Fix typos and punctuation in documentation
This commit is contained in:
@@ -17,7 +17,7 @@ So let's get started!
|
||||
|
||||
.. note::
|
||||
|
||||
This page is continually under construction
|
||||
This page is continually under construction.
|
||||
|
||||
.. contents::
|
||||
|
||||
@@ -103,7 +103,7 @@ The first step is rendering the block sprites from the textures. Each block is
|
||||
Textures come from files inside of a "textures" folder. If the file is square (has equal width
|
||||
and height dimensions), it is scaled down to 16 x 16 pixels. Non-square images are used with animated
|
||||
textures. In this case, the first frame of the animated texture is used, and also scaled to a 16 by 16 image.
|
||||
In order to draw a cube out of the textuers, an `affine transformation`_ is applied to
|
||||
In order to draw a cube out of the textures, an `affine transformation`_ is applied to
|
||||
the images for the top and sides of the cube in order to transform it to the
|
||||
appropriate perspective.
|
||||
|
||||
@@ -472,7 +472,7 @@ the upside is that arbitrarily sized maps can be viewed.
|
||||
|
||||
The Overviewer uses a tile size of 384 by 384 pixels. This is the same as the
|
||||
size of a chunk section and is no coincidence. Just considering the top face of
|
||||
a chunk, the 8 chunks directly below itget rendered into a tile in this
|
||||
a chunk, the 8 chunks directly below it get rendered into a tile in this
|
||||
configuration:
|
||||
|
||||
.. image:: tilerendering/chunksintile.png
|
||||
@@ -679,7 +679,7 @@ corners on a given face, and for all visible faces.
|
||||
The `ambient occlusion`_ effect so strongly associated with smooth
|
||||
lighting in-game is a side effect of this method. Since solid blocks
|
||||
have both light values set to 0, the lighting coefficient is very
|
||||
close to 0. For verticies in corners, at least 1 (or more) of the 4
|
||||
close to 0. For vertices in corners, at least 1 (or more) of the 4
|
||||
averaged lighting values is therefore 0, dragging the average down,
|
||||
and creating the "dark corners" effect.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user