0

Merge remote-tracking branch 'upstream/master' into contribs

Conflicts:
	setup.py
This commit is contained in:
Andrew Chin
2011-08-24 21:00:27 -04:00
23 changed files with 783 additions and 92 deletions

View File

@@ -52,9 +52,11 @@ feature.
* Ryan Hitchman <hitchmanr@gmail.com>
* Jenny <jennytoo@gmail.com>
* Michael Jensen <emjay1988@gmail.com>
* Maciej Małecki <maciej.malecki@hotmail.com>
* Thomas Lake <tswsl1989@sucs.org>
* Maciej Malecki <maciej.malecki@hotmail.com>
* Ryan McCue <ryanmccue@cubegames.net>
* Morlok8k <otis.spankmeyer@gmail.com>
* Ryan Rector <rmrector@gmail.com>
* Gregory Short <gshort2@gmail.com>
* Sam Steele <sam@sigbox.c99.org>
* timwolla <timwolla@mail.develfusion.com>

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@@ -195,6 +195,13 @@ Options
--list-rendermodes
List the available render modes, and a short description of each.
--north-direction=NORTH_DIRECTION
Specifies which corner of the screen north will point to.
Valid options are: lower-left, upper-left, upper-right, lower-right.
If you do not specify this option, it will default to whatever direction
the existing map uses. For new maps, it defaults to lower-left for
historical reasons.
--settings=PATH
Use this option to load settings from a file. The format of this file is
given below.
@@ -228,8 +235,8 @@ zoom=ZOOM
This is equivalent to setting the dimensions of the highest zoom level. It
does not actually change how the map is rendered, but rather *how much of
the map is rendered.* (Calling this option "zoom" may be a bit misleading,
I know)
the map is rendered.* Setting this option too low *will crop your map.*
(Calling this option "zoom" may be a bit misleading, I know)
To be precise, it sets the width and height of the highest zoom level, in
tiles. A zoom level of z means the highest zoom level of your map will be
@@ -264,6 +271,10 @@ textures_path
source. Overviewer looks in here for terrain.png and other textures before
it looks anywhere else.
north_direction
Specifies which corner of the screen north will point to.
Valid options are: lower-left, upper-left, upper-right, lower-right.
Viewing the Results
-------------------
Within the output directory you will find two things: an index.html file, and a

18
contrib/playerInspect.py Normal file
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@@ -0,0 +1,18 @@
import sys
sys.path.append(".")
from overviewer_core.nbt import load
from overviewer_core import items
print "Inspecting %s" % sys.argv[1]
data = load(sys.argv[1])[1]
print "Position: %r" % data['Pos']
print "Health: %s" % data['Health']
print "Inventory: %d items" % len(data['Inventory'])
for item in data['Inventory']:
print " %-3d %s" % (item['Count'], items.id2item(item['id']))

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@@ -96,6 +96,7 @@ def main():
cpus = 1
avail_rendermodes = c_overviewer.get_render_modes()
avail_north_dirs = ['lower-left', 'upper-left', 'upper-right', 'lower-right', 'auto']
parser = ConfigOptionParser(usage=helptext, config="settings.py")
parser.add_option("-V", "--version", dest="version", helptext="Displays version information and then exits", action="store_true")
@@ -116,6 +117,7 @@ def main():
parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0, helptext="Print more output. You can specify this option multiple times.")
parser.add_option("--skip-js", dest="skipjs", action="store_true", helptext="Don't output marker.js or regions.js")
parser.add_option("--no-signs", dest="nosigns", action="store_true", helptext="Don't output signs to markers.js")
parser.add_option("--north-direction", dest="north_direction", action="store", helptext="Specifies which corner of the screen north will point to. Defaults to whatever the current map uses, or lower-left for new maps. Valid options are: " + ", ".join(avail_north_dirs) + ".", type="choice", default="auto", choices=avail_north_dirs)
parser.add_option("--display-config", dest="display_config", action="store_true", helptext="Display the configuration parameters, but don't render the map. Requires all required options to be specified", commandLineOnly=True)
#parser.add_option("--write-config", dest="write_config", action="store_true", helptext="Writes out a sample config file", commandLineOnly=True)
@@ -152,6 +154,17 @@ def main():
sys.exit(1)
worlddir = args[0]
if len(args) > 2:
# it's possible the user has a space in one of their paths but didn't properly escape it
# attempt to detect this case
for start in range(len(args)):
if not os.path.exists(args[start]):
for end in range(start+1, len(args)+1):
if os.path.exists(" ".join(args[start:end])):
logging.warning("It looks like you meant to specify \"%s\" as your world dir or your output\n\
dir but you forgot to put quotes around the directory, since it contains spaces." % " ".join(args[start:end]))
sys.exit(1)
if not os.path.exists(worlddir):
# world given is either world number, or name
worlds = world.get_worlds()
@@ -219,6 +232,11 @@ def main():
optimizeimages.check_programs(optimizeimg)
else:
optimizeimg = None
if options.north_direction:
north_direction = options.north_direction
else:
north_direction = 'auto'
logging.getLogger().setLevel(
logging.getLogger().level + 10*options.quiet)
@@ -233,7 +251,17 @@ def main():
logging.info("Notice: Not using biome data for tinting")
# First do world-level preprocessing
w = world.World(worlddir, destdir, useBiomeData=useBiomeData, regionlist=regionlist)
w = world.World(worlddir, destdir, useBiomeData=useBiomeData, regionlist=regionlist, north_direction=north_direction)
if north_direction == 'auto':
north_direction = w.persistentData['north_direction']
options.north_direction = north_direction
elif w.persistentData['north_direction'] != north_direction and not options.forcerender and not w.persistentDataIsNew:
logging.error("Conflicting north-direction setting!")
logging.error("Overviewer.dat gives previous north-direction as "+w.persistentData['north_direction'])
logging.error("Requested north-direction was "+north_direction)
logging.error("To change north-direction of an existing render, --forcerender must be specified")
sys.exit(1)
w.go(options.procs)
logging.info("Rending the following tilesets: %s", ",".join(options.rendermode))

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@@ -73,18 +73,30 @@ def get_lvldata(world, filename, x, y, retries=2):
def get_blockarray(level):
"""Takes the level struct as returned from get_lvldata, and returns the
Block array, which just contains all the block ids"""
return numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
return level['Blocks']
def get_blockarray_fromfile(filename):
def get_blockarray_fromfile(filename, north_direction='lower-left'):
"""Same as get_blockarray except takes a filename. This is a shortcut"""
d = nbt.load_from_region(filename, x, y)
d = nbt.load_from_region(filename, x, y, north_direction)
level = d[1]['Level']
return get_blockarray(level)
chunk_data = level
rots = 0
if self.north_direction == 'upper-left':
rots = 1
elif self.north_direction == 'upper-right':
rots = 2
elif self.north_direction == 'lower-right':
rots = 3
chunk_data['Blocks'] = numpy.rot90(numpy.frombuffer(
level['Blocks'], dtype=numpy.uint8).reshape((16,16,128)),
rots)
return get_blockarray(chunk_data)
def get_skylight_array(level):
"""Returns the skylight array. This is 4 bits per block, but it is
expanded for you so you may index it normally."""
skylight = numpy.frombuffer(level['SkyLight'], dtype=numpy.uint8).reshape((16,16,64))
skylight = level['SkyLight']
# this array is 2 blocks per byte, so expand it
skylight_expanded = numpy.empty((16,16,128), dtype=numpy.uint8)
# Even elements get the lower 4 bits
@@ -97,7 +109,7 @@ def get_blocklight_array(level):
"""Returns the blocklight array. This is 4 bits per block, but it
is expanded for you so you may index it normally."""
# expand just like get_skylight_array()
blocklight = numpy.frombuffer(level['BlockLight'], dtype=numpy.uint8).reshape((16,16,64))
blocklight = level['BlockLight']
blocklight_expanded = numpy.empty((16,16,128), dtype=numpy.uint8)
blocklight_expanded[:,:,::2] = blocklight & 0x0F
blocklight_expanded[:,:,1::2] = (blocklight & 0xF0) >> 4
@@ -106,7 +118,7 @@ def get_blocklight_array(level):
def get_blockdata_array(level):
"""Returns the ancillary data from the 'Data' byte array. Data is packed
in a similar manner to skylight data"""
return numpy.frombuffer(level['Data'], dtype=numpy.uint8).reshape((16,16,64))
return level['Data']
def get_tileentity_data(level):
"""Returns the TileEntities TAG_List from chunk dat file"""

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@@ -536,6 +536,19 @@ var overviewer = {
var perPixel = 1.0 / (overviewerConfig.CONST.tileSize *
Math.pow(2, overviewerConfig.map.zoomLevels));
if(overviewerConfig.map.north_direction == 'upper-left'){
temp = x;
x = -y-1;
y = temp;
} else if(overviewerConfig.map.north_direction == 'upper-right'){
x = -x-1;
y = -y-1;
} else if(overviewerConfig.map.north_direction == 'lower-right'){
temp = x;
x = y;
y = -temp-1;
}
// This information about where the center column is may change with
// a different drawing implementation -- check it again after any
// drawing overhauls!
@@ -607,6 +620,19 @@ var overviewer = {
point.x += 64;
point.z -= 64;
if(overviewerConfig.map.north_direction == 'upper-left'){
temp = point.z;
point.z = -point.x;
point.x = temp;
} else if(overviewerConfig.map.north_direction == 'upper-right'){
point.x = -point.x;
point.z = -point.z;
} else if(overviewerConfig.map.north_direction == 'lower-right'){
temp = point.z;
point.z = point.x;
point.x = -temp;
}
return point;
},
/**

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@@ -14,7 +14,7 @@ var overviewerConfig = {
'image': {
'defaultMarker': 'signpost.png',
'signMarker': 'signpost_icon.png',
'compass': 'compass.png',
'compass': 'compass_{north_direction}.png',
'spawnMarker': 'http://google-maps-icons.googlecode.com/files/home.png',
'queryMarker': 'http://google-maps-icons.googlecode.com/files/regroup.png'
},
@@ -94,7 +94,11 @@ var overviewerConfig = {
* Set to true to turn on debug mode, which adds a grid to the map along
* with co-ordinates and a bunch of console output.
*/
'debug': false
'debug': false,
/**
* Set which way north points.
*/
'north_direction': '{north_direction}'
},
/**
* Group definitions for objects that are partially selectable (signs and

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@@ -77,6 +77,7 @@ class MapGen(object):
self.web_assets_hook = configInfo.get('web_assets_hook', None)
self.web_assets_path = configInfo.get('web_assets_path', None)
self.bg_color = configInfo.get('bg_color')
self.north_direction = configInfo.get('north_direction', 'lower-left')
if not len(quadtrees) > 0:
raise ValueError("there must be at least one quadtree to work on")
@@ -121,6 +122,8 @@ class MapGen(object):
"{maxzoom}", str(zoomlevel))
config = config.replace(
"{zoomlevels}", str(zoomlevel))
config = config.replace(
"{north_direction}", self.north_direction)
config = config.replace("{spawn_coords}",
json.dumps(list(self.world.spawn)))
@@ -157,9 +160,6 @@ class MapGen(object):
def finalize(self):
if self.skipjs:
return
# since we will only discover PointsOfInterest in chunks that need to be
# [re]rendered, POIs like signs in unchanged chunks will not be listed
# in self.world.POI. To make sure we don't remove these from markers.js
@@ -172,6 +172,17 @@ class MapGen(object):
else:
markers = self.world.POI
# save persistent data
self.world.persistentData['POI'] = self.world.POI
self.world.persistentData['north_direction'] = self.world.north_direction
with open(self.world.pickleFile,"wb") as f:
cPickle.dump(self.world.persistentData,f)
# the rest of the function is javascript stuff
if self.skipjs:
return
# write out the default marker table
with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
output.write("overviewer.collections.markerDatas.push([\n")
@@ -182,11 +193,6 @@ class MapGen(object):
output.write("\n")
output.write("]);\n")
# save persistent data
self.world.persistentData['POI'] = self.world.POI
with open(self.world.pickleFile,"wb") as f:
cPickle.dump(self.world.persistentData,f)
# write out the default (empty, but documented) region table
with open(os.path.join(self.destdir, "regions.js"), 'w') as output:
output.write('overviewer.collections.regionDatas.push([\n')

211
overviewer_core/items.py Normal file
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@@ -0,0 +1,211 @@
items = {
0: 'Air',
1: 'Stone',
2: 'Grass',
3: 'Dirt',
4: 'Cobblestone',
5: 'Wooden plank',
6: 'Sapling',
7: 'Bedrock',
8: 'Water',
9: 'Stationary',
10: 'Lava',
11: 'Stationary',
12: 'Sand',
13: 'Gravel',
14: 'Gold ore',
15: 'Iron ore',
16: 'Coal ore',
17: 'Wood',
18: 'Leaves',
19: 'Sponge',
20: 'Glass',
21: 'Lapis lazuli ore',
22: 'Lapis lazuli block',
23: 'Dispenser',
24: 'Sandstone',
25: 'Note block',
26: 'Bed',
27: 'Powered rail',
28: 'Detector rail',
29: 'Sticky piston',
30: 'Cobweb',
31: 'Tall grass',
32: 'Dead shrubs',
33: 'Piston',
34: 'Piston extension',
35: 'Wool',
36: 'Block moved by piston',
37: 'Dandelion',
38: 'Rose',
39: 'Brown mushroom',
40: 'Red mushroom',
41: 'Block of gold',
42: 'Block of iron',
43: 'Double slabs',
44: 'Slabs',
45: 'Brick block',
46: 'TNT',
47: 'Bookshelf',
48: 'Moss stone',
49: 'Obsidian',
50: 'Torch',
51: 'Fire',
52: 'Monster spawner',
53: 'Wooden stairs',
54: 'Chest',
55: 'Redstone wire',
56: 'Diamond ore',
57: 'Block of diamond',
58: 'Crafting table',
59: 'Seeds',
60: 'Farmland',
61: 'Furnace',
62: 'Burning furnace',
63: 'Sign',
64: 'Wooden door',
65: 'Ladders',
66: 'Rails',
67: 'Cobblestone stairs',
68: 'Wall sign',
69: 'Lever',
70: 'Stone pressure plate',
71: 'Iron door',
72: 'Wooden pressure plate',
73: 'Redstone ore',
74: 'Glowing redstone ore',
75: 'Redstone torch (off)',
76: 'Redstone torch (on)',
77: 'Stone button',
78: 'Snow',
79: 'Ice',
80: 'Snow block',
81: 'Cactus',
82: 'Clay block',
83: 'Sugar cane',
84: 'Jukebox',
85: 'Fence',
86: 'Pumpkin',
87: 'Netherrack',
88: 'Soul sand',
89: 'Glowstone block',
90: 'Portal',
91: 'Jack-O-Lantern',
92: 'Cake',
93: 'Redstone repeater (off)',
94: 'Redstone repeater (on)',
95: 'Locked',
96: 'Trapdoor',
256: 'Iron shovel',
257: 'Iron pickaxe',
258: 'Iron axe',
259: 'Flint and steel',
260: 'Red apple',
261: 'Bow',
262: 'Arrow',
263: 'Coal',
264: 'Diamond',
265: 'Iron ingot',
266: 'Gold ingot',
267: 'Iron sword',
268: 'Wooden sword',
269: 'Wooden shovel',
270: 'Wooden pickaxe',
271: 'Wooden axe',
272: 'Stone sword',
273: 'Stone shovel',
274: 'Stone pickaxe',
275: 'Stone axe',
276: 'Diamond sword',
277: 'Diamond shovel',
278: 'Diamond pickaxe',
279: 'Diamond axe',
280: 'Stick',
281: 'Bowl',
282: 'Mushroom soup',
283: 'Gold sword',
284: 'Gold shovel',
285: 'Gold pickaxe',
286: 'Gold axe',
287: 'String',
288: 'Feather',
289: 'Gunpowder',
290: 'Wooden hoe',
291: 'Stone hoe',
292: 'Iron hoe',
293: 'Diamond hoe',
294: 'Gold hoe',
295: 'Seeds',
296: 'Wheat',
297: 'Bread',
298: 'Leather cap',
299: 'Leather tunic',
300: 'Leather pants',
301: 'Leather boots',
302: 'Chain helmet',
303: 'Chain chestplate',
304: 'Chain leggings',
305: 'Chain boots',
306: 'Iron helmet',
307: 'Iron chestplate',
308: 'Iron leggings',
309: 'Iron boots',
310: 'Diamond helmet',
311: 'Diamond chestplate',
312: 'Diamond leggings',
313: 'Diamond boots',
314: 'Gold helmet',
315: 'Gold chestplate',
316: 'Gold leggings',
317: 'Gold boots',
318: 'Flint',
319: 'Raw porkchop',
320: 'Cooked porkchop',
321: 'Paintings',
322: 'Golden apple',
323: 'Sign',
324: 'Wooden door',
325: 'Bucket',
326: 'Water bucket',
327: 'Lava bucket',
328: 'Minecart',
329: 'Saddle',
330: 'Iron door',
331: 'Redstone',
332: 'Snowball',
333: 'Boat',
334: 'Leather',
335: 'Milk',
336: 'Clay brick',
337: 'Clay',
338: 'Sugar cane',
339: 'Paper',
340: 'Book',
341: 'Slimeball',
342: 'Minecart with chest',
343: 'Minecart with furnace',
344: 'Egg',
345: 'Compass',
346: 'Fishing rod',
347: 'Clock',
348: 'Glowstone dust',
349: 'Raw fish',
350: 'Cooked fish',
351: 'Dye',
352: 'Bone',
353: 'Sugar',
354: 'Cake',
355: 'Bed',
356: 'Redstone repeater',
357: 'Cookie',
358: 'Map',
359: 'Shears',
2256: 'Gold music disc',
2257: 'Green music disc'
}
def id2item(item_id):
if item_id in items:
return items[item_id]
else:
return item_id

View File

@@ -17,6 +17,7 @@ import gzip, zlib
import struct
import StringIO
import os
import numpy
# decorator to handle filename or object as first parameter
def _file_loader(func):
@@ -34,15 +35,15 @@ def _file_loader(func):
def load(fileobj):
return NBTFileReader(fileobj).read_all()
def load_from_region(filename, x, y):
nbt = load_region(filename).load_chunk(x, y)
def load_from_region(filename, x, y, north_direction):
nbt = load_region(filename, north_direction).load_chunk(x, y)
if nbt is None:
return None ## return none. I think this is who we should indicate missing chunks
#raise IOError("No such chunk in region: (%i, %i)" % (x, y))
return nbt.read_all()
def load_region(filename):
return MCRFileReader(filename)
def load_region(filename, north_direction):
return MCRFileReader(filename, north_direction)
# compile the unpacker's into a classes
@@ -199,13 +200,24 @@ class MCRFileReader(object):
chunks (as instances of NBTFileReader), getting chunk timestamps,
and for listing chunks contained in the file."""
def __init__(self, filename):
def __init__(self, filename, north_direction):
self._file = None
self._filename = filename
self.north_direction = north_direction
# cache used when the entire header tables are read in get_chunks()
self._locations = None
self._timestamps = None
self._chunks = None
def get_north_rotations(self):
if self.north_direction == 'upper-left':
return 3
elif self.north_direction == 'upper-right':
return 2
elif self.north_direction == 'lower-right':
return 1
elif self.north_direction == 'lower-left':
return 0
def _read_24bit_int(self):
"""Read in a 24-bit, big-endian int, used in the chunk
@@ -318,21 +330,24 @@ class MCRFileReader(object):
self.openfile()
self._chunks = None
self._locations = []
self._locations = [0]*32*32
self._timestamps = []
# go to the beginning of the file
self._file.seek(0)
# read chunk location table
locations_append = self._locations.append
for _ in xrange(32*32):
locations_append(self._read_chunk_location())
locations_index = numpy.reshape(numpy.rot90(numpy.reshape(range(32*32),
(32, 32)), -self.get_north_rotations()), -1)
for i in locations_index:
self._locations[i] = self._read_chunk_location()
# read chunk timestamp table
timestamp_append = self._timestamps.append
for _ in xrange(32*32):
timestamp_append(self._read_chunk_timestamp())
self._timestamps = numpy.reshape(numpy.rot90(numpy.reshape(
self._timestamps, (32,32)),self.get_north_rotations()), -1)
if closeFile:
self.closefile()

View File

@@ -302,7 +302,7 @@ class QuadtreeGen(object):
tile_mtime = None
#check mtimes on each part of the quad, this also checks if they exist
needs_rerender = tile_mtime is None
needs_rerender = (tile_mtime is None) or self.forcerender
quadPath_filtered = []
for path in quadPath:
try:
@@ -318,7 +318,7 @@ class QuadtreeGen(object):
if tile_mtime is not None:
os.unlink(imgpath)
return
# quit now if we don't need rerender
# quit now if we don't need rerender
if not needs_rerender:
return
#logging.debug("writing out innertile {0}".format(imgpath))

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@@ -65,7 +65,8 @@ def pool_initializer(rendernode):
# make sure textures are generated for this process
# and initialize c_overviewer
textures.generate(path=rendernode.options.get('textures_path', None))
textures.generate(path=rendernode.options.get('textures_path', None),
north_direction=rendernode.options.get('north_direction', None))
c_overviewer.init_chunk_render()
# load biome data in each process, if needed

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@@ -194,7 +194,7 @@ alpha_over_full(PyObject *dest, PyObject *src, PyObject *mask, float overall_alp
}
/* special cases */
if (in_alpha == 255 || *outmask == 0) {
if (in_alpha == 255 || (*outmask == 0 && in_alpha > 0)) {
*outmask = in_alpha;
*out = *in;

View File

@@ -26,7 +26,7 @@
// increment this value if you've made a change to the c extesion
// and want to force users to rebuild
#define OVERVIEWER_EXTENSION_VERSION 8
#define OVERVIEWER_EXTENSION_VERSION 10
/* Python PIL, and numpy headers */
#include <Python.h>

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@@ -185,9 +185,14 @@ get_lighting_coefficient(RenderModeLighting *self, RenderState *state,
/* stairs and half-blocks take the skylevel from the upper block if it's transparent */
if (local_z != 127) {
upper_block = getArrayByte3D(blocks, local_x, local_y, local_z + 1);
int upper_counter = 0;
/* but if the upper_block is one of these special half-steps, we need to look at *its* upper_block */
do {
upper_counter++;
upper_block = getArrayByte3D(blocks, local_x, local_y, local_z + upper_counter);
} while ((upper_block == 44 || upper_block == 54 || upper_block == 67) && local_z < 127);
if (is_transparent(upper_block)) {
skylevel = getArrayByte3D(skylight, local_x, local_y, local_z + 1);
skylevel = getArrayByte3D(skylight, local_x, local_y, local_z + upper_counter);
}
} else {
upper_block = 0;
@@ -195,7 +200,7 @@ get_lighting_coefficient(RenderModeLighting *self, RenderState *state,
}
/* the block has a bad blocklevel, estimate it from neigborhood
/* use given coordinates, no local ones! */
* use given coordinates, no local ones! */
blocklevel = estimate_blocklevel(self, state, x, y, z, NULL);
}

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@@ -513,6 +513,9 @@ def generate_texture_tuple(img, blockid):
def generate_special_texture(blockID, data):
"""Generates a special texture, such as a correctly facing minecraft track"""
data = convert_data(blockID, data)
# blocks need to be handled here (and in chunk.py)
if blockID == 2: # grass
@@ -1679,6 +1682,237 @@ def generate_special_texture(blockID, data):
return None
def convert_data(blockID, data):
if blockID == 26: # bed
#Masked to not clobber block head/foot info
if _north == 'upper-left':
if (data & 0b0011) == 0: data = data & 0b1100 | 1
elif (data & 0b0011) == 1: data = data & 0b1100 | 2
elif (data & 0b0011) == 2: data = data & 0b1100 | 3
elif (data & 0b0011) == 3: data = data & 0b1100 | 0
elif _north == 'upper-right':
if (data & 0b0011) == 0: data = data & 0b1100 | 2
elif (data & 0b0011) == 1: data = data & 0b1100 | 3
elif (data & 0b0011) == 2: data = data & 0b1100 | 0
elif (data & 0b0011) == 3: data = data & 0b1100 | 1
elif _north == 'lower-right':
if (data & 0b0011) == 0: data = data & 0b1100 | 3
elif (data & 0b0011) == 1: data = data & 0b1100 | 0
elif (data & 0b0011) == 2: data = data & 0b1100 | 1
elif (data & 0b0011) == 3: data = data & 0b1100 | 2
if blockID in (29, 33, 34): # sticky piston, piston, piston extension
#Masked to not clobber block head/foot info
if _north == 'upper-left':
if (data & 0b0111) == 2: data = data & 0b1000 | 5
elif (data & 0b0111) == 3: data = data & 0b1000 | 4
elif (data & 0b0111) == 4: data = data & 0b1000 | 2
elif (data & 0b0111) == 5: data = data & 0b1000 | 3
elif _north == 'upper-right':
if (data & 0b0111) == 2: data = data & 0b1000 | 3
elif (data & 0b0111) == 3: data = data & 0b1000 | 2
elif (data & 0b0111) == 4: data = data & 0b1000 | 5
elif (data & 0b0111) == 5: data = data & 0b1000 | 4
elif _north == 'lower-right':
if (data & 0b0111) == 2: data = data & 0b1000 | 4
elif (data & 0b0111) == 3: data = data & 0b1000 | 5
elif (data & 0b0111) == 4: data = data & 0b1000 | 3
elif (data & 0b0111) == 5: data = data & 0b1000 | 2
if blockID in (27, 28, 66): # minetrack:
#Masked to not clobber powered rail on/off info
#Ascending and flat straight
if _north == 'upper-left':
if (data & 0b0111) == 0: data = data & 0b1000 | 1
elif (data & 0b0111) == 1: data = data & 0b1000 | 0
elif (data & 0b0111) == 2: data = data & 0b1000 | 5
elif (data & 0b0111) == 3: data = data & 0b1000 | 4
elif (data & 0b0111) == 4: data = data & 0b1000 | 2
elif (data & 0b0111) == 5: data = data & 0b1000 | 3
elif _north == 'upper-right':
if (data & 0b0111) == 2: data = data & 0b1000 | 3
elif (data & 0b0111) == 3: data = data & 0b1000 | 2
elif (data & 0b0111) == 4: data = data & 0b1000 | 5
elif (data & 0b0111) == 5: data = data & 0b1000 | 4
elif _north == 'lower-right':
if (data & 0b0111) == 0: data = data & 0b1000 | 1
elif (data & 0b0111) == 1: data = data & 0b1000 | 0
elif (data & 0b0111) == 2: data = data & 0b1000 | 4
elif (data & 0b0111) == 3: data = data & 0b1000 | 5
elif (data & 0b0111) == 4: data = data & 0b1000 | 3
elif (data & 0b0111) == 5: data = data & 0b1000 | 2
if blockID == 66: # normal minetrack only
#Corners
if _north == 'upper-left':
if data == 6: data = 7
elif data == 7: data = 8
elif data == 8: data = 6
elif data == 9: data = 9
elif _north == 'upper-right':
if data == 6: data = 8
elif data == 7: data = 9
elif data == 8: data = 6
elif data == 9: data = 7
elif _north == 'lower-right':
if data == 6: data = 9
elif data == 7: data = 6
elif data == 8: data = 8
elif data == 9: data = 7
if blockID in (50, 75, 76): # torch, off/on redstone torch
if _north == 'upper-left':
if data == 1: data = 3
elif data == 2: data = 4
elif data == 3: data = 2
elif data == 4: data = 1
elif _north == 'upper-right':
if data == 1: data = 2
elif data == 2: data = 1
elif data == 3: data = 4
elif data == 4: data = 3
elif _north == 'lower-right':
if data == 1: data = 4
elif data == 2: data = 3
elif data == 3: data = 1
elif data == 4: data = 2
if blockID in (53,67): # wooden and cobblestone stairs.
if _north == 'upper-left':
if data == 0: data = 2
elif data == 1: data = 3
elif data == 2: data = 1
elif data == 3: data = 0
elif _north == 'upper-right':
if data == 0: data = 1
elif data == 1: data = 0
elif data == 2: data = 3
elif data == 3: data = 2
elif _north == 'lower-right':
if data == 0: data = 3
elif data == 1: data = 2
elif data == 2: data = 0
elif data == 3: data = 1
if blockID in (61, 62, 23): # furnace and burning furnace
if _north == 'upper-left':
if data == 2: data = 5
elif data == 3: data = 4
elif data == 4: data = 2
elif data == 5: data = 3
elif _north == 'upper-right':
if data == 2: data = 3
elif data == 3: data = 2
elif data == 4: data = 5
elif data == 5: data = 4
elif _north == 'lower-right':
if data == 2: data = 4
elif data == 3: data = 5
elif data == 4: data = 3
elif data == 5: data = 2
if blockID == 63: # signposts
if _north == 'upper-left':
data = (data + 4) % 16
elif _north == 'upper-right':
data = (data + 8) % 16
elif _north == 'lower-right':
data = (data + 12) % 16
if blockID in (64,71): # wooden/iron door
#Masked to not clobber block top/bottom & swung info
if _north == 'upper-left':
if (data & 0b0011) == 0: data = data & 0b1100 | 1
elif (data & 0b0011) == 1: data = data & 0b1100 | 2
elif (data & 0b0011) == 2: data = data & 0b1100 | 3
elif (data & 0b0011) == 3: data = data & 0b1100 | 0
elif _north == 'upper-right':
if (data & 0b0011) == 0: data = data & 0b1100 | 2
elif (data & 0b0011) == 1: data = data & 0b1100 | 3
elif (data & 0b0011) == 2: data = data & 0b1100 | 0
elif (data & 0b0011) == 3: data = data & 0b1100 | 1
elif _north == 'lower-right':
if (data & 0b0011) == 0: data = data & 0b1100 | 3
elif (data & 0b0011) == 1: data = data & 0b1100 | 0
elif (data & 0b0011) == 2: data = data & 0b1100 | 1
elif (data & 0b0011) == 3: data = data & 0b1100 | 2
if blockID == 65: # ladder
if _north == 'upper-left':
if data == 2: data = 5
elif data == 3: data = 4
elif data == 4: data = 2
elif data == 5: data = 3
elif _north == 'upper-right':
if data == 2: data = 3
elif data == 3: data = 2
elif data == 4: data = 5
elif data == 5: data = 4
elif _north == 'lower-right':
if data == 2: data = 4
elif data == 3: data = 5
elif data == 4: data = 3
elif data == 5: data = 2
if blockID == 68: # wall sign
if _north == 'upper-left':
if data == 2: data = 5
elif data == 3: data = 4
elif data == 4: data = 2
elif data == 5: data = 3
elif _north == 'upper-right':
if data == 2: data = 3
elif data == 3: data = 2
elif data == 4: data = 5
elif data == 5: data = 4
elif _north == 'lower-right':
if data == 2: data = 4
elif data == 3: data = 5
elif data == 4: data = 3
elif data == 5: data = 2
if blockID in (86,91): # pumpkins, jack-o-lantern
if _north == 'upper-left':
if data == 0: data = 1
elif data == 1: data = 2
elif data == 2: data = 3
elif data == 3: data = 0
elif _north == 'upper-right':
if data == 0: data = 2
elif data == 1: data = 3
elif data == 2: data = 0
elif data == 3: data = 1
elif _north == 'lower-right':
if data == 0: data = 3
elif data == 1: data = 0
elif data == 2: data = 1
elif data == 3: data = 2
if blockID in (93, 94): # redstone repeaters, ON and OFF
#Masked to not clobber delay info
if _north == 'upper-left':
if (data & 0b0011) == 0: data = data & 0b1100 | 1
elif (data & 0b0011) == 1: data = data & 0b1100 | 2
elif (data & 0b0011) == 2: data = data & 0b1100 | 3
elif (data & 0b0011) == 3: data = data & 0b1100 | 0
elif _north == 'upper-right':
if (data & 0b0011) == 0: data = data & 0b1100 | 2
elif (data & 0b0011) == 1: data = data & 0b1100 | 3
elif (data & 0b0011) == 2: data = data & 0b1100 | 0
elif (data & 0b0011) == 3: data = data & 0b1100 | 1
elif _north == 'lower-right':
if (data & 0b0011) == 0: data = data & 0b1100 | 3
elif (data & 0b0011) == 1: data = data & 0b1100 | 0
elif (data & 0b0011) == 2: data = data & 0b1100 | 1
elif (data & 0b0011) == 3: data = data & 0b1100 | 2
if blockID == 96: # trapdoor
#Masked to not clobber opened/closed info
if _north == 'upper-left':
if (data & 0b0011) == 0: data = data & 0b1100 | 3
elif (data & 0b0011) == 1: data = data & 0b1100 | 2
elif (data & 0b0011) == 2: data = data & 0b1100 | 0
elif (data & 0b0011) == 3: data = data & 0b1100 | 1
elif _north == 'upper-right':
if (data & 0b0011) == 0: data = data & 0b1100 | 1
elif (data & 0b0011) == 1: data = data & 0b1100 | 0
elif (data & 0b0011) == 2: data = data & 0b1100 | 3
elif (data & 0b0011) == 3: data = data & 0b1100 | 2
elif _north == 'lower-right':
if (data & 0b0011) == 0: data = data & 0b1100 | 2
elif (data & 0b0011) == 1: data = data & 0b1100 | 3
elif (data & 0b0011) == 2: data = data & 0b1100 | 1
elif (data & 0b0011) == 3: data = data & 0b1100 | 0
return data
def tintTexture(im, c):
# apparently converting to grayscale drops the alpha channel?
i = ImageOps.colorize(ImageOps.grayscale(im), (0,0,0), c)
@@ -1722,8 +1956,25 @@ def getBiomeData(worlddir, chunkX, chunkY):
'''
global currentBiomeFile, currentBiomeData
biomeX = chunkX // 32
biomeY = chunkY // 32
rots = 0
if _north == 'upper-left':
temp = biomeX
biomeX = biomeY
biomeY = -temp-1
rots = 3
elif _north == 'upper-right':
biomeX = -biomeX-1
biomeY = -biomeY-1
rots = 2
elif _north == 'lower-right':
temp = biomeX
biomeX = -biomeY-1
biomeY = temp
rots = 1
biomeFile = "b.%d.%d.biome" % (chunkX // 32, chunkY // 32)
biomeFile = "b.%d.%d.biome" % (biomeX, biomeY)
if biomeFile == currentBiomeFile:
return currentBiomeData
@@ -1733,7 +1984,9 @@ def getBiomeData(worlddir, chunkX, chunkY):
# make sure the file size is correct
if not len(rawdata) == 512 * 512 * 2:
raise Exception("Biome file %s is not valid." % (biomeFile,))
data = numpy.frombuffer(rawdata, dtype=numpy.dtype(">u2"))
data = numpy.reshape(numpy.rot90(numpy.reshape(
numpy.frombuffer(rawdata, dtype=numpy.dtype(">u2")),
(512,512)),rots), -1)
except IOError:
data = None
pass # no biome data
@@ -1822,7 +2075,10 @@ biome_tall_fern_texture = None
biome_leaf_texture = None
specialblockmap = None
def generate(path=None,texture_size=24,bgc = (26,26,26,0)):
def generate(path=None,texture_size=24,bgc = (26,26,26,0),north_direction='lower-left'):
global _north
_north = north_direction
global _find_file_local_path
global bgcolor
bgcolor = bgc
global _find_file_local_path, texture_dimensions

View File

@@ -69,11 +69,70 @@ class World(object):
mincol = maxcol = minrow = maxrow = 0
def __init__(self, worlddir, outputdir, useBiomeData=False,regionlist=None):
def __init__(self, worlddir, outputdir, useBiomeData=False, regionlist=None, north_direction="auto"):
self.worlddir = worlddir
self.outputdir = outputdir
self.useBiomeData = useBiomeData
self.north_direction = north_direction
# figure out chunk format is in use
# if not mcregion, error out early
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
#print data
if not ('version' in data and data['version'] == 19132):
logging.error("Sorry, This version of Minecraft-Overviewer only works with the new McRegion chunk format")
sys.exit(1)
# stores Points Of Interest to be mapped with markers
# a list of dictionaries, see below for an example
self.POI = []
# if it exists, open overviewer.dat, and read in the data structure
# info self.persistentData. This dictionary can hold any information
# that may be needed between runs.
# Currently only holds into about POIs (more more details, see quadtree)
self.oldPickleFile = os.path.join(self.worlddir, "overviewer.dat")
self.pickleFile = os.path.join(self.outputdir, "overviewer.dat")
if os.path.exists(self.oldPickleFile):
logging.warning("overviewer.dat detected in WorldDir - this is no longer the correct location")
if os.path.exists(self.pickleFile):
# new file exists, so make a note of it
logging.warning("you should delete the `overviewer.dat' file in your world directory")
else:
# new file does not exist, so move the old one
logging.warning("Moving overviewer.dat to OutputDir")
import shutil
try:
# make sure destination dir actually exists
try:
os.mkdir(self.outputdir)
except OSError: # already exists, or failed
pass
shutil.move(self.oldPickleFile, self.pickleFile)
logging.info("overviewer.dat moved")
except BaseException as ex:
logging.error("Unable to move overviewer.dat")
logging.debug(ex.str())
if os.path.exists(self.pickleFile):
self.persistentDataIsNew = False;
with open(self.pickleFile,"rb") as p:
self.persistentData = cPickle.load(p)
if not self.persistentData.get('north_direction', False):
# this is a pre-configurable-north map, so add the north_direction key
self.persistentData['north_direction'] = 'lower-left'
else:
# some defaults, presumably a new map
self.persistentData = dict(POI=[], north_direction='lower-left')
self.persistentDataIsNew = True # indicates that the values in persistentData are new defaults, and it's OK to override them
# handle 'auto' north
if self.north_direction == 'auto':
self.north_direction = self.persistentData['north_direction']
north_direction = self.north_direction
#find region files, or load the region list
#this also caches all the region file header info
logging.info("Scanning regions")
@@ -96,43 +155,6 @@ class World(object):
self.empty_chunk = [None,None]
logging.debug("Done scanning regions")
# figure out chunk format is in use
# if not mcregion, error out early
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
#print data
if not ('version' in data and data['version'] == 19132):
logging.error("Sorry, This version of Minecraft-Overviewer only works with the new McRegion chunk format")
sys.exit(1)
# stores Points Of Interest to be mapped with markers
# a list of dictionaries, see below for an example
self.POI = []
# if it exists, open overviewer.dat, and read in the data structure
# info self.persistentData. This dictionary can hold any information
# that may be needed between runs.
# Currently only holds into about POIs (more more details, see quadtree)
self.pickleFile = os.path.join(self.worlddir, "overviewer.dat")
if os.path.exists(self.pickleFile):
logging.warning("overviewer.dat detected in WorldDir - this is no longer the correct location")
logging.warning("Moving overviewer.dat to OutputDir")
import shutil
try:
shutil.move(self.pickleFile, self.outputdir)
logging.info("overviewer.dat moved")
except BaseException as ex:
logging.error("Unable to move overviewer.dat")
logging.debug(ex.str())
self.pickleFile = os.path.join(self.outputdir, "overviewer.dat")
if os.path.exists(self.pickleFile):
with open(self.pickleFile,"rb") as p:
self.persistentData = cPickle.load(p)
else:
# some defaults
self.persistentData = dict(POI=[])
def get_region_path(self, chunkX, chunkY):
"""Returns the path to the region that contains chunk (chunkX, chunkY)
@@ -164,6 +186,18 @@ class World(object):
data = nbt.read_all()
level = data[1]['Level']
chunk_data = level
chunk_data['Blocks'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['Blocks'], dtype=numpy.uint8).reshape((16,16,128)),
self._get_north_rotations()))
chunk_data['Data'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['Data'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
chunk_data['SkyLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['SkyLight'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
chunk_data['BlockLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['BlockLight'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
#chunk_data = {}
#chunk_data['skylight'] = chunk.get_skylight_array(level)
#chunk_data['blocklight'] = chunk.get_blocklight_array(level)
@@ -180,7 +214,7 @@ class World(object):
if self.regions.get(filename) is not None:
self.regions[filename][0].closefile()
chunkcache = {}
mcr = nbt.MCRFileReader(filename)
mcr = nbt.MCRFileReader(filename, self.north_direction)
self.regions[filename] = (mcr,os.path.getmtime(filename),chunkcache)
return mcr
@@ -196,7 +230,7 @@ class World(object):
in the image each one should be. Returns (col, row)."""
# columns are determined by the sum of the chunk coords, rows are the
# difference (TODO: be able to change direction of north)
# difference
# change this function, and you MUST change unconvert_coords
return (chunkx + chunky, chunky - chunkx)
@@ -214,9 +248,20 @@ class World(object):
## read spawn info from level.dat
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]
spawnX = data['Data']['SpawnX']
disp_spawnX = spawnX = data['Data']['SpawnX']
spawnY = data['Data']['SpawnY']
spawnZ = data['Data']['SpawnZ']
disp_spawnZ = spawnZ = data['Data']['SpawnZ']
if self.north_direction == 'upper-left':
temp = spawnX
spawnX = -spawnZ
spawnZ = temp
elif self.north_direction == 'upper-right':
spawnX = -spawnX
spawnZ = -spawnZ
elif self.north_direction == 'lower-right':
temp = spawnX
spawnX = spawnZ
spawnZ = -temp
## The chunk that holds the spawn location
chunkX = spawnX/16
@@ -226,7 +271,7 @@ class World(object):
## The filename of this chunk
chunkFile = self.get_region_path(chunkX, chunkY)
if chunkFile is not None:
data = nbt.load_from_region(chunkFile, chunkX, chunkY)[1]
data = nbt.load_from_region(chunkFile, chunkX, chunkY, self.north_direction)[1]
if data is not None:
level = data['Level']
blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
@@ -243,9 +288,9 @@ class World(object):
except ChunkCorrupt:
#ignore corrupt spawn, and continue
pass
self.POI.append( dict(x=spawnX, y=spawnY, z=spawnZ,
self.POI.append( dict(x=disp_spawnX, y=spawnY, z=disp_spawnZ,
msg="Spawn", type="spawn", chunk=(chunkX, chunkY)))
self.spawn = (spawnX, spawnY, spawnZ)
self.spawn = (disp_spawnX, spawnY, disp_spawnZ)
def go(self, procs):
"""Scan the world directory, to fill in
@@ -291,6 +336,16 @@ class World(object):
self.findTrueSpawn()
def _get_north_rotations(self):
if self.north_direction == 'upper-left':
return 1
elif self.north_direction == 'upper-right':
return 2
elif self.north_direction == 'lower-right':
return 3
elif self.north_direction == 'lower-left':
return 0
def _iterate_regionfiles(self,regionlist=None):
"""Returns an iterator of all of the region files, along with their
coordinates
@@ -307,7 +362,20 @@ class World(object):
if f.startswith("r.") and f.endswith(".mcr"):
p = f.split(".")
logging.debug("Using path %s from regionlist", f)
yield (int(p[1]), int(p[2]), join(self.worlddir, 'region', f))
x = int(p[1])
y = int(p[2])
if self.north_direction == 'upper-left':
temp = x
x = -y-1
y = temp
elif self.north_direction == 'upper-right':
x = -x-1
y = -y-1
elif self.north_direction == 'lower-right':
temp = x
x = y
y = -temp-1
yield (x, y, join(self.worlddir, 'region', f))
else:
logging.warning("Ignore path '%s' in regionlist", f)
@@ -315,7 +383,20 @@ class World(object):
for path in glob(os.path.join(self.worlddir, 'region') + "/r.*.*.mcr"):
dirpath, f = os.path.split(path)
p = f.split(".")
yield (int(p[1]), int(p[2]), join(dirpath, f))
x = int(p[1])
y = int(p[2])
if self.north_direction == 'upper-left':
temp = x
x = -y-1
y = temp
elif self.north_direction == 'upper-right':
x = -x-1
y = -y-1
elif self.north_direction == 'lower-right':
temp = x
x = y
y = -temp-1
yield (x, y, join(dirpath, f))
def get_save_dir():
"""Returns the path to the local saves directory

View File

@@ -33,7 +33,9 @@ if procs < 1: procs = 1
## Sets the zoom level manually instead of calculating it. This can be useful
## if you have outlier chunks that make your world too big. This value will
## make the highest zoom level contain (2**ZOOM)^2 tiles
## Normally you should not need to set this variable.
## ***Normally you should not need to set this variable.***
## ***Setting it too low will crop your map!***
## Seriously, check the README before using this.
## Default: Automatically calculated from your world
## Type: integer
## Example:
@@ -152,10 +154,19 @@ verbose = 1
if "web_assets_hook" in locals():
skipjs = True
################################################################################
### north_direction
## Make north point somewhere else!
## Valid options are 'lower-left', 'upper-left', 'upper-right', 'upper-left'
## default: lower-left
## Type: string
## Example:
north_direction = "upper-right"
### As a reminder, don't use this file verbatim, it should only be used as
### a guide.
### As a reminder, *don't use this file verbatim*, it should only be used as
### a guide. Be sure to read what each option does before you set it.
### See the README for more details.
import sys
sys.exit("This sample-settings file shouldn't be used directly!")

View File

@@ -91,6 +91,10 @@ def recursive_package_data(src, package_dir='overviewer_core'):
#
if py2exe is not None:
setup_kwargs['comments'] = "http://overviewer.org"
# py2exe likes a very particular type of version number:
setup_kwargs['version'] = util.findGitVersion().replace("-",".")
setup_kwargs['console'] = ['overviewer.py', 'contribManager.py']
setup_kwargs['data_files'] = [('', doc_files)]
setup_kwargs['data_files'] += recursive_data_files('overviewer_core/data/textures', 'textures')