0

add bamboo

This commit is contained in:
InrcedibleHolg
2019-11-01 10:50:20 +01:00
parent 3d31347e9b
commit 3c3e958eae
3 changed files with 62 additions and 1 deletions

View File

@@ -324,6 +324,7 @@ enum mc_block_id {
block_dark_oak_wall_sign = 11412,
block_bamboo_sapling = 11413,
block_scaffolding = 11414,
block_bamboo = 11416,
// adding a gap in the numbering of walls to keep them all
// in one numbering block starting at 21000
block_andesite_wall = 21000,

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@@ -1935,6 +1935,65 @@ def lantern(self, blockid, data):
alpha_over(img, top, (0, 8-hangoff), top)
return img
# bamboo
@material(blockid=11416, data=[0], transparent=True)
def bamboo(self, blockid, data):
# get the multipart texture of the lantern
inputtexture = self.load_image_texture("assets/minecraft/textures/block/bamboo_stalk.png")
# # now create a textures, using the parts defined in bamboo1_age0.json
# { "from": [ 7, 0, 7 ],
# "to": [ 9, 16, 9 ],
# "faces": {
# "down": { "uv": [ 13, 4, 15, 6 ], "texture": "#all", "cullface": "down" },
# "up": { "uv": [ 13, 0, 15, 2], "texture": "#all", "cullface": "up" },
# "north": { "uv": [ 0, 0, 2, 16 ], "texture": "#all" },
# "south": { "uv": [ 0, 0, 2, 16 ], "texture": "#all" },
# "west": { "uv": [ 0, 0, 2, 16 ], "texture": "#all" },
# "east": { "uv": [ 0, 0, 2, 16 ], "texture": "#all" }
# }
# }
side_crop = inputtexture.crop((0, 0, 3, 16))
side_slice = side_crop.copy()
side_texture = Image.new("RGBA", (16, 16), self.bgcolor)
side_texture.paste(side_slice,(0, 0))
# JSON data for top
# "up": { "uv": [ 13, 0, 15, 2], "texture": "#all", "cullface": "up" },
top_crop = inputtexture.crop((13, 0, 16, 3))
top_slice = top_crop.copy()
top_texture = Image.new("RGBA", (16, 16), self.bgcolor)
top_texture.paste(top_slice,(5, 5))
# mimic parts of build_full_block, to get an object smaller than a block
# build_full_block(self, top, side1, side2, side3, side4, bottom=None):
# a non transparent block uses top, side 3 and side 4.
img = Image.new("RGBA", (24, 24), self.bgcolor)
# prepare the side textures
# side3
side3 = self.transform_image_side(side_texture)
# Darken this side
sidealpha = side3.split()[3]
side3 = ImageEnhance.Brightness(side3).enhance(0.9)
side3.putalpha(sidealpha)
# place the transformed texture
xoff = 3
yoff = 0
alpha_over(img, side3, (4+xoff, yoff), side3)
# side4
side4 = self.transform_image_side(side_texture)
side4 = side4.transpose(Image.FLIP_LEFT_RIGHT)
# Darken this side
sidealpha = side4.split()[3]
side4 = ImageEnhance.Brightness(side4).enhance(0.8)
side4.putalpha(sidealpha)
alpha_over(img, side4, (-4+xoff, yoff), side4)
# top
top = self.transform_image_top(top_texture)
alpha_over(img, top, (-4+xoff, -5), top)
return img
# fire
@material(blockid=51, data=list(range(16)), transparent=True)
def fire(self, blockid, data):

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@@ -832,6 +832,7 @@ class RegionSet(object):
'minecraft:bamboo_sapling': (11413, 0),
'minecraft:scaffolding': (11414, 0),
"minecraft:smooth_red_sandstone_stairs": (11415, 0),
'minecraft:bamboo': (11416, 0),
# adding a gap in the numbering of walls to keep them all
# in one numbering block starting at 21000
'minecraft:andesite_wall': (21000, 0),