Merge branch 'posix-types' of Wunkolo (#1598)
This commit is contained in:
@@ -71,27 +71,27 @@
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typedef struct {
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/* edge descriptor for polygon engine */
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int d;
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int x0, y0;
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int xmin, ymin, xmax, ymax;
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int32_t d;
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int32_t x0, y0;
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int32_t xmin, ymin, xmax, ymax;
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float dx;
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} Edge;
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static inline void
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point8(Imaging im, int x, int y, int ink) {
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point8(Imaging im, int32_t x, int32_t y, int32_t ink) {
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if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize)
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im->image8[y][x] = (UINT8)ink;
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}
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static inline void
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point32(Imaging im, int x, int y, int ink) {
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point32(Imaging im, int32_t x, int32_t y, int32_t ink) {
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if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize)
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im->image32[y][x] = ink;
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}
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static inline void
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point32rgba(Imaging im, int x, int y, int ink) {
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unsigned int tmp1, tmp2;
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point32rgba(Imaging im, int32_t x, int32_t y, int32_t ink) {
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uint32_t tmp1, tmp2;
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if (x >= 0 && x < im->xsize && y >= 0 && y < im->ysize) {
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UINT8* out = (UINT8*)im->image[y] + x * 4;
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@@ -103,8 +103,8 @@ point32rgba(Imaging im, int x, int y, int ink) {
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}
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static inline void
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hline8(Imaging im, int x0, int y0, int x1, int ink) {
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int tmp;
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hline8(Imaging im, int32_t x0, int32_t y0, int32_t x1, int32_t ink) {
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int32_t tmp;
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if (y0 >= 0 && y0 < im->ysize) {
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if (x0 > x1)
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@@ -123,8 +123,8 @@ hline8(Imaging im, int x0, int y0, int x1, int ink) {
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}
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static inline void
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hline32(Imaging im, int x0, int y0, int x1, int ink) {
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int tmp;
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hline32(Imaging im, int32_t x0, int32_t y0, int32_t x1, int32_t ink) {
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int32_t tmp;
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INT32* p;
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if (y0 >= 0 && y0 < im->ysize) {
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@@ -145,9 +145,9 @@ hline32(Imaging im, int x0, int y0, int x1, int ink) {
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}
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static inline void
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hline32rgba(Imaging im, int x0, int y0, int x1, int ink) {
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int tmp;
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unsigned int tmp1, tmp2;
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hline32rgba(Imaging im, int32_t x0, int32_t y0, int32_t x1, int32_t ink) {
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int32_t tmp;
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uint32_t tmp1, tmp2;
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if (y0 >= 0 && y0 < im->ysize) {
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if (x0 > x1)
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@@ -175,10 +175,10 @@ hline32rgba(Imaging im, int x0, int y0, int x1, int ink) {
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}
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static inline void
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line8(Imaging im, int x0, int y0, int x1, int y1, int ink) {
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int i, n, e;
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int dx, dy;
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int xs, ys;
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line8(Imaging im, int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t ink) {
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int32_t i, n, e;
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int32_t dx, dy;
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int32_t xs, ys;
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/* normalize coordinates */
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dx = x1 - x0;
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@@ -249,10 +249,10 @@ line8(Imaging im, int x0, int y0, int x1, int y1, int ink) {
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}
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static inline void
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line32(Imaging im, int x0, int y0, int x1, int y1, int ink) {
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int i, n, e;
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int dx, dy;
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int xs, ys;
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line32(Imaging im, int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t ink) {
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int32_t i, n, e;
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int32_t dx, dy;
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int32_t xs, ys;
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/* normalize coordinates */
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dx = x1 - x0;
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@@ -323,10 +323,10 @@ line32(Imaging im, int x0, int y0, int x1, int y1, int ink) {
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}
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static inline void
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line32rgba(Imaging im, int x0, int y0, int x1, int y1, int ink) {
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int i, n, e;
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int dx, dy;
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int xs, ys;
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line32rgba(Imaging im, int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t ink) {
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int32_t i, n, e;
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int32_t dx, dy;
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int32_t xs, ys;
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/* normalize coordinates */
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dx = x1 - x0;
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@@ -396,7 +396,7 @@ line32rgba(Imaging im, int x0, int y0, int x1, int y1, int ink) {
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}
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}
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static int
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static int32_t
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x_cmp(const void* x0, const void* x1) {
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float diff = *((float*)x0) - *((float*)x1);
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if (diff < 0)
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@@ -407,11 +407,11 @@ x_cmp(const void* x0, const void* x1) {
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return 0;
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}
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static inline int
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polygon8(Imaging im, int n, Edge* e, int ink, int eofill) {
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int i, j;
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static inline int32_t
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polygon8(Imaging im, int32_t n, Edge* e, int32_t ink, int32_t eofill) {
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int32_t i, j;
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float* xx;
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int ymin, ymax;
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int32_t ymin, ymax;
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float y;
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if (n <= 0)
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@@ -465,11 +465,11 @@ polygon8(Imaging im, int n, Edge* e, int ink, int eofill) {
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return 0;
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}
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static inline int
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polygon32(Imaging im, int n, Edge* e, int ink, int eofill) {
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int i, j;
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static inline int32_t
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polygon32(Imaging im, int32_t n, Edge* e, int32_t ink, int32_t eofill) {
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int32_t i, j;
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float* xx;
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int ymin, ymax;
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int32_t ymin, ymax;
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float y;
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if (n <= 0)
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@@ -524,11 +524,11 @@ polygon32(Imaging im, int n, Edge* e, int ink, int eofill) {
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return 0;
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}
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static inline int
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polygon32rgba(Imaging im, int n, Edge* e, int ink, int eofill) {
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int i, j;
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static inline int32_t
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polygon32rgba(Imaging im, int32_t n, Edge* e, int32_t ink, int32_t eofill) {
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int32_t i, j;
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float* xx;
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int ymin, ymax;
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int32_t ymin, ymax;
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float y;
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if (n <= 0)
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@@ -584,7 +584,7 @@ polygon32rgba(Imaging im, int n, Edge* e, int ink, int eofill) {
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}
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static inline void
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add_edge(Edge* e, int x0, int y0, int x1, int y1) {
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add_edge(Edge* e, int32_t x0, int32_t y0, int32_t x1, int32_t y1) {
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/* printf("edge %d %d %d %d\n", x0, y0, x1, y1); */
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if (x0 <= x1)
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@@ -613,10 +613,10 @@ add_edge(Edge* e, int x0, int y0, int x1, int y1) {
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}
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typedef struct {
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void (*point)(Imaging im, int x, int y, int ink);
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void (*hline)(Imaging im, int x0, int y0, int x1, int ink);
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void (*line)(Imaging im, int x0, int y0, int x1, int y1, int ink);
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int (*polygon)(Imaging im, int n, Edge* e, int ink, int eofill);
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void (*point)(Imaging im, int32_t x, int32_t y, int32_t ink);
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void (*hline)(Imaging im, int32_t x0, int32_t y0, int32_t x1, int32_t ink);
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void (*line)(Imaging im, int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t ink);
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int32_t (*polygon)(Imaging im, int32_t n, Edge* e, int32_t ink, int32_t eofill);
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} DRAW;
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DRAW draw8 = {point8, hline8, line8, polygon8};
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@@ -636,7 +636,7 @@ DRAW draw32rgba = {point32rgba, hline32rgba, line32rgba, polygon32rgba};
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ink = INK32(ink_); \
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}
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int ImagingDrawPoint(Imaging im, int x0, int y0, const void* ink_, int op) {
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int32_t ImagingDrawPoint(Imaging im, int32_t x0, int32_t y0, const void* ink_, int32_t op) {
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DRAW* draw;
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INT32 ink;
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@@ -647,8 +647,8 @@ int ImagingDrawPoint(Imaging im, int x0, int y0, const void* ink_, int op) {
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return 0;
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}
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int ImagingDrawLine(Imaging im, int x0, int y0, int x1, int y1, const void* ink_,
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int op) {
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int32_t ImagingDrawLine(Imaging im, int32_t x0, int32_t y0, int32_t x1, int32_t y1, const void* ink_,
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int32_t op) {
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DRAW* draw;
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INT32 ink;
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@@ -659,14 +659,14 @@ int ImagingDrawLine(Imaging im, int x0, int y0, int x1, int y1, const void* ink_
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return 0;
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}
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int ImagingDrawWideLine(Imaging im, int x0, int y0, int x1, int y1,
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const void* ink_, int width, int op) {
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int32_t ImagingDrawWideLine(Imaging im, int32_t x0, int32_t y0, int32_t x1, int32_t y1,
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const void* ink_, int32_t width, int32_t op) {
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DRAW* draw;
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INT32 ink;
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Edge e[4];
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int dx, dy;
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int32_t dx, dy;
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double d;
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DRAWINIT();
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@@ -721,10 +721,10 @@ struct ImagingOutlineInstance {
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float x, y;
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int count;
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int32_t count;
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Edge* edges;
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int size;
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int32_t size;
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};
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void ImagingOutlineDelete(ImagingOutline outline) {
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@@ -738,7 +738,7 @@ void ImagingOutlineDelete(ImagingOutline outline) {
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}
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static Edge*
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allocate(ImagingOutline outline, int extra) {
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allocate(ImagingOutline outline, int32_t extra) {
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Edge* e;
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if (outline->count + extra > outline->size) {
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@@ -760,14 +760,14 @@ allocate(ImagingOutline outline, int extra) {
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return e;
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}
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int ImagingOutlineMove(ImagingOutline outline, float x0, float y0) {
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int32_t ImagingOutlineMove(ImagingOutline outline, float x0, float y0) {
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outline->x = outline->x0 = x0;
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outline->y = outline->y0 = y0;
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return 0;
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}
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int ImagingOutlineLine(ImagingOutline outline, float x1, float y1) {
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int32_t ImagingOutlineLine(ImagingOutline outline, float x1, float y1) {
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Edge* e;
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e = allocate(outline, 1);
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@@ -782,10 +782,10 @@ int ImagingOutlineLine(ImagingOutline outline, float x1, float y1) {
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return 0;
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}
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int ImagingOutlineCurve(ImagingOutline outline, float x1, float y1,
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int32_t ImagingOutlineCurve(ImagingOutline outline, float x1, float y1,
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float x2, float y2, float x3, float y3) {
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Edge* e;
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int i;
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int32_t i;
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float xo, yo;
|
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#define STEPS 32
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@@ -823,7 +823,7 @@ int ImagingOutlineCurve(ImagingOutline outline, float x1, float y1,
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return 0;
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}
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int ImagingOutlineCurve2(ImagingOutline outline, float cx, float cy,
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int32_t ImagingOutlineCurve2(ImagingOutline outline, float cx, float cy,
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float x3, float y3) {
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/* add bezier curve based on three control points (as
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in the Flash file format) */
|
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@@ -835,14 +835,14 @@ int ImagingOutlineCurve2(ImagingOutline outline, float cx, float cy,
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x3, y3);
|
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}
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int ImagingOutlineClose(ImagingOutline outline) {
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int32_t ImagingOutlineClose(ImagingOutline outline) {
|
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if (outline->x == outline->x0 && outline->y == outline->y0)
|
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return 0;
|
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return ImagingOutlineLine(outline, outline->x0, outline->y0);
|
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}
|
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|
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int ImagingDrawOutline(Imaging im, ImagingOutline outline, const void* ink_,
|
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int fill, int op) {
|
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int32_t ImagingDrawOutline(Imaging im, ImagingOutline outline, const void* ink_,
|
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int32_t fill, int32_t op) {
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DRAW* draw;
|
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INT32 ink;
|
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|
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|
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@@ -56,7 +56,9 @@ imaging_python_to_c(PyObject* obj) {
|
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in these composite functions -- even handles auto-sizing to src! */
|
||||
static inline void
|
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setup_source_destination(Imaging src, Imaging dest,
|
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int* sx, int* sy, int* dx, int* dy, int* xsize, int* ysize) {
|
||||
int32_t* sx, int32_t* sy,
|
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int32_t* dx, int32_t* dy,
|
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int32_t* xsize, int32_t* ysize) {
|
||||
/* handle negative/zero sizes appropriately */
|
||||
if (*xsize <= 0 || *ysize <= 0) {
|
||||
*xsize = src->xsize;
|
||||
@@ -92,7 +94,7 @@ setup_source_destination(Imaging src, Imaging dest,
|
||||
|
||||
/* convenience alpha_over with 1.0 as overall_alpha */
|
||||
inline PyObject* alpha_over(PyObject* dest, PyObject* src, PyObject* mask,
|
||||
int dx, int dy, int xsize, int ysize) {
|
||||
int32_t dx, int32_t dy, int32_t xsize, int32_t ysize) {
|
||||
return alpha_over_full(dest, src, mask, 1.0f, dx, dy, xsize, ysize);
|
||||
}
|
||||
|
||||
@@ -103,17 +105,17 @@ inline PyObject* alpha_over(PyObject* dest, PyObject* src, PyObject* mask,
|
||||
*/
|
||||
inline PyObject*
|
||||
alpha_over_full(PyObject* dest, PyObject* src, PyObject* mask, float overall_alpha,
|
||||
int dx, int dy, int xsize, int ysize) {
|
||||
int32_t dx, int32_t dy, int32_t xsize, int32_t ysize) {
|
||||
/* libImaging handles */
|
||||
Imaging imDest, imSrc, imMask;
|
||||
/* cached blend properties */
|
||||
int src_has_alpha, mask_offset, mask_stride;
|
||||
int32_t src_has_alpha, mask_offset, mask_stride;
|
||||
/* source position */
|
||||
int sx, sy;
|
||||
int32_t sx, sy;
|
||||
/* iteration variables */
|
||||
unsigned int x, y, i;
|
||||
uint32_t x, y, i;
|
||||
/* temporary calculation variables */
|
||||
int tmp1, tmp2, tmp3;
|
||||
int32_t tmp1, tmp2, tmp3;
|
||||
/* integer [0, 255] version of overall_alpha */
|
||||
UINT8 overall_alpha_int = 255 * overall_alpha;
|
||||
|
||||
@@ -202,7 +204,7 @@ alpha_over_full(PyObject* dest, PyObject* src, PyObject* mask, float overall_alp
|
||||
in += 3;
|
||||
} else {
|
||||
/* general case */
|
||||
int alpha = in_alpha + OV_MULDIV255(*outmask, 255 - in_alpha, tmp1);
|
||||
int32_t alpha = in_alpha + OV_MULDIV255(*outmask, 255 - in_alpha, tmp1);
|
||||
for (i = 0; i < 3; i++) {
|
||||
/* general case */
|
||||
*out = OV_MULDIV255(*in, in_alpha, tmp1) +
|
||||
@@ -233,7 +235,7 @@ alpha_over_wrap(PyObject* self, PyObject* args) {
|
||||
/* raw input python variables */
|
||||
PyObject *dest, *src, *pos = NULL, *mask = NULL;
|
||||
/* destination position and size */
|
||||
int dx, dy, xsize, ysize;
|
||||
int32_t dx, dy, xsize, ysize;
|
||||
/* return value: dest image on success */
|
||||
PyObject* ret;
|
||||
|
||||
@@ -275,19 +277,21 @@ alpha_over_wrap(PyObject* self, PyObject* args) {
|
||||
* also, it multiplies instead of doing an over operation
|
||||
*/
|
||||
PyObject*
|
||||
tint_with_mask(PyObject* dest, unsigned char sr, unsigned char sg,
|
||||
unsigned char sb, unsigned char sa,
|
||||
PyObject* mask, int dx, int dy, int xsize, int ysize) {
|
||||
tint_with_mask(PyObject* dest,
|
||||
uint8_t sr, uint8_t sg, uint8_t sb, uint8_t sa,
|
||||
PyObject* mask,
|
||||
int32_t dx, int32_t dy,
|
||||
int32_t xsize, int32_t ysize) {
|
||||
/* libImaging handles */
|
||||
Imaging imDest, imMask;
|
||||
/* cached blend properties */
|
||||
int mask_offset, mask_stride;
|
||||
int32_t mask_offset, mask_stride;
|
||||
/* source position */
|
||||
int sx, sy;
|
||||
int32_t sx, sy;
|
||||
/* iteration variables */
|
||||
unsigned int x, y;
|
||||
uint32_t x, y;
|
||||
/* temporary calculation variables */
|
||||
int tmp1, tmp2;
|
||||
int32_t tmp1, tmp2;
|
||||
|
||||
imDest = imaging_python_to_c(dest);
|
||||
imMask = imaging_python_to_c(mask);
|
||||
@@ -371,29 +375,30 @@ tint_with_mask(PyObject* dest, unsigned char sr, unsigned char sg,
|
||||
* http://www.gidforums.com/t-20838.html )
|
||||
*/
|
||||
PyObject*
|
||||
draw_triangle(PyObject* dest, int inclusive,
|
||||
int x0, int y0,
|
||||
unsigned char r0, unsigned char g0, unsigned char b0,
|
||||
int x1, int y1,
|
||||
unsigned char r1, unsigned char g1, unsigned char b1,
|
||||
int x2, int y2,
|
||||
unsigned char r2, unsigned char g2, unsigned char b2,
|
||||
int tux, int tuy, int* touchups, unsigned int num_touchups) {
|
||||
draw_triangle(PyObject* dest, int32_t inclusive,
|
||||
int32_t x0, int32_t y0,
|
||||
uint8_t r0, uint8_t g0, uint8_t b0,
|
||||
int32_t x1, int32_t y1,
|
||||
uint8_t r1, uint8_t g1, uint8_t b1,
|
||||
int32_t x2, int32_t y2,
|
||||
uint8_t r2, uint8_t g2, uint8_t b2,
|
||||
int32_t tux, int32_t tuy,
|
||||
int32_t* touchups, uint32_t num_touchups) {
|
||||
|
||||
/* destination image */
|
||||
Imaging imDest;
|
||||
/* ranges of pixels that are affected */
|
||||
int xmin, xmax, ymin, ymax;
|
||||
int32_t xmin, xmax, ymin, ymax;
|
||||
/* constant coefficients for alpha, beta, gamma */
|
||||
int a12, a20, a01;
|
||||
int b12, b20, b01;
|
||||
int c12, c20, c01;
|
||||
int32_t a12, a20, a01;
|
||||
int32_t b12, b20, b01;
|
||||
int32_t c12, c20, c01;
|
||||
/* constant normalizers for alpha, beta, gamma */
|
||||
float alpha_norm, beta_norm, gamma_norm;
|
||||
/* temporary variables */
|
||||
int tmp;
|
||||
int32_t tmp;
|
||||
/* iteration variables */
|
||||
int x, y;
|
||||
int32_t x, y;
|
||||
|
||||
imDest = imaging_python_to_c(dest);
|
||||
if (!imDest)
|
||||
@@ -445,9 +450,9 @@ draw_triangle(PyObject* dest, int inclusive,
|
||||
|
||||
if (alpha >= 0 && beta >= 0 && gamma >= 0 &&
|
||||
(inclusive || (alpha * beta * gamma > 0))) {
|
||||
unsigned int r = alpha * r0 + beta * r1 + gamma * r2;
|
||||
unsigned int g = alpha * g0 + beta * g1 + gamma * g2;
|
||||
unsigned int b = alpha * b0 + beta * b1 + gamma * b2;
|
||||
uint32_t r = alpha * r0 + beta * r1 + gamma * r2;
|
||||
uint32_t g = alpha * g0 + beta * g1 + gamma * g2;
|
||||
uint32_t b = alpha * b0 + beta * b1 + gamma * b2;
|
||||
|
||||
*out = OV_MULDIV255(*out, r, tmp);
|
||||
out++;
|
||||
@@ -467,7 +472,7 @@ draw_triangle(PyObject* dest, int inclusive,
|
||||
|
||||
while (num_touchups > 0) {
|
||||
float alpha, beta, gamma;
|
||||
unsigned int r, g, b;
|
||||
uint32_t r, g, b;
|
||||
UINT8* out;
|
||||
|
||||
x = touchups[0] + tux;
|
||||
@@ -506,13 +511,13 @@ resize_half(PyObject* dest, PyObject* src) {
|
||||
/* libImaging handles */
|
||||
Imaging imDest, imSrc;
|
||||
/* alpha properties */
|
||||
int src_has_alpha, dest_has_alpha;
|
||||
int32_t src_has_alpha, dest_has_alpha;
|
||||
/* iteration variables */
|
||||
unsigned int x, y;
|
||||
uint32_t x, y;
|
||||
/* temp color variables */
|
||||
unsigned int r, g, b, a;
|
||||
uint32_t r, g, b, a;
|
||||
/* size values for source and destination */
|
||||
int src_width, src_height, dest_width, dest_height;
|
||||
int32_t src_width, src_height, dest_width, dest_height;
|
||||
|
||||
imDest = imaging_python_to_c(dest);
|
||||
imSrc = imaging_python_to_c(src);
|
||||
|
||||
@@ -17,23 +17,25 @@
|
||||
|
||||
/* simple routines for dealing with endian conversion */
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define UNKNOWN_ENDIAN 0
|
||||
#define BIG_ENDIAN 1
|
||||
#define LITTLE_ENDIAN 2
|
||||
|
||||
static int endianness = UNKNOWN_ENDIAN;
|
||||
static int32_t endianness = UNKNOWN_ENDIAN;
|
||||
|
||||
void init_endian(void) {
|
||||
/* figure out what our endianness is! */
|
||||
short word = 0x0001;
|
||||
char* byte = (char*)(&word);
|
||||
int16_t word = 0x0001;
|
||||
uint8_t* byte = (uint8_t*)(&word);
|
||||
endianness = byte[0] ? LITTLE_ENDIAN : BIG_ENDIAN;
|
||||
}
|
||||
|
||||
unsigned short big_endian_ushort(unsigned short in) {
|
||||
uint16_t big_endian_ushort(uint16_t in) {
|
||||
return (endianness == LITTLE_ENDIAN) ? ((in >> 8) | (in << 8)) : in;
|
||||
}
|
||||
|
||||
unsigned int big_endian_uint(unsigned int in) {
|
||||
uint32_t big_endian_uint(uint32_t in) {
|
||||
return (endianness == LITTLE_ENDIAN) ? (((in & 0x000000FF) << 24) + ((in & 0x0000FF00) << 8) + ((in & 0x00FF0000) >> 8) + ((in & 0xFF000000) >> 24)) : in;
|
||||
}
|
||||
|
||||
@@ -21,9 +21,9 @@
|
||||
|
||||
static PyObject* textures = NULL;
|
||||
|
||||
unsigned int max_blockid = 0;
|
||||
unsigned int max_data = 0;
|
||||
unsigned char* block_properties = NULL;
|
||||
uint32_t max_blockid = 0;
|
||||
uint32_t max_data = 0;
|
||||
uint8_t* block_properties = NULL;
|
||||
|
||||
static PyObject* known_blocks = NULL;
|
||||
static PyObject* transparent_blocks = NULL;
|
||||
@@ -35,7 +35,7 @@ static PyObject* nodata_blocks = NULL;
|
||||
PyObject* init_chunk_render(void) {
|
||||
|
||||
PyObject* tmp = NULL;
|
||||
unsigned int i;
|
||||
uint32_t i;
|
||||
|
||||
/* this function only needs to be called once, anything more should be
|
||||
* ignored */
|
||||
@@ -80,7 +80,7 @@ PyObject* init_chunk_render(void) {
|
||||
if (!nodata_blocks)
|
||||
return NULL;
|
||||
|
||||
block_properties = calloc(max_blockid, sizeof(unsigned char));
|
||||
block_properties = calloc(max_blockid, sizeof(uint8_t));
|
||||
for (i = 0; i < max_blockid; i++) {
|
||||
PyObject* block = PyLong_FromLong(i);
|
||||
|
||||
@@ -104,7 +104,7 @@ PyObject* init_chunk_render(void) {
|
||||
}
|
||||
|
||||
/* helper for load_chunk, loads a section into a chunk */
|
||||
static inline void load_chunk_section(ChunkData* dest, int i, PyObject* section) {
|
||||
static inline void load_chunk_section(ChunkData* dest, int32_t i, PyObject* section) {
|
||||
dest->sections[i].blocks = (PyArrayObject*)PyDict_GetItemString(section, "Blocks");
|
||||
dest->sections[i].data = (PyArrayObject*)PyDict_GetItemString(section, "Data");
|
||||
dest->sections[i].skylight = (PyArrayObject*)PyDict_GetItemString(section, "SkyLight");
|
||||
@@ -121,14 +121,14 @@ static inline void load_chunk_section(ChunkData* dest, int i, PyObject* section)
|
||||
* if required is true, failure to load the chunk will raise a python
|
||||
* exception and return true.
|
||||
*/
|
||||
int load_chunk(RenderState* state, int x, int z, unsigned char required) {
|
||||
bool load_chunk(RenderState* state, int32_t x, int32_t z, uint8_t required) {
|
||||
ChunkData* dest = &(state->chunks[1 + x][1 + z]);
|
||||
int i;
|
||||
int32_t i;
|
||||
PyObject* chunk = NULL;
|
||||
PyObject* sections = NULL;
|
||||
|
||||
if (dest->loaded)
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
/* set up reasonable defaults */
|
||||
dest->biomes = NULL;
|
||||
@@ -150,7 +150,7 @@ int load_chunk(RenderState* state, int x, int z, unsigned char required) {
|
||||
if (!required) {
|
||||
PyErr_Clear();
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
sections = PyDict_GetItemString(chunk, "Sections");
|
||||
@@ -163,7 +163,7 @@ int load_chunk(RenderState* state, int x, int z, unsigned char required) {
|
||||
if (!required) {
|
||||
PyErr_Clear();
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
dest->biomes = (PyArrayObject*)PyDict_GetItemString(chunk, "Biomes");
|
||||
@@ -171,7 +171,7 @@ int load_chunk(RenderState* state, int x, int z, unsigned char required) {
|
||||
|
||||
for (i = 0; i < PySequence_Fast_GET_SIZE(sections); i++) {
|
||||
PyObject* ycoord = NULL;
|
||||
int sectiony = 0;
|
||||
int32_t sectiony = 0;
|
||||
PyObject* section = PySequence_Fast_GET_ITEM(sections, i);
|
||||
ycoord = PyDict_GetItemString(section, "Y");
|
||||
if (!ycoord)
|
||||
@@ -184,13 +184,13 @@ int load_chunk(RenderState* state, int x, int z, unsigned char required) {
|
||||
Py_DECREF(sections);
|
||||
Py_DECREF(chunk);
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
/* helper to unload all loaded chunks */
|
||||
static void
|
||||
unload_all_chunks(RenderState* state) {
|
||||
unsigned int i, j, k;
|
||||
uint32_t i, j, k;
|
||||
for (i = 0; i < 3; i++) {
|
||||
for (j = 0; j < 3; j++) {
|
||||
if (state->chunks[i][j].loaded) {
|
||||
@@ -207,8 +207,8 @@ unload_all_chunks(RenderState* state) {
|
||||
}
|
||||
}
|
||||
|
||||
unsigned short
|
||||
check_adjacent_blocks(RenderState* state, int x, int y, int z, unsigned short blockid) {
|
||||
uint16_t
|
||||
check_adjacent_blocks(RenderState* state, int32_t x, int32_t y, int32_t z, mc_block_t blockid) {
|
||||
/*
|
||||
* Generates a pseudo ancillary data for blocks that depend of
|
||||
* what are surrounded and don't have ancillary data. This
|
||||
@@ -225,7 +225,7 @@ check_adjacent_blocks(RenderState* state, int x, int y, int z, unsigned short bl
|
||||
* blockid in the side of the +x direction.
|
||||
*/
|
||||
|
||||
unsigned char pdata = 0;
|
||||
uint8_t pdata = 0;
|
||||
|
||||
if (get_data(state, BLOCKS, x + 1, y, z) == blockid) {
|
||||
pdata = pdata | (1 << 3);
|
||||
@@ -243,14 +243,14 @@ check_adjacent_blocks(RenderState* state, int x, int y, int z, unsigned short bl
|
||||
return pdata;
|
||||
}
|
||||
|
||||
unsigned short
|
||||
generate_pseudo_data(RenderState* state, unsigned short ancilData) {
|
||||
uint16_t
|
||||
generate_pseudo_data(RenderState* state, uint16_t ancilData) {
|
||||
/*
|
||||
* Generates a fake ancillary data for blocks that are drawn
|
||||
* depending on what are surrounded.
|
||||
*/
|
||||
int x = state->x, y = state->y, z = state->z;
|
||||
unsigned short data = 0;
|
||||
int32_t x = state->x, y = state->y, z = state->z;
|
||||
uint16_t data = 0;
|
||||
|
||||
if (state->block == block_grass) { /* grass */
|
||||
/* return 0x10 if grass is covered in snow */
|
||||
@@ -265,8 +265,8 @@ generate_pseudo_data(RenderState* state, unsigned short ancilData) {
|
||||
return data;
|
||||
} else if (block_class_is_subset(state->block, (mc_block_t[]){block_glass, block_ice, block_stained_glass}, 3)) { /* glass and ice and stained glass*/
|
||||
/* an aditional bit for top is added to the 4 bits of check_adjacent_blocks
|
||||
* Note that stained glass encodes 16 colors using 4 bits. this pushes us over the 8-bits of an unsigned char,
|
||||
* forcing us to use an unsigned short to hold 16 bits of pseudo ancil data
|
||||
* Note that stained glass encodes 16 colors using 4 bits. this pushes us over the 8-bits of an uint8_t,
|
||||
* forcing us to use an uint16_t to hold 16 bits of pseudo ancil data
|
||||
* */
|
||||
if ((get_data(state, BLOCKS, x, y + 1, z) == 20) || (get_data(state, BLOCKS, x, y + 1, z) == 95)) {
|
||||
data = 0;
|
||||
@@ -285,7 +285,7 @@ generate_pseudo_data(RenderState* state, unsigned short ancilData) {
|
||||
/* three addiotional bit are added, one for on/off state, and
|
||||
* another two for going-up redstone wire in the same block
|
||||
* (connection with the level y+1) */
|
||||
unsigned char above_level_data = 0, same_level_data = 0, below_level_data = 0, possibly_connected = 0, final_data = 0;
|
||||
uint8_t above_level_data = 0, same_level_data = 0, below_level_data = 0, possibly_connected = 0, final_data = 0;
|
||||
|
||||
/* check for air in y+1, no air = no connection with upper level */
|
||||
if (get_data(state, BLOCKS, x, y + 1, z) == 0) {
|
||||
@@ -324,7 +324,7 @@ generate_pseudo_data(RenderState* state, unsigned short ancilData) {
|
||||
* and which half of the chest it is: bit 0x10 = second half
|
||||
* bit 0x8 = first half */
|
||||
|
||||
unsigned char chest_data = 0, final_data = 0;
|
||||
uint8_t chest_data = 0, final_data = 0;
|
||||
|
||||
/* search for adjacent chests of the same type */
|
||||
chest_data = check_adjacent_blocks(state, x, y, z, state->block);
|
||||
@@ -369,10 +369,10 @@ generate_pseudo_data(RenderState* state, unsigned short ancilData) {
|
||||
/* use bottom block data format plus one bit for top/down
|
||||
* block (0x8) and one bit for hinge position (0x10)
|
||||
*/
|
||||
unsigned char data = 0;
|
||||
uint8_t data = 0;
|
||||
if ((ancilData & 0x8) == 0x8) {
|
||||
/* top door block */
|
||||
unsigned char b_data = get_data(state, DATA, x, y - 1, z);
|
||||
uint8_t b_data = get_data(state, DATA, x, y - 1, z);
|
||||
if ((ancilData & 0x1) == 0x1) {
|
||||
/* hinge on the left */
|
||||
data = b_data | 0x8 | 0x10;
|
||||
@@ -381,7 +381,7 @@ generate_pseudo_data(RenderState* state, unsigned short ancilData) {
|
||||
}
|
||||
} else {
|
||||
/* bottom door block */
|
||||
unsigned char t_data = get_data(state, DATA, x, y + 1, z);
|
||||
uint8_t t_data = get_data(state, DATA, x, y + 1, z);
|
||||
if ((t_data & 0x1) == 0x1) {
|
||||
/* hinge on the left */
|
||||
data = ancilData | 0x10;
|
||||
@@ -398,8 +398,8 @@ generate_pseudo_data(RenderState* state, unsigned short ancilData) {
|
||||
return check_adjacent_blocks(state, x, y, z, state->block);
|
||||
}
|
||||
} else if (state->block == block_waterlily) {
|
||||
int wx, wz, wy, rotation;
|
||||
long pr;
|
||||
int32_t wx, wz, wy, rotation;
|
||||
int64_t pr;
|
||||
/* calculate the global block coordinates of this position */
|
||||
wx = (state->chunkx * 16) + x;
|
||||
wz = (state->chunkz * 16) + z;
|
||||
@@ -426,10 +426,10 @@ generate_pseudo_data(RenderState* state, unsigned short ancilData) {
|
||||
*/
|
||||
|
||||
/* keep track of whether neighbors are stairs, and their data */
|
||||
unsigned char stairs_base[8];
|
||||
unsigned char neigh_base[8];
|
||||
unsigned char* stairs = stairs_base;
|
||||
unsigned char* neigh = neigh_base;
|
||||
uint8_t stairs_base[8];
|
||||
uint8_t neigh_base[8];
|
||||
uint8_t* stairs = stairs_base;
|
||||
uint8_t* neigh = neigh_base;
|
||||
|
||||
/* amount to rotate/roll to get to east, west, south, north */
|
||||
size_t rotations[] = {0, 2, 3, 1};
|
||||
@@ -437,25 +437,25 @@ generate_pseudo_data(RenderState* state, unsigned short ancilData) {
|
||||
/* masks for the filled (ridge) stair quarters: */
|
||||
/* Example: the ridge for an east-ascending stair are the two east quarters */
|
||||
/* ascending: east west south north */
|
||||
unsigned char ridge_mask[] = {0x30, 0x48, 0x60, 0x18};
|
||||
uint8_t ridge_mask[] = {0x30, 0x48, 0x60, 0x18};
|
||||
|
||||
/* masks for the open (trench) stair quarters: */
|
||||
unsigned char trench_mask[] = {0x48, 0x30, 0x18, 0x60};
|
||||
uint8_t trench_mask[] = {0x48, 0x30, 0x18, 0x60};
|
||||
|
||||
/* boat analogy! up the stairs is toward the bow of the boat */
|
||||
/* masks for port and starboard, i.e. left and right sides while ascending: */
|
||||
unsigned char port_mask[] = {0x18, 0x60, 0x30, 0x48};
|
||||
unsigned char starboard_mask[] = {0x60, 0x18, 0x48, 0x30};
|
||||
uint8_t port_mask[] = {0x18, 0x60, 0x30, 0x48};
|
||||
uint8_t starboard_mask[] = {0x60, 0x18, 0x48, 0x30};
|
||||
|
||||
/* we may need to lock some quarters into place depending on neighbors */
|
||||
unsigned char lock_mask = 0;
|
||||
uint8_t lock_mask = 0;
|
||||
|
||||
unsigned char repair_rot[] = {0, 1, 2, 3, 2, 3, 1, 0, 1, 0, 3, 2, 3, 2, 0, 1};
|
||||
uint8_t repair_rot[] = {0, 1, 2, 3, 2, 3, 1, 0, 1, 0, 3, 2, 3, 2, 0, 1};
|
||||
|
||||
/* need to get northdirection of the render */
|
||||
/* TODO: get this just once? store in state? */
|
||||
PyObject* texrot;
|
||||
int northdir;
|
||||
int32_t northdir;
|
||||
texrot = PyObject_GetAttrString(state->textures, "rotation");
|
||||
northdir = PyLong_AsLong(texrot);
|
||||
|
||||
@@ -540,10 +540,10 @@ chunk_render(PyObject* self, PyObject* args) {
|
||||
PyObject* modeobj;
|
||||
PyObject* blockmap;
|
||||
|
||||
int xoff, yoff;
|
||||
int32_t xoff, yoff;
|
||||
|
||||
PyObject *imgsize, *imgsize0_py, *imgsize1_py;
|
||||
int imgsize0, imgsize1;
|
||||
int32_t imgsize0, imgsize1;
|
||||
|
||||
PyArrayObject* blocks_py;
|
||||
PyArrayObject* left_blocks_py;
|
||||
@@ -553,7 +553,7 @@ chunk_render(PyObject* self, PyObject* args) {
|
||||
|
||||
RenderMode* rendermode;
|
||||
|
||||
int i, j;
|
||||
int32_t i, j;
|
||||
|
||||
PyObject* t = NULL;
|
||||
|
||||
@@ -629,7 +629,7 @@ chunk_render(PyObject* self, PyObject* args) {
|
||||
state.imgy = yoff - state.x * 6 + state.z * 6 + 16 * 12 + 15 * 6;
|
||||
|
||||
for (state.y = 0; state.y < 16; state.y++) {
|
||||
unsigned short ancilData;
|
||||
uint16_t ancilData;
|
||||
|
||||
state.imgy -= 12;
|
||||
/* get blockid */
|
||||
@@ -687,8 +687,8 @@ chunk_render(PyObject* self, PyObject* args) {
|
||||
/* if we found a proper texture, render it! */
|
||||
if (t != NULL && t != Py_None) {
|
||||
PyObject *src, *mask, *mask_light;
|
||||
int do_rand = (state.block == block_tallgrass /*|| state.block == block_red_flower || state.block == block_double_plant*/);
|
||||
int randx = 0, randy = 0;
|
||||
int32_t do_rand = (state.block == block_tallgrass /*|| state.block == block_red_flower || state.block == block_double_plant*/);
|
||||
int32_t randx = 0, randy = 0;
|
||||
src = PyTuple_GetItem(t, 0);
|
||||
mask = PyTuple_GetItem(t, 0);
|
||||
mask_light = PyTuple_GetItem(t, 1);
|
||||
|
||||
@@ -33,6 +33,9 @@
|
||||
// and want to force users to rebuild
|
||||
#define OVERVIEWER_EXTENSION_VERSION 66
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
/* Python PIL, and numpy headers */
|
||||
#include <Imaging.h>
|
||||
#include <Python.h>
|
||||
@@ -40,33 +43,34 @@
|
||||
/* Fix Pillow on mingw-w64 which includes windows.h in Imaging.h */
|
||||
#undef TRANSPARENT
|
||||
/* Utility macros */
|
||||
#include "mc_id.h"
|
||||
#include "utils.h"
|
||||
|
||||
/* macro for getting a value out of various numpy arrays the 3D arrays have
|
||||
interesting, swizzled coordinates because minecraft (anvil) stores blocks
|
||||
in y/z/x order for 3D, z/x order for 2D */
|
||||
#define getArrayByte3D(array, x, y, z) (*(unsigned char*)(PyArray_GETPTR3((array), (y), (z), (x))))
|
||||
#define getArrayShort3D(array, x, y, z) (*(unsigned short*)(PyArray_GETPTR3((array), (y), (z), (x))))
|
||||
#define getArrayByte2D(array, x, y) (*(unsigned char*)(PyArray_GETPTR2((array), (y), (x))))
|
||||
#define getArrayByte3D(array, x, y, z) (*(uint8_t*)(PyArray_GETPTR3((array), (y), (z), (x))))
|
||||
#define getArrayShort3D(array, x, y, z) (*(uint16_t*)(PyArray_GETPTR3((array), (y), (z), (x))))
|
||||
#define getArrayByte2D(array, x, y) (*(uint8_t*)(PyArray_GETPTR2((array), (y), (x))))
|
||||
|
||||
/* in composite.c */
|
||||
Imaging imaging_python_to_c(PyObject* obj);
|
||||
PyObject* alpha_over(PyObject* dest, PyObject* src, PyObject* mask,
|
||||
int dx, int dy, int xsize, int ysize);
|
||||
int32_t dx, int32_t dy, int32_t xsize, int32_t ysize);
|
||||
PyObject* alpha_over_full(PyObject* dest, PyObject* src, PyObject* mask, float overall_alpha,
|
||||
int dx, int dy, int xsize, int ysize);
|
||||
int32_t dx, int32_t dy, int32_t xsize, int32_t ysize);
|
||||
PyObject* alpha_over_wrap(PyObject* self, PyObject* args);
|
||||
PyObject* tint_with_mask(PyObject* dest, unsigned char sr, unsigned char sg,
|
||||
unsigned char sb, unsigned char sa,
|
||||
PyObject* mask, int dx, int dy, int xsize, int ysize);
|
||||
PyObject* draw_triangle(PyObject* dest, int inclusive,
|
||||
int x0, int y0,
|
||||
unsigned char r0, unsigned char g0, unsigned char b0,
|
||||
int x1, int y1,
|
||||
unsigned char r1, unsigned char g1, unsigned char b1,
|
||||
int x2, int y2,
|
||||
unsigned char r2, unsigned char g2, unsigned char b2,
|
||||
int tux, int tuy, int* touchups, unsigned int num_touchups);
|
||||
PyObject* tint_with_mask(PyObject* dest, uint8_t sr, uint8_t sg,
|
||||
uint8_t sb, uint8_t sa,
|
||||
PyObject* mask, int32_t dx, int32_t dy, int32_t xsize, int32_t ysize);
|
||||
PyObject* draw_triangle(PyObject* dest, int32_t inclusive,
|
||||
int32_t x0, int32_t y0,
|
||||
uint8_t r0, uint8_t g0, uint8_t b0,
|
||||
int32_t x1, int32_t y1,
|
||||
uint8_t r1, uint8_t g1, uint8_t b1,
|
||||
int32_t x2, int32_t y2,
|
||||
uint8_t r2, uint8_t g2, uint8_t b2,
|
||||
int32_t tux, int32_t tuy, int32_t* touchups, uint32_t num_touchups);
|
||||
PyObject* resize_half(PyObject* dest, PyObject* src);
|
||||
PyObject* resize_half_wrap(PyObject* self, PyObject* args);
|
||||
|
||||
@@ -77,7 +81,7 @@ typedef struct _RenderMode RenderMode;
|
||||
#define SECTIONS_PER_CHUNK 16
|
||||
typedef struct {
|
||||
/* whether this chunk is loaded: use load_chunk to load */
|
||||
int loaded;
|
||||
int32_t loaded;
|
||||
/* chunk biome array */
|
||||
PyArrayObject* biomes;
|
||||
/* all the sections in a given chunk */
|
||||
@@ -90,11 +94,11 @@ typedef struct {
|
||||
/* the regionset object, and chunk coords */
|
||||
PyObject* world;
|
||||
PyObject* regionset;
|
||||
int chunkx, chunky, chunkz;
|
||||
int32_t chunkx, chunky, chunkz;
|
||||
|
||||
/* the tile image and destination */
|
||||
PyObject* img;
|
||||
int imgx, imgy;
|
||||
int32_t imgx, imgy;
|
||||
|
||||
/* the current render mode in use */
|
||||
RenderMode* rendermode;
|
||||
@@ -103,10 +107,10 @@ typedef struct {
|
||||
PyObject* textures;
|
||||
|
||||
/* the block position and type, and the block array */
|
||||
int x, y, z;
|
||||
unsigned short block;
|
||||
unsigned char block_data;
|
||||
unsigned short block_pdata;
|
||||
int32_t x, y, z;
|
||||
mc_block_t block;
|
||||
uint8_t block_data;
|
||||
uint16_t block_pdata;
|
||||
|
||||
/* useful information about this, and neighboring, chunks */
|
||||
PyArrayObject* blockdatas;
|
||||
@@ -117,7 +121,7 @@ typedef struct {
|
||||
} RenderState;
|
||||
PyObject* init_chunk_render(void);
|
||||
/* returns true on error, x,z relative */
|
||||
int load_chunk(RenderState* state, int x, int z, unsigned char required);
|
||||
bool load_chunk(RenderState* state, int32_t x, int32_t z, uint8_t required);
|
||||
PyObject* chunk_render(PyObject* self, PyObject* args);
|
||||
typedef enum {
|
||||
KNOWN,
|
||||
@@ -129,16 +133,16 @@ typedef enum {
|
||||
} BlockProperty;
|
||||
/* globals set in init_chunk_render, here because they're used
|
||||
in block_has_property */
|
||||
extern unsigned int max_blockid;
|
||||
extern unsigned int max_data;
|
||||
extern unsigned char* block_properties;
|
||||
static inline int
|
||||
block_has_property(unsigned short b, BlockProperty prop) {
|
||||
extern uint32_t max_blockid;
|
||||
extern uint32_t max_data;
|
||||
extern uint8_t* block_properties;
|
||||
static inline bool
|
||||
block_has_property(mc_block_t b, BlockProperty prop) {
|
||||
if (b >= max_blockid || !(block_properties[b] & (1 << KNOWN))) {
|
||||
/* block is unknown, return defaults */
|
||||
if (prop == TRANSPARENT)
|
||||
return 1;
|
||||
return 0;
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
return block_properties[b] & (1 << prop);
|
||||
@@ -154,10 +158,10 @@ typedef enum {
|
||||
SKYLIGHT,
|
||||
BIOMES,
|
||||
} DataType;
|
||||
static inline unsigned int get_data(RenderState* state, DataType type, int x, int y, int z) {
|
||||
int chunkx = 1, chunky = state->chunky, chunkz = 1;
|
||||
static inline uint32_t get_data(RenderState* state, DataType type, int32_t x, int32_t y, int32_t z) {
|
||||
int32_t chunkx = 1, chunky = state->chunky, chunkz = 1;
|
||||
PyArrayObject* data_array = NULL;
|
||||
unsigned int def = 0;
|
||||
uint32_t def = 0;
|
||||
if (type == SKYLIGHT)
|
||||
def = 15;
|
||||
|
||||
@@ -224,7 +228,7 @@ static inline unsigned int get_data(RenderState* state, DataType type, int x, in
|
||||
|
||||
/* in endian.c */
|
||||
void init_endian(void);
|
||||
unsigned short big_endian_ushort(unsigned short in);
|
||||
unsigned int big_endian_uint(unsigned int in);
|
||||
uint16_t big_endian_ushort(uint16_t in);
|
||||
uint32_t big_endian_uint(uint32_t in);
|
||||
|
||||
#endif /* __OVERVIEWER_H_INCLUDED__ */
|
||||
|
||||
@@ -21,19 +21,19 @@
|
||||
#include "biomes.h"
|
||||
|
||||
typedef struct {
|
||||
int use_biomes;
|
||||
int32_t use_biomes;
|
||||
/* grasscolor and foliagecolor lookup tables */
|
||||
PyObject *grasscolor, *foliagecolor, *watercolor;
|
||||
/* biome-compatible grass/leaf textures */
|
||||
PyObject* grass_texture;
|
||||
} PrimitiveBase;
|
||||
|
||||
static int
|
||||
static bool
|
||||
base_start(void* data, RenderState* state, PyObject* support) {
|
||||
PrimitiveBase* self = (PrimitiveBase*)data;
|
||||
|
||||
if (!render_mode_parse_option(support, "biomes", "i", &(self->use_biomes)))
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
/* biome-compliant grass mask (includes sides!) */
|
||||
self->grass_texture = PyObject_GetAttrString(state->textures, "biome_grass_texture");
|
||||
@@ -43,7 +43,7 @@ base_start(void* data, RenderState* state, PyObject* support) {
|
||||
self->grasscolor = PyObject_CallMethod(state->textures, "load_grass_color", "");
|
||||
self->watercolor = PyObject_CallMethod(state->textures, "load_water_color", "");
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -56,8 +56,8 @@ base_finish(void* data, RenderState* state) {
|
||||
Py_XDECREF(self->grass_texture);
|
||||
}
|
||||
|
||||
static int
|
||||
base_occluded(void* data, RenderState* state, int x, int y, int z) {
|
||||
static bool
|
||||
base_occluded(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
|
||||
if ((x != 0) && (y != 15) && (z != 15) &&
|
||||
!render_mode_hidden(state->rendermode, x - 1, y, z) &&
|
||||
!render_mode_hidden(state->rendermode, x, y, z + 1) &&
|
||||
@@ -65,10 +65,10 @@ base_occluded(void* data, RenderState* state, int x, int y, int z) {
|
||||
!is_transparent(getArrayShort3D(state->blocks, x - 1, y, z)) &&
|
||||
!is_transparent(getArrayShort3D(state->blocks, x, y, z + 1)) &&
|
||||
!is_transparent(getArrayShort3D(state->blocks, x, y + 1, z))) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -76,8 +76,8 @@ base_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, PyObjec
|
||||
PrimitiveBase* self = (PrimitiveBase*)data;
|
||||
|
||||
/* in order to detect top parts of doublePlant grass & ferns */
|
||||
unsigned short below_block = get_data(state, BLOCKS, state->x, state->y - 1, state->z);
|
||||
unsigned char below_data = get_data(state, DATA, state->x, state->y - 1, state->z);
|
||||
mc_block_t below_block = get_data(state, BLOCKS, state->x, state->y - 1, state->z);
|
||||
uint8_t below_data = get_data(state, DATA, state->x, state->y - 1, state->z);
|
||||
|
||||
/* draw the block! */
|
||||
alpha_over(state->img, src, mask, state->imgx, state->imgy, 0, 0);
|
||||
@@ -108,9 +108,9 @@ base_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, PyObjec
|
||||
(state->block == block_double_plant && below_block == block_double_plant && (below_data == 2 || below_data == 3))) {
|
||||
/* do the biome stuff! */
|
||||
PyObject* facemask = mask;
|
||||
unsigned char r = 255, g = 255, b = 255;
|
||||
uint8_t r = 255, g = 255, b = 255;
|
||||
PyObject* color_table = NULL;
|
||||
unsigned char flip_xy = 0;
|
||||
bool flip_xy = false;
|
||||
|
||||
if (state->block == block_grass) {
|
||||
/* grass needs a special facemask */
|
||||
@@ -122,20 +122,17 @@ base_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, PyObjec
|
||||
color_table = self->watercolor;
|
||||
} else if (block_class_is_subset(state->block, (mc_block_t[]){block_leaves, block_leaves2}, 2)) {
|
||||
color_table = self->foliagecolor;
|
||||
if (state->block_data == 2) {
|
||||
/* birch!
|
||||
birch foliage color is flipped XY-ways */
|
||||
flip_xy = 1;
|
||||
}
|
||||
/* birch foliage color is flipped XY-ways */
|
||||
flip_xy = state->block_data == 2;
|
||||
}
|
||||
|
||||
if (color_table) {
|
||||
unsigned char biome;
|
||||
int dx, dz;
|
||||
unsigned char tablex, tabley;
|
||||
uint8_t biome;
|
||||
int32_t dx, dz;
|
||||
uint8_t tablex, tabley;
|
||||
float temp = 0.0, rain = 0.0;
|
||||
unsigned int multr = 0, multg = 0, multb = 0;
|
||||
int tmp;
|
||||
uint32_t multr = 0, multg = 0, multb = 0;
|
||||
int32_t tmp;
|
||||
PyObject* color = NULL;
|
||||
|
||||
if (self->use_biomes) {
|
||||
@@ -184,7 +181,7 @@ base_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, PyObjec
|
||||
tablex = 255 - (255 * temp);
|
||||
tabley = 255 - (255 * rain);
|
||||
if (flip_xy) {
|
||||
unsigned char tmp = 255 - tablex;
|
||||
uint8_t tmp = 255 - tablex;
|
||||
tablex = 255 - tabley;
|
||||
tabley = tmp;
|
||||
}
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define DEFAULT_BIOME 4 /* forest, nice and green */
|
||||
|
||||
typedef struct {
|
||||
@@ -23,7 +25,7 @@ typedef struct {
|
||||
float temperature;
|
||||
float rainfall;
|
||||
|
||||
unsigned int r, g, b;
|
||||
uint32_t r, g, b;
|
||||
} Biome;
|
||||
|
||||
/* each entry in this table is yanked *directly* out of the minecraft source
|
||||
|
||||
@@ -19,60 +19,59 @@
|
||||
#include "../overviewer.h"
|
||||
|
||||
typedef struct {
|
||||
int only_lit;
|
||||
int32_t only_lit;
|
||||
} RenderPrimitiveCave;
|
||||
|
||||
static inline int
|
||||
touches_light(RenderState* state, DataType type, unsigned int x, unsigned int y, unsigned int z) {
|
||||
static inline bool
|
||||
touches_light(RenderState* state, DataType type, uint32_t x, uint32_t y, uint32_t z) {
|
||||
if (get_data(state, type, x, y + 1, z))
|
||||
return 1;
|
||||
|
||||
return true;
|
||||
if (get_data(state, type, x + 1, y, z))
|
||||
return 1;
|
||||
return true;
|
||||
if (get_data(state, type, x - 1, y, z))
|
||||
return 1;
|
||||
return true;
|
||||
if (get_data(state, type, x, y, z + 1))
|
||||
return 1;
|
||||
return true;
|
||||
if (get_data(state, type, x, y, z - 1))
|
||||
return 1;
|
||||
return 0;
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int
|
||||
cave_occluded(void* data, RenderState* state, int x, int y, int z) {
|
||||
static bool
|
||||
cave_occluded(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
|
||||
/* check for normal occlusion */
|
||||
/* use ajacent chunks, if not you get blocks spreaded in chunk edges */
|
||||
|
||||
if (!is_known_transparent(get_data(state, BLOCKS, x - 1, y, z)) &&
|
||||
!is_known_transparent(get_data(state, BLOCKS, x, y, z + 1)) &&
|
||||
!is_known_transparent(get_data(state, BLOCKS, x, y + 1, z))) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* special handling for section boundaries */
|
||||
if (x == 0 && (!(state->chunks[0][1].loaded) || state->chunks[0][1].sections[state->chunky].blocks == NULL))
|
||||
return 1;
|
||||
return true;
|
||||
if (y == 15 && (state->chunky + 1 >= SECTIONS_PER_CHUNK || state->chunks[1][1].sections[state->chunky + 1].blocks == NULL))
|
||||
return 1;
|
||||
return true;
|
||||
if (z == 15 && (!(state->chunks[1][2].loaded) || state->chunks[1][2].sections[state->chunky].blocks == NULL))
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int
|
||||
cave_hidden(void* data, RenderState* state, int x, int y, int z) {
|
||||
static bool
|
||||
cave_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
|
||||
RenderPrimitiveCave* self;
|
||||
int dy = 0;
|
||||
int32_t dy = 0;
|
||||
self = (RenderPrimitiveCave*)data;
|
||||
|
||||
/* check if the block is touching skylight */
|
||||
if (touches_light(state, SKYLIGHT, x, y, z)) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (self->only_lit && !touches_light(state, BLOCKLIGHT, x, y, z)) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* check for lakes and seas and don't render them
|
||||
@@ -85,7 +84,7 @@ cave_hidden(void* data, RenderState* state, int x, int y, int z) {
|
||||
for (dy = y + 1; dy < (SECTIONS_PER_CHUNK - state->chunky) * 16; dy++) {
|
||||
/* go up and check for skylight */
|
||||
if (get_data(state, SKYLIGHT, x, dy, z) != 0) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
if (get_data(state, BLOCKS, x, dy, z) != 9) {
|
||||
/* we are out of the water! and there's no skylight
|
||||
@@ -102,15 +101,15 @@ cave_hidden(void* data, RenderState* state, int x, int y, int z) {
|
||||
return cave_occluded(data, state, x, y, z);
|
||||
}
|
||||
|
||||
static int
|
||||
static bool
|
||||
cave_start(void* data, RenderState* state, PyObject* support) {
|
||||
RenderPrimitiveCave* self;
|
||||
self = (RenderPrimitiveCave*)data;
|
||||
|
||||
if (!render_mode_parse_option(support, "only_lit", "i", &(self->only_lit)))
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
RenderPrimitiveInterface primitive_cave = {
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
|
||||
#include "../overviewer.h"
|
||||
|
||||
static int
|
||||
clear_base_occluded(void* data, RenderState* state, int x, int y, int z) {
|
||||
static bool
|
||||
clear_base_occluded(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
|
||||
if ((x != 0) && (y != 15) && (z != 127) &&
|
||||
!render_mode_hidden(state->rendermode, x - 1, y, z) &&
|
||||
!render_mode_hidden(state->rendermode, x, y, z + 1) &&
|
||||
@@ -26,10 +26,10 @@ clear_base_occluded(void* data, RenderState* state, int x, int y, int z) {
|
||||
!is_transparent(getArrayShort3D(state->blocks, x - 1, y, z)) &&
|
||||
!is_transparent(getArrayShort3D(state->blocks, x, y, z + 1)) &&
|
||||
!is_transparent(getArrayShort3D(state->blocks, x, y + 1, z))) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
|
||||
@@ -23,16 +23,16 @@ typedef struct {
|
||||
PyObject* depth_colors;
|
||||
} RenderPrimitiveDepthTinting;
|
||||
|
||||
static int
|
||||
static bool
|
||||
depth_tinting_start(void* data, RenderState* state, PyObject* support) {
|
||||
RenderPrimitiveDepthTinting* self;
|
||||
self = (RenderPrimitiveDepthTinting*)data;
|
||||
|
||||
self->depth_colors = PyObject_GetAttrString(support, "depth_colors");
|
||||
if (self->depth_colors == NULL)
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -46,7 +46,7 @@ depth_tinting_finish(void* data, RenderState* state) {
|
||||
static void
|
||||
depth_tinting_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, PyObject* mask_light) {
|
||||
RenderPrimitiveDepthTinting* self;
|
||||
int y, r, g, b;
|
||||
int32_t y, r, g, b;
|
||||
self = (RenderPrimitiveDepthTinting*)data;
|
||||
|
||||
y = state->chunky * 16 + state->y;
|
||||
|
||||
@@ -18,30 +18,30 @@
|
||||
#include "../overviewer.h"
|
||||
|
||||
typedef struct {
|
||||
unsigned int min;
|
||||
unsigned int max;
|
||||
uint32_t min;
|
||||
uint32_t max;
|
||||
} PrimitiveDepth;
|
||||
|
||||
static int
|
||||
static bool
|
||||
depth_start(void* data, RenderState* state, PyObject* support) {
|
||||
PrimitiveDepth* self = (PrimitiveDepth*)data;
|
||||
|
||||
if (!render_mode_parse_option(support, "min", "I", &(self->min)))
|
||||
return 1;
|
||||
return true;
|
||||
if (!render_mode_parse_option(support, "max", "I", &(self->max)))
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int
|
||||
depth_hidden(void* data, RenderState* state, int x, int y, int z) {
|
||||
static bool
|
||||
depth_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
|
||||
PrimitiveDepth* self = (PrimitiveDepth*)data;
|
||||
y += 16 * state->chunky;
|
||||
if (y > self->max || y < self->min) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
RenderPrimitiveInterface primitive_depth = {
|
||||
|
||||
@@ -23,12 +23,12 @@ typedef struct {
|
||||
float opacity;
|
||||
} PrimitiveEdgeLines;
|
||||
|
||||
static int
|
||||
static bool
|
||||
edge_lines_start(void* data, RenderState* state, PyObject* support) {
|
||||
PrimitiveEdgeLines* self = (PrimitiveEdgeLines*)data;
|
||||
if (!render_mode_parse_option(support, "opacity", "f", &(self->opacity)))
|
||||
return 1;
|
||||
return 0;
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -38,11 +38,11 @@ edge_lines_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, P
|
||||
/* Draw some edge lines! */
|
||||
if (block_class_is_subset(state->block, (mc_block_t[]){block_stone_slab, block_snow_layer}, 2) || !is_transparent(state->block)) {
|
||||
Imaging img_i = imaging_python_to_c(state->img);
|
||||
unsigned char ink[] = {0, 0, 0, 255 * self->opacity};
|
||||
unsigned short side_block;
|
||||
int x = state->x, y = state->y, z = state->z;
|
||||
uint8_t ink[] = {0, 0, 0, 255 * self->opacity};
|
||||
mc_block_t side_block;
|
||||
int32_t x = state->x, y = state->y, z = state->z;
|
||||
|
||||
int increment = 0;
|
||||
int32_t increment = 0;
|
||||
if (block_class_is_subset(state->block, (mc_block_t[]){block_wooden_slab, block_stone_slab}, 2) && ((state->block_data & 0x8) == 0)) // half-steps BUT no upsidown half-steps
|
||||
increment = 6;
|
||||
else if (block_class_is_subset(state->block, (mc_block_t[]){block_snow_layer, block_unpowered_repeater, block_powered_repeater}, 3)) // snow, redstone repeaters (on and off)
|
||||
|
||||
@@ -18,32 +18,32 @@
|
||||
#include "../overviewer.h"
|
||||
|
||||
typedef struct {
|
||||
unsigned int mode; /* 0 = exposed only, 1 = unexposed only */
|
||||
uint32_t mode; /* 0 = exposed only, 1 = unexposed only */
|
||||
} PrimitiveExposed;
|
||||
|
||||
static int
|
||||
static bool
|
||||
exposed_start(void* data, RenderState* state, PyObject* support) {
|
||||
PrimitiveExposed* self = (PrimitiveExposed*)data;
|
||||
|
||||
if (!render_mode_parse_option(support, "mode", "I", &(self->mode)))
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int
|
||||
exposed_hidden(void* data, RenderState* state, int x, int y, int z) {
|
||||
static bool
|
||||
exposed_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
|
||||
PrimitiveExposed* self = (PrimitiveExposed*)data;
|
||||
|
||||
/* Unset these flags if seeming exposure from any of these directions would
|
||||
* be due to not having data there.
|
||||
*/
|
||||
int validMinusX = 1;
|
||||
int validPlusX = 1;
|
||||
int validMinusY = 1;
|
||||
int validPlusY = 1;
|
||||
int validMinusZ = 1;
|
||||
int validPlusZ = 1;
|
||||
bool validMinusX = true;
|
||||
bool validPlusX = true;
|
||||
bool validMinusY = true;
|
||||
bool validPlusY = true;
|
||||
bool validMinusZ = true;
|
||||
bool validPlusZ = true;
|
||||
|
||||
/* special handling for section boundaries */
|
||||
/* If the neighboring section has no block data, ignore exposure from that
|
||||
@@ -51,32 +51,32 @@ exposed_hidden(void* data, RenderState* state, int x, int y, int z) {
|
||||
*/
|
||||
if (x == 0 && (!(state->chunks[0][1].loaded) || state->chunks[0][1].sections[state->chunky].blocks == NULL)) {
|
||||
/* No data in -x direction */
|
||||
validMinusX = 0;
|
||||
validMinusX = false;
|
||||
}
|
||||
|
||||
if (x == 15 && (!(state->chunks[2][1].loaded) || state->chunks[2][1].sections[state->chunky].blocks == NULL)) {
|
||||
/* No data in +x direction */
|
||||
validPlusX = 0;
|
||||
validPlusX = false;
|
||||
}
|
||||
|
||||
if (y == 0 && (state->chunky - 1 < 0 || state->chunks[1][1].sections[state->chunky - 1].blocks == NULL)) {
|
||||
/* No data in -y direction */
|
||||
validMinusY = 0;
|
||||
validMinusY = false;
|
||||
}
|
||||
|
||||
if (y == 15 && (state->chunky + 1 >= SECTIONS_PER_CHUNK || state->chunks[1][1].sections[state->chunky + 1].blocks == NULL)) {
|
||||
/* No data in +y direction */
|
||||
validPlusY = 0;
|
||||
validPlusY = false;
|
||||
}
|
||||
|
||||
if (z == 0 && (!(state->chunks[1][0].loaded) || state->chunks[1][0].sections[state->chunky].blocks == NULL)) {
|
||||
/* No data in -z direction */
|
||||
validMinusZ = 0;
|
||||
validMinusZ = false;
|
||||
}
|
||||
|
||||
if (z == 15 && (!(state->chunks[1][2].loaded) || state->chunks[1][2].sections[state->chunky].blocks == NULL)) {
|
||||
/* No data in +z direction */
|
||||
validPlusZ = 0;
|
||||
validPlusZ = false;
|
||||
}
|
||||
|
||||
/* If any of the 6 blocks adjacent to us are transparent, we're exposed */
|
||||
|
||||
@@ -20,20 +20,20 @@
|
||||
typedef struct {
|
||||
PyObject* black_color;
|
||||
PyObject* white_color;
|
||||
unsigned int sealevel;
|
||||
uint32_t sealevel;
|
||||
} PrimitiveHeightFading;
|
||||
|
||||
static int
|
||||
static bool
|
||||
height_fading_start(void* data, RenderState* state, PyObject* support) {
|
||||
PrimitiveHeightFading* self = (PrimitiveHeightFading*)data;
|
||||
|
||||
if (!render_mode_parse_option(support, "sealevel", "I", &(self->sealevel)))
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
self->black_color = PyObject_GetAttrString(support, "black_color");
|
||||
self->white_color = PyObject_GetAttrString(support, "white_color");
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -48,7 +48,7 @@ static void
|
||||
height_fading_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, PyObject* mask_light) {
|
||||
float alpha;
|
||||
PrimitiveHeightFading* self = (PrimitiveHeightFading*)data;
|
||||
int y = 16 * state->chunky + state->y;
|
||||
int32_t y = 16 * state->chunky + state->y;
|
||||
|
||||
/* do some height fading */
|
||||
PyObject* height_color = self->white_color;
|
||||
|
||||
@@ -19,35 +19,35 @@
|
||||
#include "../overviewer.h"
|
||||
|
||||
struct HideRule {
|
||||
unsigned short blockid;
|
||||
unsigned char has_data;
|
||||
unsigned char data;
|
||||
mc_block_t blockid;
|
||||
bool has_data;
|
||||
uint8_t data;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
struct HideRule* rules;
|
||||
} RenderPrimitiveHide;
|
||||
|
||||
static int
|
||||
static bool
|
||||
hide_start(void* data, RenderState* state, PyObject* support) {
|
||||
PyObject* opt;
|
||||
RenderPrimitiveHide* self = (RenderPrimitiveHide*)data;
|
||||
self->rules = NULL;
|
||||
|
||||
if (!render_mode_parse_option(support, "blocks", "O", &(opt)))
|
||||
return 1;
|
||||
return true;
|
||||
if (opt && opt != Py_None) {
|
||||
Py_ssize_t blocks_size = 0, i;
|
||||
|
||||
if (!PyList_Check(opt)) {
|
||||
PyErr_SetString(PyExc_TypeError, "'blocks' must be a list");
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
blocks_size = PyList_GET_SIZE(opt);
|
||||
self->rules = calloc(blocks_size + 1, sizeof(struct HideRule));
|
||||
if (self->rules == NULL) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
for (i = 0; i < blocks_size; i++) {
|
||||
@@ -56,20 +56,20 @@ hide_start(void* data, RenderState* state, PyObject* support) {
|
||||
if (PyLong_Check(block)) {
|
||||
/* format 1: just a block id */
|
||||
self->rules[i].blockid = PyLong_AsLong(block);
|
||||
self->rules[i].has_data = 0;
|
||||
self->rules[i].has_data = false;
|
||||
} else if (PyArg_ParseTuple(block, "Hb", &(self->rules[i].blockid), &(self->rules[i].data))) {
|
||||
/* format 2: (blockid, data) */
|
||||
self->rules[i].has_data = 1;
|
||||
self->rules[i].has_data = true;
|
||||
} else {
|
||||
/* format not recognized */
|
||||
free(self->rules);
|
||||
self->rules = NULL;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -81,30 +81,30 @@ hide_finish(void* data, RenderState* state) {
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
hide_hidden(void* data, RenderState* state, int x, int y, int z) {
|
||||
static bool
|
||||
hide_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
|
||||
RenderPrimitiveHide* self = (RenderPrimitiveHide*)data;
|
||||
unsigned int i;
|
||||
unsigned short block;
|
||||
uint32_t i;
|
||||
mc_block_t block;
|
||||
|
||||
if (self->rules == NULL)
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
block = get_data(state, BLOCKS, x, y, z);
|
||||
for (i = 0; self->rules[i].blockid != block_air; i++) {
|
||||
if (block == self->rules[i].blockid) {
|
||||
unsigned char data;
|
||||
uint8_t data;
|
||||
|
||||
if (!(self->rules[i].has_data))
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
data = get_data(state, DATA, x, y, z);
|
||||
if (data == self->rules[i].data)
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
RenderPrimitiveInterface primitive_hide = {
|
||||
|
||||
@@ -25,9 +25,9 @@
|
||||
used in lighting calculations */
|
||||
static void
|
||||
calculate_light_color(void* data,
|
||||
unsigned char skylight, unsigned char blocklight,
|
||||
unsigned char* r, unsigned char* g, unsigned char* b) {
|
||||
unsigned char v = 255 * powf(0.8f, 15.0 - OV_MAX(blocklight, skylight));
|
||||
uint8_t skylight, uint8_t blocklight,
|
||||
uint8_t* r, uint8_t* g, uint8_t* b) {
|
||||
uint8_t v = 255 * powf(0.8f, 15.0 - OV_MAX(blocklight, skylight));
|
||||
*r = v;
|
||||
*g = v;
|
||||
*b = v;
|
||||
@@ -36,10 +36,10 @@ calculate_light_color(void* data,
|
||||
/* fancy version that uses the colored light texture */
|
||||
static void
|
||||
calculate_light_color_fancy(void* data,
|
||||
unsigned char skylight, unsigned char blocklight,
|
||||
unsigned char* r, unsigned char* g, unsigned char* b) {
|
||||
uint8_t skylight, uint8_t blocklight,
|
||||
uint8_t* r, uint8_t* g, uint8_t* b) {
|
||||
RenderPrimitiveLighting* mode = (RenderPrimitiveLighting*)(data);
|
||||
unsigned int index;
|
||||
uint32_t index;
|
||||
PyObject* color;
|
||||
|
||||
blocklight = OV_MAX(blocklight, skylight);
|
||||
@@ -60,9 +60,9 @@ calculate_light_color_fancy(void* data,
|
||||
*/
|
||||
static void
|
||||
calculate_light_color_night(void* data,
|
||||
unsigned char skylight, unsigned char blocklight,
|
||||
unsigned char* r, unsigned char* g, unsigned char* b) {
|
||||
unsigned char v = 255 * powf(0.8f, 15.0 - OV_MAX(blocklight, skylight - 11));
|
||||
uint8_t skylight, uint8_t blocklight,
|
||||
uint8_t* r, uint8_t* g, uint8_t* b) {
|
||||
uint8_t v = 255 * powf(0.8f, 15.0 - OV_MAX(blocklight, skylight - 11));
|
||||
*r = v;
|
||||
*g = v;
|
||||
*b = v;
|
||||
@@ -71,10 +71,10 @@ calculate_light_color_night(void* data,
|
||||
/* fancy night version that uses the colored light texture */
|
||||
static void
|
||||
calculate_light_color_fancy_night(void* data,
|
||||
unsigned char skylight, unsigned char blocklight,
|
||||
unsigned char* r, unsigned char* g, unsigned char* b) {
|
||||
uint8_t skylight, uint8_t blocklight,
|
||||
uint8_t* r, uint8_t* g, uint8_t* b) {
|
||||
RenderPrimitiveLighting* mode = (RenderPrimitiveLighting*)(data);
|
||||
unsigned int index;
|
||||
uint32_t index;
|
||||
PyObject* color;
|
||||
|
||||
index = skylight + blocklight * 16;
|
||||
@@ -97,26 +97,26 @@ calculate_light_color_fancy_night(void* data,
|
||||
* may (and probably should) pass NULL.
|
||||
*/
|
||||
|
||||
unsigned char
|
||||
uint8_t
|
||||
estimate_blocklevel(RenderPrimitiveLighting* self, RenderState* state,
|
||||
int x, int y, int z, int* authoratative) {
|
||||
int32_t x, int32_t y, int32_t z, bool* authoratative) {
|
||||
|
||||
/* placeholders for later data arrays, coordinates */
|
||||
unsigned short block;
|
||||
unsigned char blocklevel;
|
||||
unsigned int average_count = 0, average_gather = 0, coeff = 0;
|
||||
mc_block_t block;
|
||||
uint8_t blocklevel;
|
||||
uint32_t average_count = 0, average_gather = 0, coeff = 0;
|
||||
|
||||
/* defaults to "guess" until told otherwise */
|
||||
if (authoratative)
|
||||
*authoratative = 0;
|
||||
*authoratative = false;
|
||||
|
||||
block = get_data(state, BLOCKS, x, y, z);
|
||||
|
||||
if (authoratative == NULL) {
|
||||
int auth;
|
||||
bool auth;
|
||||
|
||||
/* iterate through all surrounding blocks to take an average */
|
||||
int dx, dy, dz, local_block;
|
||||
int32_t dx, dy, dz, local_block;
|
||||
for (dx = -1; dx <= 1; dx += 2) {
|
||||
for (dy = -1; dy <= 1; dy += 2) {
|
||||
for (dz = -1; dz <= 1; dz += 2) {
|
||||
@@ -150,12 +150,12 @@ estimate_blocklevel(RenderPrimitiveLighting* self, RenderState* state,
|
||||
|
||||
inline void
|
||||
get_lighting_color(RenderPrimitiveLighting* self, RenderState* state,
|
||||
int x, int y, int z,
|
||||
unsigned char* r, unsigned char* g, unsigned char* b) {
|
||||
int32_t x, int32_t y, int32_t z,
|
||||
uint8_t* r, uint8_t* g, uint8_t* b) {
|
||||
|
||||
/* placeholders for later data arrays, coordinates */
|
||||
unsigned short block;
|
||||
unsigned char skylevel, blocklevel;
|
||||
mc_block_t block;
|
||||
uint8_t skylevel, blocklevel;
|
||||
|
||||
block = get_data(state, BLOCKS, x, y, z);
|
||||
skylevel = get_data(state, SKYLIGHT, x, y, z);
|
||||
@@ -164,10 +164,10 @@ get_lighting_color(RenderPrimitiveLighting* self, RenderState* state,
|
||||
/* special half-step handling, stairs handling */
|
||||
/* Anvil also needs to be here, blockid 145 */
|
||||
if (block_class_is_subset(block, block_class_alt_height, block_class_alt_height_len) || block == block_anvil) {
|
||||
unsigned int upper_block;
|
||||
uint32_t upper_block;
|
||||
|
||||
/* stairs and half-blocks take the skylevel from the upper block if it's transparent */
|
||||
int upper_counter = 0;
|
||||
int32_t upper_counter = 0;
|
||||
/* but if the upper_block is one of these special half-steps, we need to look at *its* upper_block */
|
||||
do {
|
||||
upper_counter++;
|
||||
@@ -196,35 +196,35 @@ get_lighting_color(RenderPrimitiveLighting* self, RenderState* state,
|
||||
}
|
||||
|
||||
/* does per-face occlusion checking for do_shading_with_mask */
|
||||
inline int
|
||||
lighting_is_face_occluded(RenderState* state, int skip_sides, int x, int y, int z) {
|
||||
inline bool
|
||||
lighting_is_face_occluded(RenderState* state, bool skip_sides, int32_t x, int32_t y, int32_t z) {
|
||||
/* first, check for occlusion if the block is in the local chunk */
|
||||
if (x >= 0 && x < 16 && y >= 0 && y < 16 && z >= 0 && z < 16) {
|
||||
unsigned short block = getArrayShort3D(state->blocks, x, y, z);
|
||||
mc_block_t block = getArrayShort3D(state->blocks, x, y, z);
|
||||
|
||||
if (!is_transparent(block) && !render_mode_hidden(state->rendermode, x, y, z)) {
|
||||
/* this face isn't visible, so don't draw anything */
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
} else if (!skip_sides) {
|
||||
unsigned short block = get_data(state, BLOCKS, x, y, z);
|
||||
mc_block_t block = get_data(state, BLOCKS, x, y, z);
|
||||
if (!is_transparent(block)) {
|
||||
/* the same thing but for adjacent chunks, this solves an
|
||||
ugly black doted line between chunks in night rendermode.
|
||||
This wouldn't be necessary if the textures were truly
|
||||
tessellate-able */
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
/* shades the drawn block with the given facemask, based on the
|
||||
lighting results from (x, y, z) */
|
||||
static inline void
|
||||
do_shading_with_mask(RenderPrimitiveLighting* self, RenderState* state,
|
||||
int x, int y, int z, PyObject* mask) {
|
||||
unsigned char r, g, b;
|
||||
int32_t x, int32_t y, int32_t z, PyObject* mask) {
|
||||
uint8_t r, g, b;
|
||||
float comp_strength;
|
||||
|
||||
/* check occlusion */
|
||||
@@ -241,20 +241,20 @@ do_shading_with_mask(RenderPrimitiveLighting* self, RenderState* state,
|
||||
tint_with_mask(state->img, r, g, b, 255, mask, state->imgx, state->imgy, 0, 0);
|
||||
}
|
||||
|
||||
static int
|
||||
static int32_t
|
||||
lighting_start(void* data, RenderState* state, PyObject* support) {
|
||||
RenderPrimitiveLighting* self;
|
||||
self = (RenderPrimitiveLighting*)data;
|
||||
|
||||
/* don't skip sides by default */
|
||||
self->skip_sides = 0;
|
||||
self->skip_sides = false;
|
||||
|
||||
if (!render_mode_parse_option(support, "strength", "f", &(self->strength)))
|
||||
return 1;
|
||||
if (!render_mode_parse_option(support, "night", "i", &(self->night)))
|
||||
return 1;
|
||||
if (!render_mode_parse_option(support, "color", "i", &(self->color)))
|
||||
return 1;
|
||||
return true;
|
||||
if (!render_mode_parse_option(support, "night", "p", &(self->night)))
|
||||
return true;
|
||||
if (!render_mode_parse_option(support, "color", "p", &(self->color)))
|
||||
return true;
|
||||
|
||||
self->facemasks_py = PyObject_GetAttrString(support, "facemasks");
|
||||
// borrowed references, don't need to be decref'd
|
||||
@@ -273,7 +273,7 @@ lighting_start(void* data, RenderState* state, PyObject* support) {
|
||||
if (self->lightcolor == Py_None) {
|
||||
Py_DECREF(self->lightcolor);
|
||||
self->lightcolor = NULL;
|
||||
self->color = 0;
|
||||
self->color = false;
|
||||
} else {
|
||||
if (self->night) {
|
||||
self->calculate_light_color = calculate_light_color_fancy_night;
|
||||
@@ -285,7 +285,7 @@ lighting_start(void* data, RenderState* state, PyObject* support) {
|
||||
self->lightcolor = NULL;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -298,7 +298,7 @@ lighting_finish(void* data, RenderState* state) {
|
||||
static void
|
||||
lighting_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, PyObject* mask_light) {
|
||||
RenderPrimitiveLighting* self;
|
||||
int x, y, z;
|
||||
int32_t x, y, z;
|
||||
|
||||
self = (RenderPrimitiveLighting*)data;
|
||||
x = state->x, y = state->y, z = state->z;
|
||||
|
||||
@@ -26,21 +26,21 @@ typedef struct {
|
||||
|
||||
/* can be overridden in derived rendermodes to control lighting
|
||||
arguments are data, skylight, blocklight, return RGB */
|
||||
void (*calculate_light_color)(void*, unsigned char, unsigned char, unsigned char*, unsigned char*, unsigned char*);
|
||||
void (*calculate_light_color)(void*, uint8_t, uint8_t, uint8_t*, uint8_t*, uint8_t*);
|
||||
|
||||
/* can be set to 0 in derived modes to indicate that lighting the chunk
|
||||
* sides is actually important. Right now, this is used in cave mode
|
||||
*/
|
||||
int skip_sides;
|
||||
bool skip_sides;
|
||||
|
||||
float strength;
|
||||
int color;
|
||||
int night;
|
||||
int32_t color;
|
||||
int32_t night;
|
||||
} RenderPrimitiveLighting;
|
||||
|
||||
/* exposed so that smooth-lighting can use them */
|
||||
extern RenderPrimitiveInterface primitive_lighting;
|
||||
int lighting_is_face_occluded(RenderState* state, int skip_sides, int x, int y, int z);
|
||||
bool lighting_is_face_occluded(RenderState* state, bool skip_sides, int32_t x, int32_t y, int32_t z);
|
||||
void get_lighting_color(RenderPrimitiveLighting* self, RenderState* state,
|
||||
int x, int y, int z,
|
||||
unsigned char* r, unsigned char* g, unsigned char* b);
|
||||
int32_t x, int32_t y, int32_t z,
|
||||
uint8_t* r, uint8_t* g, uint8_t* b);
|
||||
|
||||
@@ -22,35 +22,35 @@
|
||||
|
||||
static void
|
||||
walk_chunk(RenderState* state, RenderPrimitiveNether* data) {
|
||||
int x, y, z;
|
||||
int id;
|
||||
int32_t x, y, z;
|
||||
mc_block_t blockid;
|
||||
|
||||
for (x = -1; x < WIDTH + 1; x++) {
|
||||
for (z = -1; z < DEPTH + 1; z++) {
|
||||
id = get_data(state, BLOCKS, x, NETHER_ROOF - (state->chunky * 16), z);
|
||||
if (id == block_bedrock) {
|
||||
data->remove_block[x + 1][NETHER_ROOF][z + 1] = 1;
|
||||
id = get_data(state, BLOCKS, x, (NETHER_ROOF + 1) - (state->chunky * 16), z);
|
||||
if (id == block_brown_mushroom || id == block_red_mushroom)
|
||||
data->remove_block[x + 1][NETHER_ROOF + 1][z + 1] = 1;
|
||||
blockid = get_data(state, BLOCKS, x, NETHER_ROOF - (state->chunky * 16), z);
|
||||
if (blockid == block_bedrock) {
|
||||
data->remove_block[x + 1][NETHER_ROOF][z + 1] = true;
|
||||
blockid = get_data(state, BLOCKS, x, (NETHER_ROOF + 1) - (state->chunky * 16), z);
|
||||
if (blockid == block_brown_mushroom || blockid == block_red_mushroom)
|
||||
data->remove_block[x + 1][NETHER_ROOF + 1][z + 1] = true;
|
||||
}
|
||||
|
||||
for (y = NETHER_ROOF - 1; y >= 0; y--) {
|
||||
id = get_data(state, BLOCKS, x, y - (state->chunky * 16), z);
|
||||
if (block_class_is_subset(id, (mc_block_t[]){block_bedrock, block_netherrack, block_quartz_ore, block_lava}, 4))
|
||||
data->remove_block[x + 1][y][z + 1] = 1;
|
||||
blockid = get_data(state, BLOCKS, x, y - (state->chunky * 16), z);
|
||||
if (block_class_is_subset(blockid, (mc_block_t[]){block_bedrock, block_netherrack, block_quartz_ore, block_lava}, 4))
|
||||
data->remove_block[x + 1][y][z + 1] = true;
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
data->walked_chunk = 1;
|
||||
data->walked_chunk = true;
|
||||
}
|
||||
|
||||
static int
|
||||
nether_hidden(void* data, RenderState* state, int x, int y, int z) {
|
||||
static bool
|
||||
nether_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
|
||||
RenderPrimitiveNether* self;
|
||||
int real_y;
|
||||
int32_t real_y;
|
||||
|
||||
self = (RenderPrimitiveNether*)data;
|
||||
|
||||
|
||||
@@ -25,8 +25,8 @@
|
||||
// add two to these because the primative functions should expect to
|
||||
// deal with x and z values of -1 and 16
|
||||
typedef struct {
|
||||
int walked_chunk;
|
||||
bool walked_chunk;
|
||||
|
||||
int remove_block[WIDTH + 2][HEIGHT][DEPTH + 2];
|
||||
bool remove_block[WIDTH + 2][HEIGHT][DEPTH + 2];
|
||||
|
||||
} RenderPrimitiveNether;
|
||||
|
||||
@@ -17,33 +17,33 @@
|
||||
|
||||
#include "../overviewer.h"
|
||||
|
||||
static int
|
||||
netherold_hidden(void* data, RenderState* state, int x, int y, int z) {
|
||||
static bool
|
||||
netherold_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
|
||||
/* hide all blocks above all air blocks
|
||||
|
||||
due to how the nether is currently generated, this will also count
|
||||
empty sections as 'solid'
|
||||
*/
|
||||
unsigned char missing_section = 0;
|
||||
bool missing_section = false;
|
||||
while (y < (SECTIONS_PER_CHUNK - state->chunky) * 16) {
|
||||
if (state->chunks[1][1].sections[state->chunky + (y / 16)].blocks == NULL) {
|
||||
missing_section = 1;
|
||||
missing_section = true;
|
||||
y += 16;
|
||||
continue;
|
||||
} else {
|
||||
/* if we passed through a missing section, but now are back in,
|
||||
that counts as air */
|
||||
if (missing_section)
|
||||
return 0;
|
||||
missing_section = 0;
|
||||
return false;
|
||||
missing_section = true;
|
||||
}
|
||||
|
||||
if (!missing_section && get_data(state, BLOCKS, x, y, z) == 0) {
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
y++;
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
RenderPrimitiveInterface primitive_nether_old = {
|
||||
|
||||
@@ -17,13 +17,13 @@
|
||||
|
||||
#include "../overviewer.h"
|
||||
|
||||
static int
|
||||
static bool
|
||||
no_fluids_start(void* data, RenderState* state, PyObject* support) {
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int
|
||||
no_fluids_hidden(void* data, RenderState* state, int x, int y, int z) {
|
||||
static bool
|
||||
no_fluids_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
|
||||
return block_has_property(state->block, FLUID);
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,8 @@ typedef struct {
|
||||
} RenderPrimitiveBiomes;
|
||||
|
||||
struct BiomeColor {
|
||||
unsigned char biome;
|
||||
unsigned char r, g, b;
|
||||
uint8_t biome;
|
||||
uint8_t r, g, b;
|
||||
};
|
||||
|
||||
static struct BiomeColor default_biomes[] = {
|
||||
@@ -76,18 +76,18 @@ static struct BiomeColor default_biomes[] = {
|
||||
{255, 0, 0, 0}};
|
||||
|
||||
static void get_color(void* data, RenderState* state,
|
||||
unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a) {
|
||||
uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) {
|
||||
|
||||
unsigned char biome;
|
||||
int x = state->x, z = state->z, y_max, y;
|
||||
int max_i = -1;
|
||||
uint8_t biome;
|
||||
int32_t x = state->x, z = state->z, y_max, y;
|
||||
int32_t max_i = -1;
|
||||
RenderPrimitiveBiomes* self = (RenderPrimitiveBiomes*)data;
|
||||
struct BiomeColor* biomes = (struct BiomeColor*)(self->biomes);
|
||||
*a = 0;
|
||||
|
||||
y_max = state->y + 1;
|
||||
for (y = state->chunky * -16; y <= y_max; y++) {
|
||||
int i, tmp;
|
||||
int32_t i, tmp;
|
||||
biome = get_data(state, BIOMES, x, y, z);
|
||||
|
||||
if (biome >= NUM_BIOMES) {
|
||||
@@ -110,15 +110,15 @@ static void get_color(void* data, RenderState* state,
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
static bool
|
||||
overlay_biomes_start(void* data, RenderState* state, PyObject* support) {
|
||||
PyObject* opt;
|
||||
RenderPrimitiveBiomes* self;
|
||||
unsigned char alpha_tmp = 0;
|
||||
uint8_t alpha_tmp = 0;
|
||||
|
||||
/* first, chain up */
|
||||
int ret = primitive_overlay.start(data, state, support);
|
||||
if (ret != 0)
|
||||
bool ret = primitive_overlay.start(data, state, support);
|
||||
if (ret != false)
|
||||
return ret;
|
||||
|
||||
/* now do custom initializations */
|
||||
@@ -126,7 +126,7 @@ overlay_biomes_start(void* data, RenderState* state, PyObject* support) {
|
||||
|
||||
// opt is a borrowed reference. do not deref
|
||||
if (!render_mode_parse_option(support, "biomes", "O", &(opt)))
|
||||
return 1;
|
||||
return true;
|
||||
if (opt && opt != Py_None) {
|
||||
struct BiomeColor* biomes = NULL;
|
||||
Py_ssize_t biomes_size = 0, i;
|
||||
@@ -134,24 +134,24 @@ overlay_biomes_start(void* data, RenderState* state, PyObject* support) {
|
||||
|
||||
if (!PyList_Check(opt)) {
|
||||
PyErr_SetString(PyExc_TypeError, "'biomes' must be a list");
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
biomes_size = PyList_GET_SIZE(opt);
|
||||
biomes = self->biomes = calloc(biomes_size + 1, sizeof(struct BiomeColor));
|
||||
if (biomes == NULL) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
for (i = 0; i < biomes_size; i++) {
|
||||
PyObject* biome = PyList_GET_ITEM(opt, i);
|
||||
char* tmpname = NULL;
|
||||
int j = 0;
|
||||
int32_t j = 0;
|
||||
|
||||
if (!PyArg_ParseTuple(biome, "s(bbb)", &tmpname, &(biomes[i].r), &(biomes[i].g), &(biomes[i].b))) {
|
||||
free(biomes);
|
||||
self->biomes = NULL;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
//printf("%s, (%d, %d, %d) ->", tmpname, biomes[i].r, biomes[i].g, biomes[i].b);
|
||||
@@ -181,7 +181,7 @@ overlay_biomes_start(void* data, RenderState* state, PyObject* support) {
|
||||
/* setup custom color */
|
||||
self->parent.get_color = get_color;
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
|
||||
@@ -26,8 +26,8 @@ typedef struct {
|
||||
} RenderPrimitiveMineral;
|
||||
|
||||
struct MineralColor {
|
||||
unsigned char blockid;
|
||||
unsigned char r, g, b;
|
||||
mc_block_t block;
|
||||
uint8_t r, g, b;
|
||||
};
|
||||
|
||||
/* put more valuable ores first -- they take precedence */
|
||||
@@ -48,21 +48,21 @@ static struct MineralColor default_minerals[] = {
|
||||
{0, 0, 0, 0}};
|
||||
|
||||
static void get_color(void* data, RenderState* state,
|
||||
unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a) {
|
||||
uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) {
|
||||
|
||||
int x = state->x, z = state->z, y_max, y;
|
||||
int max_i = -1;
|
||||
int32_t x = state->x, z = state->z, y_max, y;
|
||||
int32_t max_i = -1;
|
||||
RenderPrimitiveMineral* self = (RenderPrimitiveMineral*)data;
|
||||
struct MineralColor* minerals = (struct MineralColor*)(self->minerals);
|
||||
*a = 0;
|
||||
|
||||
y_max = state->y + 1;
|
||||
for (y = state->chunky * -16; y <= y_max; y++) {
|
||||
int i, tmp;
|
||||
unsigned short blockid = get_data(state, BLOCKS, x, y, z);
|
||||
int32_t i, tmp;
|
||||
mc_block_t block = get_data(state, BLOCKS, x, y, z);
|
||||
|
||||
for (i = 0; (max_i == -1 || i < max_i) && minerals[i].blockid != block_air; i++) {
|
||||
if (minerals[i].blockid == blockid) {
|
||||
for (i = 0; (max_i == -1 || i < max_i) && minerals[i].block != block_air; i++) {
|
||||
if (minerals[i].block == block) {
|
||||
*r = minerals[i].r;
|
||||
*g = minerals[i].g;
|
||||
*b = minerals[i].b;
|
||||
@@ -77,14 +77,14 @@ static void get_color(void* data, RenderState* state,
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
static bool
|
||||
overlay_mineral_start(void* data, RenderState* state, PyObject* support) {
|
||||
PyObject* opt;
|
||||
RenderPrimitiveMineral* self;
|
||||
|
||||
/* first, chain up */
|
||||
int ret = primitive_overlay.start(data, state, support);
|
||||
if (ret != 0)
|
||||
bool ret = primitive_overlay.start(data, state, support);
|
||||
if (ret != false)
|
||||
return ret;
|
||||
|
||||
/* now do custom initializations */
|
||||
@@ -92,7 +92,7 @@ overlay_mineral_start(void* data, RenderState* state, PyObject* support) {
|
||||
|
||||
// opt is a borrowed reference. do not deref
|
||||
if (!render_mode_parse_option(support, "minerals", "O", &(opt)))
|
||||
return 1;
|
||||
return true;
|
||||
if (opt && opt != Py_None) {
|
||||
struct MineralColor* minerals = NULL;
|
||||
Py_ssize_t minerals_size = 0, i;
|
||||
@@ -100,21 +100,21 @@ overlay_mineral_start(void* data, RenderState* state, PyObject* support) {
|
||||
|
||||
if (!PyList_Check(opt)) {
|
||||
PyErr_SetString(PyExc_TypeError, "'minerals' must be a list");
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
minerals_size = PyList_GET_SIZE(opt);
|
||||
minerals = self->minerals = calloc(minerals_size + 1, sizeof(struct MineralColor));
|
||||
if (minerals == NULL) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
for (i = 0; i < minerals_size; i++) {
|
||||
PyObject* mineral = PyList_GET_ITEM(opt, i);
|
||||
if (!PyArg_ParseTuple(mineral, "b(bbb)", &(minerals[i].blockid), &(minerals[i].r), &(minerals[i].g), &(minerals[i].b))) {
|
||||
if (!PyArg_ParseTuple(mineral, "b(bbb)", &(minerals[i].block), &(minerals[i].r), &(minerals[i].g), &(minerals[i].b))) {
|
||||
free(minerals);
|
||||
self->minerals = NULL;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -124,7 +124,7 @@ overlay_mineral_start(void* data, RenderState* state, PyObject* support) {
|
||||
/* setup custom color */
|
||||
self->parent.get_color = get_color;
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
typedef struct {
|
||||
/* inherits from overlay */
|
||||
RenderPrimitiveOverlay parent;
|
||||
long long seed; // needs to be at least 64-bits
|
||||
int64_t seed; // needs to be at least 64-bits
|
||||
} RenderPrimitiveSlime;
|
||||
|
||||
/*
|
||||
@@ -30,49 +30,44 @@ typedef struct {
|
||||
* http://docs.oracle.com/javase/1.4.2/docs/api/java/util/Random.html
|
||||
*/
|
||||
|
||||
static void random_set_seed(long long* seed, long long new_seed) {
|
||||
static void random_set_seed(int64_t* seed, int64_t new_seed) {
|
||||
*seed = (new_seed ^ 0x5deece66dLL) & ((1LL << 48) - 1);
|
||||
}
|
||||
|
||||
static int random_next(long long* seed, int bits) {
|
||||
static int64_t random_next(int64_t* seed, int32_t bits) {
|
||||
*seed = (*seed * 0x5deece66dLL + 0xbL) & ((1LL << 48) - 1);
|
||||
return (int)(*seed >> (48 - bits));
|
||||
return (int64_t)(*seed >> (48 - bits));
|
||||
}
|
||||
|
||||
static int random_next_int(long long* seed, int n) {
|
||||
int bits, val;
|
||||
static int64_t random_next_int(int64_t* seed, uint32_t modulo) {
|
||||
int64_t bits, val;
|
||||
|
||||
if (n <= 0) {
|
||||
/* invalid */
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((n & -n) == n) {
|
||||
/* n is a power of two */
|
||||
return (int)((n * (long long)random_next(seed, 31)) >> 31);
|
||||
if ((modulo & -modulo) == modulo) {
|
||||
/* modulo is a power of two */
|
||||
return (int64_t)((modulo * (int64_t)random_next(seed, 31)) >> 31);
|
||||
}
|
||||
|
||||
do {
|
||||
bits = random_next(seed, 31);
|
||||
val = bits % n;
|
||||
} while (bits - val + (n - 1) < 0);
|
||||
val = bits % modulo;
|
||||
} while (bits - val + (modulo - 1) < 0);
|
||||
return val;
|
||||
}
|
||||
|
||||
static int is_slime(long long map_seed, int chunkx, int chunkz) {
|
||||
static bool is_slime(int64_t map_seed, int32_t chunkx, int32_t chunkz) {
|
||||
/* lots of magic numbers, but they're all correct! I swear! */
|
||||
long long seed;
|
||||
int64_t seed;
|
||||
random_set_seed(&seed, (map_seed +
|
||||
(long long)(chunkx * chunkx * 0x4c1906) +
|
||||
(long long)(chunkx * 0x5ac0db) +
|
||||
(long long)(chunkz * chunkz * 0x4307a7LL) +
|
||||
(long long)(chunkz * 0x5f24f)) ^
|
||||
(int64_t)(chunkx * chunkx * 0x4c1906) +
|
||||
(int64_t)(chunkx * 0x5ac0db) +
|
||||
(int64_t)(chunkz * chunkz * 0x4307a7LL) +
|
||||
(int64_t)(chunkz * 0x5f24f)) ^
|
||||
0x3ad8025f);
|
||||
return (random_next_int(&seed, 10) == 0);
|
||||
}
|
||||
|
||||
static void get_color(void* data, RenderState* state,
|
||||
unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a) {
|
||||
uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) {
|
||||
RenderPrimitiveSlime* self = (RenderPrimitiveSlime*)data;
|
||||
|
||||
/* set a nice, pretty green color */
|
||||
@@ -89,14 +84,14 @@ static void get_color(void* data, RenderState* state,
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
static bool
|
||||
overlay_slime_start(void* data, RenderState* state, PyObject* support) {
|
||||
RenderPrimitiveSlime* self;
|
||||
PyObject* pyseed;
|
||||
|
||||
/* first, chain up */
|
||||
int ret = primitive_overlay.start(data, state, support);
|
||||
if (ret != 0)
|
||||
bool ret = primitive_overlay.start(data, state, support);
|
||||
if (ret != false)
|
||||
return ret;
|
||||
|
||||
/* now do custom initializations */
|
||||
@@ -110,13 +105,13 @@ overlay_slime_start(void* data, RenderState* state, PyObject* support) {
|
||||
|
||||
pyseed = PyObject_GetAttrString(state->world, "seed");
|
||||
if (!pyseed)
|
||||
return 1;
|
||||
return true;
|
||||
self->seed = PyLong_AsLongLong(pyseed);
|
||||
Py_DECREF(pyseed);
|
||||
if (PyErr_Occurred())
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
|
||||
@@ -24,11 +24,11 @@ typedef struct {
|
||||
} RenderPrimitiveSpawn;
|
||||
|
||||
static void get_color(void* data, RenderState* state,
|
||||
unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a) {
|
||||
uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) {
|
||||
RenderPrimitiveSpawn* self = (RenderPrimitiveSpawn*)data;
|
||||
int x = state->x, y = state->y, z = state->z;
|
||||
int y_light = y + 1;
|
||||
unsigned char blocklight, skylight;
|
||||
int32_t x = state->x, y = state->y, z = state->z;
|
||||
int32_t y_light = y + 1;
|
||||
uint8_t blocklight, skylight;
|
||||
|
||||
/* set a nice, pretty red color */
|
||||
*r = self->parent.color->r;
|
||||
@@ -55,13 +55,13 @@ static void get_color(void* data, RenderState* state,
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
static bool
|
||||
overlay_spawn_start(void* data, RenderState* state, PyObject* support) {
|
||||
RenderPrimitiveSpawn* self;
|
||||
|
||||
/* first, chain up */
|
||||
int ret = primitive_overlay.start(data, state, support);
|
||||
if (ret != 0)
|
||||
bool ret = primitive_overlay.start(data, state, support);
|
||||
if (ret != false)
|
||||
return ret;
|
||||
|
||||
/* now do custom initializations */
|
||||
@@ -73,7 +73,7 @@ overlay_spawn_start(void* data, RenderState* state, PyObject* support) {
|
||||
self->parent.default_color.b = 38;
|
||||
self->parent.default_color.a = 0;
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
|
||||
@@ -18,38 +18,35 @@
|
||||
#include "../mc_id.h"
|
||||
#include "overlay.h"
|
||||
|
||||
typedef enum { false,
|
||||
true } bool;
|
||||
|
||||
typedef struct {
|
||||
/* inherits from overlay */
|
||||
RenderPrimitiveOverlay parent;
|
||||
void* structures;
|
||||
int numcolors;
|
||||
int32_t numcolors;
|
||||
} RenderPrimitiveStructure;
|
||||
|
||||
struct Condition {
|
||||
int relx, rely, relz;
|
||||
unsigned short block;
|
||||
int32_t relx, rely, relz;
|
||||
mc_block_t block;
|
||||
};
|
||||
|
||||
struct Color {
|
||||
int numconds;
|
||||
int32_t numconds;
|
||||
struct Condition* conditions;
|
||||
unsigned char r, g, b, a;
|
||||
uint8_t r, g, b, a;
|
||||
};
|
||||
|
||||
static void get_color(void* data,
|
||||
RenderState* state,
|
||||
unsigned char* r,
|
||||
unsigned char* g,
|
||||
unsigned char* b,
|
||||
unsigned char* a) {
|
||||
uint8_t* r,
|
||||
uint8_t* g,
|
||||
uint8_t* b,
|
||||
uint8_t* a) {
|
||||
/**
|
||||
* Calculate the color at the current position and store the values to r,g,b,a.
|
||||
**/
|
||||
RenderPrimitiveStructure* self = (RenderPrimitiveStructure*)data;
|
||||
int x = state->x, z = state->z, y_max, y, col, cond;
|
||||
int32_t x = state->x, z = state->z, y_max, y, col, cond;
|
||||
struct Color* structures = (struct Color*)(self->structures);
|
||||
struct Condition* c = NULL;
|
||||
bool all = true;
|
||||
@@ -86,7 +83,7 @@ static void get_color(void* data,
|
||||
return;
|
||||
}
|
||||
|
||||
static int overlay_structure_start(void* data, RenderState* state, PyObject* support) {
|
||||
static bool overlay_structure_start(void* data, RenderState* state, PyObject* support) {
|
||||
/**
|
||||
* Initializing the search for structures by parsing the arguments and storing them into
|
||||
* appropriate structures. If no arguments are passed create and use default values.
|
||||
@@ -95,8 +92,8 @@ static int overlay_structure_start(void* data, RenderState* state, PyObject* sup
|
||||
RenderPrimitiveStructure* self;
|
||||
|
||||
/* first, chain up */
|
||||
int ret = primitive_overlay.start(data, state, support);
|
||||
if (ret != 0)
|
||||
bool ret = primitive_overlay.start(data, state, support);
|
||||
if (ret != false)
|
||||
return ret;
|
||||
|
||||
/* now do custom initializations */
|
||||
@@ -105,7 +102,7 @@ static int overlay_structure_start(void* data, RenderState* state, PyObject* sup
|
||||
// opt is a borrowed reference. do not deref
|
||||
// store the structures python object into opt.
|
||||
if (!render_mode_parse_option(support, "structures", "O", &(opt)))
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
/**
|
||||
* Check if a sane option was passed.
|
||||
@@ -119,7 +116,7 @@ static int overlay_structure_start(void* data, RenderState* state, PyObject* sup
|
||||
opt = PySequence_Fast(opt, "expected a sequence");
|
||||
if (!opt) {
|
||||
PyErr_SetString(PyExc_TypeError, "'structures' must be a a sequence");
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
structures_size = PySequence_Fast_GET_SIZE(opt);
|
||||
@@ -128,7 +125,7 @@ static int overlay_structure_start(void* data, RenderState* state, PyObject* sup
|
||||
self->numcolors = structures_size;
|
||||
if (structures == NULL) {
|
||||
PyErr_SetString(PyExc_MemoryError, "failed to allocate memory");
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -147,7 +144,7 @@ static int overlay_structure_start(void* data, RenderState* state, PyObject* sup
|
||||
// Exception set automatically
|
||||
free(structures);
|
||||
self->structures = NULL;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Parse colorpy into a c-struct.
|
||||
@@ -158,7 +155,7 @@ static int overlay_structure_start(void* data, RenderState* state, PyObject* sup
|
||||
&structures[i].a)) {
|
||||
free(structures);
|
||||
self->structures = NULL;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Convert condspy to a fast sequence
|
||||
@@ -166,7 +163,7 @@ static int overlay_structure_start(void* data, RenderState* state, PyObject* sup
|
||||
if (condspy == NULL) {
|
||||
free(structures);
|
||||
self->structures = NULL;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
// get the number of conditions.
|
||||
@@ -179,7 +176,7 @@ static int overlay_structure_start(void* data, RenderState* state, PyObject* sup
|
||||
PyErr_SetString(PyExc_MemoryError, "failed to allocate memory");
|
||||
free(structures);
|
||||
self->structures = NULL;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
// iterate over all the conditions and read them.
|
||||
@@ -190,13 +187,13 @@ static int overlay_structure_start(void* data, RenderState* state, PyObject* sup
|
||||
&cond[n].rely,
|
||||
&cond[n].relz,
|
||||
&cond[n].block)) {
|
||||
int x = 0;
|
||||
int32_t x = 0;
|
||||
for (x = 0; x < structures_size; x++) {
|
||||
free(structures[x].conditions);
|
||||
}
|
||||
free(structures);
|
||||
self->structures = NULL;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -206,13 +203,13 @@ static int overlay_structure_start(void* data, RenderState* state, PyObject* sup
|
||||
/* setup custom color */
|
||||
self->parent.get_color = get_color;
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void overlay_structure_finish(void* data, RenderState* state) {
|
||||
/* first free all *our* stuff */
|
||||
RenderPrimitiveStructure* self = (RenderPrimitiveStructure*)data;
|
||||
int i = 0;
|
||||
int32_t i = 0;
|
||||
|
||||
if (self->structures) {
|
||||
// freeing the nested structure
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
#include "../mc_id.h"
|
||||
|
||||
static void get_color(void* data, RenderState* state,
|
||||
unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a) {
|
||||
uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) {
|
||||
RenderPrimitiveOverlay* self = (RenderPrimitiveOverlay*)data;
|
||||
|
||||
*r = self->color->r;
|
||||
@@ -28,7 +28,7 @@ static void get_color(void* data, RenderState* state,
|
||||
*a = self->color->a;
|
||||
}
|
||||
|
||||
static int
|
||||
static int32_t
|
||||
overlay_start(void* data, RenderState* state, PyObject* support) {
|
||||
PyObject* opt = NULL;
|
||||
OverlayColor* color = NULL;
|
||||
@@ -41,7 +41,7 @@ overlay_start(void* data, RenderState* state, PyObject* support) {
|
||||
color = self->color = calloc(1, sizeof(OverlayColor));
|
||||
|
||||
if (color == NULL) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
self->default_color.r = 200;
|
||||
@@ -58,12 +58,12 @@ overlay_start(void* data, RenderState* state, PyObject* support) {
|
||||
if (render_mode_parse_option(support, "overlay_color", "O", &(opt))) {
|
||||
// If it is an object, check to see if it is None, if it is, use the default.
|
||||
if (opt && opt != Py_None) {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -80,11 +80,11 @@ overlay_finish(void* data, RenderState* state) {
|
||||
|
||||
void overlay_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, PyObject* mask_light) {
|
||||
RenderPrimitiveOverlay* self = (RenderPrimitiveOverlay*)data;
|
||||
unsigned char r, g, b, a;
|
||||
unsigned short top_block;
|
||||
uint8_t r, g, b, a;
|
||||
mc_block_t top_block;
|
||||
|
||||
// exactly analogous to edge-line code for these special blocks
|
||||
int increment = 0;
|
||||
int32_t increment = 0;
|
||||
if (state->block == block_stone_slab) // half-step
|
||||
increment = 6;
|
||||
else if (state->block == block_snow_layer) // snow
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#include "../overviewer.h"
|
||||
|
||||
typedef struct {
|
||||
unsigned char r, g, b, a;
|
||||
uint8_t r, g, b, a;
|
||||
} OverlayColor;
|
||||
|
||||
typedef struct {
|
||||
@@ -33,7 +33,7 @@ typedef struct {
|
||||
overlay alpha and color
|
||||
last four vars are r, g, b, a out */
|
||||
void (*get_color)(void*, RenderState*,
|
||||
unsigned char*, unsigned char*, unsigned char*, unsigned char*);
|
||||
uint8_t*, uint8_t*, uint8_t*, uint8_t*);
|
||||
} RenderPrimitiveOverlay;
|
||||
extern RenderPrimitiveInterface primitive_overlay;
|
||||
|
||||
|
||||
@@ -29,29 +29,29 @@ typedef struct {
|
||||
/* structure representing one corner of a face (see below) */
|
||||
struct SmoothLightingCorner {
|
||||
/* where this corner shows up on each block texture */
|
||||
int imgx, imgy;
|
||||
int32_t imgx, imgy;
|
||||
|
||||
/* the two block offsets that (together) determine the 4 blocks to use */
|
||||
int dx1, dy1, dz1;
|
||||
int dx2, dy2, dz2;
|
||||
int32_t dx1, dy1, dz1;
|
||||
int32_t dx2, dy2, dz2;
|
||||
};
|
||||
|
||||
/* structure for rule table handling lighting */
|
||||
struct SmoothLightingFace {
|
||||
/* offset from current coordinate to the block this face points towards
|
||||
used for occlusion calculations, and as a base for later */
|
||||
int dx, dy, dz;
|
||||
int32_t dx, dy, dz;
|
||||
|
||||
/* the points that form the corners of this face */
|
||||
struct SmoothLightingCorner corners[4];
|
||||
|
||||
/* pairs of (x,y) in order, as touch-up points, or NULL for none */
|
||||
int* touch_up_points;
|
||||
unsigned int num_touch_up_points;
|
||||
uint32_t num_touch_up_points;
|
||||
};
|
||||
|
||||
/* top face touchups, pulled from textures.py (_build_block) */
|
||||
static int top_touchups[] = {1, 5, 3, 4, 5, 3, 7, 2, 9, 1, 11, 0};
|
||||
static int32_t top_touchups[] = {1, 5, 3, 4, 5, 3, 7, 2, 9, 1, 11, 0};
|
||||
|
||||
/* the lighting face rule list! */
|
||||
static struct SmoothLightingFace lighting_rules[] = {
|
||||
@@ -110,17 +110,17 @@ enum {
|
||||
|
||||
static void
|
||||
do_shading_with_rule(RenderPrimitiveSmoothLighting* self, RenderState* state, struct SmoothLightingFace face) {
|
||||
int i;
|
||||
int32_t i;
|
||||
RenderPrimitiveLighting* lighting = (RenderPrimitiveLighting*)self;
|
||||
int x = state->imgx, y = state->imgy;
|
||||
int32_t x = state->imgx, y = state->imgy;
|
||||
struct SmoothLightingCorner* pts = face.corners;
|
||||
float comp_shade_strength = 1.0 - lighting->strength;
|
||||
unsigned char pts_r[4] = {0, 0, 0, 0};
|
||||
unsigned char pts_g[4] = {0, 0, 0, 0};
|
||||
unsigned char pts_b[4] = {0, 0, 0, 0};
|
||||
int cx = state->x + face.dx;
|
||||
int cy = state->y + face.dy;
|
||||
int cz = state->z + face.dz;
|
||||
uint8_t pts_r[4] = {0, 0, 0, 0};
|
||||
uint8_t pts_g[4] = {0, 0, 0, 0};
|
||||
uint8_t pts_b[4] = {0, 0, 0, 0};
|
||||
int32_t cx = state->x + face.dx;
|
||||
int32_t cy = state->y + face.dy;
|
||||
int32_t cz = state->z + face.dz;
|
||||
|
||||
/* first, check for occlusion if the block is in the local chunk */
|
||||
if (lighting_is_face_occluded(state, 0, cx, cy, cz))
|
||||
@@ -128,8 +128,8 @@ do_shading_with_rule(RenderPrimitiveSmoothLighting* self, RenderState* state, st
|
||||
|
||||
/* calculate the lighting colors for each point */
|
||||
for (i = 0; i < 4; i++) {
|
||||
unsigned char r, g, b;
|
||||
unsigned int rgather = 0, ggather = 0, bgather = 0;
|
||||
uint8_t r, g, b;
|
||||
uint32_t rgather = 0, ggather = 0, bgather = 0;
|
||||
|
||||
get_lighting_color(lighting, state, cx, cy, cz,
|
||||
&r, &g, &b);
|
||||
@@ -181,13 +181,13 @@ do_shading_with_rule(RenderPrimitiveSmoothLighting* self, RenderState* state, st
|
||||
x, y, NULL, 0);
|
||||
}
|
||||
|
||||
static int
|
||||
static bool
|
||||
smooth_lighting_start(void* data, RenderState* state, PyObject* support) {
|
||||
/* first, chain up */
|
||||
int ret = primitive_lighting.start(data, state, support);
|
||||
if (ret != 0)
|
||||
bool ret = primitive_lighting.start(data, state, support);
|
||||
if (ret != false)
|
||||
return ret;
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -198,9 +198,9 @@ smooth_lighting_finish(void* data, RenderState* state) {
|
||||
|
||||
static void
|
||||
smooth_lighting_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, PyObject* mask_light) {
|
||||
int light_top = 1;
|
||||
int light_left = 1;
|
||||
int light_right = 1;
|
||||
bool light_top = true;
|
||||
bool light_left = true;
|
||||
bool light_right = true;
|
||||
RenderPrimitiveSmoothLighting* self = (RenderPrimitiveSmoothLighting*)data;
|
||||
|
||||
/* special case for leaves, water 8, water 9, ice 79
|
||||
@@ -216,11 +216,11 @@ smooth_lighting_draw(void* data, RenderState* state, PyObject* src, PyObject* ma
|
||||
/* special code for water */
|
||||
if (state->block == block_water) {
|
||||
if (!(state->block_pdata & (1 << 4)))
|
||||
light_top = 0;
|
||||
light_top = false;
|
||||
if (!(state->block_pdata & (1 << 1)))
|
||||
light_left = 0;
|
||||
light_left = false;
|
||||
if (!(state->block_pdata & (1 << 2)))
|
||||
light_right = 0;
|
||||
light_right = false;
|
||||
}
|
||||
|
||||
if (light_top)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
RenderPrimitive* render_primitive_create(PyObject* prim, RenderState* state) {
|
||||
RenderPrimitive* ret = NULL;
|
||||
RenderPrimitiveInterface* iface = NULL;
|
||||
unsigned int i;
|
||||
uint32_t i;
|
||||
PyObject* pyname;
|
||||
const char* name;
|
||||
|
||||
@@ -82,7 +82,7 @@ RenderPrimitive* render_primitive_create(PyObject* prim, RenderState* state) {
|
||||
RenderMode* render_mode_create(PyObject* mode, RenderState* state) {
|
||||
RenderMode* ret = NULL;
|
||||
PyObject* mode_fast = NULL;
|
||||
unsigned int i;
|
||||
uint32_t i;
|
||||
|
||||
mode_fast = PySequence_Fast(mode, "Mode is not a sequence type");
|
||||
if (!mode_fast)
|
||||
@@ -109,7 +109,7 @@ RenderMode* render_mode_create(PyObject* mode, RenderState* state) {
|
||||
}
|
||||
|
||||
void render_mode_destroy(RenderMode* self) {
|
||||
unsigned int i;
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < self->num_primitives; i++) {
|
||||
RenderPrimitive* prim = self->primitives[i];
|
||||
@@ -129,9 +129,9 @@ void render_mode_destroy(RenderMode* self) {
|
||||
free(self);
|
||||
}
|
||||
|
||||
int render_mode_occluded(RenderMode* self, int x, int y, int z) {
|
||||
unsigned int i;
|
||||
int occluded = 0;
|
||||
bool render_mode_occluded(RenderMode* self, int32_t x, int32_t y, int32_t z) {
|
||||
uint32_t i;
|
||||
bool occluded = false;
|
||||
for (i = 0; i < self->num_primitives; i++) {
|
||||
RenderPrimitive* prim = self->primitives[i];
|
||||
if (prim->iface->occluded) {
|
||||
@@ -144,9 +144,9 @@ int render_mode_occluded(RenderMode* self, int x, int y, int z) {
|
||||
return occluded;
|
||||
}
|
||||
|
||||
int render_mode_hidden(RenderMode* self, int x, int y, int z) {
|
||||
unsigned int i;
|
||||
int hidden = 0;
|
||||
bool render_mode_hidden(RenderMode* self, int32_t x, int32_t y, int32_t z) {
|
||||
uint32_t i;
|
||||
bool hidden = false;
|
||||
for (i = 0; i < self->num_primitives; i++) {
|
||||
RenderPrimitive* prim = self->primitives[i];
|
||||
if (prim->iface->hidden) {
|
||||
@@ -160,7 +160,7 @@ int render_mode_hidden(RenderMode* self, int x, int y, int z) {
|
||||
}
|
||||
|
||||
void render_mode_draw(RenderMode* self, PyObject* img, PyObject* mask, PyObject* mask_light) {
|
||||
unsigned int i;
|
||||
uint32_t i;
|
||||
for (i = 0; i < self->num_primitives; i++) {
|
||||
RenderPrimitive* prim = self->primitives[i];
|
||||
if (prim->iface->draw) {
|
||||
@@ -170,22 +170,22 @@ void render_mode_draw(RenderMode* self, PyObject* img, PyObject* mask, PyObject*
|
||||
}
|
||||
|
||||
/* options parse helper */
|
||||
int render_mode_parse_option(PyObject* support, const char* name, const char* format, ...) {
|
||||
bool render_mode_parse_option(PyObject* support, const char* name, const char* format, ...) {
|
||||
va_list ap;
|
||||
PyObject *item, *dict;
|
||||
int ret;
|
||||
bool ret;
|
||||
|
||||
if (support == NULL || name == NULL)
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
dict = PyObject_GetAttrString(support, "option_values");
|
||||
if (!dict)
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
item = PyDict_GetItemString(dict, name);
|
||||
if (item == NULL) {
|
||||
Py_DECREF(dict);
|
||||
return 0;
|
||||
return false;
|
||||
};
|
||||
|
||||
/* make sure the item we're parsing is a tuple
|
||||
|
||||
@@ -49,16 +49,16 @@ typedef struct {
|
||||
/* the name of this mode */
|
||||
const char* name;
|
||||
/* the size of the local storage for this rendermode */
|
||||
unsigned int data_size;
|
||||
uint32_t data_size;
|
||||
|
||||
/* may return non-zero on error, last arg is the python support object */
|
||||
int (*start)(void*, RenderState*, PyObject*);
|
||||
/* may return true on error, last arg is the python support object */
|
||||
bool (*start)(void*, RenderState*, PyObject*);
|
||||
void (*finish)(void*, RenderState*);
|
||||
/* returns non-zero to skip rendering this block because it's not visible */
|
||||
int (*occluded)(void*, RenderState*, int, int, int);
|
||||
/* returns non-zero to skip rendering this block because the user doesn't
|
||||
/* returns true to skip rendering this block because it's not visible */
|
||||
bool (*occluded)(void*, RenderState*, int32_t, int32_t, int32_t);
|
||||
/* returns true to skip rendering this block because the user doesn't
|
||||
* want it visible */
|
||||
int (*hidden)(void*, RenderState*, int, int, int);
|
||||
bool (*hidden)(void*, RenderState*, int32_t, int32_t, int32_t);
|
||||
/* last two arguments are img and mask, from texture lookup */
|
||||
void (*draw)(void*, RenderState*, PyObject*, PyObject*, PyObject*);
|
||||
} RenderPrimitiveInterface;
|
||||
@@ -86,7 +86,7 @@ typedef struct {
|
||||
|
||||
/* wrapper for passing around rendermodes */
|
||||
struct _RenderMode {
|
||||
unsigned int num_primitives;
|
||||
uint32_t num_primitives;
|
||||
RenderPrimitive** primitives;
|
||||
RenderState* state;
|
||||
};
|
||||
@@ -94,12 +94,12 @@ struct _RenderMode {
|
||||
/* functions for creating / using rendermodes */
|
||||
RenderMode* render_mode_create(PyObject* mode, RenderState* state);
|
||||
void render_mode_destroy(RenderMode* self);
|
||||
int render_mode_occluded(RenderMode* self, int x, int y, int z);
|
||||
int render_mode_hidden(RenderMode* self, int x, int y, int z);
|
||||
bool render_mode_occluded(RenderMode* self, int32_t x, int32_t y, int32_t z);
|
||||
bool render_mode_hidden(RenderMode* self, int32_t x, int32_t y, int32_t z);
|
||||
void render_mode_draw(RenderMode* self, PyObject* img, PyObject* mask, PyObject* mask_light);
|
||||
|
||||
/* helper function for reading in rendermode options
|
||||
works like PyArg_ParseTuple on a support object */
|
||||
int render_mode_parse_option(PyObject* support, const char* name, const char* format, ...);
|
||||
bool render_mode_parse_option(PyObject* support, const char* name, const char* format, ...);
|
||||
|
||||
#endif /* __RENDERMODES_H_INCLUDED__ */
|
||||
|
||||
Reference in New Issue
Block a user