Merge remote-tracking branch 'upstream/master' into contribs
Conflicts: setup.py
This commit is contained in:
@@ -52,9 +52,11 @@ feature.
|
||||
* Ryan Hitchman <hitchmanr@gmail.com>
|
||||
* Jenny <jennytoo@gmail.com>
|
||||
* Michael Jensen <emjay1988@gmail.com>
|
||||
* Maciej Małecki <maciej.malecki@hotmail.com>
|
||||
* Thomas Lake <tswsl1989@sucs.org>
|
||||
* Maciej Malecki <maciej.malecki@hotmail.com>
|
||||
* Ryan McCue <ryanmccue@cubegames.net>
|
||||
* Morlok8k <otis.spankmeyer@gmail.com>
|
||||
* Ryan Rector <rmrector@gmail.com>
|
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* Gregory Short <gshort2@gmail.com>
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* Sam Steele <sam@sigbox.c99.org>
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* timwolla <timwolla@mail.develfusion.com>
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||||
|
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15
README.rst
15
README.rst
@@ -195,6 +195,13 @@ Options
|
||||
--list-rendermodes
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||||
List the available render modes, and a short description of each.
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||||
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--north-direction=NORTH_DIRECTION
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||||
Specifies which corner of the screen north will point to.
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||||
Valid options are: lower-left, upper-left, upper-right, lower-right.
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If you do not specify this option, it will default to whatever direction
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the existing map uses. For new maps, it defaults to lower-left for
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historical reasons.
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--settings=PATH
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Use this option to load settings from a file. The format of this file is
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given below.
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@@ -228,8 +235,8 @@ zoom=ZOOM
|
||||
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||||
This is equivalent to setting the dimensions of the highest zoom level. It
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||||
does not actually change how the map is rendered, but rather *how much of
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||||
the map is rendered.* (Calling this option "zoom" may be a bit misleading,
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||||
I know)
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||||
the map is rendered.* Setting this option too low *will crop your map.*
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||||
(Calling this option "zoom" may be a bit misleading, I know)
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||||
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||||
To be precise, it sets the width and height of the highest zoom level, in
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tiles. A zoom level of z means the highest zoom level of your map will be
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||||
@@ -264,6 +271,10 @@ textures_path
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||||
source. Overviewer looks in here for terrain.png and other textures before
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||||
it looks anywhere else.
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||||
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north_direction
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||||
Specifies which corner of the screen north will point to.
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Valid options are: lower-left, upper-left, upper-right, lower-right.
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||||
Viewing the Results
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||||
-------------------
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Within the output directory you will find two things: an index.html file, and a
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|
||||
18
contrib/playerInspect.py
Normal file
18
contrib/playerInspect.py
Normal file
@@ -0,0 +1,18 @@
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import sys
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sys.path.append(".")
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from overviewer_core.nbt import load
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from overviewer_core import items
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print "Inspecting %s" % sys.argv[1]
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data = load(sys.argv[1])[1]
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print "Position: %r" % data['Pos']
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print "Health: %s" % data['Health']
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print "Inventory: %d items" % len(data['Inventory'])
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for item in data['Inventory']:
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print " %-3d %s" % (item['Count'], items.id2item(item['id']))
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@@ -96,6 +96,7 @@ def main():
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cpus = 1
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avail_rendermodes = c_overviewer.get_render_modes()
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avail_north_dirs = ['lower-left', 'upper-left', 'upper-right', 'lower-right', 'auto']
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parser = ConfigOptionParser(usage=helptext, config="settings.py")
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parser.add_option("-V", "--version", dest="version", helptext="Displays version information and then exits", action="store_true")
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@@ -116,6 +117,7 @@ def main():
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parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0, helptext="Print more output. You can specify this option multiple times.")
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parser.add_option("--skip-js", dest="skipjs", action="store_true", helptext="Don't output marker.js or regions.js")
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parser.add_option("--no-signs", dest="nosigns", action="store_true", helptext="Don't output signs to markers.js")
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parser.add_option("--north-direction", dest="north_direction", action="store", helptext="Specifies which corner of the screen north will point to. Defaults to whatever the current map uses, or lower-left for new maps. Valid options are: " + ", ".join(avail_north_dirs) + ".", type="choice", default="auto", choices=avail_north_dirs)
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parser.add_option("--display-config", dest="display_config", action="store_true", helptext="Display the configuration parameters, but don't render the map. Requires all required options to be specified", commandLineOnly=True)
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#parser.add_option("--write-config", dest="write_config", action="store_true", helptext="Writes out a sample config file", commandLineOnly=True)
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@@ -152,6 +154,17 @@ def main():
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sys.exit(1)
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worlddir = args[0]
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||||
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if len(args) > 2:
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||||
# it's possible the user has a space in one of their paths but didn't properly escape it
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||||
# attempt to detect this case
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for start in range(len(args)):
|
||||
if not os.path.exists(args[start]):
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||||
for end in range(start+1, len(args)+1):
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if os.path.exists(" ".join(args[start:end])):
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||||
logging.warning("It looks like you meant to specify \"%s\" as your world dir or your output\n\
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||||
dir but you forgot to put quotes around the directory, since it contains spaces." % " ".join(args[start:end]))
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sys.exit(1)
|
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|
||||
if not os.path.exists(worlddir):
|
||||
# world given is either world number, or name
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||||
worlds = world.get_worlds()
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||||
@@ -220,6 +233,11 @@ def main():
|
||||
else:
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||||
optimizeimg = None
|
||||
|
||||
if options.north_direction:
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north_direction = options.north_direction
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else:
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north_direction = 'auto'
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logging.getLogger().setLevel(
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||||
logging.getLogger().level + 10*options.quiet)
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logging.getLogger().setLevel(
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@@ -233,7 +251,17 @@ def main():
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logging.info("Notice: Not using biome data for tinting")
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||||
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||||
# First do world-level preprocessing
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w = world.World(worlddir, destdir, useBiomeData=useBiomeData, regionlist=regionlist)
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w = world.World(worlddir, destdir, useBiomeData=useBiomeData, regionlist=regionlist, north_direction=north_direction)
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if north_direction == 'auto':
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north_direction = w.persistentData['north_direction']
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options.north_direction = north_direction
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elif w.persistentData['north_direction'] != north_direction and not options.forcerender and not w.persistentDataIsNew:
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logging.error("Conflicting north-direction setting!")
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logging.error("Overviewer.dat gives previous north-direction as "+w.persistentData['north_direction'])
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logging.error("Requested north-direction was "+north_direction)
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logging.error("To change north-direction of an existing render, --forcerender must be specified")
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sys.exit(1)
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||||
|
||||
w.go(options.procs)
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||||
|
||||
logging.info("Rending the following tilesets: %s", ",".join(options.rendermode))
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||||
|
||||
@@ -73,18 +73,30 @@ def get_lvldata(world, filename, x, y, retries=2):
|
||||
def get_blockarray(level):
|
||||
"""Takes the level struct as returned from get_lvldata, and returns the
|
||||
Block array, which just contains all the block ids"""
|
||||
return numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
|
||||
return level['Blocks']
|
||||
|
||||
def get_blockarray_fromfile(filename):
|
||||
def get_blockarray_fromfile(filename, north_direction='lower-left'):
|
||||
"""Same as get_blockarray except takes a filename. This is a shortcut"""
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d = nbt.load_from_region(filename, x, y)
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d = nbt.load_from_region(filename, x, y, north_direction)
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||||
level = d[1]['Level']
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||||
return get_blockarray(level)
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chunk_data = level
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||||
rots = 0
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||||
if self.north_direction == 'upper-left':
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||||
rots = 1
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||||
elif self.north_direction == 'upper-right':
|
||||
rots = 2
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||||
elif self.north_direction == 'lower-right':
|
||||
rots = 3
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||||
|
||||
chunk_data['Blocks'] = numpy.rot90(numpy.frombuffer(
|
||||
level['Blocks'], dtype=numpy.uint8).reshape((16,16,128)),
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||||
rots)
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||||
return get_blockarray(chunk_data)
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||||
|
||||
def get_skylight_array(level):
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"""Returns the skylight array. This is 4 bits per block, but it is
|
||||
expanded for you so you may index it normally."""
|
||||
skylight = numpy.frombuffer(level['SkyLight'], dtype=numpy.uint8).reshape((16,16,64))
|
||||
skylight = level['SkyLight']
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||||
# this array is 2 blocks per byte, so expand it
|
||||
skylight_expanded = numpy.empty((16,16,128), dtype=numpy.uint8)
|
||||
# Even elements get the lower 4 bits
|
||||
@@ -97,7 +109,7 @@ def get_blocklight_array(level):
|
||||
"""Returns the blocklight array. This is 4 bits per block, but it
|
||||
is expanded for you so you may index it normally."""
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||||
# expand just like get_skylight_array()
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||||
blocklight = numpy.frombuffer(level['BlockLight'], dtype=numpy.uint8).reshape((16,16,64))
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||||
blocklight = level['BlockLight']
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||||
blocklight_expanded = numpy.empty((16,16,128), dtype=numpy.uint8)
|
||||
blocklight_expanded[:,:,::2] = blocklight & 0x0F
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||||
blocklight_expanded[:,:,1::2] = (blocklight & 0xF0) >> 4
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||||
@@ -106,7 +118,7 @@ def get_blocklight_array(level):
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||||
def get_blockdata_array(level):
|
||||
"""Returns the ancillary data from the 'Data' byte array. Data is packed
|
||||
in a similar manner to skylight data"""
|
||||
return numpy.frombuffer(level['Data'], dtype=numpy.uint8).reshape((16,16,64))
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||||
return level['Data']
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||||
|
||||
def get_tileentity_data(level):
|
||||
"""Returns the TileEntities TAG_List from chunk dat file"""
|
||||
|
||||
|
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 7.2 KiB |
BIN
overviewer_core/data/web_assets/compass_lower-right.png
Normal file
BIN
overviewer_core/data/web_assets/compass_lower-right.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.9 KiB |
BIN
overviewer_core/data/web_assets/compass_upper-left.png
Normal file
BIN
overviewer_core/data/web_assets/compass_upper-left.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.9 KiB |
BIN
overviewer_core/data/web_assets/compass_upper-right.png
Normal file
BIN
overviewer_core/data/web_assets/compass_upper-right.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.9 KiB |
@@ -536,6 +536,19 @@ var overviewer = {
|
||||
var perPixel = 1.0 / (overviewerConfig.CONST.tileSize *
|
||||
Math.pow(2, overviewerConfig.map.zoomLevels));
|
||||
|
||||
if(overviewerConfig.map.north_direction == 'upper-left'){
|
||||
temp = x;
|
||||
x = -y-1;
|
||||
y = temp;
|
||||
} else if(overviewerConfig.map.north_direction == 'upper-right'){
|
||||
x = -x-1;
|
||||
y = -y-1;
|
||||
} else if(overviewerConfig.map.north_direction == 'lower-right'){
|
||||
temp = x;
|
||||
x = y;
|
||||
y = -temp-1;
|
||||
}
|
||||
|
||||
// This information about where the center column is may change with
|
||||
// a different drawing implementation -- check it again after any
|
||||
// drawing overhauls!
|
||||
@@ -607,6 +620,19 @@ var overviewer = {
|
||||
point.x += 64;
|
||||
point.z -= 64;
|
||||
|
||||
if(overviewerConfig.map.north_direction == 'upper-left'){
|
||||
temp = point.z;
|
||||
point.z = -point.x;
|
||||
point.x = temp;
|
||||
} else if(overviewerConfig.map.north_direction == 'upper-right'){
|
||||
point.x = -point.x;
|
||||
point.z = -point.z;
|
||||
} else if(overviewerConfig.map.north_direction == 'lower-right'){
|
||||
temp = point.z;
|
||||
point.z = point.x;
|
||||
point.x = -temp;
|
||||
}
|
||||
|
||||
return point;
|
||||
},
|
||||
/**
|
||||
|
||||
@@ -14,7 +14,7 @@ var overviewerConfig = {
|
||||
'image': {
|
||||
'defaultMarker': 'signpost.png',
|
||||
'signMarker': 'signpost_icon.png',
|
||||
'compass': 'compass.png',
|
||||
'compass': 'compass_{north_direction}.png',
|
||||
'spawnMarker': 'http://google-maps-icons.googlecode.com/files/home.png',
|
||||
'queryMarker': 'http://google-maps-icons.googlecode.com/files/regroup.png'
|
||||
},
|
||||
@@ -94,7 +94,11 @@ var overviewerConfig = {
|
||||
* Set to true to turn on debug mode, which adds a grid to the map along
|
||||
* with co-ordinates and a bunch of console output.
|
||||
*/
|
||||
'debug': false
|
||||
'debug': false,
|
||||
/**
|
||||
* Set which way north points.
|
||||
*/
|
||||
'north_direction': '{north_direction}'
|
||||
},
|
||||
/**
|
||||
* Group definitions for objects that are partially selectable (signs and
|
||||
|
||||
@@ -77,6 +77,7 @@ class MapGen(object):
|
||||
self.web_assets_hook = configInfo.get('web_assets_hook', None)
|
||||
self.web_assets_path = configInfo.get('web_assets_path', None)
|
||||
self.bg_color = configInfo.get('bg_color')
|
||||
self.north_direction = configInfo.get('north_direction', 'lower-left')
|
||||
|
||||
if not len(quadtrees) > 0:
|
||||
raise ValueError("there must be at least one quadtree to work on")
|
||||
@@ -121,6 +122,8 @@ class MapGen(object):
|
||||
"{maxzoom}", str(zoomlevel))
|
||||
config = config.replace(
|
||||
"{zoomlevels}", str(zoomlevel))
|
||||
config = config.replace(
|
||||
"{north_direction}", self.north_direction)
|
||||
|
||||
config = config.replace("{spawn_coords}",
|
||||
json.dumps(list(self.world.spawn)))
|
||||
@@ -157,9 +160,6 @@ class MapGen(object):
|
||||
|
||||
|
||||
def finalize(self):
|
||||
if self.skipjs:
|
||||
return
|
||||
|
||||
# since we will only discover PointsOfInterest in chunks that need to be
|
||||
# [re]rendered, POIs like signs in unchanged chunks will not be listed
|
||||
# in self.world.POI. To make sure we don't remove these from markers.js
|
||||
@@ -172,6 +172,17 @@ class MapGen(object):
|
||||
else:
|
||||
markers = self.world.POI
|
||||
|
||||
# save persistent data
|
||||
self.world.persistentData['POI'] = self.world.POI
|
||||
self.world.persistentData['north_direction'] = self.world.north_direction
|
||||
with open(self.world.pickleFile,"wb") as f:
|
||||
cPickle.dump(self.world.persistentData,f)
|
||||
|
||||
|
||||
# the rest of the function is javascript stuff
|
||||
if self.skipjs:
|
||||
return
|
||||
|
||||
# write out the default marker table
|
||||
with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
|
||||
output.write("overviewer.collections.markerDatas.push([\n")
|
||||
@@ -182,11 +193,6 @@ class MapGen(object):
|
||||
output.write("\n")
|
||||
output.write("]);\n")
|
||||
|
||||
# save persistent data
|
||||
self.world.persistentData['POI'] = self.world.POI
|
||||
with open(self.world.pickleFile,"wb") as f:
|
||||
cPickle.dump(self.world.persistentData,f)
|
||||
|
||||
# write out the default (empty, but documented) region table
|
||||
with open(os.path.join(self.destdir, "regions.js"), 'w') as output:
|
||||
output.write('overviewer.collections.regionDatas.push([\n')
|
||||
|
||||
211
overviewer_core/items.py
Normal file
211
overviewer_core/items.py
Normal file
@@ -0,0 +1,211 @@
|
||||
items = {
|
||||
0: 'Air',
|
||||
1: 'Stone',
|
||||
2: 'Grass',
|
||||
3: 'Dirt',
|
||||
4: 'Cobblestone',
|
||||
5: 'Wooden plank',
|
||||
6: 'Sapling',
|
||||
7: 'Bedrock',
|
||||
8: 'Water',
|
||||
9: 'Stationary',
|
||||
10: 'Lava',
|
||||
11: 'Stationary',
|
||||
12: 'Sand',
|
||||
13: 'Gravel',
|
||||
14: 'Gold ore',
|
||||
15: 'Iron ore',
|
||||
16: 'Coal ore',
|
||||
17: 'Wood',
|
||||
18: 'Leaves',
|
||||
19: 'Sponge',
|
||||
20: 'Glass',
|
||||
21: 'Lapis lazuli ore',
|
||||
22: 'Lapis lazuli block',
|
||||
23: 'Dispenser',
|
||||
24: 'Sandstone',
|
||||
25: 'Note block',
|
||||
26: 'Bed',
|
||||
27: 'Powered rail',
|
||||
28: 'Detector rail',
|
||||
29: 'Sticky piston',
|
||||
30: 'Cobweb',
|
||||
31: 'Tall grass',
|
||||
32: 'Dead shrubs',
|
||||
33: 'Piston',
|
||||
34: 'Piston extension',
|
||||
35: 'Wool',
|
||||
36: 'Block moved by piston',
|
||||
37: 'Dandelion',
|
||||
38: 'Rose',
|
||||
39: 'Brown mushroom',
|
||||
40: 'Red mushroom',
|
||||
41: 'Block of gold',
|
||||
42: 'Block of iron',
|
||||
43: 'Double slabs',
|
||||
44: 'Slabs',
|
||||
45: 'Brick block',
|
||||
46: 'TNT',
|
||||
47: 'Bookshelf',
|
||||
48: 'Moss stone',
|
||||
49: 'Obsidian',
|
||||
50: 'Torch',
|
||||
51: 'Fire',
|
||||
52: 'Monster spawner',
|
||||
53: 'Wooden stairs',
|
||||
54: 'Chest',
|
||||
55: 'Redstone wire',
|
||||
56: 'Diamond ore',
|
||||
57: 'Block of diamond',
|
||||
58: 'Crafting table',
|
||||
59: 'Seeds',
|
||||
60: 'Farmland',
|
||||
61: 'Furnace',
|
||||
62: 'Burning furnace',
|
||||
63: 'Sign',
|
||||
64: 'Wooden door',
|
||||
65: 'Ladders',
|
||||
66: 'Rails',
|
||||
67: 'Cobblestone stairs',
|
||||
68: 'Wall sign',
|
||||
69: 'Lever',
|
||||
70: 'Stone pressure plate',
|
||||
71: 'Iron door',
|
||||
72: 'Wooden pressure plate',
|
||||
73: 'Redstone ore',
|
||||
74: 'Glowing redstone ore',
|
||||
75: 'Redstone torch (off)',
|
||||
76: 'Redstone torch (on)',
|
||||
77: 'Stone button',
|
||||
78: 'Snow',
|
||||
79: 'Ice',
|
||||
80: 'Snow block',
|
||||
81: 'Cactus',
|
||||
82: 'Clay block',
|
||||
83: 'Sugar cane',
|
||||
84: 'Jukebox',
|
||||
85: 'Fence',
|
||||
86: 'Pumpkin',
|
||||
87: 'Netherrack',
|
||||
88: 'Soul sand',
|
||||
89: 'Glowstone block',
|
||||
90: 'Portal',
|
||||
91: 'Jack-O-Lantern',
|
||||
92: 'Cake',
|
||||
93: 'Redstone repeater (off)',
|
||||
94: 'Redstone repeater (on)',
|
||||
95: 'Locked',
|
||||
96: 'Trapdoor',
|
||||
256: 'Iron shovel',
|
||||
257: 'Iron pickaxe',
|
||||
258: 'Iron axe',
|
||||
259: 'Flint and steel',
|
||||
260: 'Red apple',
|
||||
261: 'Bow',
|
||||
262: 'Arrow',
|
||||
263: 'Coal',
|
||||
264: 'Diamond',
|
||||
265: 'Iron ingot',
|
||||
266: 'Gold ingot',
|
||||
267: 'Iron sword',
|
||||
268: 'Wooden sword',
|
||||
269: 'Wooden shovel',
|
||||
270: 'Wooden pickaxe',
|
||||
271: 'Wooden axe',
|
||||
272: 'Stone sword',
|
||||
273: 'Stone shovel',
|
||||
274: 'Stone pickaxe',
|
||||
275: 'Stone axe',
|
||||
276: 'Diamond sword',
|
||||
277: 'Diamond shovel',
|
||||
278: 'Diamond pickaxe',
|
||||
279: 'Diamond axe',
|
||||
280: 'Stick',
|
||||
281: 'Bowl',
|
||||
282: 'Mushroom soup',
|
||||
283: 'Gold sword',
|
||||
284: 'Gold shovel',
|
||||
285: 'Gold pickaxe',
|
||||
286: 'Gold axe',
|
||||
287: 'String',
|
||||
288: 'Feather',
|
||||
289: 'Gunpowder',
|
||||
290: 'Wooden hoe',
|
||||
291: 'Stone hoe',
|
||||
292: 'Iron hoe',
|
||||
293: 'Diamond hoe',
|
||||
294: 'Gold hoe',
|
||||
295: 'Seeds',
|
||||
296: 'Wheat',
|
||||
297: 'Bread',
|
||||
298: 'Leather cap',
|
||||
299: 'Leather tunic',
|
||||
300: 'Leather pants',
|
||||
301: 'Leather boots',
|
||||
302: 'Chain helmet',
|
||||
303: 'Chain chestplate',
|
||||
304: 'Chain leggings',
|
||||
305: 'Chain boots',
|
||||
306: 'Iron helmet',
|
||||
307: 'Iron chestplate',
|
||||
308: 'Iron leggings',
|
||||
309: 'Iron boots',
|
||||
310: 'Diamond helmet',
|
||||
311: 'Diamond chestplate',
|
||||
312: 'Diamond leggings',
|
||||
313: 'Diamond boots',
|
||||
314: 'Gold helmet',
|
||||
315: 'Gold chestplate',
|
||||
316: 'Gold leggings',
|
||||
317: 'Gold boots',
|
||||
318: 'Flint',
|
||||
319: 'Raw porkchop',
|
||||
320: 'Cooked porkchop',
|
||||
321: 'Paintings',
|
||||
322: 'Golden apple',
|
||||
323: 'Sign',
|
||||
324: 'Wooden door',
|
||||
325: 'Bucket',
|
||||
326: 'Water bucket',
|
||||
327: 'Lava bucket',
|
||||
328: 'Minecart',
|
||||
329: 'Saddle',
|
||||
330: 'Iron door',
|
||||
331: 'Redstone',
|
||||
332: 'Snowball',
|
||||
333: 'Boat',
|
||||
334: 'Leather',
|
||||
335: 'Milk',
|
||||
336: 'Clay brick',
|
||||
337: 'Clay',
|
||||
338: 'Sugar cane',
|
||||
339: 'Paper',
|
||||
340: 'Book',
|
||||
341: 'Slimeball',
|
||||
342: 'Minecart with chest',
|
||||
343: 'Minecart with furnace',
|
||||
344: 'Egg',
|
||||
345: 'Compass',
|
||||
346: 'Fishing rod',
|
||||
347: 'Clock',
|
||||
348: 'Glowstone dust',
|
||||
349: 'Raw fish',
|
||||
350: 'Cooked fish',
|
||||
351: 'Dye',
|
||||
352: 'Bone',
|
||||
353: 'Sugar',
|
||||
354: 'Cake',
|
||||
355: 'Bed',
|
||||
356: 'Redstone repeater',
|
||||
357: 'Cookie',
|
||||
358: 'Map',
|
||||
359: 'Shears',
|
||||
2256: 'Gold music disc',
|
||||
2257: 'Green music disc'
|
||||
}
|
||||
|
||||
def id2item(item_id):
|
||||
if item_id in items:
|
||||
return items[item_id]
|
||||
else:
|
||||
return item_id
|
||||
@@ -17,6 +17,7 @@ import gzip, zlib
|
||||
import struct
|
||||
import StringIO
|
||||
import os
|
||||
import numpy
|
||||
|
||||
# decorator to handle filename or object as first parameter
|
||||
def _file_loader(func):
|
||||
@@ -34,15 +35,15 @@ def _file_loader(func):
|
||||
def load(fileobj):
|
||||
return NBTFileReader(fileobj).read_all()
|
||||
|
||||
def load_from_region(filename, x, y):
|
||||
nbt = load_region(filename).load_chunk(x, y)
|
||||
def load_from_region(filename, x, y, north_direction):
|
||||
nbt = load_region(filename, north_direction).load_chunk(x, y)
|
||||
if nbt is None:
|
||||
return None ## return none. I think this is who we should indicate missing chunks
|
||||
#raise IOError("No such chunk in region: (%i, %i)" % (x, y))
|
||||
return nbt.read_all()
|
||||
|
||||
def load_region(filename):
|
||||
return MCRFileReader(filename)
|
||||
def load_region(filename, north_direction):
|
||||
return MCRFileReader(filename, north_direction)
|
||||
|
||||
|
||||
# compile the unpacker's into a classes
|
||||
@@ -199,14 +200,25 @@ class MCRFileReader(object):
|
||||
chunks (as instances of NBTFileReader), getting chunk timestamps,
|
||||
and for listing chunks contained in the file."""
|
||||
|
||||
def __init__(self, filename):
|
||||
def __init__(self, filename, north_direction):
|
||||
self._file = None
|
||||
self._filename = filename
|
||||
self.north_direction = north_direction
|
||||
# cache used when the entire header tables are read in get_chunks()
|
||||
self._locations = None
|
||||
self._timestamps = None
|
||||
self._chunks = None
|
||||
|
||||
def get_north_rotations(self):
|
||||
if self.north_direction == 'upper-left':
|
||||
return 3
|
||||
elif self.north_direction == 'upper-right':
|
||||
return 2
|
||||
elif self.north_direction == 'lower-right':
|
||||
return 1
|
||||
elif self.north_direction == 'lower-left':
|
||||
return 0
|
||||
|
||||
def _read_24bit_int(self):
|
||||
"""Read in a 24-bit, big-endian int, used in the chunk
|
||||
location table."""
|
||||
@@ -318,21 +330,24 @@ class MCRFileReader(object):
|
||||
self.openfile()
|
||||
|
||||
self._chunks = None
|
||||
self._locations = []
|
||||
self._locations = [0]*32*32
|
||||
self._timestamps = []
|
||||
|
||||
# go to the beginning of the file
|
||||
self._file.seek(0)
|
||||
|
||||
# read chunk location table
|
||||
locations_append = self._locations.append
|
||||
for _ in xrange(32*32):
|
||||
locations_append(self._read_chunk_location())
|
||||
locations_index = numpy.reshape(numpy.rot90(numpy.reshape(range(32*32),
|
||||
(32, 32)), -self.get_north_rotations()), -1)
|
||||
for i in locations_index:
|
||||
self._locations[i] = self._read_chunk_location()
|
||||
|
||||
# read chunk timestamp table
|
||||
timestamp_append = self._timestamps.append
|
||||
for _ in xrange(32*32):
|
||||
timestamp_append(self._read_chunk_timestamp())
|
||||
self._timestamps = numpy.reshape(numpy.rot90(numpy.reshape(
|
||||
self._timestamps, (32,32)),self.get_north_rotations()), -1)
|
||||
|
||||
if closeFile:
|
||||
self.closefile()
|
||||
|
||||
@@ -302,7 +302,7 @@ class QuadtreeGen(object):
|
||||
tile_mtime = None
|
||||
|
||||
#check mtimes on each part of the quad, this also checks if they exist
|
||||
needs_rerender = tile_mtime is None
|
||||
needs_rerender = (tile_mtime is None) or self.forcerender
|
||||
quadPath_filtered = []
|
||||
for path in quadPath:
|
||||
try:
|
||||
|
||||
@@ -65,7 +65,8 @@ def pool_initializer(rendernode):
|
||||
|
||||
# make sure textures are generated for this process
|
||||
# and initialize c_overviewer
|
||||
textures.generate(path=rendernode.options.get('textures_path', None))
|
||||
textures.generate(path=rendernode.options.get('textures_path', None),
|
||||
north_direction=rendernode.options.get('north_direction', None))
|
||||
c_overviewer.init_chunk_render()
|
||||
|
||||
# load biome data in each process, if needed
|
||||
|
||||
@@ -194,7 +194,7 @@ alpha_over_full(PyObject *dest, PyObject *src, PyObject *mask, float overall_alp
|
||||
}
|
||||
|
||||
/* special cases */
|
||||
if (in_alpha == 255 || *outmask == 0) {
|
||||
if (in_alpha == 255 || (*outmask == 0 && in_alpha > 0)) {
|
||||
*outmask = in_alpha;
|
||||
|
||||
*out = *in;
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
// increment this value if you've made a change to the c extesion
|
||||
// and want to force users to rebuild
|
||||
#define OVERVIEWER_EXTENSION_VERSION 8
|
||||
#define OVERVIEWER_EXTENSION_VERSION 10
|
||||
|
||||
/* Python PIL, and numpy headers */
|
||||
#include <Python.h>
|
||||
|
||||
@@ -185,9 +185,14 @@ get_lighting_coefficient(RenderModeLighting *self, RenderState *state,
|
||||
|
||||
/* stairs and half-blocks take the skylevel from the upper block if it's transparent */
|
||||
if (local_z != 127) {
|
||||
upper_block = getArrayByte3D(blocks, local_x, local_y, local_z + 1);
|
||||
int upper_counter = 0;
|
||||
/* but if the upper_block is one of these special half-steps, we need to look at *its* upper_block */
|
||||
do {
|
||||
upper_counter++;
|
||||
upper_block = getArrayByte3D(blocks, local_x, local_y, local_z + upper_counter);
|
||||
} while ((upper_block == 44 || upper_block == 54 || upper_block == 67) && local_z < 127);
|
||||
if (is_transparent(upper_block)) {
|
||||
skylevel = getArrayByte3D(skylight, local_x, local_y, local_z + 1);
|
||||
skylevel = getArrayByte3D(skylight, local_x, local_y, local_z + upper_counter);
|
||||
}
|
||||
} else {
|
||||
upper_block = 0;
|
||||
@@ -195,7 +200,7 @@ get_lighting_coefficient(RenderModeLighting *self, RenderState *state,
|
||||
}
|
||||
|
||||
/* the block has a bad blocklevel, estimate it from neigborhood
|
||||
/* use given coordinates, no local ones! */
|
||||
* use given coordinates, no local ones! */
|
||||
blocklevel = estimate_blocklevel(self, state, x, y, z, NULL);
|
||||
|
||||
}
|
||||
|
||||
@@ -513,6 +513,9 @@ def generate_texture_tuple(img, blockid):
|
||||
|
||||
def generate_special_texture(blockID, data):
|
||||
"""Generates a special texture, such as a correctly facing minecraft track"""
|
||||
|
||||
data = convert_data(blockID, data)
|
||||
|
||||
# blocks need to be handled here (and in chunk.py)
|
||||
|
||||
if blockID == 2: # grass
|
||||
@@ -1679,6 +1682,237 @@ def generate_special_texture(blockID, data):
|
||||
|
||||
return None
|
||||
|
||||
def convert_data(blockID, data):
|
||||
if blockID == 26: # bed
|
||||
#Masked to not clobber block head/foot info
|
||||
if _north == 'upper-left':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 1
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 2
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 0
|
||||
elif _north == 'upper-right':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 2
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 0
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 1
|
||||
elif _north == 'lower-right':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 0
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 1
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 2
|
||||
if blockID in (29, 33, 34): # sticky piston, piston, piston extension
|
||||
#Masked to not clobber block head/foot info
|
||||
if _north == 'upper-left':
|
||||
if (data & 0b0111) == 2: data = data & 0b1000 | 5
|
||||
elif (data & 0b0111) == 3: data = data & 0b1000 | 4
|
||||
elif (data & 0b0111) == 4: data = data & 0b1000 | 2
|
||||
elif (data & 0b0111) == 5: data = data & 0b1000 | 3
|
||||
elif _north == 'upper-right':
|
||||
if (data & 0b0111) == 2: data = data & 0b1000 | 3
|
||||
elif (data & 0b0111) == 3: data = data & 0b1000 | 2
|
||||
elif (data & 0b0111) == 4: data = data & 0b1000 | 5
|
||||
elif (data & 0b0111) == 5: data = data & 0b1000 | 4
|
||||
elif _north == 'lower-right':
|
||||
if (data & 0b0111) == 2: data = data & 0b1000 | 4
|
||||
elif (data & 0b0111) == 3: data = data & 0b1000 | 5
|
||||
elif (data & 0b0111) == 4: data = data & 0b1000 | 3
|
||||
elif (data & 0b0111) == 5: data = data & 0b1000 | 2
|
||||
if blockID in (27, 28, 66): # minetrack:
|
||||
#Masked to not clobber powered rail on/off info
|
||||
#Ascending and flat straight
|
||||
if _north == 'upper-left':
|
||||
if (data & 0b0111) == 0: data = data & 0b1000 | 1
|
||||
elif (data & 0b0111) == 1: data = data & 0b1000 | 0
|
||||
elif (data & 0b0111) == 2: data = data & 0b1000 | 5
|
||||
elif (data & 0b0111) == 3: data = data & 0b1000 | 4
|
||||
elif (data & 0b0111) == 4: data = data & 0b1000 | 2
|
||||
elif (data & 0b0111) == 5: data = data & 0b1000 | 3
|
||||
elif _north == 'upper-right':
|
||||
if (data & 0b0111) == 2: data = data & 0b1000 | 3
|
||||
elif (data & 0b0111) == 3: data = data & 0b1000 | 2
|
||||
elif (data & 0b0111) == 4: data = data & 0b1000 | 5
|
||||
elif (data & 0b0111) == 5: data = data & 0b1000 | 4
|
||||
elif _north == 'lower-right':
|
||||
if (data & 0b0111) == 0: data = data & 0b1000 | 1
|
||||
elif (data & 0b0111) == 1: data = data & 0b1000 | 0
|
||||
elif (data & 0b0111) == 2: data = data & 0b1000 | 4
|
||||
elif (data & 0b0111) == 3: data = data & 0b1000 | 5
|
||||
elif (data & 0b0111) == 4: data = data & 0b1000 | 3
|
||||
elif (data & 0b0111) == 5: data = data & 0b1000 | 2
|
||||
if blockID == 66: # normal minetrack only
|
||||
#Corners
|
||||
if _north == 'upper-left':
|
||||
if data == 6: data = 7
|
||||
elif data == 7: data = 8
|
||||
elif data == 8: data = 6
|
||||
elif data == 9: data = 9
|
||||
elif _north == 'upper-right':
|
||||
if data == 6: data = 8
|
||||
elif data == 7: data = 9
|
||||
elif data == 8: data = 6
|
||||
elif data == 9: data = 7
|
||||
elif _north == 'lower-right':
|
||||
if data == 6: data = 9
|
||||
elif data == 7: data = 6
|
||||
elif data == 8: data = 8
|
||||
elif data == 9: data = 7
|
||||
if blockID in (50, 75, 76): # torch, off/on redstone torch
|
||||
if _north == 'upper-left':
|
||||
if data == 1: data = 3
|
||||
elif data == 2: data = 4
|
||||
elif data == 3: data = 2
|
||||
elif data == 4: data = 1
|
||||
elif _north == 'upper-right':
|
||||
if data == 1: data = 2
|
||||
elif data == 2: data = 1
|
||||
elif data == 3: data = 4
|
||||
elif data == 4: data = 3
|
||||
elif _north == 'lower-right':
|
||||
if data == 1: data = 4
|
||||
elif data == 2: data = 3
|
||||
elif data == 3: data = 1
|
||||
elif data == 4: data = 2
|
||||
if blockID in (53,67): # wooden and cobblestone stairs.
|
||||
if _north == 'upper-left':
|
||||
if data == 0: data = 2
|
||||
elif data == 1: data = 3
|
||||
elif data == 2: data = 1
|
||||
elif data == 3: data = 0
|
||||
elif _north == 'upper-right':
|
||||
if data == 0: data = 1
|
||||
elif data == 1: data = 0
|
||||
elif data == 2: data = 3
|
||||
elif data == 3: data = 2
|
||||
elif _north == 'lower-right':
|
||||
if data == 0: data = 3
|
||||
elif data == 1: data = 2
|
||||
elif data == 2: data = 0
|
||||
elif data == 3: data = 1
|
||||
if blockID in (61, 62, 23): # furnace and burning furnace
|
||||
if _north == 'upper-left':
|
||||
if data == 2: data = 5
|
||||
elif data == 3: data = 4
|
||||
elif data == 4: data = 2
|
||||
elif data == 5: data = 3
|
||||
elif _north == 'upper-right':
|
||||
if data == 2: data = 3
|
||||
elif data == 3: data = 2
|
||||
elif data == 4: data = 5
|
||||
elif data == 5: data = 4
|
||||
elif _north == 'lower-right':
|
||||
if data == 2: data = 4
|
||||
elif data == 3: data = 5
|
||||
elif data == 4: data = 3
|
||||
elif data == 5: data = 2
|
||||
if blockID == 63: # signposts
|
||||
if _north == 'upper-left':
|
||||
data = (data + 4) % 16
|
||||
elif _north == 'upper-right':
|
||||
data = (data + 8) % 16
|
||||
elif _north == 'lower-right':
|
||||
data = (data + 12) % 16
|
||||
if blockID in (64,71): # wooden/iron door
|
||||
#Masked to not clobber block top/bottom & swung info
|
||||
if _north == 'upper-left':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 1
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 2
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 0
|
||||
elif _north == 'upper-right':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 2
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 0
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 1
|
||||
elif _north == 'lower-right':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 0
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 1
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 2
|
||||
if blockID == 65: # ladder
|
||||
if _north == 'upper-left':
|
||||
if data == 2: data = 5
|
||||
elif data == 3: data = 4
|
||||
elif data == 4: data = 2
|
||||
elif data == 5: data = 3
|
||||
elif _north == 'upper-right':
|
||||
if data == 2: data = 3
|
||||
elif data == 3: data = 2
|
||||
elif data == 4: data = 5
|
||||
elif data == 5: data = 4
|
||||
elif _north == 'lower-right':
|
||||
if data == 2: data = 4
|
||||
elif data == 3: data = 5
|
||||
elif data == 4: data = 3
|
||||
elif data == 5: data = 2
|
||||
if blockID == 68: # wall sign
|
||||
if _north == 'upper-left':
|
||||
if data == 2: data = 5
|
||||
elif data == 3: data = 4
|
||||
elif data == 4: data = 2
|
||||
elif data == 5: data = 3
|
||||
elif _north == 'upper-right':
|
||||
if data == 2: data = 3
|
||||
elif data == 3: data = 2
|
||||
elif data == 4: data = 5
|
||||
elif data == 5: data = 4
|
||||
elif _north == 'lower-right':
|
||||
if data == 2: data = 4
|
||||
elif data == 3: data = 5
|
||||
elif data == 4: data = 3
|
||||
elif data == 5: data = 2
|
||||
if blockID in (86,91): # pumpkins, jack-o-lantern
|
||||
if _north == 'upper-left':
|
||||
if data == 0: data = 1
|
||||
elif data == 1: data = 2
|
||||
elif data == 2: data = 3
|
||||
elif data == 3: data = 0
|
||||
elif _north == 'upper-right':
|
||||
if data == 0: data = 2
|
||||
elif data == 1: data = 3
|
||||
elif data == 2: data = 0
|
||||
elif data == 3: data = 1
|
||||
elif _north == 'lower-right':
|
||||
if data == 0: data = 3
|
||||
elif data == 1: data = 0
|
||||
elif data == 2: data = 1
|
||||
elif data == 3: data = 2
|
||||
if blockID in (93, 94): # redstone repeaters, ON and OFF
|
||||
#Masked to not clobber delay info
|
||||
if _north == 'upper-left':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 1
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 2
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 0
|
||||
elif _north == 'upper-right':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 2
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 0
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 1
|
||||
elif _north == 'lower-right':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 0
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 1
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 2
|
||||
if blockID == 96: # trapdoor
|
||||
#Masked to not clobber opened/closed info
|
||||
if _north == 'upper-left':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 2
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 0
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 1
|
||||
elif _north == 'upper-right':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 1
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 0
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 2
|
||||
elif _north == 'lower-right':
|
||||
if (data & 0b0011) == 0: data = data & 0b1100 | 2
|
||||
elif (data & 0b0011) == 1: data = data & 0b1100 | 3
|
||||
elif (data & 0b0011) == 2: data = data & 0b1100 | 1
|
||||
elif (data & 0b0011) == 3: data = data & 0b1100 | 0
|
||||
|
||||
return data
|
||||
|
||||
def tintTexture(im, c):
|
||||
# apparently converting to grayscale drops the alpha channel?
|
||||
i = ImageOps.colorize(ImageOps.grayscale(im), (0,0,0), c)
|
||||
@@ -1722,8 +1956,25 @@ def getBiomeData(worlddir, chunkX, chunkY):
|
||||
'''
|
||||
|
||||
global currentBiomeFile, currentBiomeData
|
||||
biomeX = chunkX // 32
|
||||
biomeY = chunkY // 32
|
||||
rots = 0
|
||||
if _north == 'upper-left':
|
||||
temp = biomeX
|
||||
biomeX = biomeY
|
||||
biomeY = -temp-1
|
||||
rots = 3
|
||||
elif _north == 'upper-right':
|
||||
biomeX = -biomeX-1
|
||||
biomeY = -biomeY-1
|
||||
rots = 2
|
||||
elif _north == 'lower-right':
|
||||
temp = biomeX
|
||||
biomeX = -biomeY-1
|
||||
biomeY = temp
|
||||
rots = 1
|
||||
|
||||
biomeFile = "b.%d.%d.biome" % (chunkX // 32, chunkY // 32)
|
||||
biomeFile = "b.%d.%d.biome" % (biomeX, biomeY)
|
||||
if biomeFile == currentBiomeFile:
|
||||
return currentBiomeData
|
||||
|
||||
@@ -1733,7 +1984,9 @@ def getBiomeData(worlddir, chunkX, chunkY):
|
||||
# make sure the file size is correct
|
||||
if not len(rawdata) == 512 * 512 * 2:
|
||||
raise Exception("Biome file %s is not valid." % (biomeFile,))
|
||||
data = numpy.frombuffer(rawdata, dtype=numpy.dtype(">u2"))
|
||||
data = numpy.reshape(numpy.rot90(numpy.reshape(
|
||||
numpy.frombuffer(rawdata, dtype=numpy.dtype(">u2")),
|
||||
(512,512)),rots), -1)
|
||||
except IOError:
|
||||
data = None
|
||||
pass # no biome data
|
||||
@@ -1822,7 +2075,10 @@ biome_tall_fern_texture = None
|
||||
biome_leaf_texture = None
|
||||
specialblockmap = None
|
||||
|
||||
def generate(path=None,texture_size=24,bgc = (26,26,26,0)):
|
||||
def generate(path=None,texture_size=24,bgc = (26,26,26,0),north_direction='lower-left'):
|
||||
global _north
|
||||
_north = north_direction
|
||||
global _find_file_local_path
|
||||
global bgcolor
|
||||
bgcolor = bgc
|
||||
global _find_file_local_path, texture_dimensions
|
||||
|
||||
@@ -69,10 +69,69 @@ class World(object):
|
||||
|
||||
mincol = maxcol = minrow = maxrow = 0
|
||||
|
||||
def __init__(self, worlddir, outputdir, useBiomeData=False,regionlist=None):
|
||||
def __init__(self, worlddir, outputdir, useBiomeData=False, regionlist=None, north_direction="auto"):
|
||||
self.worlddir = worlddir
|
||||
self.outputdir = outputdir
|
||||
self.useBiomeData = useBiomeData
|
||||
self.north_direction = north_direction
|
||||
|
||||
# figure out chunk format is in use
|
||||
# if not mcregion, error out early
|
||||
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
|
||||
#print data
|
||||
if not ('version' in data and data['version'] == 19132):
|
||||
logging.error("Sorry, This version of Minecraft-Overviewer only works with the new McRegion chunk format")
|
||||
sys.exit(1)
|
||||
|
||||
# stores Points Of Interest to be mapped with markers
|
||||
# a list of dictionaries, see below for an example
|
||||
self.POI = []
|
||||
|
||||
# if it exists, open overviewer.dat, and read in the data structure
|
||||
# info self.persistentData. This dictionary can hold any information
|
||||
# that may be needed between runs.
|
||||
# Currently only holds into about POIs (more more details, see quadtree)
|
||||
|
||||
self.oldPickleFile = os.path.join(self.worlddir, "overviewer.dat")
|
||||
self.pickleFile = os.path.join(self.outputdir, "overviewer.dat")
|
||||
|
||||
if os.path.exists(self.oldPickleFile):
|
||||
logging.warning("overviewer.dat detected in WorldDir - this is no longer the correct location")
|
||||
if os.path.exists(self.pickleFile):
|
||||
# new file exists, so make a note of it
|
||||
logging.warning("you should delete the `overviewer.dat' file in your world directory")
|
||||
else:
|
||||
# new file does not exist, so move the old one
|
||||
logging.warning("Moving overviewer.dat to OutputDir")
|
||||
import shutil
|
||||
try:
|
||||
# make sure destination dir actually exists
|
||||
try:
|
||||
os.mkdir(self.outputdir)
|
||||
except OSError: # already exists, or failed
|
||||
pass
|
||||
shutil.move(self.oldPickleFile, self.pickleFile)
|
||||
logging.info("overviewer.dat moved")
|
||||
except BaseException as ex:
|
||||
logging.error("Unable to move overviewer.dat")
|
||||
logging.debug(ex.str())
|
||||
|
||||
if os.path.exists(self.pickleFile):
|
||||
self.persistentDataIsNew = False;
|
||||
with open(self.pickleFile,"rb") as p:
|
||||
self.persistentData = cPickle.load(p)
|
||||
if not self.persistentData.get('north_direction', False):
|
||||
# this is a pre-configurable-north map, so add the north_direction key
|
||||
self.persistentData['north_direction'] = 'lower-left'
|
||||
else:
|
||||
# some defaults, presumably a new map
|
||||
self.persistentData = dict(POI=[], north_direction='lower-left')
|
||||
self.persistentDataIsNew = True # indicates that the values in persistentData are new defaults, and it's OK to override them
|
||||
|
||||
# handle 'auto' north
|
||||
if self.north_direction == 'auto':
|
||||
self.north_direction = self.persistentData['north_direction']
|
||||
north_direction = self.north_direction
|
||||
|
||||
#find region files, or load the region list
|
||||
#this also caches all the region file header info
|
||||
@@ -96,43 +155,6 @@ class World(object):
|
||||
self.empty_chunk = [None,None]
|
||||
logging.debug("Done scanning regions")
|
||||
|
||||
# figure out chunk format is in use
|
||||
# if not mcregion, error out early
|
||||
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
|
||||
#print data
|
||||
if not ('version' in data and data['version'] == 19132):
|
||||
logging.error("Sorry, This version of Minecraft-Overviewer only works with the new McRegion chunk format")
|
||||
sys.exit(1)
|
||||
|
||||
# stores Points Of Interest to be mapped with markers
|
||||
# a list of dictionaries, see below for an example
|
||||
self.POI = []
|
||||
|
||||
# if it exists, open overviewer.dat, and read in the data structure
|
||||
# info self.persistentData. This dictionary can hold any information
|
||||
# that may be needed between runs.
|
||||
# Currently only holds into about POIs (more more details, see quadtree)
|
||||
|
||||
self.pickleFile = os.path.join(self.worlddir, "overviewer.dat")
|
||||
if os.path.exists(self.pickleFile):
|
||||
logging.warning("overviewer.dat detected in WorldDir - this is no longer the correct location")
|
||||
logging.warning("Moving overviewer.dat to OutputDir")
|
||||
import shutil
|
||||
try:
|
||||
shutil.move(self.pickleFile, self.outputdir)
|
||||
logging.info("overviewer.dat moved")
|
||||
except BaseException as ex:
|
||||
logging.error("Unable to move overviewer.dat")
|
||||
logging.debug(ex.str())
|
||||
|
||||
self.pickleFile = os.path.join(self.outputdir, "overviewer.dat")
|
||||
if os.path.exists(self.pickleFile):
|
||||
with open(self.pickleFile,"rb") as p:
|
||||
self.persistentData = cPickle.load(p)
|
||||
else:
|
||||
# some defaults
|
||||
self.persistentData = dict(POI=[])
|
||||
|
||||
|
||||
def get_region_path(self, chunkX, chunkY):
|
||||
"""Returns the path to the region that contains chunk (chunkX, chunkY)
|
||||
@@ -164,6 +186,18 @@ class World(object):
|
||||
data = nbt.read_all()
|
||||
level = data[1]['Level']
|
||||
chunk_data = level
|
||||
chunk_data['Blocks'] = numpy.array(numpy.rot90(numpy.frombuffer(
|
||||
level['Blocks'], dtype=numpy.uint8).reshape((16,16,128)),
|
||||
self._get_north_rotations()))
|
||||
chunk_data['Data'] = numpy.array(numpy.rot90(numpy.frombuffer(
|
||||
level['Data'], dtype=numpy.uint8).reshape((16,16,64)),
|
||||
self._get_north_rotations()))
|
||||
chunk_data['SkyLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
|
||||
level['SkyLight'], dtype=numpy.uint8).reshape((16,16,64)),
|
||||
self._get_north_rotations()))
|
||||
chunk_data['BlockLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
|
||||
level['BlockLight'], dtype=numpy.uint8).reshape((16,16,64)),
|
||||
self._get_north_rotations()))
|
||||
#chunk_data = {}
|
||||
#chunk_data['skylight'] = chunk.get_skylight_array(level)
|
||||
#chunk_data['blocklight'] = chunk.get_blocklight_array(level)
|
||||
@@ -180,7 +214,7 @@ class World(object):
|
||||
if self.regions.get(filename) is not None:
|
||||
self.regions[filename][0].closefile()
|
||||
chunkcache = {}
|
||||
mcr = nbt.MCRFileReader(filename)
|
||||
mcr = nbt.MCRFileReader(filename, self.north_direction)
|
||||
self.regions[filename] = (mcr,os.path.getmtime(filename),chunkcache)
|
||||
return mcr
|
||||
|
||||
@@ -196,7 +230,7 @@ class World(object):
|
||||
in the image each one should be. Returns (col, row)."""
|
||||
|
||||
# columns are determined by the sum of the chunk coords, rows are the
|
||||
# difference (TODO: be able to change direction of north)
|
||||
# difference
|
||||
# change this function, and you MUST change unconvert_coords
|
||||
return (chunkx + chunky, chunky - chunkx)
|
||||
|
||||
@@ -214,9 +248,20 @@ class World(object):
|
||||
|
||||
## read spawn info from level.dat
|
||||
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]
|
||||
spawnX = data['Data']['SpawnX']
|
||||
disp_spawnX = spawnX = data['Data']['SpawnX']
|
||||
spawnY = data['Data']['SpawnY']
|
||||
spawnZ = data['Data']['SpawnZ']
|
||||
disp_spawnZ = spawnZ = data['Data']['SpawnZ']
|
||||
if self.north_direction == 'upper-left':
|
||||
temp = spawnX
|
||||
spawnX = -spawnZ
|
||||
spawnZ = temp
|
||||
elif self.north_direction == 'upper-right':
|
||||
spawnX = -spawnX
|
||||
spawnZ = -spawnZ
|
||||
elif self.north_direction == 'lower-right':
|
||||
temp = spawnX
|
||||
spawnX = spawnZ
|
||||
spawnZ = -temp
|
||||
|
||||
## The chunk that holds the spawn location
|
||||
chunkX = spawnX/16
|
||||
@@ -226,7 +271,7 @@ class World(object):
|
||||
## The filename of this chunk
|
||||
chunkFile = self.get_region_path(chunkX, chunkY)
|
||||
if chunkFile is not None:
|
||||
data = nbt.load_from_region(chunkFile, chunkX, chunkY)[1]
|
||||
data = nbt.load_from_region(chunkFile, chunkX, chunkY, self.north_direction)[1]
|
||||
if data is not None:
|
||||
level = data['Level']
|
||||
blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
|
||||
@@ -243,9 +288,9 @@ class World(object):
|
||||
except ChunkCorrupt:
|
||||
#ignore corrupt spawn, and continue
|
||||
pass
|
||||
self.POI.append( dict(x=spawnX, y=spawnY, z=spawnZ,
|
||||
self.POI.append( dict(x=disp_spawnX, y=spawnY, z=disp_spawnZ,
|
||||
msg="Spawn", type="spawn", chunk=(chunkX, chunkY)))
|
||||
self.spawn = (spawnX, spawnY, spawnZ)
|
||||
self.spawn = (disp_spawnX, spawnY, disp_spawnZ)
|
||||
|
||||
def go(self, procs):
|
||||
"""Scan the world directory, to fill in
|
||||
@@ -291,6 +336,16 @@ class World(object):
|
||||
|
||||
self.findTrueSpawn()
|
||||
|
||||
def _get_north_rotations(self):
|
||||
if self.north_direction == 'upper-left':
|
||||
return 1
|
||||
elif self.north_direction == 'upper-right':
|
||||
return 2
|
||||
elif self.north_direction == 'lower-right':
|
||||
return 3
|
||||
elif self.north_direction == 'lower-left':
|
||||
return 0
|
||||
|
||||
def _iterate_regionfiles(self,regionlist=None):
|
||||
"""Returns an iterator of all of the region files, along with their
|
||||
coordinates
|
||||
@@ -307,7 +362,20 @@ class World(object):
|
||||
if f.startswith("r.") and f.endswith(".mcr"):
|
||||
p = f.split(".")
|
||||
logging.debug("Using path %s from regionlist", f)
|
||||
yield (int(p[1]), int(p[2]), join(self.worlddir, 'region', f))
|
||||
x = int(p[1])
|
||||
y = int(p[2])
|
||||
if self.north_direction == 'upper-left':
|
||||
temp = x
|
||||
x = -y-1
|
||||
y = temp
|
||||
elif self.north_direction == 'upper-right':
|
||||
x = -x-1
|
||||
y = -y-1
|
||||
elif self.north_direction == 'lower-right':
|
||||
temp = x
|
||||
x = y
|
||||
y = -temp-1
|
||||
yield (x, y, join(self.worlddir, 'region', f))
|
||||
else:
|
||||
logging.warning("Ignore path '%s' in regionlist", f)
|
||||
|
||||
@@ -315,7 +383,20 @@ class World(object):
|
||||
for path in glob(os.path.join(self.worlddir, 'region') + "/r.*.*.mcr"):
|
||||
dirpath, f = os.path.split(path)
|
||||
p = f.split(".")
|
||||
yield (int(p[1]), int(p[2]), join(dirpath, f))
|
||||
x = int(p[1])
|
||||
y = int(p[2])
|
||||
if self.north_direction == 'upper-left':
|
||||
temp = x
|
||||
x = -y-1
|
||||
y = temp
|
||||
elif self.north_direction == 'upper-right':
|
||||
x = -x-1
|
||||
y = -y-1
|
||||
elif self.north_direction == 'lower-right':
|
||||
temp = x
|
||||
x = y
|
||||
y = -temp-1
|
||||
yield (x, y, join(dirpath, f))
|
||||
|
||||
def get_save_dir():
|
||||
"""Returns the path to the local saves directory
|
||||
|
||||
@@ -33,7 +33,9 @@ if procs < 1: procs = 1
|
||||
## Sets the zoom level manually instead of calculating it. This can be useful
|
||||
## if you have outlier chunks that make your world too big. This value will
|
||||
## make the highest zoom level contain (2**ZOOM)^2 tiles
|
||||
## Normally you should not need to set this variable.
|
||||
## ***Normally you should not need to set this variable.***
|
||||
## ***Setting it too low will crop your map!***
|
||||
## Seriously, check the README before using this.
|
||||
## Default: Automatically calculated from your world
|
||||
## Type: integer
|
||||
## Example:
|
||||
@@ -152,10 +154,19 @@ verbose = 1
|
||||
if "web_assets_hook" in locals():
|
||||
skipjs = True
|
||||
|
||||
################################################################################
|
||||
### north_direction
|
||||
## Make north point somewhere else!
|
||||
## Valid options are 'lower-left', 'upper-left', 'upper-right', 'upper-left'
|
||||
## default: lower-left
|
||||
## Type: string
|
||||
## Example:
|
||||
north_direction = "upper-right"
|
||||
|
||||
|
||||
|
||||
### As a reminder, don't use this file verbatim, it should only be used as
|
||||
### a guide.
|
||||
### As a reminder, *don't use this file verbatim*, it should only be used as
|
||||
### a guide. Be sure to read what each option does before you set it.
|
||||
### See the README for more details.
|
||||
import sys
|
||||
sys.exit("This sample-settings file shouldn't be used directly!")
|
||||
|
||||
4
setup.py
4
setup.py
@@ -91,6 +91,10 @@ def recursive_package_data(src, package_dir='overviewer_core'):
|
||||
#
|
||||
|
||||
if py2exe is not None:
|
||||
setup_kwargs['comments'] = "http://overviewer.org"
|
||||
# py2exe likes a very particular type of version number:
|
||||
setup_kwargs['version'] = util.findGitVersion().replace("-",".")
|
||||
|
||||
setup_kwargs['console'] = ['overviewer.py', 'contribManager.py']
|
||||
setup_kwargs['data_files'] = [('', doc_files)]
|
||||
setup_kwargs['data_files'] += recursive_data_files('overviewer_core/data/textures', 'textures')
|
||||
|
||||
Reference in New Issue
Block a user