0

Add global bgcolor variable in textures.py, and an option in generate().

This commit is contained in:
Alejandro Aguilera
2011-08-02 01:48:25 +02:00
parent 04e7c20398
commit 4e659aee55

View File

@@ -162,13 +162,13 @@ def transform_image_side(img, blockID=None):
# (don't just crop img, since we want the size of # (don't just crop img, since we want the size of
# img to be unchanged # img to be unchanged
mask = img.crop((0,8,16,16)) mask = img.crop((0,8,16,16))
n = Image.new(img.mode, img.size, (38,92,255,0)) n = Image.new(img.mode, img.size, bgcolor)
composite.alpha_over(n, mask,(0,0,16,8), mask) composite.alpha_over(n, mask,(0,0,16,8), mask)
img = n img = n
if blockID in (78,): # snow if blockID in (78,): # snow
# make the top three quarters transparent # make the top three quarters transparent
mask = img.crop((0,12,16,16)) mask = img.crop((0,12,16,16))
n = Image.new(img.mode, img.size, (38,92,255,0)) n = Image.new(img.mode, img.size, bgcolor)
composite.alpha_over(n, mask,(0,12,16,16), mask) composite.alpha_over(n, mask,(0,12,16,16), mask)
img = n img = n
@@ -246,7 +246,7 @@ def _build_block(top, side, blockID=None):
top and side should be 16x16 image objects. Returns a 24x24 image top and side should be 16x16 image objects. Returns a 24x24 image
""" """
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
original_texture = top.copy() original_texture = top.copy()
top = transform_image(top, blockID) top = transform_image(top, blockID)
@@ -355,7 +355,7 @@ def _build_full_block(top, side1, side2, side3, side4, bottom=None, blockID=None
side4 = side4.copy() side4 = side4.copy()
ImageDraw.Draw(side4).rectangle((0, 0,16,crop_height),outline=(0,0,0,0),fill=(0,0,0,0)) ImageDraw.Draw(side4).rectangle((0, 0,16,crop_height),outline=(0,0,0,0),fill=(0,0,0,0))
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
# first back sides # first back sides
if side1 != None : if side1 != None :
@@ -741,7 +741,7 @@ def generate_special_texture(blockID, data):
ImageDraw.Draw(side_t).rectangle((0, 4,16,16),outline=(0,0,0,0),fill=(0,0,0,0)) ImageDraw.Draw(side_t).rectangle((0, 4,16,16),outline=(0,0,0,0),fill=(0,0,0,0))
# generate the horizontal piston extension stick # generate the horizontal piston extension stick
h_stick = Image.new("RGBA", (24,24), (38,92,255,0)) h_stick = Image.new("RGBA", (24,24), bgcolor)
temp = transform_image_side(side_t, blockID) temp = transform_image_side(side_t, blockID)
composite.alpha_over(h_stick, temp, (1,7), temp) composite.alpha_over(h_stick, temp, (1,7), temp)
temp = transform_image(side_t.rotate(90)) temp = transform_image(side_t.rotate(90))
@@ -752,7 +752,7 @@ def generate_special_texture(blockID, data):
h_stick.putalpha(sidealpha) h_stick.putalpha(sidealpha)
# generate the vertical piston extension stick # generate the vertical piston extension stick
v_stick = Image.new("RGBA", (24,24), (38,92,255,0)) v_stick = Image.new("RGBA", (24,24), bgcolor)
temp = transform_image_side(side_t.rotate(90), blockID) temp = transform_image_side(side_t.rotate(90), blockID)
composite.alpha_over(v_stick, temp, (12,6), temp) composite.alpha_over(v_stick, temp, (12,6), temp)
temp = temp.transpose(Image.FLIP_LEFT_RIGHT) temp = temp.transpose(Image.FLIP_LEFT_RIGHT)
@@ -768,7 +768,7 @@ def generate_special_texture(blockID, data):
img = _build_full_block((back_t, 12) ,None ,None ,side_t, side_t) img = _build_full_block((back_t, 12) ,None ,None ,side_t, side_t)
composite.alpha_over(img, v_stick, (0,-3), v_stick) composite.alpha_over(img, v_stick, (0,-3), v_stick)
elif data & 0x07 == 0x1: # up elif data & 0x07 == 0x1: # up
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
img2 = _build_full_block(piston_t ,None ,None ,side_t, side_t) img2 = _build_full_block(piston_t ,None ,None ,side_t, side_t)
composite.alpha_over(img, v_stick, (0,4), v_stick) composite.alpha_over(img, v_stick, (0,4), v_stick)
composite.alpha_over(img, img2, (0,0), img2) composite.alpha_over(img, img2, (0,0), img2)
@@ -778,7 +778,7 @@ def generate_special_texture(blockID, data):
composite.alpha_over(img, temp, (2,2), temp) composite.alpha_over(img, temp, (2,2), temp)
composite.alpha_over(img, h_stick, (6,3), h_stick) composite.alpha_over(img, h_stick, (6,3), h_stick)
elif data & 0x07 == 0x3: # west elif data & 0x07 == 0x3: # west
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
img2 = _build_full_block(side_t.rotate(180) ,None ,None ,side_t.rotate(270), piston_t) img2 = _build_full_block(side_t.rotate(180) ,None ,None ,side_t.rotate(270), piston_t)
composite.alpha_over(img, h_stick, (0,0), h_stick) composite.alpha_over(img, h_stick, (0,0), h_stick)
composite.alpha_over(img, img2, (0,0), img2) composite.alpha_over(img, img2, (0,0), img2)
@@ -786,7 +786,7 @@ def generate_special_texture(blockID, data):
img = _build_full_block(side_t.rotate(90) ,None ,None , piston_t, side_t.rotate(270)) img = _build_full_block(side_t.rotate(90) ,None ,None , piston_t, side_t.rotate(270))
composite.alpha_over(img, h_stick.transpose(Image.FLIP_LEFT_RIGHT), (0,0), h_stick.transpose(Image.FLIP_LEFT_RIGHT)) composite.alpha_over(img, h_stick.transpose(Image.FLIP_LEFT_RIGHT), (0,0), h_stick.transpose(Image.FLIP_LEFT_RIGHT))
elif data & 0x07 == 0x5: # south elif data & 0x07 == 0x5: # south
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
img2 = _build_full_block(side_t.rotate(270) ,None ,None ,None, side_t.rotate(90)) img2 = _build_full_block(side_t.rotate(270) ,None ,None ,None, side_t.rotate(90))
temp = transform_image_side(back_t, blockID) temp = transform_image_side(back_t, blockID)
composite.alpha_over(img2, temp, (10,2), temp) composite.alpha_over(img2, temp, (10,2), temp)
@@ -863,7 +863,7 @@ def generate_special_texture(blockID, data):
# compose a torch bigger than the normal # compose a torch bigger than the normal
# (better for doing transformations) # (better for doing transformations)
torch = Image.new("RGBA", (16,16), (38,92,255,0)) torch = Image.new("RGBA", (16,16), bgcolor)
composite.alpha_over(torch,small,(-4,-3)) composite.alpha_over(torch,small,(-4,-3))
composite.alpha_over(torch,small,(-5,-2)) composite.alpha_over(torch,small,(-5,-2))
composite.alpha_over(torch,small,(-3,-2)) composite.alpha_over(torch,small,(-3,-2))
@@ -889,7 +889,7 @@ def generate_special_texture(blockID, data):
elif data == 5: # standing on the floor elif data == 5: # standing on the floor
# compose a "3d torch". # compose a "3d torch".
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
small_crop = small.crop((2,2,14,14)) small_crop = small.crop((2,2,14,14))
slice = small_crop.copy() slice = small_crop.copy()
@@ -909,7 +909,7 @@ def generate_special_texture(blockID, data):
side1 = transform_image_side(firetexture) side1 = transform_image_side(firetexture)
side2 = transform_image_side(firetexture).transpose(Image.FLIP_LEFT_RIGHT) side2 = transform_image_side(firetexture).transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
composite.alpha_over(img, side1, (12,0), side1) composite.alpha_over(img, side1, (12,0), side1)
composite.alpha_over(img, side2, (0,0), side2) composite.alpha_over(img, side2, (0,0), side2)
@@ -956,14 +956,14 @@ def generate_special_texture(blockID, data):
composite.alpha_over(img, tmp2, (0,6)) composite.alpha_over(img, tmp2, (0,6))
elif data == 1: # ascending north elif data == 1: # ascending north
img = Image.new("RGBA", (24,24), (38,92,255,0)) # first paste the texture in the back img = Image.new("RGBA", (24,24), bgcolor) # first paste the texture in the back
tmp1 = transform_image(half_block_r) tmp1 = transform_image(half_block_r)
composite.alpha_over(img, tmp1, (0,6)) composite.alpha_over(img, tmp1, (0,6))
tmp2 = _build_full_block(half_block_l, None, None, texture, side) tmp2 = _build_full_block(half_block_l, None, None, texture, side)
composite.alpha_over(img, tmp2) composite.alpha_over(img, tmp2)
elif data == 2: # ascending west elif data == 2: # ascending west
img = Image.new("RGBA", (24,24), (38,92,255,0)) # first paste the texture in the back img = Image.new("RGBA", (24,24), bgcolor) # first paste the texture in the back
tmp1 = transform_image(half_block_u) tmp1 = transform_image(half_block_u)
composite.alpha_over(img, tmp1, (0,6)) composite.alpha_over(img, tmp1, (0,6))
tmp2 = _build_full_block(half_block_d, None, None, side, texture) tmp2 = _build_full_block(half_block_d, None, None, side, texture)
@@ -1080,7 +1080,7 @@ def generate_special_texture(blockID, data):
bottom = redstone_wire_t.copy().rotate(90) bottom = redstone_wire_t.copy().rotate(90)
else: else:
bottom = Image.new("RGBA", (16,16), (38,92,255,0)) bottom = Image.new("RGBA", (16,16), bgcolor)
if (data & 0b0001) == 1: if (data & 0b0001) == 1:
composite.alpha_over(bottom,branch_top_left) composite.alpha_over(bottom,branch_top_left)
@@ -1124,7 +1124,7 @@ def generate_special_texture(blockID, data):
crop2 = transform_image_side(raw_crop, blockID) crop2 = transform_image_side(raw_crop, blockID)
crop3 = crop2.transpose(Image.FLIP_LEFT_RIGHT) crop3 = crop2.transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
composite.alpha_over(img, crop1, (0,12), crop1) composite.alpha_over(img, crop1, (0,12), crop1)
composite.alpha_over(img, crop2, (6,3), crop2) composite.alpha_over(img, crop2, (6,3), crop2)
composite.alpha_over(img, crop3, (6,3), crop3) composite.alpha_over(img, crop3, (6,3), crop3)
@@ -1175,7 +1175,7 @@ def generate_special_texture(blockID, data):
texture_stick = texture_stick.resize((12,12), Image.ANTIALIAS) texture_stick = texture_stick.resize((12,12), Image.ANTIALIAS)
ImageDraw.Draw(texture_stick).rectangle((2,0,12,12),outline=(0,0,0,0),fill=(0,0,0,0)) ImageDraw.Draw(texture_stick).rectangle((2,0,12,12),outline=(0,0,0,0),fill=(0,0,0,0))
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
# W N ~90 E S ~270 # W N ~90 E S ~270
angles = (330.,345.,0.,15.,30.,55.,95.,120.,150.,165.,180.,195.,210.,230.,265.,310.) angles = (330.,345.,0.,15.,30.,55.,95.,120.,150.,165.,180.,195.,210.,230.,265.,310.)
@@ -1213,7 +1213,7 @@ def generate_special_texture(blockID, data):
swung=False swung=False
# mask out the high bits to figure out the orientation # mask out the high bits to figure out the orientation
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
if (data & 0x03) == 0: # northeast corner if (data & 0x03) == 0: # northeast corner
if not swung: if not swung:
tex = transform_image_side(raw_door) tex = transform_image_side(raw_door)
@@ -1252,7 +1252,7 @@ def generate_special_texture(blockID, data):
if blockID == 65: # ladder if blockID == 65: # ladder
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
raw_texture = terrain_images[83] raw_texture = terrain_images[83]
#print "ladder is facing: %d" % data #print "ladder is facing: %d" % data
if data == 5: if data == 5:
@@ -1277,7 +1277,7 @@ def generate_special_texture(blockID, data):
if blockID in (27, 28, 66): # minetrack: if blockID in (27, 28, 66): # minetrack:
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
if blockID == 27: # powered rail if blockID == 27: # powered rail
if data & 0x8 == 0: # unpowered if data & 0x8 == 0: # unpowered
@@ -1360,7 +1360,7 @@ def generate_special_texture(blockID, data):
texture.putpixel((x,y),(0,0,0,255)) texture.putpixel((x,y),(0,0,0,255))
""" """
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
incrementx = 0 incrementx = 0
if data == 2: # east if data == 2: # east
@@ -1413,7 +1413,7 @@ def generate_special_texture(blockID, data):
fence_other_side.putalpha(othersidealpha) fence_other_side.putalpha(othersidealpha)
# Compose the fence big stick # Compose the fence big stick
fence_big = Image.new("RGBA", (24,24), (38,92,255,0)) fence_big = Image.new("RGBA", (24,24), bgcolor)
composite.alpha_over(fence_big,fence_side, (5,4),fence_side) composite.alpha_over(fence_big,fence_side, (5,4),fence_side)
composite.alpha_over(fence_big,fence_other_side, (7,4),fence_other_side) composite.alpha_over(fence_big,fence_other_side, (7,4),fence_other_side)
composite.alpha_over(fence_big,fence_top, (0,0),fence_top) composite.alpha_over(fence_big,fence_top, (0,0),fence_top)
@@ -1444,7 +1444,7 @@ def generate_special_texture(blockID, data):
fence_small_side.putalpha(sidealpha) fence_small_side.putalpha(sidealpha)
# Create img to compose the fence # Create img to compose the fence
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
# Position of fence small sticks in img. # Position of fence small sticks in img.
# These postitions are strange because the small sticks of the # These postitions are strange because the small sticks of the
@@ -1494,7 +1494,7 @@ def generate_special_texture(blockID, data):
if blockID == 90: # portal if blockID == 90: # portal
portaltexture = _load_image("portal.png") portaltexture = _load_image("portal.png")
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
side = transform_image_side(portaltexture) side = transform_image_side(portaltexture)
otherside = side.transpose(Image.FLIP_TOP_BOTTOM) otherside = side.transpose(Image.FLIP_TOP_BOTTOM)
@@ -1523,7 +1523,7 @@ def generate_special_texture(blockID, data):
otherside = ImageEnhance.Brightness(otherside).enhance(0.8) otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
otherside.putalpha(othersidealpha) otherside.putalpha(othersidealpha)
img = Image.new("RGBA", (24,24), (38,92,255,0)) img = Image.new("RGBA", (24,24), bgcolor)
composite.alpha_over(img, side, (1,6), side) composite.alpha_over(img, side, (1,6), side)
composite.alpha_over(img, otherside, (11,7), otherside) # workaround, fixes a hole composite.alpha_over(img, otherside, (11,7), otherside) # workaround, fixes a hole
@@ -1555,7 +1555,7 @@ def generate_special_texture(blockID, data):
# compose a "3d" redstone torch # compose a "3d" redstone torch
t = terrain_images[115].copy() if blockID == 93 else terrain_images[99].copy() t = terrain_images[115].copy() if blockID == 93 else terrain_images[99].copy()
torch = Image.new("RGBA", (24,24), (38,92,255,0)) torch = Image.new("RGBA", (24,24), bgcolor)
t_crop = t.crop((2,2,14,14)) t_crop = t.crop((2,2,14,14))
slice = t_crop.copy() slice = t_crop.copy()
@@ -1812,6 +1812,7 @@ special_map[18] = range(16) # leaves, birch, normal or pine leaves (not implemen
special_map[31] = range(3) # tall grass, dead shrub, fern and tall grass itself special_map[31] = range(3) # tall grass, dead shrub, fern and tall grass itself
# placeholders that are generated in generate() # placeholders that are generated in generate()
bgcolor = None
terrain_images = None terrain_images = None
blockmap = None blockmap = None
biome_grass_texture = None biome_grass_texture = None
@@ -1820,7 +1821,9 @@ biome_tall_fern_texture = None
biome_leaf_texture = None biome_leaf_texture = None
specialblockmap = None specialblockmap = None
def generate(path=None,texture_size=24): def generate(path=None,texture_size=24,bgc = (26,26,26,0)):
global bgcolor
bgcolor = bgc
global _find_file_local_path, texture_dimensions global _find_file_local_path, texture_dimensions
_find_file_local_path = path _find_file_local_path = path
texture_dimensions = (texture_size, texture_size) texture_dimensions = (texture_size, texture_size)