: blockrendering/texturecubing.png
:alt: A texture gets rendered into a cube :alt: A texture gets rendered into a cube
.. _affine transformation: http://en.wikipedia.org/wiki/Affine_transformation .. _affine transformation: http://en.wikipedia.org/wiki/Affine_transformation
@@ -130,12 +130,12 @@ these steps:
This produces an image of size 24 by 12 as seen in the following sequence. This produces an image of size 24 by 12 as seen in the following sequence.
.. image:: texturetopsteps.png .. image:: blockrendering/texturetopsteps.png
:alt: The 4 steps for transforming a texture square into the top of the cube. :alt: The 4 steps for transforming a texture square into the top of the cube.
The final image, shown below, becomes the top of the cube. The final image, shown below, becomes the top of the cube.
.. image:: cube_top.png .. image:: blockrendering/cube_top.png
:alt: Top of the cube :alt: Top of the cube
On the left is what will become the top of the block at actual size after the On the left is what will become the top of the block at actual size after the
@@ -156,13 +156,13 @@ a shear.
2. The 12 by 12 square is sheared by a factor of 1.5 in the Y direction, 2. The 12 by 12 square is sheared by a factor of 1.5 in the Y direction,
producing an image that is bounded by a 12 by 18 pixel square. producing an image that is bounded by a 12 by 18 pixel square.
.. image:: texturesidesteps.png .. image:: blockrendering/texturesidesteps.png
:alt: Texture being sheared for the side of the cube. :alt: Texture being sheared for the side of the cube.
This image is simply flipped along the horizontal axis for the other visible This image is simply flipped along the horizontal axis for the other visible
side of the cube. side of the cube.
.. image:: cube_sides.png .. image:: blockrendering/cube_sides.png
:alt: The sides of the block :alt: The sides of the block
Again, shown on the left are the two sides of the block at actual size, the Again, shown on the left are the two sides of the block at actual size, the
@@ -177,7 +177,7 @@ However, notice from the middle of the three images in the sequence below that
the images as transformed don't fit together exactly. There is some overlap when the images as transformed don't fit together exactly. There is some overlap when
put in the 24 by 24 box in which they must fit. put in the 24 by 24 box in which they must fit.
.. image:: cube_parts.png .. image:: blockrendering/cube_parts.png
:alt: How the cube parts fit together :alt: How the cube parts fit together
There is one more complication. The cubes don't tessellate perfectly. This There is one more complication. The cubes don't tessellate perfectly. This
@@ -185,7 +185,7 @@ diagram illustrates when a cube is positioned next to another. The lower cubes
are 18 pixels lower and 12 pixels to either side, which is half the width and are 18 pixels lower and 12 pixels to either side, which is half the width and
3/4 the height respectively. 3/4 the height respectively.
.. image:: tessellation.png .. image:: blockrendering/tessellation.png
:alt: Cubes don't tessellate perfectly :alt: Cubes don't tessellate perfectly
The solution is to manually touch up those 6 pixels. 3 pixels are added on the The solution is to manually touch up those 6 pixels. 3 pixels are added on the
@@ -194,7 +194,7 @@ perfectly!
This is done at the end of :func:`textures._build_block` This is done at the end of :func:`textures._build_block`
.. image:: pixelfix.png .. image:: blockrendering/pixelfix.png
:alt: The 6 pixels manually added to each cube. :alt: The 6 pixels manually added to each cube.
Other Cube Types Other Cube Types