Merge remote branch 'eminence/master'
This commit is contained in:
@@ -22,6 +22,7 @@ import functools
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import re
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import shutil
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import collections
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import json
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from PIL import Image
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@@ -119,6 +120,11 @@ class QuadtreeGen(object):
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with open(os.path.join(self.destdir, "index.html"), 'w') as output:
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output.write(html)
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with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
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output.write("var markerData=%s" % json.dumps(self.world.POI))
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def _get_cur_depth(self):
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"""How deep is the quadtree currently in the destdir? This glances in
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index.html to see what maxZoom is set to.
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@@ -7,6 +7,7 @@
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body { height: 100%; margin: 0px; padding: 0px ; background-color: #000; }
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#mcmap { height: 100% }
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</style>
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<script type="text/javascript" src="markers.js"></script>
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<script type="text/javascript"
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src="http://maps.google.com/maps/api/js?sensor=false">
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</script>
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@@ -74,7 +75,57 @@
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};
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var map;
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var prot;
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var markersInit = false;
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function convertCoords (x,y,z) {
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var imgx = 0;
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var imgy = 0;
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imgx = imgx + (12*x);
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imgy = imgy - (6*x);
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imgx = imgx + (12 * y);
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imgy = imgy + (6* y);
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imgy = imgy - (12*z);
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// this math is mysterious. i don't fully understand it
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// but the idea is to assume that block 0,0,0 in chunk 0,0
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// is drawn in the very middle of the gmap at (192,192)
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return [192*Math.pow(2,config.maxZoom)+imgx, 192*Math.pow(2,config.maxZoom)+imgy+768+768];
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}
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function initMarkers() {
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if (markersInit) { return; }
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markersInit = true;
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prot = map.getProjection();
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for (i in markerData) {
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var item = markerData[i];
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var converted = convertCoords(item.x-16, item.z, item.y);
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var x = converted[0] / Math.pow(2, config.maxZoom);
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var y = converted[1] / Math.pow(2, config.maxZoom);
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var p = new google.maps.Point(x,y);
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var marker = new google.maps.Marker({
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position: prot.fromPointToLatLng(p),
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map: map,
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title:item.msg
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});
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}
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}
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function initialize() {
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var mapOptions = {
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zoom: config.defaultZoom,
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@@ -89,12 +140,33 @@
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if(config.debug) {
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map.overlayMapTypes.insertAt(0, new CoordMapType(new google.maps.Size(config.tileSize, config.tileSize)));
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}
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// Now attach the coordinate map type to the map's registry
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map.mapTypes.set('mcmap', MCMapType);
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// We can now set the map to use the 'coordinate' map type
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map.setMapTypeId('mcmap');
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prot = map.getProjection();
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if (config.debug)
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google.maps.event.addListener(map, 'click', function(event) {
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console.log("latLng: " + event.latLng.lat() + ", " + event.latLng.lng());
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var pnt = prot.fromLatLngToPoint(event.latLng);
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console.log("point: " + pnt);//
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var pxx = pnt.x * Math.pow(2,config.maxZoom);
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var pxy = pnt.y * Math.pow(2,config.maxZoom);
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console.log("pixel: " + pxx + ", " + pxy);
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});
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google.maps.event.addListener(map, 'projection_changed', function(event) {
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initMarkers();
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});
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}
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</script>
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</head>
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50
textures.py
50
textures.py
@@ -151,7 +151,7 @@ def _transform_image_side(img):
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return newimg
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def _build_block(top, side):
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def _build_block(top, side, texID=None):
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"""From a top texture and a side texture, build a block image.
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top and side should be 16x16 image objects. Returns a 24x24 image
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@@ -178,6 +178,14 @@ def _build_block(top, side):
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otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
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otherside.putalpha(othersidealpha)
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## special case for non-block things
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if texID in (12,13,15,28,29,80,73): ## flowers, sapling, mushrooms, regular torch, reeds
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# instead of pasting these blocks at the cube edges, place them in the middle:
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# and omit the top
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img.paste(side, (6,3), side)
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img.paste(otherside, (6,3), otherside)
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return img
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img.paste(side, (0,6), side)
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img.paste(otherside, (12,6), otherside)
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img.paste(top, (0,0), top)
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@@ -203,21 +211,35 @@ def _build_blockimages():
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# Top textures of all block types. The number here is the index in the
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# texture array (terrain_images), which comes from terrain.png's cells, left to right top to
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# bottom.
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topids = [-1,1,0,2,16,4,15,17,205,205,237,237,18,19,32,33,
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34,21,52,48,49,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, # Cloths are left out
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-1,-1,-1,64,64,13,12,29,28,23,22,6,6,7,8,35, # Gold/iron blocks? Doublestep? TNT from above?
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36,37,-1,-1,65,4,25,101,98,24,43,-1,86,1,1,-1, # Torch from above? leaving out fire. Redstone wire? Crops left out. sign post
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-1,-1,-1,16,-1,-1,-1,-1,-1,51,51,-1,-1,1,66,67, # door,ladder left out. Minecart rail orientation
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66,69,72,-1,74 # clay?
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# 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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topids = [ -1, 1, 0, 2, 16, 4, 15, 17,205,205,237,237, 18, 19, 32, 33,
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# 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
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34, 21, 52, 48, 49, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, # Cloths are left out
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# 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
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-1, -1, -1, 64, 64, 13, 12, 29, 28, 23, 22, 6, 6, 7, 8, 35, # Gold/iron blocks? Doublestep? TNT from above?
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# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
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36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, 1, 1, -1, # Torch from above? leaving out fire. Redstone wire? Crops left out. sign post
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# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
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-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, 1, 66, 67, # door,ladder left out. Minecart rail orientation
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# 80 81 82 83 84
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66, 69, 72, 73, 74 # clay?
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]
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# NOTE: For non-block textures, the sideid is ignored, but can't be -1
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# And side textures of all block types
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sideids = [-1,1,3,2,16,4,15,17,205,205,237,237,18,19,32,33,
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34,20,52,48,49,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
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-1,-1,-1,64,64,13,12,29,28,23,22,6,6,7,8,35,
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36,37,-1,-1,65,4,25,101,98,24,43,-1,86,1,1,-1,
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-1,-1,-1,16,-1,-1,-1,-1,-1,51,51,-1,-1,1,66,67,
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66,69,72,-1,74
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# 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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sideids = [ -1, 1, 3, 2, 16, 4, 15, 17,205,205,237,237, 18, 19, 32, 33,
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# 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
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34, 20, 52, 48, 49, -1, -1, -1, -1, -1, -1, -1,- 1, -1, -1, -1,
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# 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
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-1, -1, -1, 64, 64, 13, 12, 29, 28, 23, 22, 6, 6, 7, 8, 35,
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# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
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36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, 1, 1, -1,
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# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
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-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, 1, 66, 67,
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# 80 81 82 83 84
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66, 69, 72, 73, 74
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]
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# This maps block id to the texture that goes on the side of the block
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@@ -230,7 +252,7 @@ def _build_blockimages():
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toptexture = terrain_images[toptextureid]
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sidetexture = terrain_images[sidetextureid]
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img = _build_block(toptexture, sidetexture)
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img = _build_block(toptexture, sidetexture, toptextureid)
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allimages.append((img.convert("RGB"), img.split()[3]))
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67
world.py
67
world.py
@@ -17,6 +17,7 @@ import functools
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import os
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import os.path
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import multiprocessing
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import numpy
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from PIL import Image
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@@ -57,6 +58,29 @@ def _convert_coords(chunks):
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return mincol, maxcol, minrow, maxrow, chunks_translated
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def base36encode(number, alphabet='0123456789abcdefghijklmnopqrstuvwxyz'):
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'''
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Convert an integer to a base36 string.
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'''
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if not isinstance(number, (int, long)):
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raise TypeError('number must be an integer')
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newn = abs(number)
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# Special case for zero
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if number == 0:
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return '0'
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base36 = ''
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while newn != 0:
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newn, i = divmod(newn, len(alphabet))
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base36 = alphabet[i] + base36
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if number < 0:
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return "-" + base36
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return base36
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class WorldRenderer(object):
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"""Renders a world's worth of chunks.
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worlddir is the path to the minecraft world
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@@ -67,6 +91,47 @@ class WorldRenderer(object):
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self.caves = False
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self.cachedir = cachedir
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# stores Points Of Interest to be mapped with markers
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# a list of dictionaries, see below for an example
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self.POI = []
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def findTrueSpawn(self):
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"""Adds the true spawn location to self.POI. The spawn Y coordinate
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is almost always the default of 64. Find the first air block above
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that point for the true spawn location"""
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## read spawn info from level.dat
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data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]
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spawnX = data['Data']['SpawnX']
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spawnY = data['Data']['SpawnY']
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spawnZ = data['Data']['SpawnZ']
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## The chunk that holds the spawn location
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chunkX = spawnX/16
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chunkY = spawnZ/16
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## The filename of this chunk
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chunkFile = "%s/%s/c.%s.%s.dat" % (base36encode(chunkX % 64),
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base36encode(chunkY % 64),
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base36encode(chunkX),
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base36encode(chunkY))
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data=nbt.load(os.path.join(self.worlddir, chunkFile))[1]
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level = data['Level']
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blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
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## The block for spawn *within* the chunk
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inChunkX = spawnX - (chunkX*16)
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inChunkZ = spawnZ - (chunkY*16)
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## find the first air block
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while (blockArray[inChunkX, inChunkZ, spawnY] != 0):
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spawnY += 1
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self.POI.append( dict(x=spawnX, y=spawnY, z=spawnZ, msg="Spawn"))
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def go(self, procs):
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"""Starts the render. This returns when it is finished"""
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@@ -84,6 +149,8 @@ class WorldRenderer(object):
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self.minrow = minrow
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self.maxrow = maxrow
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self.findTrueSpawn()
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def _find_chunkfiles(self):
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"""Returns a list of all the chunk file locations, and the file they
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correspond to.
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