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Fix regions being shifted by one during rotation

This fixes exaggerated tile counts in progress updates,
reduces the calls to rendernode (for a small performance
increase), and shifts the problem of unclickable signs in
UR orientation further away.
This commit is contained in:
Ryan Rector
2011-08-03 14:37:04 -06:00
parent 5728bc4051
commit 4ac5dfc2a8
3 changed files with 20 additions and 20 deletions

View File

@@ -1788,18 +1788,18 @@ def getBiomeData(worlddir, chunkX, chunkY):
biomeY = chunkY // 32
rots = 0
if _north == 'upper-right':
biomeX = -biomeX
biomeY = -biomeY
biomeX = -biomeX-1
biomeY = -biomeY-1
rots = 2
elif _north == 'lower-right':
temp = biomeX
biomeX = -biomeY
biomeX = -biomeY-1
biomeY = temp
rots = 1
elif _north == 'upper-left':
temp = biomeX
biomeX = biomeY
biomeY = -temp
biomeY = -temp-1
rots = 3
biomeFile = "b.%d.%d.biome" % (biomeX, biomeY)