Add global bgcolor variable in textures.py, and an option in generate().
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@@ -162,13 +162,13 @@ def transform_image_side(img, blockID=None):
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# (don't just crop img, since we want the size of
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# img to be unchanged
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mask = img.crop((0,8,16,16))
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n = Image.new(img.mode, img.size, (38,92,255,0))
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n = Image.new(img.mode, img.size, bgcolor)
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composite.alpha_over(n, mask,(0,0,16,8), mask)
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img = n
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if blockID in (78,): # snow
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# make the top three quarters transparent
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mask = img.crop((0,12,16,16))
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n = Image.new(img.mode, img.size, (38,92,255,0))
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n = Image.new(img.mode, img.size, bgcolor)
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composite.alpha_over(n, mask,(0,12,16,16), mask)
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img = n
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@@ -246,7 +246,7 @@ def _build_block(top, side, blockID=None):
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top and side should be 16x16 image objects. Returns a 24x24 image
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"""
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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original_texture = top.copy()
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top = transform_image(top, blockID)
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@@ -355,7 +355,7 @@ def _build_full_block(top, side1, side2, side3, side4, bottom=None, blockID=None
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side4 = side4.copy()
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ImageDraw.Draw(side4).rectangle((0, 0,16,crop_height),outline=(0,0,0,0),fill=(0,0,0,0))
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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# first back sides
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if side1 != None :
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@@ -741,7 +741,7 @@ def generate_special_texture(blockID, data):
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ImageDraw.Draw(side_t).rectangle((0, 4,16,16),outline=(0,0,0,0),fill=(0,0,0,0))
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# generate the horizontal piston extension stick
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h_stick = Image.new("RGBA", (24,24), (38,92,255,0))
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h_stick = Image.new("RGBA", (24,24), bgcolor)
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temp = transform_image_side(side_t, blockID)
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composite.alpha_over(h_stick, temp, (1,7), temp)
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temp = transform_image(side_t.rotate(90))
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@@ -752,7 +752,7 @@ def generate_special_texture(blockID, data):
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h_stick.putalpha(sidealpha)
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# generate the vertical piston extension stick
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v_stick = Image.new("RGBA", (24,24), (38,92,255,0))
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v_stick = Image.new("RGBA", (24,24), bgcolor)
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temp = transform_image_side(side_t.rotate(90), blockID)
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composite.alpha_over(v_stick, temp, (12,6), temp)
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temp = temp.transpose(Image.FLIP_LEFT_RIGHT)
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@@ -768,7 +768,7 @@ def generate_special_texture(blockID, data):
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img = _build_full_block((back_t, 12) ,None ,None ,side_t, side_t)
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composite.alpha_over(img, v_stick, (0,-3), v_stick)
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elif data & 0x07 == 0x1: # up
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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img2 = _build_full_block(piston_t ,None ,None ,side_t, side_t)
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composite.alpha_over(img, v_stick, (0,4), v_stick)
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composite.alpha_over(img, img2, (0,0), img2)
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@@ -778,7 +778,7 @@ def generate_special_texture(blockID, data):
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composite.alpha_over(img, temp, (2,2), temp)
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composite.alpha_over(img, h_stick, (6,3), h_stick)
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elif data & 0x07 == 0x3: # west
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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img2 = _build_full_block(side_t.rotate(180) ,None ,None ,side_t.rotate(270), piston_t)
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composite.alpha_over(img, h_stick, (0,0), h_stick)
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composite.alpha_over(img, img2, (0,0), img2)
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@@ -786,7 +786,7 @@ def generate_special_texture(blockID, data):
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img = _build_full_block(side_t.rotate(90) ,None ,None , piston_t, side_t.rotate(270))
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composite.alpha_over(img, h_stick.transpose(Image.FLIP_LEFT_RIGHT), (0,0), h_stick.transpose(Image.FLIP_LEFT_RIGHT))
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elif data & 0x07 == 0x5: # south
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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img2 = _build_full_block(side_t.rotate(270) ,None ,None ,None, side_t.rotate(90))
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temp = transform_image_side(back_t, blockID)
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composite.alpha_over(img2, temp, (10,2), temp)
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@@ -863,7 +863,7 @@ def generate_special_texture(blockID, data):
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# compose a torch bigger than the normal
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# (better for doing transformations)
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torch = Image.new("RGBA", (16,16), (38,92,255,0))
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torch = Image.new("RGBA", (16,16), bgcolor)
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composite.alpha_over(torch,small,(-4,-3))
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composite.alpha_over(torch,small,(-5,-2))
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composite.alpha_over(torch,small,(-3,-2))
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@@ -889,7 +889,7 @@ def generate_special_texture(blockID, data):
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elif data == 5: # standing on the floor
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# compose a "3d torch".
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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small_crop = small.crop((2,2,14,14))
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slice = small_crop.copy()
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@@ -909,7 +909,7 @@ def generate_special_texture(blockID, data):
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side1 = transform_image_side(firetexture)
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side2 = transform_image_side(firetexture).transpose(Image.FLIP_LEFT_RIGHT)
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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composite.alpha_over(img, side1, (12,0), side1)
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composite.alpha_over(img, side2, (0,0), side2)
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@@ -956,14 +956,14 @@ def generate_special_texture(blockID, data):
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composite.alpha_over(img, tmp2, (0,6))
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elif data == 1: # ascending north
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img = Image.new("RGBA", (24,24), (38,92,255,0)) # first paste the texture in the back
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img = Image.new("RGBA", (24,24), bgcolor) # first paste the texture in the back
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tmp1 = transform_image(half_block_r)
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composite.alpha_over(img, tmp1, (0,6))
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tmp2 = _build_full_block(half_block_l, None, None, texture, side)
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composite.alpha_over(img, tmp2)
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elif data == 2: # ascending west
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img = Image.new("RGBA", (24,24), (38,92,255,0)) # first paste the texture in the back
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img = Image.new("RGBA", (24,24), bgcolor) # first paste the texture in the back
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tmp1 = transform_image(half_block_u)
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composite.alpha_over(img, tmp1, (0,6))
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tmp2 = _build_full_block(half_block_d, None, None, side, texture)
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@@ -1080,7 +1080,7 @@ def generate_special_texture(blockID, data):
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bottom = redstone_wire_t.copy().rotate(90)
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else:
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bottom = Image.new("RGBA", (16,16), (38,92,255,0))
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bottom = Image.new("RGBA", (16,16), bgcolor)
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if (data & 0b0001) == 1:
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composite.alpha_over(bottom,branch_top_left)
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@@ -1124,7 +1124,7 @@ def generate_special_texture(blockID, data):
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crop2 = transform_image_side(raw_crop, blockID)
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crop3 = crop2.transpose(Image.FLIP_LEFT_RIGHT)
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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composite.alpha_over(img, crop1, (0,12), crop1)
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composite.alpha_over(img, crop2, (6,3), crop2)
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composite.alpha_over(img, crop3, (6,3), crop3)
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@@ -1175,7 +1175,7 @@ def generate_special_texture(blockID, data):
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texture_stick = texture_stick.resize((12,12), Image.ANTIALIAS)
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ImageDraw.Draw(texture_stick).rectangle((2,0,12,12),outline=(0,0,0,0),fill=(0,0,0,0))
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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# W N ~90 E S ~270
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angles = (330.,345.,0.,15.,30.,55.,95.,120.,150.,165.,180.,195.,210.,230.,265.,310.)
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@@ -1213,7 +1213,7 @@ def generate_special_texture(blockID, data):
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swung=False
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# mask out the high bits to figure out the orientation
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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if (data & 0x03) == 0: # northeast corner
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if not swung:
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tex = transform_image_side(raw_door)
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@@ -1252,7 +1252,7 @@ def generate_special_texture(blockID, data):
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if blockID == 65: # ladder
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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raw_texture = terrain_images[83]
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#print "ladder is facing: %d" % data
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if data == 5:
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@@ -1277,7 +1277,7 @@ def generate_special_texture(blockID, data):
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if blockID in (27, 28, 66): # minetrack:
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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if blockID == 27: # powered rail
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if data & 0x8 == 0: # unpowered
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@@ -1360,7 +1360,7 @@ def generate_special_texture(blockID, data):
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texture.putpixel((x,y),(0,0,0,255))
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"""
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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incrementx = 0
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if data == 2: # east
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@@ -1413,7 +1413,7 @@ def generate_special_texture(blockID, data):
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fence_other_side.putalpha(othersidealpha)
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# Compose the fence big stick
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fence_big = Image.new("RGBA", (24,24), (38,92,255,0))
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fence_big = Image.new("RGBA", (24,24), bgcolor)
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composite.alpha_over(fence_big,fence_side, (5,4),fence_side)
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composite.alpha_over(fence_big,fence_other_side, (7,4),fence_other_side)
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composite.alpha_over(fence_big,fence_top, (0,0),fence_top)
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@@ -1444,7 +1444,7 @@ def generate_special_texture(blockID, data):
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fence_small_side.putalpha(sidealpha)
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# Create img to compose the fence
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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# Position of fence small sticks in img.
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# These postitions are strange because the small sticks of the
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@@ -1494,7 +1494,7 @@ def generate_special_texture(blockID, data):
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if blockID == 90: # portal
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portaltexture = _load_image("portal.png")
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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side = transform_image_side(portaltexture)
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otherside = side.transpose(Image.FLIP_TOP_BOTTOM)
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@@ -1523,7 +1523,7 @@ def generate_special_texture(blockID, data):
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otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
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otherside.putalpha(othersidealpha)
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img = Image.new("RGBA", (24,24), bgcolor)
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composite.alpha_over(img, side, (1,6), side)
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composite.alpha_over(img, otherside, (11,7), otherside) # workaround, fixes a hole
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@@ -1555,7 +1555,7 @@ def generate_special_texture(blockID, data):
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# compose a "3d" redstone torch
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t = terrain_images[115].copy() if blockID == 93 else terrain_images[99].copy()
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torch = Image.new("RGBA", (24,24), (38,92,255,0))
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torch = Image.new("RGBA", (24,24), bgcolor)
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t_crop = t.crop((2,2,14,14))
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slice = t_crop.copy()
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@@ -1812,6 +1812,7 @@ special_map[18] = range(16) # leaves, birch, normal or pine leaves (not implemen
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special_map[31] = range(3) # tall grass, dead shrub, fern and tall grass itself
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# placeholders that are generated in generate()
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bgcolor = None
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terrain_images = None
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blockmap = None
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biome_grass_texture = None
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@@ -1820,7 +1821,9 @@ biome_tall_fern_texture = None
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biome_leaf_texture = None
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specialblockmap = None
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def generate(path=None,texture_size=24):
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def generate(path=None,texture_size=24,bgc = (26,26,26,0)):
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global bgcolor
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bgcolor = bgc
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global _find_file_local_path, texture_dimensions
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_find_file_local_path = path
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texture_dimensions = (texture_size, texture_size)
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