Added nether fences.
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@@ -291,7 +291,7 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
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* This is a TODO!
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*/
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} else if ((state->block == 90) || (state->block == 101) ||
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(state->block == 102)) {
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(state->block == 102) || (state->block == 113)) {
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return check_adjacent_blocks(state, x, y, z, state->block);
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}
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@@ -426,7 +426,8 @@ chunk_render(PyObject *self, PyObject *args) {
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(state.block == 20) || (state.block == 54) ||
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(state.block == 55) || (state.block == 79) ||
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(state.block == 85) || (state.block == 90) ||
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(state.block == 101) || (state.block == 102)) {
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(state.block == 101) || (state.block == 102) ||
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(state.block == 113)) {
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ancilData = generate_pseudo_data(&state, ancilData);
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state.block_pdata = ancilData;
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} else {
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