sdist and install now work
next step is using a custom data dir, and falling back on the package data dir. Also, fixing --version.
This commit is contained in:
356
overviewer_core/src/composite.c
Normal file
356
overviewer_core/src/composite.c
Normal file
@@ -0,0 +1,356 @@
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||||
/*
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||||
* This file is part of the Minecraft Overviewer.
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*
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||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This file implements a custom alpha_over function for (some) PIL
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||||
* images. It's designed to be used through composite.py, which
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* includes a proxy alpha_over function that falls back to the default
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* PIL paste if this extension is not found.
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*/
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||||
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||||
#include "overviewer.h"
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|
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/* like (a * b + 127) / 255), but much faster on most platforms
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from PIL's _imaging.c */
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#define MULDIV255(a, b, tmp) \
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(tmp = (a) * (b) + 128, ((((tmp) >> 8) + (tmp)) >> 8))
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||||
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||||
typedef struct {
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||||
PyObject_HEAD
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Imaging image;
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||||
} ImagingObject;
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||||
|
||||
inline Imaging
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||||
imaging_python_to_c(PyObject *obj)
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||||
{
|
||||
PyObject *im;
|
||||
Imaging image;
|
||||
|
||||
/* first, get the 'im' attribute */
|
||||
im = PyObject_GetAttrString(obj, "im");
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||||
if (!im)
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||||
return NULL;
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||||
|
||||
/* make sure 'im' is the right type */
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||||
if (strcmp(im->ob_type->tp_name, "ImagingCore") != 0) {
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||||
/* it's not -- raise an error and exit */
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||||
PyErr_SetString(PyExc_TypeError,
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||||
"image attribute 'im' is not a core Imaging type");
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||||
return NULL;
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||||
}
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||||
|
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image = ((ImagingObject *)im)->image;
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||||
Py_DECREF(im);
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||||
return image;
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||||
}
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||||
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/* helper function to setup s{x,y}, d{x,y}, and {x,y}size variables
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in these composite functions -- even handles auto-sizing to src! */
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||||
static inline void
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setup_source_destination(Imaging src, Imaging dest,
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||||
int *sx, int *sy, int *dx, int *dy, int *xsize, int *ysize)
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||||
{
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||||
/* handle negative/zero sizes appropriately */
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||||
if (*xsize <= 0 || *ysize <= 0) {
|
||||
*xsize = src->xsize;
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||||
*ysize = src->ysize;
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||||
}
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||||
|
||||
/* set up the source position, size and destination position */
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||||
/* handle negative dest pos */
|
||||
if (*dx < 0) {
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*sx = -(*dx);
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||||
*dx = 0;
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||||
} else {
|
||||
*sx = 0;
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||||
}
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||||
|
||||
if (*dy < 0) {
|
||||
*sy = -(*dy);
|
||||
*dy = 0;
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||||
} else {
|
||||
*sy = 0;
|
||||
}
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||||
|
||||
/* set up source dimensions */
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||||
*xsize -= *sx;
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*ysize -= *sy;
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||||
|
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/* clip dimensions, if needed */
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||||
if (*dx + *xsize > dest->xsize)
|
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*xsize = dest->xsize - *dx;
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if (*dy + *ysize > dest->ysize)
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*ysize = dest->ysize - *dy;
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}
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/* convenience alpha_over with 1.0 as overall_alpha */
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inline PyObject* alpha_over(PyObject *dest, PyObject *src, PyObject *mask,
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int dx, int dy, int xsize, int ysize) {
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return alpha_over_full(dest, src, mask, 1.0f, dx, dy, xsize, ysize);
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||||
}
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||||
|
||||
/* the full alpha_over function, in a form that can be called from C
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* overall_alpha is multiplied with the whole mask, useful for lighting...
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* if xsize, ysize are negative, they are instead set to the size of the image in src
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* returns NULL on error, dest on success. You do NOT need to decref the return!
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*/
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inline PyObject *
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alpha_over_full(PyObject *dest, PyObject *src, PyObject *mask, float overall_alpha,
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int dx, int dy, int xsize, int ysize) {
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||||
/* libImaging handles */
|
||||
Imaging imDest, imSrc, imMask;
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||||
/* cached blend properties */
|
||||
int src_has_alpha, mask_offset, mask_stride;
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||||
/* source position */
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||||
int sx, sy;
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||||
/* iteration variables */
|
||||
unsigned int x, y, i;
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||||
/* temporary calculation variables */
|
||||
int tmp1, tmp2, tmp3;
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||||
/* integer [0, 255] version of overall_alpha */
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||||
UINT8 overall_alpha_int = 255 * overall_alpha;
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||||
|
||||
/* short-circuit this whole thing if overall_alpha is zero */
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||||
if (overall_alpha_int == 0)
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return dest;
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imDest = imaging_python_to_c(dest);
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imSrc = imaging_python_to_c(src);
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imMask = imaging_python_to_c(mask);
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||||
|
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if (!imDest || !imSrc || !imMask)
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return NULL;
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||||
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/* check the various image modes, make sure they make sense */
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||||
if (strcmp(imDest->mode, "RGBA") != 0) {
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PyErr_SetString(PyExc_ValueError,
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||||
"given destination image does not have mode \"RGBA\"");
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||||
return NULL;
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||||
}
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||||
|
||||
if (strcmp(imSrc->mode, "RGBA") != 0 && strcmp(imSrc->mode, "RGB") != 0) {
|
||||
PyErr_SetString(PyExc_ValueError,
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||||
"given source image does not have mode \"RGBA\" or \"RGB\"");
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||||
return NULL;
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||||
}
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||||
if (strcmp(imMask->mode, "RGBA") != 0 && strcmp(imMask->mode, "L") != 0) {
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PyErr_SetString(PyExc_ValueError,
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||||
"given mask image does not have mode \"RGBA\" or \"L\"");
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return NULL;
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}
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||||
|
||||
/* make sure mask size matches src size */
|
||||
if (imSrc->xsize != imMask->xsize || imSrc->ysize != imMask->ysize) {
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||||
PyErr_SetString(PyExc_ValueError,
|
||||
"mask and source image sizes do not match");
|
||||
return NULL;
|
||||
}
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||||
|
||||
/* set up flags for the src/mask type */
|
||||
src_has_alpha = (imSrc->pixelsize == 4 ? 1 : 0);
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||||
/* how far into image the first alpha byte resides */
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||||
mask_offset = (imMask->pixelsize == 4 ? 3 : 0);
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||||
/* how many bytes to skip to get to the next alpha byte */
|
||||
mask_stride = imMask->pixelsize;
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||||
|
||||
/* setup source & destination vars */
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||||
setup_source_destination(imSrc, imDest, &sx, &sy, &dx, &dy, &xsize, &ysize);
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||||
|
||||
/* check that there remains any blending to be done */
|
||||
if (xsize <= 0 || ysize <= 0) {
|
||||
/* nothing to do, return */
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||||
return dest;
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||||
}
|
||||
|
||||
for (y = 0; y < ysize; y++) {
|
||||
UINT8 *out = (UINT8 *)imDest->image[dy + y] + dx * 4;
|
||||
UINT8 *outmask = (UINT8 *)imDest->image[dy + y] + dx * 4 + 3;
|
||||
UINT8 *in = (UINT8 *)imSrc->image[sy + y] + sx * (imSrc->pixelsize);
|
||||
UINT8 *inmask = (UINT8 *)imMask->image[sy + y] + sx * mask_stride + mask_offset;
|
||||
|
||||
for (x = 0; x < xsize; x++) {
|
||||
UINT8 in_alpha;
|
||||
|
||||
/* apply overall_alpha */
|
||||
if (overall_alpha_int != 255 && *inmask != 0) {
|
||||
in_alpha = MULDIV255(*inmask, overall_alpha_int, tmp1);
|
||||
} else {
|
||||
in_alpha = *inmask;
|
||||
}
|
||||
|
||||
/* special cases */
|
||||
if (in_alpha == 255 || *outmask == 0) {
|
||||
*outmask = in_alpha;
|
||||
|
||||
*out = *in;
|
||||
out++, in++;
|
||||
*out = *in;
|
||||
out++, in++;
|
||||
*out = *in;
|
||||
out++, in++;
|
||||
} else if (in_alpha == 0) {
|
||||
/* do nothing -- source is fully transparent */
|
||||
out += 3;
|
||||
in += 3;
|
||||
} else {
|
||||
/* general case */
|
||||
int alpha = in_alpha + MULDIV255(*outmask, 255 - in_alpha, tmp1);
|
||||
for (i = 0; i < 3; i++) {
|
||||
/* general case */
|
||||
*out = MULDIV255(*in, in_alpha, tmp1) +
|
||||
MULDIV255(MULDIV255(*out, *outmask, tmp2), 255 - in_alpha, tmp3);
|
||||
|
||||
*out = (*out * 255) / alpha;
|
||||
out++, in++;
|
||||
}
|
||||
|
||||
*outmask = alpha;
|
||||
}
|
||||
|
||||
out++;
|
||||
if (src_has_alpha)
|
||||
in++;
|
||||
outmask += 4;
|
||||
inmask += mask_stride;
|
||||
}
|
||||
}
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/* wraps alpha_over so it can be called directly from python */
|
||||
/* properly refs the return value when needed: you DO need to decref the return */
|
||||
PyObject *
|
||||
alpha_over_wrap(PyObject *self, PyObject *args)
|
||||
{
|
||||
/* raw input python variables */
|
||||
PyObject *dest, *src, *pos, *mask;
|
||||
/* destination position and size */
|
||||
int dx, dy, xsize, ysize;
|
||||
/* return value: dest image on success */
|
||||
PyObject *ret;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "OOOO", &dest, &src, &pos, &mask))
|
||||
return NULL;
|
||||
|
||||
/* destination position read */
|
||||
if (!PyArg_ParseTuple(pos, "iiii", &dx, &dy, &xsize, &ysize)) {
|
||||
/* try again, but this time try to read a point */
|
||||
PyErr_Clear();
|
||||
xsize = 0;
|
||||
ysize = 0;
|
||||
if (!PyArg_ParseTuple(pos, "ii", &dx, &dy)) {
|
||||
PyErr_SetString(PyExc_TypeError,
|
||||
"given blend destination rect is not valid");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
ret = alpha_over(dest, src, mask, dx, dy, xsize, ysize);
|
||||
if (ret == dest) {
|
||||
/* Python needs us to own our return value */
|
||||
Py_INCREF(dest);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* like alpha_over, but instead of src image it takes a source color
|
||||
* also, it multiplies instead of doing an over operation
|
||||
*/
|
||||
PyObject *
|
||||
tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg, unsigned char sb,
|
||||
PyObject *mask, int dx, int dy, int xsize, int ysize) {
|
||||
/* libImaging handles */
|
||||
Imaging imDest, imMask;
|
||||
/* cached blend properties */
|
||||
int mask_offset, mask_stride;
|
||||
/* source position */
|
||||
int sx, sy;
|
||||
/* iteration variables */
|
||||
unsigned int x, y;
|
||||
/* temporary calculation variables */
|
||||
int tmp1, tmp2;
|
||||
|
||||
imDest = imaging_python_to_c(dest);
|
||||
imMask = imaging_python_to_c(mask);
|
||||
|
||||
if (!imDest || !imMask)
|
||||
return NULL;
|
||||
|
||||
/* check the various image modes, make sure they make sense */
|
||||
if (strcmp(imDest->mode, "RGBA") != 0) {
|
||||
PyErr_SetString(PyExc_ValueError,
|
||||
"given destination image does not have mode \"RGBA\"");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (strcmp(imMask->mode, "RGBA") != 0 && strcmp(imMask->mode, "L") != 0) {
|
||||
PyErr_SetString(PyExc_ValueError,
|
||||
"given mask image does not have mode \"RGBA\" or \"L\"");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* how far into image the first alpha byte resides */
|
||||
mask_offset = (imMask->pixelsize == 4 ? 3 : 0);
|
||||
/* how many bytes to skip to get to the next alpha byte */
|
||||
mask_stride = imMask->pixelsize;
|
||||
|
||||
/* setup source & destination vars */
|
||||
setup_source_destination(imMask, imDest, &sx, &sy, &dx, &dy, &xsize, &ysize);
|
||||
|
||||
/* check that there remains any blending to be done */
|
||||
if (xsize <= 0 || ysize <= 0) {
|
||||
/* nothing to do, return */
|
||||
return dest;
|
||||
}
|
||||
|
||||
for (y = 0; y < ysize; y++) {
|
||||
UINT8 *out = (UINT8 *)imDest->image[dy + y] + dx * 4;
|
||||
UINT8 *inmask = (UINT8 *)imMask->image[sy + y] + sx * mask_stride + mask_offset;
|
||||
|
||||
for (x = 0; x < xsize; x++) {
|
||||
/* special cases */
|
||||
if (*inmask == 255) {
|
||||
*out = MULDIV255(*out, sr, tmp1);
|
||||
out++;
|
||||
*out = MULDIV255(*out, sg, tmp1);
|
||||
out++;
|
||||
*out = MULDIV255(*out, sb, tmp1);
|
||||
out++;
|
||||
} else if (*inmask == 0) {
|
||||
/* do nothing -- source is fully transparent */
|
||||
out += 3;
|
||||
} else {
|
||||
/* general case */
|
||||
|
||||
/* TODO work out general case */
|
||||
*out = MULDIV255(*out, (255 - *inmask) + MULDIV255(sr, *inmask, tmp1), tmp2);
|
||||
out++;
|
||||
*out = MULDIV255(*out, (255 - *inmask) + MULDIV255(sg, *inmask, tmp1), tmp2);
|
||||
out++;
|
||||
*out = MULDIV255(*out, (255 - *inmask) + MULDIV255(sb, *inmask, tmp1), tmp2);
|
||||
out++;
|
||||
}
|
||||
|
||||
out++;
|
||||
inmask += mask_stride;
|
||||
}
|
||||
}
|
||||
|
||||
return dest;
|
||||
}
|
||||
39
overviewer_core/src/endian.c
Normal file
39
overviewer_core/src/endian.c
Normal file
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* simple routines for dealing with endian conversion */
|
||||
|
||||
#define UNKNOWN_ENDIAN 0
|
||||
#define BIG_ENDIAN 1
|
||||
#define LITTLE_ENDIAN 2
|
||||
|
||||
static int endianness = UNKNOWN_ENDIAN;
|
||||
|
||||
void init_endian(void) {
|
||||
/* figure out what our endianness is! */
|
||||
short word = 0x0001;
|
||||
char* byte = (char*)(&word);
|
||||
endianness = byte[0] ? LITTLE_ENDIAN : BIG_ENDIAN;
|
||||
}
|
||||
|
||||
unsigned short big_endian_ushort(unsigned short in) {
|
||||
return (endianness == LITTLE_ENDIAN) ? ((in >> 8) | (in << 8)) : in;
|
||||
}
|
||||
|
||||
unsigned int big_endian_uint(unsigned int in) {
|
||||
return (endianness == LITTLE_ENDIAN) ? (((in & 0x000000FF) << 24) + ((in & 0x0000FF00) << 8) + ((in & 0x00FF0000) >> 8) + ((in & 0xFF000000) >> 24)) : in;
|
||||
}
|
||||
379
overviewer_core/src/iterate.c
Normal file
379
overviewer_core/src/iterate.c
Normal file
@@ -0,0 +1,379 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "overviewer.h"
|
||||
|
||||
static PyObject *textures = NULL;
|
||||
static PyObject *chunk_mod = NULL;
|
||||
static PyObject *blockmap = NULL;
|
||||
static PyObject *special_blocks = NULL;
|
||||
static PyObject *specialblockmap = NULL;
|
||||
static PyObject *transparent_blocks = NULL;
|
||||
|
||||
int init_chunk_render(void) {
|
||||
|
||||
/* if blockmap (or any of these) is not NULL, then that means that we've
|
||||
* somehow called this function twice. error out so we can notice this
|
||||
* */
|
||||
if (blockmap) return 1;
|
||||
|
||||
textures = PyImport_ImportModule("overviewer_core.textures");
|
||||
/* ensure none of these pointers are NULL */
|
||||
if ((!textures)) {
|
||||
fprintf(stderr, "\ninit_chunk_render failed to load; textures\n");
|
||||
PyErr_Print();
|
||||
return 1;
|
||||
}
|
||||
|
||||
chunk_mod = PyImport_ImportModule("overviewer_core.chunk");
|
||||
/* ensure none of these pointers are NULL */
|
||||
if ((!chunk_mod)) {
|
||||
fprintf(stderr, "\ninit_chunk_render failed to load; chunk\n");
|
||||
PyErr_Print();
|
||||
return 1;
|
||||
}
|
||||
|
||||
blockmap = PyObject_GetAttrString(textures, "blockmap");
|
||||
special_blocks = PyObject_GetAttrString(textures, "special_blocks");
|
||||
specialblockmap = PyObject_GetAttrString(textures, "specialblockmap");
|
||||
transparent_blocks = PyObject_GetAttrString(chunk_mod, "transparent_blocks");
|
||||
|
||||
/* ensure none of these pointers are NULL */
|
||||
if ((!transparent_blocks) || (!blockmap) || (!special_blocks) || (!specialblockmap)) {
|
||||
fprintf(stderr, "\ninit_chunk_render failed\n");
|
||||
PyErr_Print();
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
int
|
||||
is_transparent(unsigned char b) {
|
||||
PyObject *block = PyInt_FromLong(b);
|
||||
int ret = PySequence_Contains(transparent_blocks, block);
|
||||
Py_DECREF(block);
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
|
||||
unsigned char
|
||||
check_adjacent_blocks(RenderState *state, int x,int y,int z, unsigned char blockid) {
|
||||
/*
|
||||
* Generates a pseudo ancillary data for blocks that depend of
|
||||
* what are surrounded and don't have ancillary data. This
|
||||
* function is through generate_pseudo_data.
|
||||
*
|
||||
* This uses a binary number of 4 digits to encode the info.
|
||||
* The encode is:
|
||||
*
|
||||
* 0b1234:
|
||||
* Bit: 1 2 3 4
|
||||
* Side: +x +y -x -y
|
||||
* Values: bit = 0 -> The corresponding side block has different blockid
|
||||
* bit = 1 -> The corresponding side block has same blockid
|
||||
* Example: if the bit1 is 1 that means that there is a block with
|
||||
* blockid in the side of the +x direction.
|
||||
*/
|
||||
|
||||
unsigned char pdata=0;
|
||||
|
||||
if (state->x == 15) { /* +x direction */
|
||||
if (state->up_right_blocks != Py_None) { /* just in case we are in the end of the world */
|
||||
if (getArrayByte3D(state->up_right_blocks, 0, y, z) == blockid) {
|
||||
pdata = pdata|(1 << 3);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (getArrayByte3D(state->blocks, x + 1, y, z) == blockid) {
|
||||
pdata = pdata|(1 << 3);
|
||||
}
|
||||
}
|
||||
|
||||
if (state->y == 15) { /* +y direction*/
|
||||
if (state->right_blocks != Py_None) {
|
||||
if (getArrayByte3D(state->right_blocks, x, 0, z) == blockid) {
|
||||
pdata = pdata|(1 << 2);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (getArrayByte3D(state->blocks, x, y + 1, z) == blockid) {
|
||||
pdata = pdata|(1 << 2);
|
||||
}
|
||||
}
|
||||
|
||||
if (state->x == 0) { /* -x direction*/
|
||||
if (state->left_blocks != Py_None) {
|
||||
if (getArrayByte3D(state->left_blocks, 15, y, z) == blockid) {
|
||||
pdata = pdata|(1 << 1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (getArrayByte3D(state->blocks, x - 1, y, z) == blockid) {
|
||||
pdata = pdata|(1 << 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (state->y == 0) { /* -y direction */
|
||||
if (state->up_left_blocks != Py_None) {
|
||||
if (getArrayByte3D(state->up_left_blocks, x, 15, z) == blockid) {
|
||||
pdata = pdata|(1 << 0);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (getArrayByte3D(state->blocks, x, y - 1, z) == blockid) {
|
||||
pdata = pdata|(1 << 0);
|
||||
}
|
||||
}
|
||||
|
||||
return pdata;
|
||||
}
|
||||
|
||||
|
||||
unsigned char
|
||||
generate_pseudo_data(RenderState *state, unsigned char ancilData) {
|
||||
/*
|
||||
* Generates a fake ancillary data for blocks that are drawn
|
||||
* depending on what are surrounded.
|
||||
*/
|
||||
int x = state->x, y = state->y, z = state->z;
|
||||
unsigned char data = 0;
|
||||
|
||||
if (state->block == 9) { /* water */
|
||||
/* an aditional bit for top is added to the 4 bits of check_adjacent_blocks */
|
||||
if ((ancilData == 0) || (ancilData >= 10)) { /* static water, only top, and unkown ancildata values */
|
||||
data = 16;
|
||||
return data; /* = 0b10000 */
|
||||
} else if ((ancilData > 0) && (ancilData < 8)) { /* flowing water */
|
||||
data = (check_adjacent_blocks(state, x, y, z, state->block) ^ 0x0f) | 0x10;
|
||||
return data;
|
||||
} else if ((ancilData == 8) || (ancilData == 9)) { /* falling water */
|
||||
data = (check_adjacent_blocks(state, x, y, z, state->block) ^ 0x0f);
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
} else if (state->block == 85) { /* fences */
|
||||
return check_adjacent_blocks(state, x, y, z, state->block);
|
||||
|
||||
|
||||
} else if (state->block == 55) { /* redstone */
|
||||
/* three addiotional bit are added, one for on/off state, and
|
||||
* another two for going-up redstone wire in the same block
|
||||
* (connection with the level z+1) */
|
||||
unsigned char above_level_data = 0, same_level_data = 0, below_level_data = 0, possibly_connected = 0, final_data = 0;
|
||||
|
||||
/* check for air in z+1, no air = no connection with upper level */
|
||||
if ((z != 127) && (getArrayByte3D(state->left_blocks, x, y, z) == 0)) {
|
||||
above_level_data = check_adjacent_blocks(state, x, y, z + 1, state->block);
|
||||
} /* else above_level_data = 0 */
|
||||
|
||||
/* check connection with same level */
|
||||
same_level_data = check_adjacent_blocks(state, x, y, z, 55);
|
||||
|
||||
/* check the posibility of connection with z-1 level, check for air */
|
||||
possibly_connected = check_adjacent_blocks(state, x, y, z, 0);
|
||||
|
||||
/* check connection with z-1 level */
|
||||
if (z != 0) {
|
||||
below_level_data = check_adjacent_blocks(state, x, y, z - 1, state->block);
|
||||
} /* else below_level_data = 0 */
|
||||
|
||||
final_data = above_level_data | same_level_data | (below_level_data & possibly_connected);
|
||||
|
||||
/* add the three bits */
|
||||
if (ancilData > 0) { /* powered redstone wire */
|
||||
final_data = final_data | 0x40;
|
||||
}
|
||||
if ((above_level_data & 0x01)) { /* draw top left going up redstonewire */
|
||||
final_data = final_data | 0x20;
|
||||
}
|
||||
if ((above_level_data & 0x08)) { /* draw top right going up redstonewire */
|
||||
final_data = final_data | 0x10;
|
||||
}
|
||||
return final_data;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* TODO triple check this to make sure reference counting is correct */
|
||||
PyObject*
|
||||
chunk_render(PyObject *self, PyObject *args) {
|
||||
RenderState state;
|
||||
|
||||
PyObject *blockdata_expanded;
|
||||
int xoff, yoff;
|
||||
|
||||
PyObject *imgsize, *imgsize0_py, *imgsize1_py;
|
||||
int imgsize0, imgsize1;
|
||||
|
||||
PyObject *blocks_py;
|
||||
PyObject *left_blocks_py;
|
||||
PyObject *right_blocks_py;
|
||||
PyObject *up_left_blocks_py;
|
||||
PyObject *up_right_blocks_py;
|
||||
|
||||
RenderModeInterface *rendermode;
|
||||
|
||||
void *rm_data;
|
||||
|
||||
PyObject *t = NULL;
|
||||
|
||||
if (!PyArg_ParseTuple(args, "OOiiO", &state.self, &state.img, &xoff, &yoff, &blockdata_expanded))
|
||||
return Py_BuildValue("i", "-1");
|
||||
|
||||
/* fill in important modules */
|
||||
state.textures = textures;
|
||||
state.chunk = chunk_mod;
|
||||
|
||||
/* set up the render mode */
|
||||
rendermode = get_render_mode(&state);
|
||||
rm_data = calloc(1, rendermode->data_size);
|
||||
if (rendermode->start(rm_data, &state)) {
|
||||
free(rm_data);
|
||||
return Py_BuildValue("i", "-1");
|
||||
}
|
||||
|
||||
/* get the image size */
|
||||
imgsize = PyObject_GetAttrString(state.img, "size");
|
||||
|
||||
imgsize0_py = PySequence_GetItem(imgsize, 0);
|
||||
imgsize1_py = PySequence_GetItem(imgsize, 1);
|
||||
Py_DECREF(imgsize);
|
||||
|
||||
imgsize0 = PyInt_AsLong(imgsize0_py);
|
||||
imgsize1 = PyInt_AsLong(imgsize1_py);
|
||||
Py_DECREF(imgsize0_py);
|
||||
Py_DECREF(imgsize1_py);
|
||||
|
||||
|
||||
/* get the block data directly from numpy: */
|
||||
blocks_py = PyObject_GetAttrString(state.self, "blocks");
|
||||
state.blocks = blocks_py;
|
||||
|
||||
left_blocks_py = PyObject_GetAttrString(state.self, "left_blocks");
|
||||
state.left_blocks = left_blocks_py;
|
||||
|
||||
right_blocks_py = PyObject_GetAttrString(state.self, "right_blocks");
|
||||
state.right_blocks = right_blocks_py;
|
||||
|
||||
up_left_blocks_py = PyObject_GetAttrString(state.self, "up_left_blocks");
|
||||
state.up_left_blocks = up_left_blocks_py;
|
||||
|
||||
up_right_blocks_py = PyObject_GetAttrString(state.self, "up_right_blocks");
|
||||
state.up_right_blocks = up_right_blocks_py;
|
||||
|
||||
for (state.x = 15; state.x > -1; state.x--) {
|
||||
for (state.y = 0; state.y < 16; state.y++) {
|
||||
PyObject *blockid = NULL;
|
||||
|
||||
/* set up the render coordinates */
|
||||
state.imgx = xoff + state.x*12 + state.y*12;
|
||||
/* 128*12 -- offset for z direction, 15*6 -- offset for x */
|
||||
state.imgy = yoff - state.x*6 + state.y*6 + 128*12 + 15*6;
|
||||
|
||||
for (state.z = 0; state.z < 128; state.z++) {
|
||||
state.imgy -= 12;
|
||||
|
||||
/* make sure we're rendering inside the image boundaries */
|
||||
if ((state.imgx >= imgsize0 + 24) || (state.imgx <= -24)) {
|
||||
continue;
|
||||
}
|
||||
if ((state.imgy >= imgsize1 + 24) || (state.imgy <= -24)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* get blockid */
|
||||
state.block = getArrayByte3D(blocks_py, state.x, state.y, state.z);
|
||||
if (state.block == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* decref'd on replacement *and* at the end of the z for block */
|
||||
if (blockid) {
|
||||
Py_DECREF(blockid);
|
||||
}
|
||||
blockid = PyInt_FromLong(state.block);
|
||||
|
||||
// check for occlusion
|
||||
if (rendermode->occluded(rm_data, &state)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// everything stored here will be a borrowed ref
|
||||
|
||||
/* get the texture and mask from block type / ancil. data */
|
||||
if (!PySequence_Contains(special_blocks, blockid)) {
|
||||
/* t = textures.blockmap[blockid] */
|
||||
t = PyList_GetItem(blockmap, state.block);
|
||||
} else {
|
||||
PyObject *tmp;
|
||||
|
||||
unsigned char ancilData = getArrayByte3D(blockdata_expanded, state.x, state.y, state.z);
|
||||
if ((state.block == 85) || (state.block == 9) || (state.block == 55)) {
|
||||
ancilData = generate_pseudo_data(&state, ancilData);
|
||||
}
|
||||
|
||||
tmp = PyTuple_New(2);
|
||||
|
||||
Py_INCREF(blockid); /* because SetItem steals */
|
||||
PyTuple_SetItem(tmp, 0, blockid);
|
||||
PyTuple_SetItem(tmp, 1, PyInt_FromLong(ancilData));
|
||||
|
||||
/* this is a borrowed reference. no need to decref */
|
||||
t = PyDict_GetItem(specialblockmap, tmp);
|
||||
Py_DECREF(tmp);
|
||||
}
|
||||
|
||||
/* if we found a proper texture, render it! */
|
||||
if (t != NULL && t != Py_None)
|
||||
{
|
||||
PyObject *src, *mask;
|
||||
src = PyTuple_GetItem(t, 0);
|
||||
mask = PyTuple_GetItem(t, 1);
|
||||
|
||||
if (mask == Py_None)
|
||||
mask = src;
|
||||
|
||||
rendermode->draw(rm_data, &state, src, mask);
|
||||
}
|
||||
}
|
||||
|
||||
if (blockid) {
|
||||
Py_DECREF(blockid);
|
||||
blockid = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* free up the rendermode info */
|
||||
rendermode->finish(rm_data, &state);
|
||||
free(rm_data);
|
||||
|
||||
Py_DECREF(blocks_py);
|
||||
Py_XDECREF(left_blocks_py);
|
||||
Py_XDECREF(right_blocks_py);
|
||||
Py_XDECREF(up_left_blocks_py);
|
||||
Py_XDECREF(up_right_blocks_py);
|
||||
|
||||
return Py_BuildValue("i",2);
|
||||
}
|
||||
46
overviewer_core/src/main.c
Normal file
46
overviewer_core/src/main.c
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "overviewer.h"
|
||||
|
||||
static PyMethodDef COverviewerMethods[] = {
|
||||
{"alpha_over", alpha_over_wrap, METH_VARARGS,
|
||||
"alpha over composite function"},
|
||||
{"render_loop", chunk_render, METH_VARARGS,
|
||||
"Renders stuffs"},
|
||||
{"get_render_modes", get_render_modes, METH_VARARGS,
|
||||
"returns available render modes"},
|
||||
{"get_render_mode_info", get_render_mode_info, METH_VARARGS,
|
||||
"returns info for a particular render mode"},
|
||||
{NULL, NULL, 0, NULL} /* Sentinel */
|
||||
};
|
||||
|
||||
PyMODINIT_FUNC
|
||||
initc_overviewer(void)
|
||||
{
|
||||
(void)Py_InitModule("c_overviewer", COverviewerMethods);
|
||||
/* for numpy */
|
||||
import_array();
|
||||
|
||||
/* initialize some required variables in iterage.c */
|
||||
if (init_chunk_render()) {
|
||||
fprintf(stderr, "failed to init_chunk_render\n");
|
||||
exit(1); // TODO better way to indicate error?
|
||||
}
|
||||
|
||||
init_endian();
|
||||
}
|
||||
86
overviewer_core/src/overviewer.h
Normal file
86
overviewer_core/src/overviewer.h
Normal file
@@ -0,0 +1,86 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This is a general include file for the Overviewer C extension. It
|
||||
* lists useful, defined functions as well as those that are exported
|
||||
* to python, so all files can use them.
|
||||
*/
|
||||
|
||||
#ifndef __OVERVIEWER_H_INCLUDED__
|
||||
#define __OVERVIEWER_H_INCLUDED__
|
||||
|
||||
/* Python PIL, and numpy headers */
|
||||
#include <Python.h>
|
||||
#include <Imaging.h>
|
||||
#include <numpy/arrayobject.h>
|
||||
|
||||
/* macro for getting a value out of various numpy arrays */
|
||||
#define getArrayByte3D(array, x,y,z) (*(unsigned char *)(PyArray_GETPTR3((array), (x), (y), (z))))
|
||||
#define getArrayShort1D(array, x) (*(unsigned short *)(PyArray_GETPTR1((array), (x))))
|
||||
|
||||
/* generally useful MAX / MIN macros */
|
||||
#define MAX(a, b) ((a) > (b) ? (a) : (b))
|
||||
#define MIN(a, b) ((a) < (b) ? (a) : (b))
|
||||
|
||||
/* in composite.c */
|
||||
Imaging imaging_python_to_c(PyObject *obj);
|
||||
PyObject *alpha_over(PyObject *dest, PyObject *src, PyObject *mask,
|
||||
int dx, int dy, int xsize, int ysize);
|
||||
PyObject *alpha_over_full(PyObject *dest, PyObject *src, PyObject *mask, float overall_alpha,
|
||||
int dx, int dy, int xsize, int ysize);
|
||||
PyObject *alpha_over_wrap(PyObject *self, PyObject *args);
|
||||
PyObject *tint_with_mask(PyObject *dest, unsigned char sr, unsigned char sg, unsigned char sb,
|
||||
PyObject *mask, int dx, int dy, int xsize, int ysize);
|
||||
|
||||
/* in iterate.c */
|
||||
typedef struct {
|
||||
/* the ChunkRenderer object */
|
||||
PyObject *self;
|
||||
|
||||
/* important modules, for convenience */
|
||||
PyObject *textures;
|
||||
PyObject *chunk;
|
||||
|
||||
/* the rest only make sense for occluded() and draw() !! */
|
||||
|
||||
/* the tile image and destination */
|
||||
PyObject *img;
|
||||
int imgx, imgy;
|
||||
|
||||
/* the block position and type, and the block array */
|
||||
int x, y, z;
|
||||
unsigned char block;
|
||||
PyObject *blocks;
|
||||
PyObject *up_left_blocks;
|
||||
PyObject *up_right_blocks;
|
||||
PyObject *left_blocks;
|
||||
PyObject *right_blocks;
|
||||
} RenderState;
|
||||
int init_chunk_render(void);
|
||||
int is_transparent(unsigned char b);
|
||||
PyObject *chunk_render(PyObject *self, PyObject *args);
|
||||
|
||||
/* pull in the rendermode info */
|
||||
#include "rendermodes.h"
|
||||
|
||||
/* in endian.c */
|
||||
void init_endian(void);
|
||||
unsigned short big_endian_ushort(unsigned short in);
|
||||
unsigned int big_endian_uint(unsigned int in);
|
||||
|
||||
#endif /* __OVERVIEWER_H_INCLUDED__ */
|
||||
237
overviewer_core/src/rendermode-lighting.c
Normal file
237
overviewer_core/src/rendermode-lighting.c
Normal file
@@ -0,0 +1,237 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "overviewer.h"
|
||||
#include <math.h>
|
||||
|
||||
/* figures out the black_coeff from a given skylight and blocklight,
|
||||
used in lighting calculations */
|
||||
static float calculate_darkness(unsigned char skylight, unsigned char blocklight) {
|
||||
return 1.0f - powf(0.8f, 15.0 - MAX(blocklight, skylight));
|
||||
}
|
||||
|
||||
/* loads the appropriate light data for the given (possibly non-local)
|
||||
* coordinates, and returns a black_coeff this is exposed, so other (derived)
|
||||
* rendermodes can use it
|
||||
*
|
||||
* authoratative is a return slot for whether or not this lighting calculation
|
||||
* is true, or a guess. If we guessed, *authoratative will be false, but if it
|
||||
* was calculated correctly from available light data, it will be true. You
|
||||
* may (and probably should) pass NULL.
|
||||
*/
|
||||
inline float
|
||||
get_lighting_coefficient(RenderModeLighting *self, RenderState *state,
|
||||
int x, int y, int z, int *authoratative) {
|
||||
|
||||
/* placeholders for later data arrays, coordinates */
|
||||
PyObject *blocks = NULL;
|
||||
PyObject *skylight = NULL;
|
||||
PyObject *blocklight = NULL;
|
||||
int local_x = x, local_y = y, local_z = z;
|
||||
unsigned char block, skylevel, blocklevel;
|
||||
|
||||
/* defaults to "guess" until told otherwise */
|
||||
if (authoratative)
|
||||
*authoratative = 0;
|
||||
|
||||
/* find out what chunk we're in, and translate accordingly */
|
||||
if (x >= 0 && y < 16) {
|
||||
blocks = state->blocks;
|
||||
skylight = self->skylight;
|
||||
blocklight = self->blocklight;
|
||||
} else if (x < 0) {
|
||||
local_x += 16;
|
||||
blocks = state->left_blocks;
|
||||
skylight = self->left_skylight;
|
||||
blocklight = self->left_blocklight;
|
||||
} else if (y >= 16) {
|
||||
local_y -= 16;
|
||||
blocks = state->right_blocks;
|
||||
skylight = self->right_skylight;
|
||||
blocklight = self->right_blocklight;
|
||||
}
|
||||
|
||||
/* make sure we have correctly-ranged coordinates */
|
||||
if (!(local_x >= 0 && local_x < 16 &&
|
||||
local_y >= 0 && local_y < 16 &&
|
||||
local_z >= 0 && local_z < 128)) {
|
||||
|
||||
return self->calculate_darkness(15, 0);
|
||||
}
|
||||
|
||||
/* also, make sure we have enough info to correctly calculate lighting */
|
||||
if (blocks == Py_None || blocks == NULL ||
|
||||
skylight == Py_None || skylight == NULL ||
|
||||
blocklight == Py_None || blocklight == NULL) {
|
||||
|
||||
return self->calculate_darkness(15, 0);
|
||||
}
|
||||
|
||||
block = getArrayByte3D(blocks, local_x, local_y, local_z);
|
||||
|
||||
/* if this block is opaque, use a fully-lit coeff instead
|
||||
to prevent stippled lines along chunk boundaries! */
|
||||
if (!is_transparent(block)) {
|
||||
return self->calculate_darkness(15, 0);
|
||||
}
|
||||
|
||||
/* only do special half-step handling if no authoratative pointer was
|
||||
passed in, which is a sign that we're recursing */
|
||||
if (block == 44 && authoratative == NULL) {
|
||||
float average_gather = 0.0f;
|
||||
unsigned int average_count = 0;
|
||||
int auth;
|
||||
float coeff;
|
||||
|
||||
/* iterate through all surrounding blocks to take an average */
|
||||
int dx, dy, dz;
|
||||
for (dx = -1; dx <= 1; dx += 2) {
|
||||
for (dy = -1; dy <= 1; dy += 2) {
|
||||
for (dz = -1; dz <= 1; dz += 2) {
|
||||
coeff = get_lighting_coefficient(self, state, x+dx, y+dy, z+dz, &auth);
|
||||
if (auth) {
|
||||
average_gather += coeff;
|
||||
average_count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* only return the average if at least one was authoratative */
|
||||
if (average_count > 0)
|
||||
return average_gather / average_count;
|
||||
}
|
||||
|
||||
if (block == 10 || block == 11) {
|
||||
/* lava blocks should always be lit! */
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
skylevel = getArrayByte3D(skylight, local_x, local_y, local_z);
|
||||
blocklevel = getArrayByte3D(blocklight, local_x, local_y, local_z);
|
||||
|
||||
/* no longer a guess */
|
||||
if (authoratative)
|
||||
*authoratative = 1;
|
||||
|
||||
return self->calculate_darkness(skylevel, blocklevel);
|
||||
}
|
||||
|
||||
/* shades the drawn block with the given facemask/black_color, based on the
|
||||
lighting results from (x, y, z) */
|
||||
static inline void
|
||||
do_shading_with_mask(RenderModeLighting *self, RenderState *state,
|
||||
int x, int y, int z, PyObject *mask) {
|
||||
float black_coeff;
|
||||
|
||||
/* first, check for occlusion if the block is in the local chunk */
|
||||
if (x >= 0 && x < 16 && y >= 0 && y < 16 && z >= 0 && z < 128) {
|
||||
unsigned char block = getArrayByte3D(state->blocks, x, y, z);
|
||||
if (!is_transparent(block)) {
|
||||
/* this face isn't visible, so don't draw anything */
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
black_coeff = get_lighting_coefficient(self, state, x, y, z, NULL);
|
||||
alpha_over_full(state->img, self->black_color, mask, black_coeff, state->imgx, state->imgy, 0, 0);
|
||||
}
|
||||
|
||||
static int
|
||||
rendermode_lighting_start(void *data, RenderState *state) {
|
||||
RenderModeLighting* self;
|
||||
|
||||
/* first, chain up */
|
||||
int ret = rendermode_normal.start(data, state);
|
||||
if (ret != 0)
|
||||
return ret;
|
||||
|
||||
self = (RenderModeLighting *)data;
|
||||
|
||||
self->black_color = PyObject_GetAttrString(state->chunk, "black_color");
|
||||
self->facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks");
|
||||
// borrowed references, don't need to be decref'd
|
||||
self->facemasks[0] = PyTuple_GetItem(self->facemasks_py, 0);
|
||||
self->facemasks[1] = PyTuple_GetItem(self->facemasks_py, 1);
|
||||
self->facemasks[2] = PyTuple_GetItem(self->facemasks_py, 2);
|
||||
|
||||
self->skylight = PyObject_GetAttrString(state->self, "skylight");
|
||||
self->blocklight = PyObject_GetAttrString(state->self, "blocklight");
|
||||
self->left_skylight = PyObject_GetAttrString(state->self, "left_skylight");
|
||||
self->left_blocklight = PyObject_GetAttrString(state->self, "left_blocklight");
|
||||
self->right_skylight = PyObject_GetAttrString(state->self, "right_skylight");
|
||||
self->right_blocklight = PyObject_GetAttrString(state->self, "right_blocklight");
|
||||
|
||||
self->calculate_darkness = calculate_darkness;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_lighting_finish(void *data, RenderState *state) {
|
||||
RenderModeLighting *self = (RenderModeLighting *)data;
|
||||
|
||||
Py_DECREF(self->black_color);
|
||||
Py_DECREF(self->facemasks_py);
|
||||
|
||||
Py_DECREF(self->skylight);
|
||||
Py_DECREF(self->blocklight);
|
||||
Py_DECREF(self->left_skylight);
|
||||
Py_DECREF(self->left_blocklight);
|
||||
Py_DECREF(self->right_skylight);
|
||||
Py_DECREF(self->right_blocklight);
|
||||
|
||||
/* now chain up */
|
||||
rendermode_normal.finish(data, state);
|
||||
}
|
||||
|
||||
static int
|
||||
rendermode_lighting_occluded(void *data, RenderState *state) {
|
||||
/* no special occlusion here */
|
||||
return rendermode_normal.occluded(data, state);
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_lighting_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
||||
RenderModeLighting* self;
|
||||
int x, y, z;
|
||||
|
||||
/* first, chain up */
|
||||
rendermode_normal.draw(data, state, src, mask);
|
||||
|
||||
self = (RenderModeLighting *)data;
|
||||
x = state->x, y = state->y, z = state->z;
|
||||
|
||||
if (is_transparent(state->block)) {
|
||||
/* transparent: do shading on whole block */
|
||||
do_shading_with_mask(self, state, x, y, z, mask);
|
||||
} else {
|
||||
/* opaque: do per-face shading */
|
||||
do_shading_with_mask(self, state, x, y, z+1, self->facemasks[0]);
|
||||
do_shading_with_mask(self, state, x-1, y, z, self->facemasks[1]);
|
||||
do_shading_with_mask(self, state, x, y+1, z, self->facemasks[2]);
|
||||
}
|
||||
}
|
||||
|
||||
RenderModeInterface rendermode_lighting = {
|
||||
"lighting", "draw shadows from the lighting data",
|
||||
sizeof(RenderModeLighting),
|
||||
rendermode_lighting_start,
|
||||
rendermode_lighting_finish,
|
||||
rendermode_lighting_occluded,
|
||||
rendermode_lighting_draw,
|
||||
};
|
||||
69
overviewer_core/src/rendermode-night.c
Normal file
69
overviewer_core/src/rendermode-night.c
Normal file
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "overviewer.h"
|
||||
#include <math.h>
|
||||
|
||||
/* figures out the black_coeff from a given skylight and blocklight, used in
|
||||
lighting calculations -- note this is *different* from the one in
|
||||
rendermode-lighting.c (the "skylight - 11" part) */
|
||||
static float calculate_darkness(unsigned char skylight, unsigned char blocklight) {
|
||||
return 1.0f - powf(0.8f, 15.0 - MAX(blocklight, skylight - 11));
|
||||
}
|
||||
|
||||
static int
|
||||
rendermode_night_start(void *data, RenderState *state) {
|
||||
RenderModeNight* self;
|
||||
|
||||
/* first, chain up */
|
||||
int ret = rendermode_lighting.start(data, state);
|
||||
if (ret != 0)
|
||||
return ret;
|
||||
|
||||
/* override the darkness function with our night version! */
|
||||
self = (RenderModeNight *)data;
|
||||
self->parent.calculate_darkness = calculate_darkness;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_night_finish(void *data, RenderState *state) {
|
||||
/* nothing special to do */
|
||||
rendermode_lighting.finish(data, state);
|
||||
}
|
||||
|
||||
static int
|
||||
rendermode_night_occluded(void *data, RenderState *state) {
|
||||
/* no special occlusion here */
|
||||
return rendermode_lighting.occluded(data, state);
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_night_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
||||
/* nothing special to do */
|
||||
rendermode_lighting.draw(data, state, src, mask);
|
||||
}
|
||||
|
||||
RenderModeInterface rendermode_night = {
|
||||
"night", "like \"lighting\", except at night",
|
||||
sizeof(RenderModeNight),
|
||||
rendermode_night_start,
|
||||
rendermode_night_finish,
|
||||
rendermode_night_occluded,
|
||||
rendermode_night_draw,
|
||||
};
|
||||
173
overviewer_core/src/rendermode-normal.c
Normal file
173
overviewer_core/src/rendermode-normal.c
Normal file
@@ -0,0 +1,173 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "overviewer.h"
|
||||
|
||||
static int
|
||||
rendermode_normal_start(void *data, RenderState *state) {
|
||||
PyObject *chunk_x_py, *chunk_y_py, *world, *use_biomes, *worlddir;
|
||||
RenderModeNormal *self = (RenderModeNormal *)data;
|
||||
|
||||
chunk_x_py = PyObject_GetAttrString(state->self, "chunkX");
|
||||
chunk_y_py = PyObject_GetAttrString(state->self, "chunkY");
|
||||
|
||||
/* careful now -- C's % operator works differently from python's
|
||||
we can't just do x % 32 like we did before */
|
||||
self->chunk_x = PyInt_AsLong(chunk_x_py);
|
||||
self->chunk_y = PyInt_AsLong(chunk_y_py);
|
||||
|
||||
while (self->chunk_x < 0)
|
||||
self->chunk_x += 32;
|
||||
while (self->chunk_y < 0)
|
||||
self->chunk_y += 32;
|
||||
|
||||
self->chunk_x %= 32;
|
||||
self->chunk_y %= 32;
|
||||
|
||||
/* fetch the biome data from textures.py, if needed */
|
||||
world = PyObject_GetAttrString(state->self, "world");
|
||||
worlddir = PyObject_GetAttrString(world, "worlddir");
|
||||
use_biomes = PyObject_GetAttrString(world, "useBiomeData");
|
||||
Py_DECREF(world);
|
||||
|
||||
if (PyObject_IsTrue(use_biomes)) {
|
||||
PyObject *facemasks_py;
|
||||
|
||||
self->biome_data = PyObject_CallMethod(state->textures, "getBiomeData", "OOO",
|
||||
worlddir, chunk_x_py, chunk_y_py);
|
||||
self->foliagecolor = PyObject_GetAttrString(state->textures, "foliagecolor");
|
||||
self->grasscolor = PyObject_GetAttrString(state->textures, "grasscolor");
|
||||
|
||||
self->leaf_texture = PyObject_GetAttrString(state->textures, "biome_leaf_texture");
|
||||
self->grass_texture = PyObject_GetAttrString(state->textures, "biome_grass_texture");
|
||||
|
||||
facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks");
|
||||
/* borrowed reference, needs to be incref'd if we keep it */
|
||||
self->facemask_top = PyTuple_GetItem(facemasks_py, 0);
|
||||
Py_INCREF(self->facemask_top);
|
||||
Py_DECREF(facemasks_py);
|
||||
} else {
|
||||
self->biome_data = NULL;
|
||||
self->foliagecolor = NULL;
|
||||
self->grasscolor = NULL;
|
||||
|
||||
self->leaf_texture = NULL;
|
||||
self->grass_texture = NULL;
|
||||
self->facemask_top = NULL;
|
||||
}
|
||||
|
||||
Py_DECREF(use_biomes);
|
||||
Py_DECREF(worlddir);
|
||||
Py_DECREF(chunk_x_py);
|
||||
Py_DECREF(chunk_y_py);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_normal_finish(void *data, RenderState *state) {
|
||||
RenderModeNormal *self = (RenderModeNormal *)data;
|
||||
|
||||
Py_XDECREF(self->biome_data);
|
||||
Py_XDECREF(self->foliagecolor);
|
||||
Py_XDECREF(self->grasscolor);
|
||||
Py_XDECREF(self->leaf_texture);
|
||||
Py_XDECREF(self->grass_texture);
|
||||
Py_XDECREF(self->facemask_top);
|
||||
}
|
||||
|
||||
static int
|
||||
rendermode_normal_occluded(void *data, RenderState *state) {
|
||||
int x = state->x, y = state->y, z = state->z;
|
||||
|
||||
if ( (x != 0) && (y != 15) && (z != 127) &&
|
||||
!is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) &&
|
||||
!is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) &&
|
||||
!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
||||
RenderModeNormal *self = (RenderModeNormal *)data;
|
||||
|
||||
/* first, check to see if we should use biome-compatible src, mask */
|
||||
if (self->biome_data) {
|
||||
switch (state->block) {
|
||||
case 2:
|
||||
src = mask = self->grass_texture;
|
||||
break;
|
||||
case 18:
|
||||
src = mask = self->leaf_texture;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
/* draw the block! */
|
||||
alpha_over(state->img, src, mask, state->imgx, state->imgy, 0, 0);
|
||||
|
||||
if (self->biome_data) {
|
||||
/* do the biome stuff! */
|
||||
unsigned int index;
|
||||
PyObject *color = NULL, *facemask = NULL;
|
||||
unsigned char r, g, b;
|
||||
|
||||
index = ((self->chunk_y * 16) + state->y) * 16 * 32 + (self->chunk_x * 16) + state->x;
|
||||
index = big_endian_ushort(getArrayShort1D(self->biome_data, index));
|
||||
|
||||
switch (state->block) {
|
||||
case 2:
|
||||
/* grass */
|
||||
color = PySequence_GetItem(self->grasscolor, index);
|
||||
facemask = self->facemask_top;
|
||||
break;
|
||||
case 18:
|
||||
/* leaves */
|
||||
color = PySequence_GetItem(self->foliagecolor, index);
|
||||
facemask = mask;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
|
||||
if (color)
|
||||
{
|
||||
/* we've got work to do */
|
||||
|
||||
r = PyInt_AsLong(PyTuple_GET_ITEM(color, 0));
|
||||
g = PyInt_AsLong(PyTuple_GET_ITEM(color, 1));
|
||||
b = PyInt_AsLong(PyTuple_GET_ITEM(color, 2));
|
||||
Py_DECREF(color);
|
||||
|
||||
tint_with_mask(state->img, r, g, b, facemask, state->imgx, state->imgy, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RenderModeInterface rendermode_normal = {
|
||||
"normal", "nothing special, just render the blocks",
|
||||
sizeof(RenderModeNormal),
|
||||
rendermode_normal_start,
|
||||
rendermode_normal_finish,
|
||||
rendermode_normal_occluded,
|
||||
rendermode_normal_draw,
|
||||
};
|
||||
127
overviewer_core/src/rendermode-spawn.c
Normal file
127
overviewer_core/src/rendermode-spawn.c
Normal file
@@ -0,0 +1,127 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "overviewer.h"
|
||||
#include <math.h>
|
||||
|
||||
static int
|
||||
rendermode_spawn_start(void *data, RenderState *state) {
|
||||
RenderModeSpawn* self;
|
||||
|
||||
/* first, chain up */
|
||||
int ret = rendermode_night.start(data, state);
|
||||
if (ret != 0)
|
||||
return ret;
|
||||
|
||||
/* now do custom initializations */
|
||||
self = (RenderModeSpawn *)data;
|
||||
self->solid_blocks = PyObject_GetAttrString(state->chunk, "solid_blocks");
|
||||
self->nospawn_blocks = PyObject_GetAttrString(state->chunk, "nospawn_blocks");
|
||||
self->fluid_blocks = PyObject_GetAttrString(state->chunk, "fluid_blocks");
|
||||
self->red_color = PyObject_GetAttrString(state->chunk, "red_color");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_spawn_finish(void *data, RenderState *state) {
|
||||
/* first free all *our* stuff */
|
||||
RenderModeSpawn* self = (RenderModeSpawn *)data;
|
||||
|
||||
Py_DECREF(self->solid_blocks);
|
||||
Py_DECREF(self->nospawn_blocks);
|
||||
Py_DECREF(self->fluid_blocks);
|
||||
|
||||
/* now, chain up */
|
||||
rendermode_night.finish(data, state);
|
||||
}
|
||||
|
||||
static int
|
||||
rendermode_spawn_occluded(void *data, RenderState *state) {
|
||||
/* no special occlusion here */
|
||||
return rendermode_night.occluded(data, state);
|
||||
}
|
||||
|
||||
static void
|
||||
rendermode_spawn_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
|
||||
/* different versions of self (spawn, lighting) */
|
||||
RenderModeSpawn* self = (RenderModeSpawn *)data;
|
||||
RenderModeLighting *lighting = (RenderModeLighting *)self;
|
||||
|
||||
int x = state->x, y = state->y, z = state->z;
|
||||
PyObject *old_black_color = NULL;
|
||||
|
||||
/* figure out the appropriate darkness:
|
||||
this block for transparents, the block above for non-transparent */
|
||||
float darkness = 0.0;
|
||||
if (is_transparent(state->block)) {
|
||||
darkness = get_lighting_coefficient((RenderModeLighting *)self, state, x, y, z, NULL);
|
||||
} else {
|
||||
darkness = get_lighting_coefficient((RenderModeLighting *)self, state, x, y, z+1, NULL);
|
||||
}
|
||||
|
||||
/* if it's dark enough... */
|
||||
if (darkness > 0.8) {
|
||||
PyObject *block_py = PyInt_FromLong(state->block);
|
||||
|
||||
/* make sure it's solid */
|
||||
if (PySequence_Contains(self->solid_blocks, block_py)) {
|
||||
int spawnable = 1;
|
||||
|
||||
/* not spawnable if its in the nospawn list */
|
||||
if (PySequence_Contains(self->nospawn_blocks, block_py))
|
||||
spawnable = 0;
|
||||
|
||||
/* check the block above for solid or fluid */
|
||||
if (spawnable && z != 127) {
|
||||
PyObject *top_block_py = PyInt_FromLong(getArrayByte3D(state->blocks, x, y, z+1));
|
||||
if (PySequence_Contains(self->solid_blocks, top_block_py) ||
|
||||
PySequence_Contains(self->fluid_blocks, top_block_py)) {
|
||||
|
||||
spawnable = 0;
|
||||
}
|
||||
|
||||
Py_DECREF(top_block_py);
|
||||
}
|
||||
|
||||
/* if we passed all the checks, replace black_color with red_color */
|
||||
if (spawnable) {
|
||||
old_black_color = lighting->black_color;
|
||||
lighting->black_color = self->red_color;
|
||||
}
|
||||
}
|
||||
|
||||
Py_DECREF(block_py);
|
||||
}
|
||||
|
||||
/* draw normally */
|
||||
rendermode_night.draw(data, state, src, mask);
|
||||
|
||||
/* reset black_color, if needed */
|
||||
if (old_black_color != NULL) {
|
||||
lighting->black_color = old_black_color;
|
||||
}
|
||||
}
|
||||
|
||||
RenderModeInterface rendermode_spawn = {
|
||||
"spawn", "draws red where monsters can spawn at night",
|
||||
sizeof(RenderModeSpawn),
|
||||
rendermode_spawn_start,
|
||||
rendermode_spawn_finish,
|
||||
rendermode_spawn_occluded,
|
||||
rendermode_spawn_draw,
|
||||
};
|
||||
101
overviewer_core/src/rendermodes.c
Normal file
101
overviewer_core/src/rendermodes.c
Normal file
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "overviewer.h"
|
||||
#include <string.h>
|
||||
|
||||
/* list of all render modes, ending in NULL
|
||||
all of these will be available to the user, so DON'T include modes
|
||||
that are only useful as a base for other modes. */
|
||||
static RenderModeInterface *render_modes[] = {
|
||||
&rendermode_normal,
|
||||
&rendermode_lighting,
|
||||
&rendermode_night,
|
||||
&rendermode_spawn,
|
||||
NULL
|
||||
};
|
||||
|
||||
/* decides which render mode to use */
|
||||
RenderModeInterface *get_render_mode(RenderState *state) {
|
||||
unsigned int i;
|
||||
/* default: NULL --> an error */
|
||||
RenderModeInterface *iface = NULL;
|
||||
PyObject *rendermode_py = PyObject_GetAttrString(state->self, "rendermode");
|
||||
const char *rendermode = PyString_AsString(rendermode_py);
|
||||
|
||||
for (i = 0; render_modes[i] != NULL; i++) {
|
||||
if (strcmp(render_modes[i]->name, rendermode) == 0) {
|
||||
iface = render_modes[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Py_DECREF(rendermode_py);
|
||||
return iface;
|
||||
}
|
||||
|
||||
/* bindings for python -- get all the rendermode names */
|
||||
PyObject *get_render_modes(PyObject *self, PyObject *args) {
|
||||
PyObject *modes;
|
||||
unsigned int i;
|
||||
if (!PyArg_ParseTuple(args, ""))
|
||||
return NULL;
|
||||
|
||||
modes = PyList_New(0);
|
||||
if (modes == NULL)
|
||||
return NULL;
|
||||
|
||||
for (i = 0; render_modes[i] != NULL; i++) {
|
||||
PyObject *name = PyString_FromString(render_modes[i]->name);
|
||||
PyList_Append(modes, name);
|
||||
Py_DECREF(name);
|
||||
}
|
||||
|
||||
return modes;
|
||||
}
|
||||
|
||||
/* more bindings -- return info for a given rendermode name */
|
||||
PyObject *get_render_mode_info(PyObject *self, PyObject *args) {
|
||||
const char* rendermode;
|
||||
PyObject *info;
|
||||
unsigned int i;
|
||||
if (!PyArg_ParseTuple(args, "s", &rendermode))
|
||||
return NULL;
|
||||
|
||||
info = PyDict_New();
|
||||
if (info == NULL)
|
||||
return NULL;
|
||||
|
||||
for (i = 0; render_modes[i] != NULL; i++) {
|
||||
if (strcmp(render_modes[i]->name, rendermode) == 0) {
|
||||
PyObject *tmp;
|
||||
|
||||
tmp = PyString_FromString(render_modes[i]->name);
|
||||
PyDict_SetItemString(info, "name", tmp);
|
||||
Py_DECREF(tmp);
|
||||
|
||||
tmp = PyString_FromString(render_modes[i]->description);
|
||||
PyDict_SetItemString(info, "description", tmp);
|
||||
Py_DECREF(tmp);
|
||||
|
||||
return info;
|
||||
}
|
||||
}
|
||||
|
||||
Py_DECREF(info);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
122
overviewer_core/src/rendermodes.h
Normal file
122
overviewer_core/src/rendermodes.h
Normal file
@@ -0,0 +1,122 @@
|
||||
/*
|
||||
* This file is part of the Minecraft Overviewer.
|
||||
*
|
||||
* Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
* Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* To make a new render mode (the C part, at least):
|
||||
*
|
||||
* * add a data struct and extern'd interface declaration below
|
||||
*
|
||||
* * fill in this interface struct in rendermode-(yourmode).c
|
||||
* (see rendermodes-normal.c for an example: the "normal" mode)
|
||||
*
|
||||
* * if you want to derive from (say) the "normal" mode, put
|
||||
* a RenderModeNormal entry at the top of your data struct, and
|
||||
* be sure to call your parent's functions in your own!
|
||||
* (see rendermode-night.c for a simple example derived from
|
||||
* the "lighting" mode)
|
||||
*
|
||||
* * add your mode to the list in rendermodes.c
|
||||
*/
|
||||
|
||||
#ifndef __RENDERMODES_H_INCLUDED__
|
||||
#define __RENDERMODES_H_INCLUDED__
|
||||
|
||||
#include <Python.h>
|
||||
|
||||
/* rendermode interface */
|
||||
typedef struct {
|
||||
/* the name of this mode */
|
||||
const char* name;
|
||||
/* the short description of this render mode */
|
||||
const char* description;
|
||||
|
||||
/* the size of the local storage for this rendermode */
|
||||
unsigned int data_size;
|
||||
|
||||
/* may return non-zero on error */
|
||||
int (*start)(void *, RenderState *);
|
||||
void (*finish)(void *, RenderState *);
|
||||
/* returns non-zero to skip rendering this block */
|
||||
int (*occluded)(void *, RenderState *);
|
||||
/* last two arguments are img and mask, from texture lookup */
|
||||
void (*draw)(void *, RenderState *, PyObject *, PyObject *);
|
||||
} RenderModeInterface;
|
||||
|
||||
/* figures out the render mode to use from the given ChunkRenderer */
|
||||
RenderModeInterface *get_render_mode(RenderState *state);
|
||||
/* python bindings */
|
||||
PyObject *get_render_modes(PyObject *self, PyObject *args);
|
||||
PyObject *get_render_mode_info(PyObject *self, PyObject *args);
|
||||
|
||||
/* individual rendermode interface declarations follow */
|
||||
|
||||
/* NORMAL */
|
||||
typedef struct {
|
||||
/* coordinates of the chunk, inside its region file */
|
||||
int chunk_x, chunk_y;
|
||||
/* biome data for the region */
|
||||
PyObject *biome_data;
|
||||
/* grasscolor and foliagecolor lookup tables */
|
||||
PyObject *grasscolor, *foliagecolor;
|
||||
/* biome-compatible grass/leaf textures */
|
||||
PyObject *grass_texture, *leaf_texture;
|
||||
/* top facemask for grass biome tinting */
|
||||
PyObject *facemask_top;
|
||||
} RenderModeNormal;
|
||||
extern RenderModeInterface rendermode_normal;
|
||||
|
||||
/* LIGHTING */
|
||||
typedef struct {
|
||||
/* inherits from normal render mode */
|
||||
RenderModeNormal parent;
|
||||
|
||||
PyObject *black_color, *facemasks_py;
|
||||
PyObject *facemasks[3];
|
||||
|
||||
/* extra data, loaded off the chunk class */
|
||||
PyObject *skylight, *blocklight;
|
||||
PyObject *left_skylight, *left_blocklight;
|
||||
PyObject *right_skylight, *right_blocklight;
|
||||
|
||||
/* can be overridden in derived rendermodes to control lighting
|
||||
arguments are skylight, blocklight */
|
||||
float (*calculate_darkness)(unsigned char, unsigned char);
|
||||
} RenderModeLighting;
|
||||
extern RenderModeInterface rendermode_lighting;
|
||||
inline float get_lighting_coefficient(RenderModeLighting *self, RenderState *state,
|
||||
int x, int y, int z, int *authoratative);
|
||||
|
||||
/* NIGHT */
|
||||
typedef struct {
|
||||
/* inherits from lighting */
|
||||
RenderModeLighting parent;
|
||||
} RenderModeNight;
|
||||
extern RenderModeInterface rendermode_night;
|
||||
|
||||
/* SPAWN */
|
||||
typedef struct {
|
||||
/* inherits from night */
|
||||
RenderModeNight parent;
|
||||
|
||||
/* used to figure out which blocks are spawnable */
|
||||
PyObject *solid_blocks, *nospawn_blocks, *fluid_blocks;
|
||||
/* replacement for black_color */
|
||||
PyObject *red_color;
|
||||
} RenderModeSpawn;
|
||||
extern RenderModeInterface rendermode_spawn;
|
||||
|
||||
#endif /* __RENDERMODES_H_INCLUDED__ */
|
||||
Reference in New Issue
Block a user