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Add 1.2.4 new blocks: sandstone and wooden planks

This commit is contained in:
Alejandro Aguilera
2012-03-22 22:52:13 +01:00
parent ec6e625361
commit 3a179f5df2

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@@ -759,8 +759,18 @@ def grass(self, blockid, data):
block(blockid=3, top_index=2)
# cobblestone
block(blockid=4, top_index=16)
# wooden plank
block(blockid=5, top_index=4)
# wooden planks
@material(blockid=5, data=range(4), solid=True)
def wooden_planks(self, blockid, data):
if data == 0: # normal
return self.build_block(self.terrain_images[4],self.terrain_images[4])
if data == 1: # pine
return self.build_block(self.terrain_images[198],self.terrain_images[198])
if data == 2: # birch
return self.build_block(self.terrain_images[214],self.terrain_images[214])
if data == 3: # jungle wood
return self.build_block(self.terrain_images[199],self.terrain_images[199])
@material(blockid=6, data=range(16), transparent=True)
def saplings(self, blockid, data):
@@ -910,7 +920,16 @@ def furnaces(self, blockid, data):
return self.build_full_block(top, None, None, side, side)
# sandstone
block(blockid=24, top_index=176, side_index=192)
@material(blockid=24, data=range(3), solid=True)
def wood(self, blockid, data):
top = self.terrain_images[176]
if data == 0: # normal
return self.build_block(top, self.terrain_images[192])
if data == 1: # hieroglyphic
return self.build_block(top, self.terrain_images[229])
if data == 2: # soft
return self.build_block(top, self.terrain_images[230])
# note block
block(blockid=25, top_index=74)