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Merge branch 'grasscolor-fix' of https://github.com/agrif/Minecraft-Overviewer into agrif-grasscolor-fix

This commit is contained in:
Andrew Chin
2011-01-01 20:57:24 -05:00
4 changed files with 26 additions and 13 deletions

View File

@@ -211,6 +211,8 @@ class ChunkRenderer(object):
if self.world.useBiomeData: if self.world.useBiomeData:
# make sure we've at least *tried* to load the color arrays in this process...
textures.prepareBiomeData(self.world.worlddir)
if not textures.grasscolor or not textures.foliagecolor: if not textures.grasscolor or not textures.foliagecolor:
raise Exception("Can't find grasscolor.png or foliagecolor.png") raise Exception("Can't find grasscolor.png or foliagecolor.png")

View File

@@ -28,7 +28,7 @@ try:
from _composite import alpha_over as _extension_alpha_over from _composite import alpha_over as _extension_alpha_over
extension_alpha_over = _extension_alpha_over extension_alpha_over = _extension_alpha_over
except ImportError: except ImportError:
logging.warning("alpha_over extension not found; using default PIL paste()") pass
def alpha_over(dest, src, pos_or_rect=(0, 0), mask=None): def alpha_over(dest, src, pos_or_rect=(0, 0), mask=None):
"""Composite src over dest, using mask as the alpha channel (if """Composite src over dest, using mask as the alpha channel (if

View File

@@ -28,6 +28,7 @@ import multiprocessing
import time import time
import logging import logging
import optimizeimages import optimizeimages
import composite
logging.basicConfig(level=logging.INFO,format="%(asctime)s [%(levelname)s] %(message)s") logging.basicConfig(level=logging.INFO,format="%(asctime)s [%(levelname)s] %(message)s")
@@ -118,6 +119,8 @@ def main():
logging.info("Welcome to Minecraft Overviewer!") logging.info("Welcome to Minecraft Overviewer!")
logging.debug("Current log level: {0}".format(logging.getLogger().level)) logging.debug("Current log level: {0}".format(logging.getLogger().level))
if not composite.extension_alpha_over:
logging.info("Notice: alpha_over extension not found; using default PIL paste()")
useBiomeData = os.path.exists(os.path.join(worlddir, 'EXTRACTEDBIOMES')) useBiomeData = os.path.exists(os.path.join(worlddir, 'EXTRACTEDBIOMES'))
if not useBiomeData: if not useBiomeData:

View File

@@ -749,42 +749,50 @@ def prepareLeafTexture(color):
currentBiomeFile = None currentBiomeFile = None
currentBiomeData = None currentBiomeData = None
grasscolor = None
foliagecolor = None
def prepareBiomeData(worlddir): def prepareBiomeData(worlddir):
global grasscolor, foliagecolor
# skip if the color files are already loaded
if grasscolor and foliagecolor:
return
biomeDir = os.path.join(worlddir, "EXTRACTEDBIOMES") biomeDir = os.path.join(worlddir, "EXTRACTEDBIOMES")
if not os.path.exists(biomeDir): if not os.path.exists(biomeDir):
raise Exception("EXTRACTEDBIOMES not found") raise Exception("EXTRACTEDBIOMES not found")
t = sys.modules[__name__]
# try to find the biome color images. If _find_file can't locate them # try to find the biome color images. If _find_file can't locate them
# then try looking in the EXTRACTEDBIOMES folder # then try looking in the EXTRACTEDBIOMES folder
try: try:
t.grasscolor = list(Image.open(_find_file("grasscolor.png")).getdata()) grasscolor = list(Image.open(_find_file("grasscolor.png")).getdata())
t.foliagecolor = list(Image.open(_find_file("foliagecolor.png")).getdata()) foliagecolor = list(Image.open(_find_file("foliagecolor.png")).getdata())
except IOError: except IOError:
try: try:
t.grasscolor = list(Image.open(os.path.join(biomeDir,"grasscolor.png")).getdata()) grasscolor = list(Image.open(os.path.join(biomeDir,"grasscolor.png")).getdata())
t.foliagecolor = list(Image.open(os.path.join(biomeDir,"foliagecolor.png")).getdata()) foliagecolor = list(Image.open(os.path.join(biomeDir,"foliagecolor.png")).getdata())
except: except:
t.grasscolor = None # clear anything that managed to get set
t.foliagecolor = None grasscolor = None
foliagecolor = None
def getBiomeData(worlddir, chunkX, chunkY): def getBiomeData(worlddir, chunkX, chunkY):
'''Opens the worlddir and reads in the biome color information '''Opens the worlddir and reads in the biome color information
from the .biome files. See also: from the .biome files. See also:
http://www.minecraftforum.net/viewtopic.php?f=25&t=80902 http://www.minecraftforum.net/viewtopic.php?f=25&t=80902
''' '''
t = sys.modules[__name__]
global currentBiomeFile, currentBiomeData
biomeFile = "%d.%d.biome" % ( biomeFile = "%d.%d.biome" % (
int(math.floor(chunkX/8)*8), int(math.floor(chunkX/8)*8),
int(math.floor(chunkY/8)*8) int(math.floor(chunkY/8)*8)
) )
if biomeFile == t.currentBiomeFile: if biomeFile == currentBiomeFile:
return currentBiomeData return currentBiomeData
t.currentBiomeFile = biomeFile currentBiomeFile = biomeFile
f = open(os.path.join(worlddir, "EXTRACTEDBIOMES", biomeFile), "rb") f = open(os.path.join(worlddir, "EXTRACTEDBIOMES", biomeFile), "rb")
rawdata = f.read() rawdata = f.read()
@@ -792,7 +800,7 @@ def getBiomeData(worlddir, chunkX, chunkY):
data = numpy.frombuffer(rawdata, dtype=numpy.dtype(">u2")) data = numpy.frombuffer(rawdata, dtype=numpy.dtype(">u2"))
t.currentBiomeData = data currentBiomeData = data
return data return data
# This set holds block ids that require special pre-computing. These are typically # This set holds block ids that require special pre-computing. These are typically