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More work on RegionSet and World

Rewrite Tracking Issue: #568
This commit is contained in:
Andrew Chin
2011-12-19 22:42:28 -05:00
parent a9dafa0d05
commit 51babfef02

View File

@@ -129,81 +129,15 @@ class World(object):
else: else:
self.regionlist = None self.regionlist = None
logging.info("Scanning regions") def get_level_dat_data(self):
"""Returns a dictionary representing the level.dat data for this World"""
# Loads requested/all regions, caching region header info return nbt.load(os.path.join(self.worlddir, "level.dat"))
for x, y, regionfile in self._iterate_regionfiles(regionlist):
# reload_region caches the region object in self.regions
mcr = self.reload_region(regionfile)
mcr.get_chunk_info()
self.regionfiles[(x,y)] = (x,y,regionfile,mcr)
# the max number of chunks we will keep before removing them (includes emptry chunks)
self.chunklimit = 1024
self.chunkcount = 0
self.empty_chunk = [None,None]
logging.debug("Done scanning regions")
def get_regionsets(self): def get_regionsets(self):
return self.regionsets return self.regionsets
def get_region_path(self, chunkX, chunkY):
"""Returns the path to the region that contains chunk (chunkX, chunkY)
"""
_, _, regionfile,_ = self.regionfiles.get((chunkX//32, chunkY//32),(None,None,None,None))
return regionfile
def load_from_region(self,filename, x, y):
#we need to manage the chunk cache
regioninfo = self.regions[filename]
if regioninfo is None:
return None
chunks = regioninfo[2]
chunk_data = chunks.get((x,y))
if chunk_data is None:
#prune the cache if required
if self.chunkcount > self.chunklimit: #todo: make the emptying the chunk cache slightly less crazy
[self.reload_region(regionfile) for regionfile in self.regions if regionfile <> filename]
self.chunkcount = 0
self.chunkcount += 1
nbt = self.load_region(filename).load_chunk(x, y)
if nbt is None:
chunks[(x,y)] = self.empty_chunk
return None ## return none. I think this is who we should indicate missing chunks
#raise IOError("No such chunk in region: (%i, %i)" % (x, y))
#we cache the transformed data, not its raw form
data = nbt.read_all()
level = data[1]['Level']
chunk_data = level
chunk_data['Blocks'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['Blocks'], dtype=numpy.uint8).reshape((16,16,128)),
self._get_north_rotations()))
chunk_data['Data'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['Data'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
chunk_data['SkyLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['SkyLight'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
chunk_data['BlockLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['BlockLight'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
#chunk_data = {}
#chunk_data['skylight'] = chunk.get_skylight_array(level)
#chunk_data['blocklight'] = chunk.get_blocklight_array(level)
#chunk_data['blockarray'] = chunk.get_blockdata_array(level)
#chunk_data['TileEntities'] = chunk.get_tileentity_data(level)
chunks[(x,y)] = [level,time.time()]
else:
chunk_data = chunk_data[0]
return chunk_data
def load_region(self,filename):
return self.regions[filename][0]
def get_region_mtime(self,filename): def get_region_mtime(self,filename):
return (self.regions[filename][0],self.regions[filename][1]) return (self.regions[filename][0],self.regions[filename][1])
@@ -365,11 +299,79 @@ but may be several per invocation of the Overviewer in the case of multi-world.
#mcr.get_chunk_info() # get_chunk_info was removed from nbt.py. needs to be reimplemented #mcr.get_chunk_info() # get_chunk_info was removed from nbt.py. needs to be reimplemented
self.regionfiles[(x,y)] = (x,y,regionfile,mcr) self.regionfiles[(x,y)] = (x,y,regionfile,mcr)
# the max number of chunks we will keep before removing them (includes emptry chunks)
self.chunklimit = 1024
self.chunkcount = 0
self.empty_chunk = [None,None]
logging.debug("Done scanning regions")
def get_region_path(self, chunkX, chunkY):
"""Returns the path to the region that contains chunk (chunkX, chunkY)
"""
_, _, regionfile,_ = self.regionfiles.get((chunkX//32, chunkY//32),(None,None,None,None))
return regionfile
def load_from_region(self,filename, x, y):
#we need to manage the chunk cache
regioninfo = self.regions[filename]
if regioninfo is None:
return None
chunks = regioninfo[2]
chunk_data = chunks.get((x,y))
if chunk_data is None:
#prune the cache if required
if self.chunkcount > self.chunklimit: #todo: make the emptying the chunk cache slightly less crazy
[self.reload_region(regionfile) for regionfile in self.regions if regionfile <> filename]
self.chunkcount = 0
self.chunkcount += 1
nbt = self.load_region(filename).load_chunk(x, y)
if nbt is None:
chunks[(x,y)] = self.empty_chunk
return None ## return none. I think this is who we should indicate missing chunks
#raise IOError("No such chunk in region: (%i, %i)" % (x, y))
#we cache the transformed data, not its raw form
data = nbt.read_all()
level = data[1]['Level']
chunk_data = level
chunk_data['Blocks'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['Blocks'], dtype=numpy.uint8).reshape((16,16,128)),
self._get_north_rotations()))
chunk_data['Data'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['Data'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
chunk_data['SkyLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['SkyLight'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
chunk_data['BlockLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['BlockLight'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
#chunk_data = {}
#chunk_data['skylight'] = chunk.get_skylight_array(level)
#chunk_data['blocklight'] = chunk.get_blocklight_array(level)
#chunk_data['blockarray'] = chunk.get_blockdata_array(level)
#chunk_data['TileEntities'] = chunk.get_tileentity_data(level)
chunks[(x,y)] = [level,time.time()]
else:
chunk_data = chunk_data[0]
return chunk_data
def load_region(self,filename):
return self.regions[filename][0]
def get_chunk(self, x, z): def get_chunk(self, x, z):
"""\ """Returns a dictionary representing the top-level NBT Compound for a chunk given
Returns a dictionary representing the top-level NBT Compound for a chunk given
its x, z coordinates. The coordinates are chunk coordinates. its x, z coordinates. The coordinates are chunk coordinates.
""" """
regionfile = self.get_region_path(x, z)
regioninfo = self.regions[regionfile]
if regioninfo is None:
return None
return regioninfo[0].load_chunk(x,z)
raise NotImplementedError("get_chunk rewrite") raise NotImplementedError("get_chunk rewrite")
def iterate_chunks(self): def iterate_chunks(self):