Added and documented the "exposed" render mode primitive.
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@@ -62,6 +62,12 @@ class Depth(RenderPrimitive):
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"min": ("lowest level of blocks to render", 0),
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"max": ("highest level of blocks to render", 255),
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}
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class Exposed(RenderPrimitive):
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name = "exposed"
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options = {
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"mode": ("0 = exposed blocks only, 1 = unexposed blocks only", 0),
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}
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class EdgeLines(RenderPrimitive):
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name = "edge-lines"
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