Merge branch 'grasscolor-fix' of https://github.com/agrif/Minecraft-Overviewer into agrif-grasscolor-fix
This commit is contained in:
2
chunk.py
2
chunk.py
@@ -211,6 +211,8 @@ class ChunkRenderer(object):
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if self.world.useBiomeData:
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if self.world.useBiomeData:
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# make sure we've at least *tried* to load the color arrays in this process...
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textures.prepareBiomeData(self.world.worlddir)
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if not textures.grasscolor or not textures.foliagecolor:
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if not textures.grasscolor or not textures.foliagecolor:
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raise Exception("Can't find grasscolor.png or foliagecolor.png")
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raise Exception("Can't find grasscolor.png or foliagecolor.png")
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@@ -28,7 +28,7 @@ try:
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from _composite import alpha_over as _extension_alpha_over
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from _composite import alpha_over as _extension_alpha_over
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extension_alpha_over = _extension_alpha_over
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extension_alpha_over = _extension_alpha_over
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except ImportError:
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except ImportError:
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logging.warning("alpha_over extension not found; using default PIL paste()")
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pass
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def alpha_over(dest, src, pos_or_rect=(0, 0), mask=None):
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def alpha_over(dest, src, pos_or_rect=(0, 0), mask=None):
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"""Composite src over dest, using mask as the alpha channel (if
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"""Composite src over dest, using mask as the alpha channel (if
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3
gmap.py
3
gmap.py
@@ -28,6 +28,7 @@ import multiprocessing
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import time
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import time
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import logging
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import logging
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import optimizeimages
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import optimizeimages
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import composite
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logging.basicConfig(level=logging.INFO,format="%(asctime)s [%(levelname)s] %(message)s")
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logging.basicConfig(level=logging.INFO,format="%(asctime)s [%(levelname)s] %(message)s")
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@@ -118,6 +119,8 @@ def main():
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logging.info("Welcome to Minecraft Overviewer!")
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logging.info("Welcome to Minecraft Overviewer!")
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logging.debug("Current log level: {0}".format(logging.getLogger().level))
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logging.debug("Current log level: {0}".format(logging.getLogger().level))
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if not composite.extension_alpha_over:
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logging.info("Notice: alpha_over extension not found; using default PIL paste()")
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useBiomeData = os.path.exists(os.path.join(worlddir, 'EXTRACTEDBIOMES'))
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useBiomeData = os.path.exists(os.path.join(worlddir, 'EXTRACTEDBIOMES'))
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if not useBiomeData:
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if not useBiomeData:
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32
textures.py
32
textures.py
@@ -749,42 +749,50 @@ def prepareLeafTexture(color):
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currentBiomeFile = None
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currentBiomeFile = None
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currentBiomeData = None
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currentBiomeData = None
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grasscolor = None
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foliagecolor = None
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def prepareBiomeData(worlddir):
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def prepareBiomeData(worlddir):
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global grasscolor, foliagecolor
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# skip if the color files are already loaded
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if grasscolor and foliagecolor:
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return
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biomeDir = os.path.join(worlddir, "EXTRACTEDBIOMES")
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biomeDir = os.path.join(worlddir, "EXTRACTEDBIOMES")
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if not os.path.exists(biomeDir):
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if not os.path.exists(biomeDir):
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raise Exception("EXTRACTEDBIOMES not found")
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raise Exception("EXTRACTEDBIOMES not found")
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t = sys.modules[__name__]
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# try to find the biome color images. If _find_file can't locate them
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# try to find the biome color images. If _find_file can't locate them
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# then try looking in the EXTRACTEDBIOMES folder
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# then try looking in the EXTRACTEDBIOMES folder
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try:
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try:
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t.grasscolor = list(Image.open(_find_file("grasscolor.png")).getdata())
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grasscolor = list(Image.open(_find_file("grasscolor.png")).getdata())
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t.foliagecolor = list(Image.open(_find_file("foliagecolor.png")).getdata())
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foliagecolor = list(Image.open(_find_file("foliagecolor.png")).getdata())
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except IOError:
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except IOError:
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try:
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try:
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t.grasscolor = list(Image.open(os.path.join(biomeDir,"grasscolor.png")).getdata())
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grasscolor = list(Image.open(os.path.join(biomeDir,"grasscolor.png")).getdata())
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t.foliagecolor = list(Image.open(os.path.join(biomeDir,"foliagecolor.png")).getdata())
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foliagecolor = list(Image.open(os.path.join(biomeDir,"foliagecolor.png")).getdata())
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except:
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except:
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t.grasscolor = None
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# clear anything that managed to get set
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t.foliagecolor = None
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grasscolor = None
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foliagecolor = None
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def getBiomeData(worlddir, chunkX, chunkY):
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def getBiomeData(worlddir, chunkX, chunkY):
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'''Opens the worlddir and reads in the biome color information
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'''Opens the worlddir and reads in the biome color information
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from the .biome files. See also:
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from the .biome files. See also:
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http://www.minecraftforum.net/viewtopic.php?f=25&t=80902
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http://www.minecraftforum.net/viewtopic.php?f=25&t=80902
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'''
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'''
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t = sys.modules[__name__]
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global currentBiomeFile, currentBiomeData
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biomeFile = "%d.%d.biome" % (
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biomeFile = "%d.%d.biome" % (
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int(math.floor(chunkX/8)*8),
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int(math.floor(chunkX/8)*8),
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int(math.floor(chunkY/8)*8)
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int(math.floor(chunkY/8)*8)
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)
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)
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if biomeFile == t.currentBiomeFile:
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if biomeFile == currentBiomeFile:
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return currentBiomeData
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return currentBiomeData
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t.currentBiomeFile = biomeFile
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currentBiomeFile = biomeFile
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f = open(os.path.join(worlddir, "EXTRACTEDBIOMES", biomeFile), "rb")
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f = open(os.path.join(worlddir, "EXTRACTEDBIOMES", biomeFile), "rb")
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rawdata = f.read()
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rawdata = f.read()
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@@ -792,7 +800,7 @@ def getBiomeData(worlddir, chunkX, chunkY):
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data = numpy.frombuffer(rawdata, dtype=numpy.dtype(">u2"))
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data = numpy.frombuffer(rawdata, dtype=numpy.dtype(">u2"))
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t.currentBiomeData = data
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currentBiomeData = data
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return data
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return data
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# This set holds block ids that require special pre-computing. These are typically
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# This set holds block ids that require special pre-computing. These are typically
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