Fix cauldron water rendering
- Use cauldron 'level' property to determine water level
This commit is contained in:
@@ -1155,6 +1155,8 @@ class RegionSet(object):
|
||||
data |= {'south': 0, 'west': 1, 'north': 2, 'east': 3}[facing]
|
||||
if palette_entry['Properties'].get('eye', 'false') == 'true':
|
||||
data |= 4
|
||||
elif key == 'minecraft:cauldron':
|
||||
data = int(palette_entry['Properties'].get('level', '0'))
|
||||
|
||||
return (block, data)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user