Block ID enum pass
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@@ -219,7 +219,7 @@ smooth_lighting_draw(void *data, RenderState *state, PyObject *src, PyObject *ma
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/* special case for leaves, water 8, water 9, ice 79
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-- these are also smooth-lit! */
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if (state->block != 18 && state->block != 8 && state->block != 9 && state->block != 79 && is_transparent(state->block))
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if (state->block != block_leaves && state->block != block_flowing_water && state->block != block_water && state->block != block_ice && is_transparent(state->block))
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{
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/* transparent blocks are rendered as usual, with flat lighting */
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primitive_lighting.draw(data, state, src, mask, mask_light);
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