added 'only_lit' option to cave mode
This commit is contained in:
14
chunk.py
14
chunk.py
@@ -294,6 +294,13 @@ class ChunkRenderer(object):
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return self._up_right_skylight
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up_right_skylight = property(_load_up_right_skylight)
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def _load_up_right_blocklight(self):
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"""Loads and returns lower-right blocklight array"""
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if not hasattr(self, "_up_right_blocklight"):
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self._load_up_right()
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return self._up_right_blocklight
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up_right_blocklight = property(_load_up_right_blocklight)
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def _load_up_left(self):
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"""Loads and sets data from upper-left chunk"""
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chunk_path = self.world.get_region_path(self.chunkX, self.chunkY - 1)
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@@ -321,6 +328,13 @@ class ChunkRenderer(object):
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return self._up_left_skylight
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up_left_skylight = property(_load_up_left_skylight)
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def _load_up_left_blocklight(self):
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"""Loads and returns lower-left blocklight array"""
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if not hasattr(self, "_up_left_blocklight"):
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self._load_up_left()
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return self._up_left_blocklight
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up_left_blocklight = property(_load_up_left_blocklight)
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def generate_pseudo_ancildata(self,x,y,z,blockid, north_position = 0 ):
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""" Generates a pseudo ancillary data for blocks that depend of
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what are surrounded and don't have ancillary data
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