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Fix regions being shifted by one during rotation

This fixes exaggerated tile counts in progress updates,
reduces the calls to rendernode (for a small performance
increase), and shifts the problem of unclickable signs in
UR orientation further away.
This commit is contained in:
Ryan Rector
2011-08-03 14:37:04 -06:00
parent 5728bc4051
commit 4ac5dfc2a8
3 changed files with 20 additions and 20 deletions

View File

@@ -318,16 +318,16 @@ class World(object):
x = int(p[1])
y = int(p[2])
if self.north_direction == 'upper-right':
x = -x
y = -y
x = -x-1
y = -y-1
elif self.north_direction == 'upper-left':
temp = x
x = -y
x = -y-1
y = temp
elif self.north_direction == 'lower-right':
temp = x
x = y
y = -temp
y = -temp-1
yield (x, y, join(self.worlddir, 'region', f))
else:
logging.warning("Ignore path '%s' in regionlist", f)
@@ -339,16 +339,16 @@ class World(object):
x = int(p[1])
y = int(p[2])
if self.north_direction == 'upper-right':
x = -x
y = -y
x = -x-1
y = -y-1
elif self.north_direction == 'upper-left':
temp = x
x = -y
x = -y-1
y = temp
elif self.north_direction == 'lower-right':
temp = x
x = y
y = -temp
y = -temp-1
yield (x, y, join(dirpath, f))
def get_save_dir():