lighting and smooth lighting updated for anvil
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@@ -21,13 +21,6 @@ typedef struct {
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PyObject *facemasks_py;
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PyObject *facemasks[3];
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/* extra data, loaded off the chunk class */
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PyObject *skylight, *blocklight;
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PyObject *left_skylight, *left_blocklight;
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PyObject *right_skylight, *right_blocklight;
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PyObject *up_left_skylight, *up_left_blocklight;
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PyObject *up_right_skylight, *up_right_blocklight;
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/* light color image, loaded if color_light is True */
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PyObject *lightcolor;
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