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Fix cauldron water rendering

- Use cauldron 'level' property to determine water level
This commit is contained in:
Joseph Camp
2020-05-02 20:14:11 +00:00
parent c30e976cbd
commit 46d48bf1f8
2 changed files with 17 additions and 19 deletions

View File

@@ -1155,6 +1155,8 @@ class RegionSet(object):
data |= {'south': 0, 'west': 1, 'north': 2, 'east': 3}[facing]
if palette_entry['Properties'].get('eye', 'false') == 'true':
data |= 4
elif key == 'minecraft:cauldron':
data = int(palette_entry['Properties'].get('level', '0'))
return (block, data)