diff --git a/docs/design/designdoc.rst b/docs/design/designdoc.rst index 31971ae..8b9a943 100644 --- a/docs/design/designdoc.rst +++ b/docs/design/designdoc.rst @@ -34,7 +34,7 @@ hereby called "blocks", where each block in the world's grid has a type that determines what it is (grass, stone, ...). This makes worlds relatively uncomplicated to render, the Overviewer simply determines what blocks to draw and where. Since everything in Minecraft is aligned to a strict grid, placement -and rendering decisions are completely deterministic and can be performed in an +and rendering decisions are completely deterministic and can be performed iteratively. The coordinate system for Minecraft has three axes. The X and Z axes are the