Add 1.2.4 new blocks: sandstone and wooden planks
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@@ -759,8 +759,18 @@ def grass(self, blockid, data):
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block(blockid=3, top_index=2)
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# cobblestone
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block(blockid=4, top_index=16)
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# wooden plank
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block(blockid=5, top_index=4)
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# wooden planks
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@material(blockid=5, data=range(4), solid=True)
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def wooden_planks(self, blockid, data):
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if data == 0: # normal
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return self.build_block(self.terrain_images[4],self.terrain_images[4])
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if data == 1: # pine
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return self.build_block(self.terrain_images[198],self.terrain_images[198])
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if data == 2: # birch
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return self.build_block(self.terrain_images[214],self.terrain_images[214])
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if data == 3: # jungle wood
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return self.build_block(self.terrain_images[199],self.terrain_images[199])
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@material(blockid=6, data=range(16), transparent=True)
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def saplings(self, blockid, data):
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@@ -910,7 +920,16 @@ def furnaces(self, blockid, data):
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return self.build_full_block(top, None, None, side, side)
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# sandstone
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block(blockid=24, top_index=176, side_index=192)
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@material(blockid=24, data=range(3), solid=True)
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def wood(self, blockid, data):
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top = self.terrain_images[176]
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if data == 0: # normal
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return self.build_block(top, self.terrain_images[192])
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if data == 1: # hieroglyphic
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return self.build_block(top, self.terrain_images[229])
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if data == 2: # soft
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return self.build_block(top, self.terrain_images[230])
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# note block
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block(blockid=25, top_index=74)
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