lighting and smooth lighting updated for anvil
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@@ -26,7 +26,7 @@
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// increment this value if you've made a change to the c extesion
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// and want to force users to rebuild
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#define OVERVIEWER_EXTENSION_VERSION 23
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#define OVERVIEWER_EXTENSION_VERSION 24
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/* Python PIL, and numpy headers */
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#include <Python.h>
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@@ -148,6 +148,10 @@ static inline unsigned int get_data(RenderState *state, DataType type, int x, in
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{
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int chunkx = 1, chunky = state->chunky, chunkz = 1;
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PyObject *data_array = NULL;
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unsigned int def = 0;
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if (type == SKYLIGHT)
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def = 15;
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if (x >= 16) {
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x -= 16;
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chunkx++;
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@@ -172,12 +176,12 @@ static inline unsigned int get_data(RenderState *state, DataType type, int x, in
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chunky--;
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}
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if (chunky < 0 || chunky >= SECTIONS_PER_CHUNK)
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return 0;
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return def;
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if (!(state->chunks[chunkx][chunkz].loaded))
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{
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if (load_chunk(state, chunkx - 1, chunkz - 1, 0))
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return 0;
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return def;
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}
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switch (type)
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@@ -197,7 +201,7 @@ static inline unsigned int get_data(RenderState *state, DataType type, int x, in
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};
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if (data_array == NULL)
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return 0;
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return def;
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if (type == BLOCKS)
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return getArrayShort3D(data_array, x, y, z);
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