0

watercolor will now be used if it can be loaded

Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.

Once the Biome Extractor has been changed, this should also.
This commit is contained in:
Aaron Griffith
2011-09-19 21:05:20 -04:00
parent 14b639d5dc
commit 4e3a92874c
3 changed files with 53 additions and 14 deletions

View File

@@ -81,11 +81,18 @@ rendermode_normal_start(void *data, RenderState *state, PyObject *options) {
} else {
self->foliagecolor = PyObject_GetAttrString(state->textures, "foliagecolor");
self->grasscolor = PyObject_GetAttrString(state->textures, "grasscolor");
self->watercolor = PyObject_GetAttrString(state->textures, "watercolor");
if (self->watercolor == Py_None)
{
Py_DECREF(self->watercolor);
self->watercolor = NULL;
}
}
} else {
self->biome_data = NULL;
self->foliagecolor = NULL;
self->grasscolor = NULL;
self->watercolor = NULL;
}
Py_DECREF(use_biomes);
@@ -103,6 +110,7 @@ rendermode_normal_finish(void *data, RenderState *state) {
Py_XDECREF(self->biome_data);
Py_XDECREF(self->foliagecolor);
Py_XDECREF(self->grasscolor);
Py_XDECREF(self->watercolor);
Py_XDECREF(self->grass_texture);
Py_XDECREF(self->black_color);
Py_XDECREF(self->white_color);
@@ -155,6 +163,8 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
*/
if (/* grass, but not snowgrass */
(state->block == 2 && !(state->z < 127 && getArrayByte3D(state->blocks, state->x, state->y, state->z+1) == 78)) ||
/* water */
state->block == 8 || state->block == 9 ||
/* leaves */
state->block == 18 ||
/* tallgrass, but not dead shrubs */
@@ -187,6 +197,17 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
/* grass */
color = PySequence_GetItem(self->grasscolor, index);
break;
case 8:
case 9:
/* water */
if (self->watercolor)
{
color = PySequence_GetItem(self->watercolor, index);
} else {
color = NULL;
facemask = NULL;
}
break;
case 18:
/* leaves */
color = PySequence_GetItem(self->foliagecolor, index);
@@ -229,6 +250,14 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
g = 175;
b = 71;
}
if (state->block == 8 || state->block == 9)
/* water */
{
/* by default water is fine with nothing */
facemask = NULL;
}
if (state->block == 18 || state->block == 106) /* leaves and vines */
{
r = 37;
@@ -237,6 +266,7 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
}
}
if (facemask)
tint_with_mask(state->img, r, g, b, 255, facemask, state->imgx, state->imgy, 0, 0);
}

View File

@@ -125,7 +125,7 @@ typedef struct {
/* biome data for the region */
PyObject *biome_data;
/* grasscolor and foliagecolor lookup tables */
PyObject *grasscolor, *foliagecolor;
PyObject *grasscolor, *foliagecolor, *watercolor;
/* biome-compatible grass/leaf textures */
PyObject *grass_texture;

View File

@@ -90,11 +90,12 @@ def _find_file(filename, mode="rb", verbose=False):
for jarpath in jarpaths:
if os.path.exists(jarpath):
try:
jar = zipfile.ZipFile(jarpath)
if verbose: logging.info("Found %s in '%s'", filename, jarpath)
return jar.open(filename)
except (KeyError, IOError):
for jarfilename in [filename, 'misc/' + filename]:
try:
if verbose: logging.info("Found %s in '%s'", jarfilename, jarpath)
return jar.open(jarfilename)
except (KeyError, IOError), e:
pass
raise IOError("Could not find the file `{0}'. You can either place it in the same place as overviewer.py, use --textures-path, or install the Minecraft client.".format(filename))
@@ -2194,9 +2195,10 @@ currentBiomeFile = None
currentBiomeData = None
grasscolor = None
foliagecolor = None
watercolor = None
def prepareBiomeData(worlddir):
global grasscolor, foliagecolor
global grasscolor, foliagecolor, watercolor
# skip if the color files are already loaded
if grasscolor and foliagecolor:
@@ -2209,8 +2211,14 @@ def prepareBiomeData(worlddir):
# try to find the biome color images. If _find_file can't locate them
# then try looking in the EXTRACTEDBIOMES folder
try:
grasscolor = list(Image.open(_find_file("grasscolor.png")).getdata())
foliagecolor = list(Image.open(_find_file("foliagecolor.png")).getdata())
grasscolor = list(_load_image("grasscolor.png").getdata())
foliagecolor = list(_load_image("foliagecolor.png").getdata())
# don't force the water color just yet
# since the biome extractor doesn't know about it
try:
watercolor = list(_load_image("watercolor.png").getdata())
except IOError:
pass
except IOError:
try:
grasscolor = list(Image.open(os.path.join(biomeDir,"grasscolor.png")).getdata())
@@ -2219,6 +2227,7 @@ def prepareBiomeData(worlddir):
# clear anything that managed to get set
grasscolor = None
foliagecolor = None
watercolor = None
def getBiomeData(worlddir, chunkX, chunkY):
'''Opens the worlddir and reads in the biome color information