0

Merge remote branch 'eminence/master'

This commit is contained in:
Andrew Brown
2010-09-26 23:05:34 -04:00
4 changed files with 182 additions and 15 deletions

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@@ -22,6 +22,7 @@ import functools
import re
import shutil
import collections
import json
from PIL import Image
@@ -119,6 +120,11 @@ class QuadtreeGen(object):
with open(os.path.join(self.destdir, "index.html"), 'w') as output:
output.write(html)
with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
output.write("var markerData=%s" % json.dumps(self.world.POI))
def _get_cur_depth(self):
"""How deep is the quadtree currently in the destdir? This glances in
index.html to see what maxZoom is set to.

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@@ -7,6 +7,7 @@
body { height: 100%; margin: 0px; padding: 0px ; background-color: #000; }
#mcmap { height: 100% }
</style>
<script type="text/javascript" src="markers.js"></script>
<script type="text/javascript"
src="http://maps.google.com/maps/api/js?sensor=false">
</script>
@@ -74,7 +75,57 @@
};
var map;
var prot;
var markersInit = false;
function convertCoords (x,y,z) {
var imgx = 0;
var imgy = 0;
imgx = imgx + (12*x);
imgy = imgy - (6*x);
imgx = imgx + (12 * y);
imgy = imgy + (6* y);
imgy = imgy - (12*z);
// this math is mysterious. i don't fully understand it
// but the idea is to assume that block 0,0,0 in chunk 0,0
// is drawn in the very middle of the gmap at (192,192)
return [192*Math.pow(2,config.maxZoom)+imgx, 192*Math.pow(2,config.maxZoom)+imgy+768+768];
}
function initMarkers() {
if (markersInit) { return; }
markersInit = true;
prot = map.getProjection();
for (i in markerData) {
var item = markerData[i];
var converted = convertCoords(item.x-16, item.z, item.y);
var x = converted[0] / Math.pow(2, config.maxZoom);
var y = converted[1] / Math.pow(2, config.maxZoom);
var p = new google.maps.Point(x,y);
var marker = new google.maps.Marker({
position: prot.fromPointToLatLng(p),
map: map,
title:item.msg
});
}
}
function initialize() {
var mapOptions = {
zoom: config.defaultZoom,
@@ -89,12 +140,33 @@
if(config.debug) {
map.overlayMapTypes.insertAt(0, new CoordMapType(new google.maps.Size(config.tileSize, config.tileSize)));
}
// Now attach the coordinate map type to the map's registry
map.mapTypes.set('mcmap', MCMapType);
// We can now set the map to use the 'coordinate' map type
map.setMapTypeId('mcmap');
prot = map.getProjection();
if (config.debug)
google.maps.event.addListener(map, 'click', function(event) {
console.log("latLng: " + event.latLng.lat() + ", " + event.latLng.lng());
var pnt = prot.fromLatLngToPoint(event.latLng);
console.log("point: " + pnt);//
var pxx = pnt.x * Math.pow(2,config.maxZoom);
var pxy = pnt.y * Math.pow(2,config.maxZoom);
console.log("pixel: " + pxx + ", " + pxy);
});
google.maps.event.addListener(map, 'projection_changed', function(event) {
initMarkers();
});
}
</script>
</head>

View File

@@ -151,7 +151,7 @@ def _transform_image_side(img):
return newimg
def _build_block(top, side):
def _build_block(top, side, texID=None):
"""From a top texture and a side texture, build a block image.
top and side should be 16x16 image objects. Returns a 24x24 image
@@ -178,6 +178,14 @@ def _build_block(top, side):
otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
otherside.putalpha(othersidealpha)
## special case for non-block things
if texID in (12,13,15,28,29,80,73): ## flowers, sapling, mushrooms, regular torch, reeds
# instead of pasting these blocks at the cube edges, place them in the middle:
# and omit the top
img.paste(side, (6,3), side)
img.paste(otherside, (6,3), otherside)
return img
img.paste(side, (0,6), side)
img.paste(otherside, (12,6), otherside)
img.paste(top, (0,0), top)
@@ -203,21 +211,35 @@ def _build_blockimages():
# Top textures of all block types. The number here is the index in the
# texture array (terrain_images), which comes from terrain.png's cells, left to right top to
# bottom.
topids = [-1,1,0,2,16,4,15,17,205,205,237,237,18,19,32,33,
34,21,52,48,49,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, # Cloths are left out
-1,-1,-1,64,64,13,12,29,28,23,22,6,6,7,8,35, # Gold/iron blocks? Doublestep? TNT from above?
36,37,-1,-1,65,4,25,101,98,24,43,-1,86,1,1,-1, # Torch from above? leaving out fire. Redstone wire? Crops left out. sign post
-1,-1,-1,16,-1,-1,-1,-1,-1,51,51,-1,-1,1,66,67, # door,ladder left out. Minecart rail orientation
66,69,72,-1,74 # clay?
# 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
topids = [ -1, 1, 0, 2, 16, 4, 15, 17,205,205,237,237, 18, 19, 32, 33,
# 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
34, 21, 52, 48, 49, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, # Cloths are left out
# 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
-1, -1, -1, 64, 64, 13, 12, 29, 28, 23, 22, 6, 6, 7, 8, 35, # Gold/iron blocks? Doublestep? TNT from above?
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, 1, 1, -1, # Torch from above? leaving out fire. Redstone wire? Crops left out. sign post
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, 1, 66, 67, # door,ladder left out. Minecart rail orientation
# 80 81 82 83 84
66, 69, 72, 73, 74 # clay?
]
# NOTE: For non-block textures, the sideid is ignored, but can't be -1
# And side textures of all block types
sideids = [-1,1,3,2,16,4,15,17,205,205,237,237,18,19,32,33,
34,20,52,48,49,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
-1,-1,-1,64,64,13,12,29,28,23,22,6,6,7,8,35,
36,37,-1,-1,65,4,25,101,98,24,43,-1,86,1,1,-1,
-1,-1,-1,16,-1,-1,-1,-1,-1,51,51,-1,-1,1,66,67,
66,69,72,-1,74
# 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
sideids = [ -1, 1, 3, 2, 16, 4, 15, 17,205,205,237,237, 18, 19, 32, 33,
# 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
34, 20, 52, 48, 49, -1, -1, -1, -1, -1, -1, -1,- 1, -1, -1, -1,
# 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
-1, -1, -1, 64, 64, 13, 12, 29, 28, 23, 22, 6, 6, 7, 8, 35,
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, 1, 1, -1,
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, 1, 66, 67,
# 80 81 82 83 84
66, 69, 72, 73, 74
]
# This maps block id to the texture that goes on the side of the block
@@ -230,7 +252,7 @@ def _build_blockimages():
toptexture = terrain_images[toptextureid]
sidetexture = terrain_images[sidetextureid]
img = _build_block(toptexture, sidetexture)
img = _build_block(toptexture, sidetexture, toptextureid)
allimages.append((img.convert("RGB"), img.split()[3]))

View File

@@ -17,6 +17,7 @@ import functools
import os
import os.path
import multiprocessing
import numpy
from PIL import Image
@@ -57,6 +58,29 @@ def _convert_coords(chunks):
return mincol, maxcol, minrow, maxrow, chunks_translated
def base36encode(number, alphabet='0123456789abcdefghijklmnopqrstuvwxyz'):
'''
Convert an integer to a base36 string.
'''
if not isinstance(number, (int, long)):
raise TypeError('number must be an integer')
newn = abs(number)
# Special case for zero
if number == 0:
return '0'
base36 = ''
while newn != 0:
newn, i = divmod(newn, len(alphabet))
base36 = alphabet[i] + base36
if number < 0:
return "-" + base36
return base36
class WorldRenderer(object):
"""Renders a world's worth of chunks.
worlddir is the path to the minecraft world
@@ -67,6 +91,47 @@ class WorldRenderer(object):
self.caves = False
self.cachedir = cachedir
# stores Points Of Interest to be mapped with markers
# a list of dictionaries, see below for an example
self.POI = []
def findTrueSpawn(self):
"""Adds the true spawn location to self.POI. The spawn Y coordinate
is almost always the default of 64. Find the first air block above
that point for the true spawn location"""
## read spawn info from level.dat
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]
spawnX = data['Data']['SpawnX']
spawnY = data['Data']['SpawnY']
spawnZ = data['Data']['SpawnZ']
## The chunk that holds the spawn location
chunkX = spawnX/16
chunkY = spawnZ/16
## The filename of this chunk
chunkFile = "%s/%s/c.%s.%s.dat" % (base36encode(chunkX % 64),
base36encode(chunkY % 64),
base36encode(chunkX),
base36encode(chunkY))
data=nbt.load(os.path.join(self.worlddir, chunkFile))[1]
level = data['Level']
blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
## The block for spawn *within* the chunk
inChunkX = spawnX - (chunkX*16)
inChunkZ = spawnZ - (chunkY*16)
## find the first air block
while (blockArray[inChunkX, inChunkZ, spawnY] != 0):
spawnY += 1
self.POI.append( dict(x=spawnX, y=spawnY, z=spawnZ, msg="Spawn"))
def go(self, procs):
"""Starts the render. This returns when it is finished"""
@@ -84,6 +149,8 @@ class WorldRenderer(object):
self.minrow = minrow
self.maxrow = maxrow
self.findTrueSpawn()
def _find_chunkfiles(self):
"""Returns a list of all the chunk file locations, and the file they
correspond to.