Added and documented the "exposed" render mode primitive.
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91
overviewer_core/src/primitives/exposed.c
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91
overviewer_core/src/primitives/exposed.c
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/*
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* This file is part of the Minecraft Overviewer.
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*
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* Minecraft Overviewer is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* Minecraft Overviewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../overviewer.h"
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typedef struct {
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unsigned int mode; /* 0 = exposed only, 1 = unexposed only */
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} PrimitiveExposed;
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static int
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exposed_start(void *data, RenderState *state, PyObject *support) {
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PrimitiveExposed *self = (PrimitiveExposed *)data;
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if (!render_mode_parse_option(support, "mode", "I", &(self->mode)))
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return 1;
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return 0;
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}
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static int
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exposed_hidden(void *data, RenderState *state, int x, int y, int z) {
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PrimitiveExposed *self = (PrimitiveExposed *)data;
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/* Unset these flags if seeming exposure from any of these directions would
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* be due to not having data there.
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*/
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int validMinusX = 1;
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int validPlusY = 1;
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int validPlusZ = 1;
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/* special handling for section boundaries */
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/* If the neighboring section has no block data, ignore exposure from that
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* direction
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*/
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if (x == 0 && (!(state->chunks[0][1].loaded) || state->chunks[0][1].sections[state->chunky].blocks == NULL)) {
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/* No data in -x direction */
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validMinusX = 0;
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}
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if (y == 15 && (state->chunky + 1 >= SECTIONS_PER_CHUNK || state->chunks[1][1].sections[state->chunky + 1].blocks == NULL)) {
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/* No data in +y direction */
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validPlusY = 0;
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}
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if (z == 15 && (!(state->chunks[1][2].loaded) || state->chunks[1][2].sections[state->chunky].blocks == NULL)) {
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/* No data in +z direction */
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validPlusZ = 0;
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}
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/* If any of the 6 blocks adjacent to us are transparent, we're exposed */
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if( (validMinusX && is_transparent(get_data(state, BLOCKS, x-1, y, z))) ||
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is_transparent(get_data(state, BLOCKS, x+1, y, z)) ||
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is_transparent(get_data(state, BLOCKS, x, y-1, z)) ||
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(validPlusY && is_transparent(get_data(state, BLOCKS, x, y+1, z))) ||
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is_transparent(get_data(state, BLOCKS, x, y, z-1)) ||
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(validPlusZ && is_transparent(get_data(state, BLOCKS, x, y, z+1 ))) ) {
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/* Block is exposed */
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/* Returns 1 and hides us if we're rendering unexposed blocks, 0 and
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* shows us if we're rendering exposed blocks
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*/
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return self->mode;
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}
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/* We have no valid evidence that the block is exposed */
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return !(self->mode); /* Hide in normal mode, reveal in inverted mode */
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}
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RenderPrimitiveInterface primitive_exposed = {
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"exposed", sizeof(PrimitiveExposed),
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exposed_start,
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NULL,
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NULL,
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exposed_hidden,
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NULL,
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};
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