diff --git a/docs/running.rst b/docs/running.rst index e45b87a..bb99bb4 100644 --- a/docs/running.rst +++ b/docs/running.rst @@ -271,13 +271,13 @@ If you want or need to provide your own textures, you have several options: :: - VERSION=1.11 + VERSION=1.12 wget https://s3.amazonaws.com/Minecraft.Download/versions/${VERSION}/${VERSION}.jar -P ~/.minecraft/versions/${VERSION}/ If that's too confusing for you, then just take this single line and paste it into a terminal to get 1.11 textures:: - wget https://s3.amazonaws.com/Minecraft.Download/versions/1.11/1.11.jar -P ~/.minecraft/versions/1.11/ + wget https://s3.amazonaws.com/Minecraft.Download/versions/1.12/1.12.jar -P ~/.minecraft/versions/1.12/ * You can also just run the launcher to install the client. diff --git a/overviewer_core/textures.py b/overviewer_core/textures.py index 9c1e1d4..0ed2712 100644 --- a/overviewer_core/textures.py +++ b/overviewer_core/textures.py @@ -310,7 +310,7 @@ class Textures(object): if verbose: logging.info("Found %s in '%s'", filename, path) return open(path, mode) - raise TextureException("Could not find the textures while searching for '{0}'. Try specifying the 'texturepath' option in your config file.\nSet it to the path to a Minecraft Resource pack.\nAlternately, install the Minecraft client (which includes textures)\nAlso see \n(Remember, this version of Overviewer requires a 1.11-compatible resource pack)\n(Also note that I won't automatically use snapshots; you'll have to use the texturepath option to use a snapshot jar)".format(filename)) + raise TextureException("Could not find the textures while searching for '{0}'. Try specifying the 'texturepath' option in your config file.\nSet it to the path to a Minecraft Resource pack.\nAlternately, install the Minecraft client (which includes textures)\nAlso see \n(Remember, this version of Overviewer requires a 1.12-compatible resource pack)\n(Also note that I won't automatically use snapshots; you'll have to use the texturepath option to use a snapshot jar)".format(filename)) def load_image_texture(self, filename): # Textures may be animated or in a different resolution than 16x16.