Load the 4 adjacent blocks in iterate.c
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@@ -62,6 +62,10 @@ typedef struct {
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int x, y, z;
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unsigned char block;
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PyObject *blocks;
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PyObject *up_left_blocks;
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PyObject *up_right_blocks;
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PyObject *left_blocks;
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PyObject *right_blocks;
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} RenderState;
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int init_chunk_render(void);
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int is_transparent(unsigned char b);
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