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Fix regions being shifted by one during rotation

This fixes exaggerated tile counts in progress updates,
reduces the calls to rendernode (for a small performance
increase), and shifts the problem of unclickable signs in
UR orientation further away.
This commit is contained in:
Ryan Rector
2011-08-03 14:37:04 -06:00
parent 5728bc4051
commit 4ac5dfc2a8
3 changed files with 20 additions and 20 deletions

View File

@@ -493,16 +493,16 @@ var overviewer = {
Math.pow(2, overviewerConfig.map.maxZoom));
if(overviewerConfig.map.north_direction == 'upper-right'){
x = -x-1+512;
y = -y-1+512;
x = -x-1;
y = -y-1;
} else if(overviewerConfig.map.north_direction == 'upper-left'){
temp = x;
x = -y-1+512;
x = -y-1;
y = temp;
} else if(overviewerConfig.map.north_direction == 'lower-right'){
temp = x;
x = y;
y = -temp-1+512;
y = -temp-1;
}
// This information about where the center column is may change with
@@ -578,16 +578,16 @@ var overviewer = {
point.z -= 64;
if(overviewerConfig.map.north_direction == 'upper-right'){
point.x = -point.x+512;
point.z = -point.z+512;
point.x = -point.x;
point.z = -point.z;
} else if(overviewerConfig.map.north_direction == 'upper-left'){
temp = point.z;
point.z = -point.x+512;
point.z = -point.x;
point.x = temp;
} else if(overviewerConfig.map.north_direction == 'lower-right'){
temp = point.z;
point.z = point.x;
point.x = -temp+512;
point.x = -temp;
}
return point;