Add some mud blocks

I hate this codebase so much.
This commit is contained in:
Nicolas F 2022-06-23 15:37:15 +02:00
parent 9d4f2cfe0b
commit 4ac1b976a9
5 changed files with 26 additions and 5 deletions

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@ -341,7 +341,8 @@ const mc_block_t block_class_alt_height[] = {
block_cobbled_deepslate_slab,
block_polished_deepslate_slab,
block_deepslate_brick_slab,
block_deepslate_tile_slab};
block_deepslate_tile_slab,
block_mud_brick_slab};
const size_t block_class_alt_height_len = COUNT_OF(block_class_alt_height);
const mc_block_t block_class_nether_roof[] = {

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@ -405,6 +405,11 @@ enum mc_block_id {
block_glow_lichen = 1119,
block_spore_blossom = 1120,
block_mud = 1121,
block_packed_mud = 1122,
block_mud_bricks = 1123,
block_mud_brick_slab = 1124,
// adding a gap in the numbering of walls to keep them all
// in one numbering block starting at 1792
// all blocks between 1792 and 2047 are considered walls

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@ -31,7 +31,7 @@
// increment this value if you've made a change to the c extension
// and want to force users to rebuild
#define OVERVIEWER_EXTENSION_VERSION 110
#define OVERVIEWER_EXTENSION_VERSION 111
#include <stdbool.h>
#include <stdint.h>

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@ -1698,10 +1698,10 @@ block(blockid=42, top_image="assets/minecraft/textures/block/iron_block.png")
# double slabs and slabs
# these wooden slabs are unobtainable without cheating, they are still
# here because lots of pre-1.3 worlds use this blocks, add prismarine slabs
@material(blockid=[43, 44, 181, 182, 204, 205] + list(range(11340, 11359)) +
@material(blockid=[43, 44, 181, 182, 204, 205, 1124] + list(range(11340, 11359)) +
list(range(1027, 1030)) + list(range(1072, 1080)) + list(range(1103, 1107)),
data=list(range(16)),
transparent=[44, 182, 205] + list(range(11340, 11359)) + list(range(1027, 1030)) +
transparent=[44, 182, 205, 1124] + list(range(11340, 11359)) + list(range(1027, 1030)) +
list(range(1072, 1080)) + list(range(1103, 1107)), solid=True)
def slabs(self, blockid, data):
if blockid == 44 or blockid == 182:
@ -1818,6 +1818,8 @@ def slabs(self, blockid, data):
1106: "assets/minecraft/textures/block/deepslate_tiles.png",
}
top = side = self.load_image_texture(deepslate_tex[blockid]).copy()
elif blockid == 1124:
top = side = self.load_image_texture("assets/minecraft/textures/block/mud_bricks.png").copy()
if blockid == 43 or blockid == 181 or blockid == 204: # double slab
return self.build_block(top, side)
@ -6374,3 +6376,7 @@ def spore_blossom(self, blockid, data):
alpha_over(img, base_top, (0, 0), base_top)
return img
block(blockid=1121, top_image="assets/minecraft/textures/block/mud.png")
block(blockid=1122, top_image="assets/minecraft/textures/block/packed_mud.png")
block(blockid=1123, top_image="assets/minecraft/textures/block/mud_bricks.png")

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@ -863,6 +863,12 @@ class RegionSet(object):
'minecraft:glow_lichen': (1119, 0),
'minecraft:spore_blossom': (1120, 0),
# 1.19 blocks
'minecraft:mud': (1121, 0),
'minecraft:packed_mud': (1122, 0),
'minecraft:mud_bricks': (1123, 0),
'minecraft:mud_brick_slab': (1124, 0),
# New blocks
'minecraft:carved_pumpkin': (11300, 0),
'minecraft:spruce_pressure_plate': (11301, 0),
@ -1053,7 +1059,7 @@ class RegionSet(object):
'minecraft:blackstone_slab','minecraft:polished_blackstone_slab',
'minecraft:polished_blackstone_brick_slab', 'minecraft:cobbled_deepslate_slab',
'minecraft:polished_deepslate_slab', 'minecraft:deepslate_brick_slab',
'minecraft:deepslate_tile_slab'
'minecraft:deepslate_tile_slab', 'minecraft:mud_brick_slab'
)
prismarine_slabs = ('minecraft:prismarine_slab','minecraft:dark_prismarine_slab','minecraft:prismarine_brick_slab')
@ -1201,6 +1207,9 @@ class RegionSet(object):
elif key == 'minecraft:deepslate_tile_slab':
block = 1096 # 'minecraft:deepslate_tiles'
data = 0
elif key == 'minecraft:mud_brick_slab':
block = 1123 # 'minecraft:mud_bricks
data = 0
elif key in prismarine_slabs:
block = 168 # minecraft:prismarine variants